Commit 110b2049 authored by wind2009's avatar wind2009

script fix

parent 6752ff72
--嘆きの石版 --嘆きの石版
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
-- equip
local e0=Effect.CreateEffect(c) local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_EQUIP) e0:SetCategory(CATEGORY_EQUIP)
e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -10,6 +11,7 @@ function s.initial_effect(c) ...@@ -10,6 +11,7 @@ function s.initial_effect(c)
e0:SetTarget(s.target) e0:SetTarget(s.target)
e0:SetOperation(s.activate) e0:SetOperation(s.activate)
c:RegisterEffect(e0) c:RegisterEffect(e0)
-- lock
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP) e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetCode(EFFECT_CANNOT_ATTACK)
...@@ -26,6 +28,7 @@ function s.initial_effect(c) ...@@ -26,6 +28,7 @@ function s.initial_effect(c)
local e4=e3:Clone() local e4=e3:Clone()
e4:SetCode(EFFECT_UNRELEASABLE_NONSUM) e4:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e4) c:RegisterEffect(e4)
-- search
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1)) e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
...@@ -36,6 +39,7 @@ function s.initial_effect(c) ...@@ -36,6 +39,7 @@ function s.initial_effect(c)
e5:SetTarget(s.thtg) e5:SetTarget(s.thtg)
e5:SetOperation(s.thop) e5:SetOperation(s.thop)
c:RegisterEffect(e5) c:RegisterEffect(e5)
-- inflict damage
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,2)) e6:SetDescription(aux.Stringid(id,2))
e6:SetCategory(CATEGORY_DAMAGE) e6:SetCategory(CATEGORY_DAMAGE)
...@@ -46,6 +50,7 @@ function s.initial_effect(c) ...@@ -46,6 +50,7 @@ function s.initial_effect(c)
e6:SetTarget(s.damtg) e6:SetTarget(s.damtg)
e6:SetOperation(s.damop) e6:SetOperation(s.damop)
c:RegisterEffect(e6) c:RegisterEffect(e6)
-- equip limit
local e7=Effect.CreateEffect(c) local e7=Effect.CreateEffect(c)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetType(EFFECT_TYPE_SINGLE) e7:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -3,6 +3,7 @@ local s,id,o=GetID() ...@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
aux.AddFusionProcFunRep(c,s.ffilter,2,true) aux.AddFusionProcFunRep(c,s.ffilter,2,true)
c:EnableReviveLimit() c:EnableReviveLimit()
-- indestructable
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
...@@ -10,6 +11,7 @@ function s.initial_effect(c) ...@@ -10,6 +11,7 @@ function s.initial_effect(c)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1) e1:SetValue(1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- summon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON) e2:SetCategory(CATEGORY_SUMMON)
...@@ -19,6 +21,7 @@ function s.initial_effect(c) ...@@ -19,6 +21,7 @@ function s.initial_effect(c)
e2:SetTarget(s.sumtg) e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop) e2:SetOperation(s.sumop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
-- recycle
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND) e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION) e4:SetType(EFFECT_TYPE_IGNITION)
...@@ -29,6 +32,7 @@ function s.initial_effect(c) ...@@ -29,6 +32,7 @@ function s.initial_effect(c)
e4:SetTarget(s.thtg) e4:SetTarget(s.thtg)
e4:SetOperation(s.thop) e4:SetOperation(s.thop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
-- maintain
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......
--死靈の殘像 --死靈の殘像
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
-- equip
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP) e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -9,12 +10,14 @@ function s.initial_effect(c) ...@@ -9,12 +10,14 @@ function s.initial_effect(c)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.operation) e1:SetOperation(s.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- equip limit
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlimit) e2:SetValue(s.eqlimit)
c:RegisterEffect(e2) c:RegisterEffect(e2)
-- fusion
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0)) e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
...@@ -25,6 +28,7 @@ function s.initial_effect(c) ...@@ -25,6 +28,7 @@ function s.initial_effect(c)
e3:SetTarget(s.ftg) e3:SetTarget(s.ftg)
e3:SetOperation(s.fop) e3:SetOperation(s.fop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
-- spsummon token
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1)) e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
...@@ -35,6 +39,7 @@ function s.initial_effect(c) ...@@ -35,6 +39,7 @@ function s.initial_effect(c)
e4:SetTarget(s.tokentg) e4:SetTarget(s.tokentg)
e4:SetOperation(s.tokenop) e4:SetOperation(s.tokenop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
-- decrease attack
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCategory(CATEGORY_ATKCHANGE) e5:SetCategory(CATEGORY_ATKCHANGE)
...@@ -172,7 +177,7 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -172,7 +177,7 @@ function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local ec=c:GetEquipTarget() local ec=c:GetEquipTarget()
local tc=e:GetLabelObject() local tc=e:GetLabelObject()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(1-tp) and not tc:IsImmuneToEffect(e) then if ec:GetAttack() > 0 and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(1-tp) and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
......
--死靈の盾 --死靈の盾
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
-- activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- negate attack
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0)) e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
...@@ -14,6 +16,7 @@ function s.initial_effect(c) ...@@ -14,6 +16,7 @@ function s.initial_effect(c)
e2:SetCost(s.cost) e2:SetCost(s.cost)
e2:SetOperation(s.activate) e2:SetOperation(s.activate)
c:RegisterEffect(e2) c:RegisterEffect(e2)
-- negate effect
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_NEGATE) e3:SetCategory(CATEGORY_NEGATE)
...@@ -26,6 +29,7 @@ function s.initial_effect(c) ...@@ -26,6 +29,7 @@ function s.initial_effect(c)
e3:SetTarget(s.negtg) e3:SetTarget(s.negtg)
e3:SetOperation(s.negop) e3:SetOperation(s.negop)
c:RegisterEffect(e3) c:RegisterEffect(e3)
-- self destroy
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2)) e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOGRAVE) e4:SetCategory(CATEGORY_TOGRAVE)
......
--再生の海 --再生の海
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
-- activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1) c:RegisterEffect(e1)
-- spsummon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
...@@ -28,7 +30,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -28,7 +30,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local fid=tc:GetFieldID() local fid=tc:GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid) tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1,fid)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
......
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