Commit f93645ba authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro into sound

parents 13d9a944 988e5916
......@@ -340,6 +340,7 @@ void ClientField::ClearCommandFlag() {
(*cit)->cmdFlag = 0;
for(cit = attackable_cards.begin(); cit != attackable_cards.end(); ++cit)
(*cit)->cmdFlag = 0;
conti_cards.clear();
deck_act = false;
extra_act = false;
grave_act = false;
......
......@@ -69,6 +69,9 @@ void DeckBuilder::Initialize() {
mainGame->btnLeaveGame->setVisible(true);
mainGame->btnLeaveGame->setText(dataManager.GetSysString(1306));
mainGame->btnSideOK->setVisible(false);
mainGame->btnSideShuffle->setVisible(false);
mainGame->btnSideSort->setVisible(false);
mainGame->btnSideReload->setVisible(false);
filterList = deckManager._lfList[0].content;
mainGame->cbDBLFList->setSelected(0);
ClearSearch();
......@@ -243,6 +246,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
DuelClient::SendBufferToServer(CTOS_UPDATE_DECK, deckbuf, pdeck - deckbuf);
break;
}
case BUTTON_SIDE_RELOAD: {
deckManager.LoadDeck(mainGame->cbDeckSelect->getItem(mainGame->cbDeckSelect->getSelected()));
break;
}
case BUTTON_MSG_OK: {
mainGame->HideElement(mainGame->wMessage);
mainGame->actionSignal.Set();
......
#include "deck_manager.h"
#include "data_manager.h"
#include "network.h"
#include "game.h"
#include <algorithm>
......@@ -61,7 +62,7 @@ wchar_t* DeckManager::GetLFListName(int lfhash) {
}
return (wchar_t*)dataManager.unknown_string;
}
int DeckManager::CheckLFList(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg) {
int DeckManager::CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg) {
std::unordered_map<int, int> ccount;
std::unordered_map<int, int>* list = 0;
for(size_t i = 0; i < _lfList.size(); ++i) {
......@@ -73,53 +74,73 @@ int DeckManager::CheckLFList(Deck& deck, int lfhash, bool allow_ocg, bool allow_
if(!list)
return 0;
int dc = 0;
if(deck.main.size() < 40 || deck.main.size() > 60 || deck.extra.size() > 15 || deck.side.size() > 15)
return 1;
if(deck.main.size() < 40 || deck.main.size() > 60)
return (DECKERROR_MAINCOUNT << 28) + deck.main.size();
if(deck.extra.size() > 15)
return (DECKERROR_EXTRACOUNT << 28) + deck.extra.size();
if(deck.side.size() > 15)
return (DECKERROR_SIDECOUNT << 28) + deck.side.size();
for(size_t i = 0; i < deck.main.size(); ++i) {
code_pointer cit = deck.main[i];
if((!allow_ocg && (cit->second.ot == 0x1)) || (!allow_tcg && (cit->second.ot == 0x2)))
return cit->first;
if(!allow_ocg && (cit->second.ot == 0x1))
return (DECKERROR_OCGONLY << 28) + cit->first;
if(!allow_tcg && (cit->second.ot == 0x2))
return (DECKERROR_TCGONLY << 28) + cit->first;
if(cit->second.type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_TOKEN | TYPE_LINK))
return 1;
return (DECKERROR_EXTRACOUNT << 28);
int code = cit->second.alias ? cit->second.alias : cit->first;
ccount[code]++;
dc = ccount[code];
if(dc > 3)
return (DECKERROR_CARDCOUNT << 28) + cit->first;
auto it = list->find(code);
if(dc > 3 || (it != list->end() && dc > it->second))
return cit->first;
if(it != list->end() && dc > it->second)
return (DECKERROR_LFLIST << 28) + cit->first;
}
for(size_t i = 0; i < deck.extra.size(); ++i) {
code_pointer cit = deck.extra[i];
if((!allow_ocg && (cit->second.ot == 0x1)) || (!allow_tcg && (cit->second.ot == 0x2)))
return cit->first;
if(!allow_ocg && (cit->second.ot == 0x1))
return (DECKERROR_OCGONLY << 28) + cit->first;
if(!allow_tcg && (cit->second.ot == 0x2))
return (DECKERROR_TCGONLY << 28) + cit->first;
int code = cit->second.alias ? cit->second.alias : cit->first;
ccount[code]++;
dc = ccount[code];
if(dc > 3)
return (DECKERROR_CARDCOUNT << 28) + cit->first;
auto it = list->find(code);
if(dc > 3 || (it != list->end() && dc > it->second))
return cit->first;
if(it != list->end() && dc > it->second)
return (DECKERROR_LFLIST << 28) + cit->first;
}
for(size_t i = 0; i < deck.side.size(); ++i) {
code_pointer cit = deck.side[i];
if((!allow_ocg && (cit->second.ot == 0x1)) || (!allow_tcg && (cit->second.ot == 0x2)))
return cit->first;
if(!allow_ocg && (cit->second.ot == 0x1))
return (DECKERROR_OCGONLY << 28) + cit->first;
if(!allow_tcg && (cit->second.ot == 0x2))
return (DECKERROR_TCGONLY << 28) + cit->first;
int code = cit->second.alias ? cit->second.alias : cit->first;
ccount[code]++;
dc = ccount[code];
if(dc > 3)
return (DECKERROR_CARDCOUNT << 28) + cit->first;
auto it = list->find(code);
if(dc > 3 || (it != list->end() && dc > it->second))
return cit->first;
if(it != list->end() && dc > it->second)
return (DECKERROR_LFLIST << 28) + cit->first;
}
return 0;
}
void DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec) {
int DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec) {
deck.clear();
int code;
int errorcode = 0;
CardData cd;
for(int i = 0; i < mainc; ++i) {
code = dbuf[i];
if(!dataManager.GetData(code, &cd))
if(!dataManager.GetData(code, &cd)) {
errorcode = code;
continue;
}
if(cd.type & TYPE_TOKEN)
continue;
else if(cd.type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_LINK) && deck.extra.size() < 15) {
......@@ -130,13 +151,16 @@ void DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec) {
}
for(int i = 0; i < sidec; ++i) {
code = dbuf[mainc + i];
if(!dataManager.GetData(code, &cd))
if(!dataManager.GetData(code, &cd)) {
errorcode = code;
continue;
}
if(cd.type & TYPE_TOKEN)
continue;
if(deck.side.size() < 15)
deck.side.push_back(dataManager.GetCodePointer(code)); //verified by GetData()
}
return errorcode;
}
bool DeckManager::LoadSide(Deck& deck, int* dbuf, int mainc, int sidec) {
std::unordered_map<int, int> pcount;
......
......@@ -37,8 +37,8 @@ public:
void LoadLFList();
wchar_t* GetLFListName(int lfhash);
int CheckLFList(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg);
void LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec);
int CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg);
int LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec);
bool LoadSide(Deck& deck, int* dbuf, int mainc, int sidec);
FILE* OpenDeckFile(const wchar_t * file, const char * mode);
bool LoadDeck(const wchar_t* file);
......
......@@ -1045,7 +1045,16 @@ void Game::DrawThumb(code_pointer cp, position2di pos, std::unordered_map<int, i
break;
}
}
if(mainGame->cbLimit->getSelected() >= 4) {
if(mainGame->cbLimit->getSelected() >= 4 && (cp->second.ot & mainGame->gameConf.defaultOT)) {
switch(cp->second.ot) {
case 1:
driver->draw2DImage(imageManager.tOT, recti(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65), recti(0, 128, 128, 192), 0, 0, true);
break;
case 2:
driver->draw2DImage(imageManager.tOT, recti(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65), recti(0, 192, 128, 256), 0, 0, true);
break;
}
} else if(mainGame->cbLimit->getSelected() >= 4 || !(cp->second.ot & mainGame->gameConf.defaultOT)) {
switch(cp->second.ot) {
case 1:
driver->draw2DImage(imageManager.tOT, recti(pos.X + 7, pos.Y + 50, pos.X + 37, pos.Y + 65), recti(0, 0, 128, 64), 0, 0, true);
......
......@@ -217,13 +217,52 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
case ERRMSG_DECKERROR: {
mainGame->gMutex.Lock();
if(pkt->code == 1)
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1406));
else {
wchar_t msgbuf[256];
myswprintf(msgbuf, dataManager.GetSysString(1407), dataManager.GetName(pkt->code));
mainGame->env->addMessageBox(L"", msgbuf);
unsigned int code = pkt->code & 0xFFFFFFF;
int flag = pkt->code >> 28;
wchar_t msgbuf[256];
switch(flag)
{
case DECKERROR_LFLIST: {
myswprintf(msgbuf, dataManager.GetSysString(1407), dataManager.GetName(code));
break;
}
case DECKERROR_OCGONLY: {
myswprintf(msgbuf, dataManager.GetSysString(1413), dataManager.GetName(code));
break;
}
case DECKERROR_TCGONLY: {
myswprintf(msgbuf, dataManager.GetSysString(1414), dataManager.GetName(code));
break;
}
case DECKERROR_UNKNOWNCARD: {
myswprintf(msgbuf, dataManager.GetSysString(1415), dataManager.GetName(code), code);
break;
}
case DECKERROR_CARDCOUNT: {
myswprintf(msgbuf, dataManager.GetSysString(1416), dataManager.GetName(code));
break;
}
case DECKERROR_MAINCOUNT: {
myswprintf(msgbuf, dataManager.GetSysString(1417), code);
break;
}
case DECKERROR_EXTRACOUNT: {
if(code>0)
myswprintf(msgbuf, dataManager.GetSysString(1418), code);
else
myswprintf(msgbuf, dataManager.GetSysString(1420));
break;
}
case DECKERROR_SIDECOUNT: {
myswprintf(msgbuf, dataManager.GetSysString(1419), code);
break;
}
default: {
myswprintf(msgbuf, dataManager.GetSysString(1406));
break;
}
}
mainGame->env->addMessageBox(L"", msgbuf);
mainGame->cbDeckSelect->setEnabled(true);
mainGame->gMutex.Unlock();
break;
......@@ -285,6 +324,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->wSort->setVisible(false);
mainGame->stTip->setVisible(false);
mainGame->btnSideOK->setVisible(true);
mainGame->btnSideShuffle->setVisible(true);
mainGame->btnSideSort->setVisible(true);
mainGame->btnSideReload->setVisible(true);
if(mainGame->dInfo.player_type < 7)
mainGame->btnLeaveGame->setVisible(false);
mainGame->btnSpectatorSwap->setVisible(false);
......@@ -487,6 +529,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->wInfos->setVisible(true);
mainGame->wPhase->setVisible(true);
mainGame->btnSideOK->setVisible(false);
mainGame->btnSideShuffle->setVisible(false);
mainGame->btnSideSort->setVisible(false);
mainGame->btnSideReload->setVisible(false);
mainGame->btnPhaseStatus->setVisible(false);
mainGame->btnBP->setVisible(false);
mainGame->btnM2->setVisible(false);
......@@ -648,7 +693,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
}
wchar_t msg[256];
BufferIO::CopyWStr(pkt->msg, msg, 256);
msg[(len - 3) / 2] = 0;
mainGame->gMutex.Lock();
mainGame->AddChatMsg(msg, player);
mainGame->gMutex.Unlock();
......@@ -989,25 +1033,37 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
case MSG_SELECT_BATTLECMD: {
/*int selecting_player = */BufferIO::ReadInt8(pbuf);
int /*code, */desc, count, con, loc, seq/*, diratt*/;
int code, desc, count, con, loc, seq/*, diratt*/;
ClientCard* pcard;
