Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
yks
pre-release-database-cdb
Commits
56fa6e7b
Commit
56fa6e7b
authored
Dec 14, 2023
by
fallenstardust
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
add LEDE-JP034\062 scripts
parent
c06b27f3
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
196 additions
and
0 deletions
+196
-0
script/c101204034.lua
script/c101204034.lua
+90
-0
script/c101204062.lua
script/c101204062.lua
+106
-0
test-release.cdb
test-release.cdb
+0
-0
No files found.
script/c101204034.lua
0 → 100644
View file @
56fa6e7b
--粛声なる竜神サフィラ
function
c101204034
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
101204034
,
0
))
e1
:
SetCategory
(
CATEGORY_DRAW
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetCountLimit
(
1
,
101204034
)
e1
:
SetCondition
(
c101204034
.
drcon
)
e1
:
SetTarget
(
c101204034
.
drtg
)
e1
:
SetOperation
(
c101204034
.
drop
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
101204034
,
1
))
e2
:
SetCategory
(
CATEGORY_HANDES
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetCountLimit
(
1
,
101204134
)
e2
:
SetCondition
(
c101204034
.
hscon
)
e2
:
SetTarget
(
c101204034
.
hstg
)
e2
:
SetOperation
(
c101204034
.
hsop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
101204034
,
2
))
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e3
:
SetCountLimit
(
1
,
101204234
)
e3
:
SetCondition
(
c101204034
.
thcon
)
e3
:
SetTarget
(
c101204034
.
thtg
)
e3
:
SetOperation
(
c101204034
.
thop
)
c
:
RegisterEffect
(
e3
)
end
function
c101204034
.
drcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_RITUAL
)
end
function
c101204034
.
drtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsPlayerCanDraw
(
tp
,
2
)
end
Duel
.
SetTargetPlayer
(
tp
)
Duel
.
SetTargetParam
(
2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DRAW
,
nil
,
0
,
tp
,
2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
nil
,
0
,
tp
,
1
)
end
function
c101204034
.
drop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
p
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_PLAYER
)
if
Duel
.
Draw
(
p
,
2
,
REASON_EFFECT
)
==
2
then
Duel
.
ShuffleHand
(
tp
)
Duel
.
BreakEffect
()
Duel
.
DiscardHand
(
tp
,
nil
,
1
,
1
,
REASON_EFFECT
+
REASON_DISCARD
)
end
end
function
c101204034
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_RITUAL
)
and
(
c
:
IsRace
(
RACE_DRAGON
)
or
c
:
IsRace
(
RACE_WARRIOR
))
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
end
function
c101204034
.
hscon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
return
c101204034
.
filter
(
a
)
or
(
b
and
c101204034
.
filter
(
b
))
end
function
c101204034
.
hstg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetFieldGroupCount
(
tp
,
0
,
LOCATION_HAND
)
>
0
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_HANDES
,
nil
,
0
,
1
-
tp
,
1
)
end
function
c101204034
.
hsop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetFieldGroup
(
tp
,
0
,
LOCATION_HAND
)
if
g
:
GetCount
()
==
0
then
return
end
local
sg
=
g
:
RandomSelect
(
tp
,
1
)
Duel
.
SendtoGrave
(
sg
,
REASON_DISCARD
+
REASON_EFFECT
)
end
function
c101204034
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
~=
tp
end
function
c101204034
.
thfilter
(
c
)
return
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsAbleToHand
()
end
function
c101204034
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
c101204034
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
end
function
c101204034
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
c101204034
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
script/c101204062.lua
0 → 100644
View file @
56fa6e7b
--粛声なる祝福
function
c101204062
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
101204062
,
1
))
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCountLimit
(
1
,
101204062
)
e2
:
SetTarget
(
c101204062
.
thtg
)
e2
:
SetOperation
(
c101204062
.
thop
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
101204062
,
2
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOKEN
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetCountLimit
(
1
,
101204162
)
e3
:
SetCondition
(
c101204062
.
ricon
)
e3
:
SetTarget
(
c101204062
.
ritg
)
e3
:
SetOperation
(
c101204062
.
riop
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e4
)
end
function
c101204062
.
filter
(
c
,
e
,
tp
)
return
not
c
:
IsCode
(
101204062
)
and
c
:
IsFaceupEx
()
and
c
:
IsSetCard
(
0x2a6
)
and
c
:
IsAbleToHand
()
end
function
c101204062
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
c101204062
.
filter
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
c101204062
.
filter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
tc
=
Duel
.
SelectTarget
(
tp
,
c101204062
.
filter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
,
tp
):
GetFirst
()
if
tc
:
IsLocation
(
LOCATION_GRAVE
)
then
e
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_LEAVE_GRAVE
,
tc
,
1
,
0
,
0
)
else
e
:
SetCategory
(
CATEGORY_TOHAND
)
end
end
function
c101204062
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
if
tc
then
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
end
function
c101204062
.
cfilter
(
c
)
return
c
:
IsFaceup
()
and
not
c
:
IsType
(
TYPE_RITUAL
)
end
function
c101204062
.
ricon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
c101204062
.
cfilter
,
1
,
nil
)
end
function
c101204062
.
rfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_RITUAL
)
and
(
c
:
IsRace
(
RACE_DRAGON
)
or
c
:
IsRace
(
RACE_WARRIOR
))
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
end
function
c101204062
.
ritg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
local
mg
=
Duel
.
GetRitualMaterial
(
tp
)
return
Duel
.
IsExistingMatchingCard
(
aux
.
RitualUltimateFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
c101204062
.
rfilter
,
e
,
tp
,
mg
,
nil
,
Card
.
GetLevel
,
"Greater"
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
end
function
c101204062
.
riop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
::
cancel
::
local
mg
=
Duel
.
GetRitualMaterial
(
tp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tg
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
RitualUltimateFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
,
c101204062
.
rfilter
,
e
,
tp
,
mg
,
nil
,
Card
.
GetLevel
,
"Greater"
)
local
tc
=
tg
:
GetFirst
()
if
tc
then
mg
=
mg
:
Filter
(
Card
.
IsCanBeRitualMaterial
,
tc
,
tc
)
if
tc
.
mat_filter
then
mg
=
mg
:
Filter
(
tc
.
mat_filter
,
tc
,
tp
)
else
mg
:
RemoveCard
(
tc
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
aux
.
GCheckAdditional
=
aux
.
RitualCheckAdditional
(
tc
,
tc
:
GetLevel
(),
"Greater"
)
local
mat
=
mg
:
SelectSubGroup
(
tp
,
aux
.
RitualCheck
,
true
,
1
,
tc
:
GetLevel
(),
tp
,
tc
,
tc
:
GetLevel
(),
"Greater"
)
aux
.
GCheckAdditional
=
nil
if
not
mat
then
goto
cancel
end
tc
:
SetMaterial
(
mat
)
local
lv
=
mat
:
GetSum
(
Card
.
GetLevel
)
Duel
.
ReleaseRitualMaterial
(
mat
)
Duel
.
BreakEffect
()
if
Duel
.
SpecialSummonStep
(
tc
,
SUMMON_TYPE_RITUAL
,
tp
,
tp
,
false
,
true
,
POS_FACEUP
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
aux
.
Stringid
(
101204062
,
3
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
tc
:
CompleteProcedure
()
end
Duel
.
SpecialSummonComplete
()
end
end
\ No newline at end of file
test-release.cdb
View file @
56fa6e7b
No preview for this file type
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment