Commit 8ee9b754 authored by wind2009's avatar wind2009

Fix 未来への沈黙

检索和抽卡应该不同时处理
parent 00b59693
--未来への沈黙 --未来への沈黙
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddCodeList(c,101204051) aux.AddCodeList(c,101204051)
--Activate without draw --Activate without draw
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
...@@ -14,9 +14,9 @@ function s.initial_effect(c) ...@@ -14,9 +14,9 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--Activate without draw --Activate without draw
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DRAW) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DRAW)
e2:SetCondition(s.dcon) e2:SetCondition(s.dcon)
e2:SetTarget(s.dtarget) e2:SetTarget(s.dtarget)
e2:SetOperation(s.dactivate) e2:SetOperation(s.dactivate)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
...@@ -41,15 +41,15 @@ function s.ndtarget(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -41,15 +41,15 @@ function s.ndtarget(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end end
function s.dtarget(e,tp,eg,ep,ev,re,r,rp,chk) function s.dtarget(e,tp,eg,ep,ev,re,r,rp,chk)
local ct1=5-Duel.GetMatchingGroupCount(nil,tp,LOCATION_HAND,0,e:GetHandler()) local ct1=5-Duel.GetMatchingGroupCount(nil,tp,LOCATION_HAND,0,e:GetHandler())
local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil)
and ct1>0 and Duel.IsPlayerCanDraw(tp,ct1+1) and ct1>0 and Duel.IsPlayerCanDraw(tp,ct1+1)
and ct2>0 and Duel.IsPlayerCanDraw(1-tp,ct2) and ct2>0 and Duel.IsPlayerCanDraw(1-tp,ct2)
end end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,ct2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,ct2)
end end
function s.ndactivate(e,tp,eg,ep,ev,re,r,rp) function s.ndactivate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
...@@ -65,14 +65,10 @@ function s.dactivate(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,14 +65,10 @@ function s.dactivate(e,tp,eg,ep,ev,re,r,rp)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
local ct1=6-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) local ct1=6-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) local ct2=6-Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
if ct1>0 then if ct1>0 or ct2>0 then Duel.BreakEffect() end
Duel.Draw(tp,ct1,REASON_EFFECT) if ct1>0 then Duel.Draw(tp,ct1,REASON_EFFECT) end
end if ct2>0 then Duel.Draw(1-tp,ct2,REASON_EFFECT) end
if ct2>0 then
Duel.Draw(1-tp,ct2,REASON_EFFECT)
end
end end
\ No newline at end of file
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