Commit c1111426 authored by wind2009's avatar wind2009

Fix

parent b9e687fd
...@@ -71,7 +71,7 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -71,7 +71,7 @@ function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.atkop(e,tp,eg,ep,ev,re,r,rp) function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttackAbove(0) and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
......
--淘气仙星·可儿琪华 --トリックスター・コルチカ
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
c:SetSPSummonOnce(id) c:SetSPSummonOnce(id)
...@@ -24,8 +24,8 @@ end ...@@ -24,8 +24,8 @@ end
function s.damcon(e,tp,eg,ep,ev,re,r,rp) function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local rc=eg:GetFirst() local rc=eg:GetFirst()
local bc=rc:GetBattleTarget() local bc=rc:GetBattleTarget()
return rc:IsRelateToBattle() and rc:IsStatus(STATUS_OPPO_BATTLE) and bc:IsType(TYPE_MONSTER) return rc:IsRelateToBattle() and rc:IsStatus(STATUS_OPPO_BATTLE) and rc:IsSetCard(0xfb)
and bc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and bc:IsFaceupEx() and bc:IsType(TYPE_MONSTER) and bc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and bc:IsFaceupEx()
end end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
local rc=eg:GetFirst() local rc=eg:GetFirst()
......
...@@ -20,7 +20,7 @@ function s.initial_effect(c) ...@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1) e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon) e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg) e2:SetTarget(s.sptg)
e2:SetOperation(s.spop) e2:SetOperation(s.spop)
...@@ -32,7 +32,7 @@ function s.initial_effect(c) ...@@ -32,7 +32,7 @@ function s.initial_effect(c)
e3:SetCode(EVENT_DAMAGE) e3:SetCode(EVENT_DAMAGE)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id+o) e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.descon) e3:SetCondition(s.descon)
e3:SetTarget(s.destg) e3:SetTarget(s.destg)
e3:SetOperation(s.desop) e3:SetOperation(s.desop)
...@@ -87,6 +87,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -87,6 +87,7 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end end
function s.desop(e,tp,eg,ep,ev,re,r,rp) function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
......
...@@ -44,14 +44,16 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -44,14 +44,16 @@ function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=eg:FilterSelect(tp,s.filter,1,1,nil,e) local g=eg:FilterSelect(tp,s.filter,1,1,nil,e)
Duel.SetTargetCard(g) Duel.SetTargetCard(g)
local tc=g:GetFirst() local tc=g:GetFirst()
local dam=math.max(math.floor(tc:GetBaseAttack()/2),0) local dam=math.max(math.floor(tc:GetTextAttack()/2),0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) if tc:IsFaceup() and dam>0 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
end end
function s.desop(e,tp,eg,ep,ev,re,r,rp) function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and Duel.Destroy(tc,REASON_EFFECT)~=0 then if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
local atk=math.floor(tc:GetBaseAttack()/2) local atk=math.floor(tc:GetTextAttack()/2)
if atk>0 then if atk>0 then
Duel.Damage(1-tp,atk,REASON_EFFECT) Duel.Damage(1-tp,atk,REASON_EFFECT)
end end
......
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