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pre-release-database-cdb
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yks
pre-release-database-cdb
Commits
2c3fc3cc
Commit
2c3fc3cc
authored
Mar 27, 2024
by
fallenstardust
Browse files
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update fixed scripts
parent
40e97965
Changes
3
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3 changed files
with
227 additions
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0 deletions
+227
-0
script/c11496832.lua
script/c11496832.lua
+99
-0
script/c41371602.lua
script/c41371602.lua
+128
-0
test-update.cdb
test-update.cdb
+0
-0
No files found.
script/c11496832.lua
0 → 100644
View file @
2c3fc3cc
--プリンシパグ
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--battle twice
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetTarget
(
s
.
bttg
)
e1
:
SetOperation
(
s
.
btop
)
c
:
RegisterEffect
(
e1
)
--to hand(target card)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
+
o
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
thtg1
)
e2
:
SetOperation
(
s
.
thop1
)
c
:
RegisterEffect
(
e2
)
--to hand(code list of target card)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_TOHAND
)
e3
:
SetType
(
EFFECT_TYPE_IGNITION
)
e3
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e3
:
SetRange
(
LOCATION_GRAVE
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetCost
(
aux
.
bfgcost
)
e3
:
SetTarget
(
s
.
thtg2
)
e3
:
SetOperation
(
s
.
thop2
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
bfilter
(
c
,
e
,
tp
)
return
not
c
:
IsSummonableCard
()
and
c
:
IsSetCard
(
0x52
)
end
function
s
.
bttg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
bfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
bfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TARGET
)
Duel
.
SelectTarget
(
tp
,
s
.
bfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
end
function
s
.
btop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_EXTRA_ATTACK
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
end
function
s
.
thfilter
(
c
,
mc
)
return
c
:
IsAbleToHand
()
and
aux
.
IsCodeListed
(
mc
,
c
:
GetCode
())
end
function
s
.
tgfilter
(
c
,
check
,
tp
)
if
c
:
IsSummonableCard
()
or
not
c
:
IsSetCard
(
0x52
)
then
return
false
else
if
check
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
c
)
else
return
c
:
IsAbleToHand
()
end
end
end
function
s
.
thtg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
tgfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
tgfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
e
:
GetHandler
())
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
tgfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
end
function
s
.
thop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
Duel
.
SendtoHand
(
tc
,
nil
,
REASON_EFFECT
)
end
function
s
.
thtg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
)
and
chkc
:
IsControler
(
tp
)
and
s
.
tgfilter
(
chkc
,
true
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
tgfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
e
:
GetHandler
(),
true
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectTarget
(
tp
,
s
.
tgfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
true
,
tp
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
g
,
1
,
0
,
0
)
end
function
s
.
thop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
not
tc
:
IsRelateToEffect
(
e
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
tc
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
tp
,
REASON_EFFECT
)
end
end
script/c41371602.lua
0 → 100644
View file @
2c3fc3cc
--スタンドアップ・センチュリオン!
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--Activate
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e0
:
SetCode
(
EVENT_FREE_CHAIN
)
e0
:
SetCost
(
s
.
reg
)
c
:
RegisterEffect
(
e0
)
--indestructable
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e1
:
SetRange
(
LOCATION_FZONE
)
e1
:
SetCondition
(
s
.
con
)
e1
:
SetValue
(
aux
.
indoval
)
c
:
RegisterEffect
(
e1
)
--set
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_FZONE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
setcon
)
e2
:
SetCost
(
s
.
setcost
)
e2
:
SetTarget
(
s
.
settg
)
e2
:
SetOperation
(
s
.
setop
)
c
:
RegisterEffect
(
e2
)
--synchro summon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e3
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e3
:
SetRange
(
LOCATION_FZONE
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetCondition
(
s
.
sccon
)
e3
:
SetTarget
(
s
.
sctg
)
e3
:
SetOperation
(
s
.
scop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
reg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
e
:
GetHandler
():
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
EFFECT_FLAG_OATH
,
1
)
end
function
s
.
confilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0x1a2
)
and
c
:
GetOriginalType
()
&
TYPE_MONSTER
~=
0
end
function
s
.
con
(
e
)
local
tp
=
e
:
GetHandlerPlayer
()
return
Duel
.
