Commit 9366643e authored by fallenstardust's avatar fallenstardust

fix format

parent 6c8d2329
...@@ -50,15 +50,15 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -50,15 +50,15 @@ function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.spfilter(c,e,tp,check) function s.spfilter(c,e,tp,check)
return c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsLocation(LOCATION_HAND) or (check and not c:IsCode(100214002))) and (c:IsLocation(LOCATION_HAND) or (check and not c:IsCode(100214002)))
end end
function s.checkfilter(c) function s.checkfilter(c)
return c:IsFaceup() and c:IsCode(100214003) return c:IsFaceup() and c:IsCode(100214003)
end end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil) local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,check) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,check)
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end end
...@@ -70,4 +70,4 @@ function s.spop1(e,tp,eg,ep,ev,re,r,rp) ...@@ -70,4 +70,4 @@ function s.spop1(e,tp,eg,ep,ev,re,r,rp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end end
end end
\ No newline at end of file
...@@ -36,7 +36,7 @@ function s.initial_effect(c) ...@@ -36,7 +36,7 @@ function s.initial_effect(c)
end end
function s.stfilter(c) function s.stfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2a8) and c:IsSSetable() return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x2a8) and c:IsSSetable()
and c.set_as_spell and (not c:IsLocation(LOCATION_MZONE) or c:IsFaceup()) and c.set_as_spell and (not c:IsLocation(LOCATION_MZONE) or c:IsFaceup())
end end
function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk) function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
...@@ -87,4 +87,4 @@ function s.dmop(e,tp,eg,ep,ev,re,r,rp) ...@@ -87,4 +87,4 @@ function s.dmop(e,tp,eg,ep,ev,re,r,rp)
if ac:IsRelateToEffect(e) and ac:IsControler(1-tp) and ac:IsType(TYPE_MONSTER) then if ac:IsRelateToEffect(e) and ac:IsControler(1-tp) and ac:IsType(TYPE_MONSTER) then
Duel.Destroy(ac,REASON_EFFECT) Duel.Destroy(ac,REASON_EFFECT)
end end
end end
\ No newline at end of file
...@@ -111,4 +111,4 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -111,4 +111,4 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
if tc:IsRelateToEffect(e) then if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
end end
end end
\ No newline at end of file
...@@ -74,4 +74,4 @@ function s.tdop(e,tp,eg,ep,ev,re,r,rp) ...@@ -74,4 +74,4 @@ function s.tdop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_EFFECT) Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_EFFECT)
end end
end end
\ No newline at end of file
...@@ -75,4 +75,4 @@ function s.dactivate(e,tp,eg,ep,ev,re,r,rp) ...@@ -75,4 +75,4 @@ function s.dactivate(e,tp,eg,ep,ev,re,r,rp)
if ct2>0 then if ct2>0 then
Duel.Draw(1-tp,ct2,REASON_EFFECT) Duel.Draw(1-tp,ct2,REASON_EFFECT)
end end
end end
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment