Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
yks
pre-release-database-cdb
Commits
b5458240
Commit
b5458240
authored
May 12, 2024
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix クリアー・ワールド
parent
4158a1fb
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
1 deletion
+1
-1
script/c33900648.lua
script/c33900648.lua
+1
-1
No files found.
script/c33900648.lua
View file @
b5458240
...
@@ -160,7 +160,7 @@ function c33900648.desop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -160,7 +160,7 @@ function c33900648.desop(e,tp,eg,ep,ev,re,r,rp)
if
bit
.
band
(
c33900648
[
Duel
.
GetTurnPlayer
()],
ATTRIBUTE_EARTH
)
==
0
if
bit
.
band
(
c33900648
[
Duel
.
GetTurnPlayer
()],
ATTRIBUTE_EARTH
)
==
0
or
Duel
.
IsPlayerAffectedByEffect
(
Duel
.
GetTurnPlayer
(),
97811903
)
then
return
end
or
Duel
.
IsPlayerAffectedByEffect
(
Duel
.
GetTurnPlayer
(),
97811903
)
then
return
end
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsControler
(
1
-
tp
)
and
tc
:
IsType
(
TYPE_MONSTER
)
and
tc
:
IsPosition
(
POS_FACEUP_DEFENSE
)
then
if
tc
and
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsControler
(
Duel
.
GetTurnPlayer
()
)
and
tc
:
IsType
(
TYPE_MONSTER
)
and
tc
:
IsPosition
(
POS_FACEUP_DEFENSE
)
then
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
end
end
end
end
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment