Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
yks
pre-release-database-cdb
Commits
40fea7ee
Commit
40fea7ee
authored
Jun 26, 2024
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
4.13
parent
adf8f9e0
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
27 additions
and
13 deletions
+27
-13
.gitlab-ci.yml
.gitlab-ci.yml
+1
-1
script/c100222018.lua
script/c100222018.lua
+3
-1
script/c100222019.lua
script/c100222019.lua
+5
-1
script/c100222020.lua
script/c100222020.lua
+5
-1
script/c100222021.lua
script/c100222021.lua
+13
-9
No files found.
.gitlab-ci.yml
View file @
40fea7ee
...
...
@@ -53,7 +53,7 @@ merge_databases:
FIELDS
:
'
name,desc,overallString,picUrl'
GIT_DEPTH
:
'
1000'
OUTPUT_FILENAME
:
test-release.json
REF_COMMIT
:
'
4.1
0
'
# 更新的时候改这里,修改成上一个tag的版本号
REF_COMMIT
:
'
4.1
2
'
# 更新的时候改这里,修改成上一个tag的版本号
script
:
-
apt update;apt -y install wget
-
currentPath=$PWD
...
...
script/c100222018.lua
View file @
40fea7ee
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
-- pierce
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
-- search
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
@@ -42,7 +44,7 @@ function s.filter(c)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0xc6
)
and
not
c
:
IsHasEffect
(
EFFECT_PIERCE
)
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
chkc
:
IsFaceup
(
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
...
...
script/c100222019.lua
View file @
40fea7ee
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
-- spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -12,6 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
-- change pos
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_POSITION
)
...
...
@@ -23,6 +25,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
postg
)
e2
:
SetOperation
(
s
.
posop
)
c
:
RegisterEffect
(
e2
)
-- search
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
@@ -34,6 +37,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
thtg
)
e3
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e3
)
-- change pos
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetCategory
(
CATEGORY_POSITION
)
...
...
@@ -74,7 +78,7 @@ function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
posop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
not
tc
:
IsPosition
(
POS_
FACEUP_
DEFENSE
)
then
if
tc
:
IsRelateToEffect
(
e
)
and
not
tc
:
IsPosition
(
POS_DEFENSE
)
then
Duel
.
ChangePosition
(
tc
,
POS_FACEUP_DEFENSE
)
end
end
...
...
script/c100222020.lua
View file @
40fea7ee
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
-- pendulum effect
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_PZONE
)
...
...
@@ -10,6 +11,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
lvtg
)
e1
:
SetOperation
(
s
.
lvop
)
c
:
RegisterEffect
(
e1
)
-- spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -20,6 +22,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
-- decrease level
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
...
...
@@ -28,6 +31,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
lvtg2
)
e3
:
SetOperation
(
s
.
lvop2
)
c
:
RegisterEffect
(
e3
)
-- change level
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
4
))
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
@@ -95,7 +99,7 @@ function s.cfilter(c)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0xc6
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
or
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
script/c100222021.lua
View file @
40fea7ee
...
...
@@ -2,6 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
-- overlay
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
@@ -11,6 +12,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
ovtg
)
e1
:
SetOperation
(
s
.
ovop
)
c
:
RegisterEffect
(
e1
)
-- add to hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
...
...
@@ -23,6 +25,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
-- spsummon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -33,11 +36,12 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
sptg
)
e3
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e3
)
-- move overlay
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e4
:
SetCode
(
EVENT_TO_GRAVE
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_D
AMAGE_STEP
+
EFFECT_FLAG_D
ELAY
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DELAY
)
e4
:
SetCountLimit
(
1
,
id
+
o
*
3
)
e4
:
SetCondition
(
s
.
xyzcon
)
e4
:
SetTarget
(
s
.
xyztg
)
...
...
@@ -48,11 +52,11 @@ function s.ovfilter(c)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0xc6
)
and
c
:
IsType
(
TYPE_XYZ
)
end
function
s
.
ovtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
ovfilter
(
chkc
)
and
chkc
~=
e
:
GetHandler
()
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
ovfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
e
:
GetHandler
())
and
e
:
GetHandler
()
:
IsCanOverlay
()
end
local
c
=
e
:
GetHandler
()
if
chk
c
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
ovfilter
(
chkc
)
and
chkc
~=
c
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
ovfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
c
)
and
c
:
IsCanOverlay
()
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
SelectTarget
(
tp
,
s
.
ovfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
e
:
GetHandler
()
)
Duel
.
SelectTarget
(
tp
,
s
.
ovfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
c
)
end
function
s
.
ovop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
...
...
@@ -105,21 +109,21 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
local
tc
=
Duel
.
GetFirstTarget
()
if
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
local
mg
=
tc
:
GetOverlayGroup
()
if
mg
:
GetCount
()
>
0
and
tc
:
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_EFFECT
)
~=
0
and
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
if
tc
:
GetOverlayCount
()
>
0
and
tc
:
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_EFFECT
)
~=
0
and
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
xfilter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
if
#
g
>
0
then
Duel
.
HintSelection
(
g
)
Duel
.
BreakEffect
()
local
t
c
=
g
:
GetFirst
()
local
d
c
=
g
:
GetFirst
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_COPY_INHERIT
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
-
600
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
t
c
:
RegisterEffect
(
e1
)
d
c
:
RegisterEffect
(
e1
)
end
end
end
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment