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ygopro2
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Xu Chenxi
ygopro2
Commits
2a45c62b
Commit
2a45c62b
authored
Apr 29, 2019
by
Unicorn369
Browse files
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Plain Diff
输入QQ换头像
parent
af71becb
Changes
4
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4 changed files
with
427 additions
and
15 deletions
+427
-15
Assets/SibylSystem/MonoHelpers/UIHelper.cs
Assets/SibylSystem/MonoHelpers/UIHelper.cs
+1
-1
Assets/SibylSystem/ResourceManagers/HttpDldFile.cs
Assets/SibylSystem/ResourceManagers/HttpDldFile.cs
+4
-0
Assets/SibylSystem/Servant.cs
Assets/SibylSystem/Servant.cs
+29
-2
Assets/transUI/prefab/trans_ES_face.prefab
Assets/transUI/prefab/trans_ES_face.prefab
+393
-12
No files found.
Assets/SibylSystem/MonoHelpers/UIHelper.cs
View file @
2a45c62b
...
@@ -792,7 +792,7 @@ public static class UIHelper
...
@@ -792,7 +792,7 @@ public static class UIHelper
{
{
if
(
fileInfos
[
i
].
Name
.
Length
>
4
)
if
(
fileInfos
[
i
].
Name
.
Length
>
4
)
{
{
if
(
fileInfos
[
i
].
Name
.
Substring
(
fileInfos
[
i
].
Name
.
Length
-
4
,
4
)
==
".png"
)
if
(
fileInfos
[
i
].
Name
.
Substring
(
fileInfos
[
i
].
Name
.
Length
-
4
,
4
)
==
".png"
||
fileInfos
[
i
].
Name
.
Substring
(
fileInfos
[
i
].
Name
.
Length
-
4
,
4
)
==
".jpg"
)
{
{
string
name
=
fileInfos
[
i
].
Name
.
Substring
(
0
,
fileInfos
[
i
].
Name
.
Length
-
4
);
string
name
=
fileInfos
[
i
].
Name
.
Substring
(
0
,
fileInfos
[
i
].
Name
.
Length
-
4
);
if
(!
faces
.
ContainsKey
(
name
))
if
(!
faces
.
ContainsKey
(
name
))
...
...
Assets/SibylSystem/ResourceManagers/HttpDldFile.cs
View file @
2a45c62b
...
@@ -54,6 +54,10 @@ public class HttpDldFile
...
@@ -54,6 +54,10 @@ public class HttpDldFile
}
}
catch
(
Exception
)
catch
(
Exception
)
{
{
if
(
File
.
Exists
(
filename
+
".tmp"
))
{
File
.
Delete
(
filename
+
".tmp"
);
}
flag
=
false
;
flag
=
false
;
}
}
return
flag
;
return
flag
;
...
...
Assets/SibylSystem/Servant.cs
View file @
2a45c62b
using
UnityEngine
;
using
UnityEngine
;
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.IO
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
public
class
Servant
public
class
Servant
...
@@ -391,8 +392,12 @@ public class Servant
...
@@ -391,8 +392,12 @@ public class Servant
public
string
currentMShash
;
public
string
currentMShash
;
public
string
nameFace
;
private
GameObject
currentMSwindow
=
null
;
private
GameObject
currentMSwindow
=
null
;
private
GameObject
currentMSwindow_Face
=
null
;
public
class
messageSystemValue
public
class
messageSystemValue
{
{
public
string
value
=
""
;
public
string
value
=
""
;
...
@@ -779,10 +784,32 @@ public class Servant
...
@@ -779,10 +784,32 @@ public class Servant
true
,
true
,
new
Vector3
(((
float
)
Screen
.
height
)
/
700f
,
((
float
)
Screen
.
height
)
/
700f
,
((
float
)
Screen
.
height
)
/
700f
)
new
Vector3
(((
float
)
Screen
.
height
)
/
700f
,
((
float
)
Screen
.
height
)
/
700f
,
((
float
)
Screen
.
height
)
/
700f
)
);
);
nameFace
=
name
;
currentMSwindow_Face
=
currentMSwindow
;
UIHelper
.
InterGameObject
(
currentMSwindow
);
UIHelper
.
InterGameObject
(
currentMSwindow
);
UIHelper
.
getByName
<
UITexture
>(
currentMSwindow
,
"face_"
).
mainTexture
=
UIHelper
.
getFace
(
name
);
UIHelper
.
getByName
<
UITexture
>(
currentMSwindow
,
"face_"
).
mainTexture
=
UIHelper
.
getFace
(
name
);
UIHelper
.
registEvent
(
currentMSwindow
,
"yes_"
,
ES_RMSpremono
,
new
messageSystemValue
());
UIHelper
.
registEvent
(
currentMSwindow
,
"exit_"
,
ES_RMSpremono
,
new
messageSystemValue
());
UIHelper
.
registEvent
(
currentMSwindow
,
"yes_"
,
DownloadFace
);
}
public
void
DownloadFace
()
{
//获取QQ号
UIInput
inputHttp
=
UIHelper
.
getByName
<
UIInput
>(
currentMSwindow_Face
,
"input_"
);
//如果使用自定义url,而不是QQ头像,请修改url,改为:string url = inputHttp.value;
string
url
=
"http://q1.qlogo.cn/headimg_dl?dst_uin="
+
inputHttp
.
value
+
"&spec=100"
;
string
face
=
"texture/face/"
+
nameFace
+
".jpg"
;
//开始下载
HttpDldFile
df
=
new
HttpDldFile
();
df
.
Download
(
url
,
face
);
//刷新头像
if
(
File
.
Exists
(
face
))
{
Texture2D
Face
=
UIHelper
.
getTexture2D
(
face
);
UIHelper
.
faces
.
Remove
(
nameFace
);
//防止bug,先删除再添加
UIHelper
.
faces
.
Add
(
nameFace
,
Face
);
UIHelper
.
getByName
<
UITexture
>(
currentMSwindow_Face
,
"face_"
).
mainTexture
=
Face
;
}
}
}
#
endregion
#
endregion
}
}
Assets/transUI/prefab/trans_ES_face.prefab
View file @
2a45c62b
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