IsExistingMatchingCard
(
s
.
confilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)
end
function
s
.
setcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
GetFlagEffect
(
id
)
~=
0
end
function
s
.
setcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsAbleToGraveAsCost
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
)
end
Duel
.
DiscardHand
(
tp
,
Card
.
IsAbleToGraveAsCost
,
1
,
1
,
REASON_COST
)
end
function
s
.
filter
(
c
)
return
c
:
IsSetCard
(
0x1a2
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
not
c
:
IsForbidden
()
end
function
s
.
settg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
and
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
>
0
end
end
function
s
.
setop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOFIELD
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
local
tc
=
g
:
GetFirst
()
if
tc
then
Duel
.
MoveToField
(
tc
,
tp
,
tp
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetCode
(
EFFECT_CHANGE_TYPE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TURN_SET
)
e1
:
SetValue
(
TYPE_TRAP
+
TYPE_CONTINUOUS
)
tc
:
RegisterEffect
(
e1
)
end
end
function
s
.
scconfilter
(
c
,
tp
)
return
c
:
IsFaceup
()
end
function
s
.
sccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
scconfilter
,
1
,
nil
,
tp
)
end
function
s
.
mfilter
(
c
)
return
c
:
IsSetCard
(
0x1a2
)
and
c
:
IsType
(
TYPE_MONSTER
)
and
c
:
IsFaceup
()
end
function
s
.
syncheck
(
g
,
tp
,
syncard
)
return
g
:
IsExists
(
s
.
mfilter
,
1
,
nil
)
and
syncard
:
IsSynchroSummonable
(
nil
,
g
,
#
g
-
1
,
#
g
-
1
)
and
aux
.
SynMixHandCheck
(
g
,
tp
,
syncard
)
and
not
g
:
IsExists
(
Card
.
IsFacedown
,
1
,
nil
)
end
function
s
.
scfilter
(
c
,
tp
,
mg
)
return
mg
:
CheckSubGroup
(
s
.
syncheck
,
2
,
#
mg
,
tp
,
c
)
end
function
s
.
sctg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
local
mg
=
Duel
.
GetSynchroMaterial
(
tp
)
if
mg
:
IsExists
(
Card
.
GetHandSynchro
,
1
,
nil
)
then
local
mg2
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_HAND
,
0
,
nil
)
if
mg2
:
GetCount
()
>
0
then
mg
:
Merge
(
mg2
)
end
end
return
Duel
.
IsExistingMatchingCard
(
s
.
scfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
tp
,
mg
)
end
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
function
s
.
scop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
mg
=
Duel
.
GetSynchroMaterial
(
tp
)
if
mg
:
IsExists
(
Card
.
GetHandSynchro
,
1
,
nil
)
then
local
mg2
=
Duel
.
GetMatchingGroup
(
nil
,
tp
,
LOCATION_HAND
,
0
,
nil
)
if
mg2
:
GetCount
()
>
0
then
mg
:
Merge
(
mg2
)
end
end
local
g
=
Duel
.
GetMatchingGroup
(
s
.
scfilter
,
tp
,
LOCATION_EXTRA
,
0
,
nil
,
tp
,
mg
)
if
g
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sc
=
sg
:
GetFirst
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
local
tg
=
mg
:
SelectSubGroup
(
tp
,
s
.
syncheck
,
false
,
2
,
#
mg
,
tp
,
sc
)
Duel
.
SynchroSummon
(
tp
,
sc
,
nil
,
tg
,
#
tg
-
1
,
#
tg
-
1
)
end
end
test-update.cdb
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2c3fc3cc
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