Commit 62152132 authored by fallenstardust's avatar fallenstardust

add VJMP-JP251 script by zengxing

parent ede4dd1b
--魔法卡「灵魂交错」
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.sumtg)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
--salvage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.sumcon2)
e2:SetTarget(s.sumtg2)
e2:SetOperation(s.sumop2)
c:RegisterEffect(e2)
end
function s.sumfilter(c,ec)
local e1=Effect.CreateEffect(ec)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
e1:SetRange(LOCATION_HAND)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
c:RegisterEffect(e1)
local res=c:IsSummonable(true,nil,1)
e1:Reset()
return res
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local tc=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil,c):GetFirst()
if tc then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
e1:SetRange(LOCATION_HAND)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
Duel.Summon(tp,tc,true,nil,1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UNRELEASABLE_SUM)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END)
e2:SetValue(1)
tc:RegisterEffect(e2,true)
local e3=e2:Clone()
e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
tc:RegisterEffect(e3,true)
end
end
function s.sumcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.sumtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.IsExistingMatchingCard(s.sumfilter,1-tp,LOCATION_HAND,0,1,nil,c) and Duel.SelectYesNo(1-tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SUMMON)
local tc=Duel.SelectMatchingCard(1-tp,s.sumfilter,1-tp,LOCATION_HAND,0,1,1,nil,c):GetFirst()
if tc then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE)
e1:SetRange(LOCATION_HAND)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
Duel.Summon(1-tp,tc,true,nil,1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UNRELEASABLE_SUM)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TOFIELD+RESET_PHASE+PHASE_END)
e2:SetValue(1)
tc:RegisterEffect(e2,true)
local e3=e2:Clone()
e3:SetCode(EFFECT_UNRELEASABLE_NONSUM)
tc:RegisterEffect(e3,true)
end
end
end
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