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pre-release-database-cdb
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yks
pre-release-database-cdb
Commits
84acbc0b
Commit
84acbc0b
authored
Jun 12, 2024
by
wind2009
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Fix 六武衆の破戒僧
parent
01e50db3
Changes
2
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2 changed files
with
10 additions
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5 deletions
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-5
ROTA.cdb
ROTA.cdb
+0
-0
script/c101206063.lua
script/c101206063.lua
+10
-5
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script/c101206063.lua
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84acbc0b
...
@@ -27,6 +27,9 @@ end
...
@@ -27,6 +27,9 @@ end
function
s
.
posfilter
(
c
)
function
s
.
posfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsAttackBelow
(
2000
)
and
c
:
IsCanTurnSet
()
return
c
:
IsFaceup
()
and
c
:
IsAttackBelow
(
2000
)
and
c
:
IsCanTurnSet
()
end
end
function
s
.
bfilter
(
c
)
return
c
:
IsSetCard
(
0x3d
)
and
c
:
IsFaceup
()
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
...
@@ -34,7 +37,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -34,7 +37,7 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
b1
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
local
b1
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
and
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
spfilter
)
,
tp
,
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
local
off
=
1
local
off
=
1
local
ops
=
{}
local
ops
=
{}
...
@@ -49,7 +52,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -49,7 +52,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
opval
[
off
-
1
]
=
2
opval
[
off
-
1
]
=
2
off
=
off
+
1
off
=
off
+
1
end
end
if
b1
and
b2
then
if
b1
and
b2
and
Duel
.
IsExistingMatchingCard
(
s
.
bfilter
,
tp
,
LOCATION_MZONE
,
0
,
2
,
nil
)
then
ops
[
off
]
=
aux
.
Stringid
(
id
,
2
)
ops
[
off
]
=
aux
.
Stringid
(
id
,
2
)
opval
[
off
-
1
]
=
3
opval
[
off
-
1
]
=
3
off
=
off
+
1
off
=
off
+
1
...
@@ -58,7 +61,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -58,7 +61,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
ops
))
local
op
=
Duel
.
SelectOption
(
tp
,
table.unpack
(
ops
))
if
opval
[
op
]
==
1
then
if
opval
[
op
]
==
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
)
,
tp
,
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
...
@@ -67,17 +70,19 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -67,17 +70,19 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
then
Duel
.
HintSelection
(
g
)
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
end
end
elseif
opval
[
op
]
==
3
then
elseif
opval
[
op
]
==
3
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
)
,
tp
,
LOCATION_GRAVE
+
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
g
:
GetCount
()
>
0
and
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
if
g
:
GetCount
()
>
0
and
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
then
Duel
.
BreakEffect
()
Duel
.
HintSelection
(
g
)
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
end
end
end
end
...
...
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