Commit b23f70d9 authored by wind2009's avatar wind2009

Fix 仇すれば通図

parent 5ab961a7
...@@ -46,13 +46,14 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp) ...@@ -46,13 +46,14 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
local dt=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) local dt=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
ct=math.min(ct,dt) ct=math.min(ct,dt)
if ct==0 then return end
local t={} local t={}
for i=1,ct do t[i]=i end for i=1,ct do t[i]=i end
local ac=Duel.AnnounceNumber(tp,table.unpack(t)) local ac=Duel.AnnounceNumber(tp,table.unpack(t))
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.ConfirmDecktop(p,ac) Duel.ConfirmDecktop(p,ac)
local g=Duel.GetDecktopGroup(p,ac) local g=Duel.GetDecktopGroup(p,ac)
if g:GetCount()>0 then if #g>0 then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,p,HINTMSG_ATOHAND)
local sg=g:Select(p,1,1,nil) local sg=g:Select(p,1,1,nil)
if sg:GetFirst():IsAbleToHand() then if sg:GetFirst():IsAbleToHand() then
...@@ -100,7 +101,7 @@ end ...@@ -100,7 +101,7 @@ end
function s.tdop(e,tp,eg,ep,ev,re,r,rp) function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil) local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD+LOCATION_GRAVE,nil)
if aux.NecroValleyNegateCheck(g) then return end if aux.NecroValleyNegateCheck(g) then return end
if g:GetCount()>0 then if #g>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end end
end end
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