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pre-release-database-cdb
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yks
pre-release-database-cdb
Commits
a255bf0e
Commit
a255bf0e
authored
Jul 09, 2024
by
八宫一月
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script/c101205085.lua
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a255bf0e
--Necroquip Princess
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
c
:
SetUniqueOnField
(
1
,
0
,
id
)
c
:
EnableReviveLimit
()
aux
.
AddFusionProcFunFun
(
c
,
s
.
ffilter1
,
s
.
ffilter2
,
1
,
true
)
aux
.
AddContactFusionProcedure
(
c
,
Card
.
IsAbleToGraveAsCost
,
LOCATION_ONFIELD
,
0
,
Duel
.
SendtoGrave
,
REASON_COST
)
--special summon condition
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetValue
(
s
.
splimit
)
c
:
RegisterEffect
(
e1
)
--to hand or spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
+
CATEGORY_GRAVE_SPSUMMON
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_TO_GRAVE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCondition
(
s
.
tscon
)
e2
:
SetTarget
(
s
.
tstg
)
e2
:
SetOperation
(
s
.
tsop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
splimit
(
e
,
se
,
sp
,
st
)
return
not
e
:
GetHandler
():
IsLocation
(
LOCATION_EXTRA
)
end
function
s
.
eqilter
(
c
)
return
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
end
function
s
.
ffilter1
(
c
,
fc
,
sub
,
mg
,
sg
)
return
c
:
GetEquipGroup
():
IsExists
(
s
.
eqilter
,
1
,
nil
)
end
function
s
.
ffilter2
(
c
,
fc
,
sub
,
mg
,
sg
)
return
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
and
c
:
IsRace
(
RACE_FIEND
)
end
function
s
.
tgfilter
(
c
)
return
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsType
(
TYPE_MONSTER
)
end
function
s
.
tscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
re
then
return
false
end
local
rc
=
re
:
GetHandler
()
return
rp
==
tp
and
r
&
REASON_COST
>
0
and
eg
:
IsExists
(
s
.
tgfilter
,
1
,
nil
)
end
function
s
.
eqfilter
(
c
)
return
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
end
function
s
.
tstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
b1
=
eg
:
IsExists
(
s
.
eqfilter
,
1
,
nil
)
and
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
local
b2
=
Duel
.
IsPlayerCanDraw
(
tp
,
1
)
and
Duel
.
GetFlagEffect
(
tp
,
id
+
o
)
==
0
if
chk
==
0
then
return
b1
or
b2
end
local
op
=
0
if
b1
and
b2
then
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
1
),
aux
.
Stringid
(
id
,
2
))
elseif
b1
then
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
1
))
else
op
=
Duel
.
SelectOption
(
tp
,
aux
.
Stringid
(
id
,
2
))
+
1
end
e
:
SetLabel
(
op
)
if
op
==
0
then
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
nil
,
1
,
0
,
0
)
else
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
1
)
end
end
function
s
.
tsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
e
:
GetLabel
()
==
0
then
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
local
ec
=
eg
:
FilterSelect
(
tp
,
s
.
eqfilter
,
1
,
1
,
nil
):
GetFirst
()
if
not
Duel
.
Equip
(
tp
,
ec
,
c
)
then
return
end
--equip limit
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetLabelObject
(
c
)
e1
:
SetValue
(
s
.
eqlimit
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
ec
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_EQUIP
)
e2
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e2
:
SetValue
(
500
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
ec
:
RegisterEffect
(
e2
)
end
else
Duel
.
Draw
(
tp
,
1
,
REASON_EFFECT
)
end
end
function
s
.
eqlimit
(
e
,
c
)
return
c
==
e
:
GetLabelObject
()
end
\ No newline at end of file
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