Commit 4331fa0f authored by wind2009's avatar wind2009

Fix

parent ac581c75
...@@ -29,7 +29,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -29,7 +29,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
if not tc:IsImmuneToEffect(e) then if tc:IsFaceup() and tc:IsType(TYPE_MONSTER) and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetCode(EFFECT_SET_ATTACK_FINAL)
......
...@@ -68,13 +68,12 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -68,13 +68,12 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end end
function s.poscon(e,tp,eg,ep,ev,re,r,rp) function s.poscon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase() local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) return Duel.GetTurnPlayer()~=tp and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2)
end end
function s.filter(c) function s.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsFacedown() return c:IsType(TYPE_MONSTER) and c:IsFacedown() and c:IsDefensePos()
end end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
......
...@@ -10,29 +10,30 @@ function s.initial_effect(c) ...@@ -10,29 +10,30 @@ function s.initial_effect(c)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--search --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetTarget(s.thtg) e2:SetTarget(s.sptg)
e2:SetOperation(s.thop) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e2:Clone() --search
e3:SetCode(EVENT_SPSUMMON_SUCCESS) local e3=Effect.CreateEffect(c)
c:RegisterEffect(e3) e3:SetDescription(aux.Stringid(id,2))
--spsummon e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
local e4=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetDescription(aux.Stringid(id,0)) e3:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1,id+o*2)
e4:SetRange(LOCATION_HAND) e3:SetTarget(s.thtg)
e4:SetCountLimit(1,id+o*2) e3:SetOperation(s.thop)
e4:SetTarget(s.sptg) c:RegisterEffect(e3)
e4:SetOperation(s.spop) local e4=e2:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function s.filter(c) function s.filter(c)
...@@ -47,12 +48,25 @@ end ...@@ -47,12 +48,25 @@ end
function s.operation(e,tp,eg,ep,ev,re,r,rp) function s.operation(e,tp,eg,ep,ev,re,r,rp)
if (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then if (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.Destroy(g,REASON_EFFECT) Duel.Destroy(g,REASON_EFFECT)
if e:GetHandler():IsControlerCanBeChanged() then local c=e:GetHandler()
Duel.GetControl(e:GetHandler(),1-tp) if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end end
end end
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
end
end
function s.thfilter(c) function s.thfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0x2be) and c:IsAbleToHand() return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSetCard(0x2be) and c:IsAbleToHand()
end end
...@@ -67,15 +81,4 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -67,15 +81,4 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
end
end end
\ No newline at end of file
...@@ -10,27 +10,27 @@ function s.initial_effect(c) ...@@ -10,27 +10,27 @@ function s.initial_effect(c)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--spsummon --spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_HAND)
e4:SetCountLimit(1,id+o)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
--cannot be target
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetDescription(aux.Stringid(id,1))
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetRange(LOCATION_MZONE) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetRange(LOCATION_HAND)
e2:SetTargetRange(LOCATION_ONFIELD,0) e2:SetCountLimit(1,id+o)
e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPELL)) e2:SetTarget(s.sptg)
e2:SetValue(1) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--cannot be target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetTargetRange(LOCATION_ONFIELD,0)
e3:SetTarget(aux.TargetBoolFunction(aux.AND(Card.IsType,Card.IsFaceup),TYPE_SPELL))
e3:SetValue(1)
c:RegisterEffect(e3)
end end
function s.filter(c) function s.filter(c)
return c:IsFaceup() and not c:IsSetCard(0x2be) return c:IsFaceup() and not c:IsSetCard(0x2be)
...@@ -43,25 +43,26 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -43,25 +43,26 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end end
function s.spfilter(c,e,tp) function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) return c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,1-tp,POS_FACEUP_DEFENSE)
end end
function s.operation(e,tp,eg,ep,ev,re,r,rp) function s.operation(e,tp,eg,ep,ev,re,r,rp)
if (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then if (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then
local tg=Duel.GetDecktopGroup(tp,3) local tg=Duel.GetDecktopGroup(tp,3)
if #tg==0 then return end if #tg==0 then return end
Duel.DisableShuffleCheck() Duel.DisableShuffleCheck()
if Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)>0 then if Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
Duel.BreakEffect() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) then
if Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) if #g>0 then
if #g>0 then Duel.BreakEffect()
Duel.SpecialSummon(g:GetFirst(),0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) Duel.SpecialSummon(g:GetFirst(),0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
end
end end
end end
if e:GetHandler():IsControlerCanBeChanged() then local c=e:GetHandler()
Duel.GetControl(e:GetHandler(),1-tp) if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end end
end end
end end
......