mainGame->dField.activatable_cards.clear();
mainGame->dField.activatable_descs.clear();
count = BufferIO::ReadInt8(pbuf);
for (int i = 0; i < count; ++i) {
/*code = */BufferIO::ReadInt32(pbuf);
code = BufferIO::ReadInt32(pbuf);
con = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
loc = BufferIO::ReadInt8(pbuf);
seq = BufferIO::ReadInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
int flag = 0;
if(code & 0x80000000) {
flag = EDESC_OPERATION;
code &= 0x7fffffff;
}
mainGame->dField.activatable_cards.push_back(pcard);
mainGame->dField.activatable_descs.push_back(std::make_pair(desc, 0));
pcard->cmdFlag |= COMMAND_ACTIVATE;
if (pcard->location == LOCATION_GRAVE)
mainGame->dField.grave_act = true;
else if (pcard->location == LOCATION_REMOVED)
mainGame->dField.remove_act = true;
mainGame->dField.activatable_descs.push_back(std::make_pair(desc, flag));
if(flag == EDESC_OPERATION) {
pcard->chain_code = code;
mainGame->dField.conti_cards.push_back(pcard);
mainGame->dField.conti_act = true;
pcard->cmdFlag |= COMMAND_OPERATION;
} else {
pcard->cmdFlag |= COMMAND_ACTIVATE;
if (pcard->location == LOCATION_GRAVE)
mainGame->dField.grave_act = true;
else if (pcard->location == LOCATION_REMOVED)
mainGame->dField.remove_act = true;
}
}
mainGame->dField.attackable_cards.clear();
count = BufferIO::ReadInt8(pbuf);
......@@ -1118,13 +1174,25 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
seq = BufferIO::ReadInt8(pbuf);
desc = BufferIO::ReadInt32(pbuf);
pcard = mainGame->dField.GetCard(con, loc, seq);
int flag = 0;
if(code & 0x80000000) {
flag = EDESC_OPERATION;
code &= 0x7fffffff;
}
mainGame->dField.activatable_cards.push_back(pcard);
mainGame->dField.activatable_descs.push_back(std::make_pair(desc, 0));
pcard->cmdFlag |= COMMAND_ACTIVATE;
if (pcard->location == LOCATION_GRAVE)
mainGame->dField.grave_act = true;
else if (pcard->location == LOCATION_REMOVED)
mainGame->dField.remove_act = true;
mainGame->dField.activatable_descs.push_back(std::make_pair(desc, flag));
if(flag == EDESC_OPERATION) {
pcard->chain_code = code;
mainGame->dField.conti_cards.push_back(pcard);
mainGame->dField.conti_act = true;
pcard->cmdFlag |= COMMAND_OPERATION;
} else {
pcard->cmdFlag |= COMMAND_ACTIVATE;
if (pcard->location == LOCATION_GRAVE)
mainGame->dField.grave_act = true;
else if (pcard->location == LOCATION_REMOVED)
mainGame->dField.remove_act = true;
}
}
if(BufferIO::ReadInt8(pbuf)) {
mainGame->btnBP->setVisible(true);
......@@ -3345,7 +3413,6 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard* xcard = new ClientCard;
ccard->overlayed.push_back(xcard);
mainGame->dField.overlay_cards.insert(xcard);
mainGame->gMutex.Unlock();
xcard->overlayTarget = ccard;
xcard->location = 0x80;
xcard->sequence = ccard->overlayed.size() - 1;
......@@ -3499,7 +3566,7 @@ void DuelClient::SendResponse() {
}
}
if(mainGame->dInfo.isSingleMode) {
SingleMode::SetResponse(response_buf);
SingleMode::SetResponse(response_buf, response_len);
mainGame->singleSignal.Set();
} else {
mainGame->dInfo.time_player = 2;
......