...@@ -10,30 +10,31 @@ function s.initial_effect(c) ...@@ -10,30 +10,31 @@ function s.initial_effect(c)
e1:SetCountLimit(1,id) e1:SetCountLimit(1,id)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--ChangePosition --spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_POSITION) e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetTarget(s.postg) e2:SetTarget(s.sptg)
e2:SetOperation(s.posop) e2:SetOperation(s.spop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e2:Clone() --ChangePosition
e3:SetCode(EVENT_SPSUMMON_SUCCESS) local e3=Effect.CreateEffect(c)
c:RegisterEffect(e3) e3:SetDescription(aux.Stringid(id,2))
--spsummon e3:SetCategory(CATEGORY_POSITION)
local e4=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetDescription(aux.Stringid(id,0)) e3:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1,id+o*2)
e4:SetRange(LOCATION_HAND) e3:SetTarget(s.postg)
e4:SetCountLimit(1,id+o*2) e3:SetOperation(s.posop)
e4:SetTarget(s.sptg) c:RegisterEffect(e3)
e4:SetOperation(s.spop) local e4=e3:Clone()
c:RegisterEffect(e4) e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end end
function s.filter(c) function s.filter(c)
return c:IsFaceup() and not c:IsSetCard(0x2be) return c:IsFaceup() and not c:IsSetCard(0x2be)
...@@ -48,18 +49,34 @@ end ...@@ -48,18 +49,34 @@ end
function s.operation(e,tp,eg,ep,ev,re,r,rp) function s.operation(e,tp,eg,ep,ev,re,r,rp)
if (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then if (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) then
Duel.Draw(1-tp,1,REASON_EFFECT) Duel.Draw(1-tp,1,REASON_EFFECT)
Duel.ShuffleHand(tp)
local tg1=Duel.GetFieldGroup(tp,LOCATION_HAND,0) local tg1=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) if tg1:GetCount()>0 then
local tc1=tg1:Select(tp,1,1,nil):GetFirst() Duel.ShuffleHand(tp)
Duel.SendtoGrave(tc1,REASON_EFFECT) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
if e:GetHandler():IsControlerCanBeChanged() then local tc1=tg1:Select(tp,1,1,nil):GetFirst()
Duel.GetControl(e:GetHandler(),1-tp) Duel.BreakEffect()
Duel.SendtoGrave(tc1,REASON_EFFECT)
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.GetControl(c,1-tp)
end end
end end
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
end
end
function s.posfilter(c) function s.posfilter(c)
return c:IsFacedown() and c:IsDefensePos() return c:IsType(TYPE_MONSTER) and c:IsFacedown() and c:IsDefensePos()
end end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
...@@ -70,18 +87,8 @@ function s.posop(e,tp,eg,ep,ev,re,r,rp) ...@@ -70,18 +87,8 @@ function s.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst() local tc=g:GetFirst()
if tc then if tc then
Duel.HintSelection(g)
local pos=Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEUP_DEFENSE) local pos=Duel.SelectPosition(tp,tc,POS_FACEUP_ATTACK+POS_FACEUP_DEFENSE)
Duel.ChangePosition(tc,pos) Duel.ChangePosition(tc,pos)
end end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE,1-tp) and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
end
end end
\ No newline at end of file
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