......@@ -129,6 +129,7 @@ bool Game::Initialize() {
cbRule->addItem(dataManager.GetSysString(1241));
cbRule->addItem(dataManager.GetSysString(1242));
cbRule->addItem(dataManager.GetSysString(1243));
cbRule->setSelected(gameConf.defaultOT - 1);
env->addStaticText(dataManager.GetSysString(1227), rect<s32>(20, 90, 220, 110), false, false, wCreateHost);
cbMatchMode = env->addComboBox(rect<s32>(140, 85, 300, 110), wCreateHost);
cbMatchMode->addItem(dataManager.GetSysString(1244));
......@@ -460,6 +461,12 @@ bool Game::Initialize() {
btnClearDeck = env->addButton(rect<s32>(115, 99, 165, 120), wDeckEdit, BUTTON_CLEAR_DECK, dataManager.GetSysString(1304));
btnSideOK = env->addButton(rect<s32>(510, 40, 820, 80), 0, BUTTON_SIDE_OK, dataManager.GetSysString(1334));
btnSideOK->setVisible(false);
btnSideShuffle = env->addButton(rect<s32>(310, 100, 370, 130), 0, BUTTON_SHUFFLE_DECK, dataManager.GetSysString(1307));
btnSideShuffle->setVisible(false);
btnSideSort = env->addButton(rect<s32>(375, 100, 435, 130), 0, BUTTON_SORT_DECK, dataManager.GetSysString(1305));
btnSideSort->setVisible(false);
btnSideReload = env->addButton(rect<s32>(440, 100, 500, 130), 0, BUTTON_SIDE_RELOAD, dataManager.GetSysString(1309));
btnSideReload->setVisible(false);
//
scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER);
scrFilter->setLargeStep(10);
......@@ -1016,6 +1023,7 @@ void Game::LoadConfig() {
gameConf.separate_clear_button = 1;
gameConf.auto_search_limit = -1;
gameConf.chkIgnoreDeckChanges = 0;
gameConf.defaultOT = 1;
gameConf.enable_sound = true;
gameConf.sound_volume = 0.5;
gameConf.enable_music = true;
......@@ -1079,6 +1087,8 @@ void Game::LoadConfig() {
gameConf.auto_search_limit = atoi(valbuf);
} else if(!strcmp(strbuf, "ignore_deck_changes")) {
gameConf.chkIgnoreDeckChanges = atoi(valbuf);
} else if(!strcmp(strbuf, "default_ot")) {
gameConf.defaultOT = atoi(valbuf);
} else if(!strcmp(strbuf, "enable_sound")) {
gameConf.enable_sound = atoi(valbuf) > 0;
} else if(!strcmp(strbuf, "sound_volume")) {
......@@ -1147,6 +1157,7 @@ void Game::SaveConfig() {
fprintf(fp, "#auto_search_limit >= 0: Start search automatically when the user enters N chars\n");
fprintf(fp, "auto_search_limit = %d\n", gameConf.auto_search_limit);
fprintf(fp, "ignore_deck_changes = %d\n", ((mainGame->chkIgnoreDeckChanges->isChecked()) ? 1 : 0));
fprintf(fp, "default_ot = %d\n", gameConf.defaultOT);
fprintf(fp, "enable_sound = %d\n", ((mainGame->chkEnableSound->isChecked()) ? 1 : 0));
fprintf(fp, "enable_music = %d\n", ((mainGame->chkEnableMusic->isChecked()) ? 1 : 0));
fprintf(fp, "#Volume of sound and music, between 0 and 100\n");
......
......@@ -40,6 +40,7 @@ struct Config {
int separate_clear_button;
int auto_search_limit;
int chkIgnoreDeckChanges;
int defaultOT;
bool enable_sound;
bool enable_music;
double sound_volume;
......@@ -393,6 +394,9 @@ public:
irr::gui::IGUIButton* btnDeleteDeck;
irr::gui::IGUIButton* btnSaveDeckAs;
irr::gui::IGUIButton* btnSideOK;
irr::gui::IGUIButton* btnSideShuffle;
irr::gui::IGUIButton* btnSideSort;
irr::gui::IGUIButton* btnSideReload;
irr::gui::IGUIEditBox* ebDeckname;
//filter
irr::gui::IGUIStaticText* wFilter;
......@@ -564,7 +568,7 @@ extern Game* mainGame;
#define BUTTON_SAVE_DECK 304
#define BUTTON_SAVE_DECK_AS 305
#define BUTTON_DELETE_DECK 306
//#define BUTTON_DBEXIT 307
#define BUTTON_SIDE_RELOAD 307
#define BUTTON_SORT_DECK 308
#define BUTTON_SIDE_OK 309
#define BUTTON_SHUFFLE_DECK 310
......
......@@ -207,6 +207,15 @@ public:
#define ERRMSG_SIDEERROR 0x3
#define ERRMSG_VERERROR 0x4
#define DECKERROR_LFLIST 0x1
#define DECKERROR_OCGONLY 0x2
#define DECKERROR_TCGONLY 0x3
#define DECKERROR_UNKNOWNCARD 0x4
#define DECKERROR_CARDCOUNT 0x5
#define DECKERROR_MAINCOUNT 0x6
#define DECKERROR_EXTRACOUNT 0x7
#define DECKERROR_SIDECOUNT 0x8
#define MODE_SINGLE 0x0
#define MODE_MATCH 0x1
#define MODE_TAG 0x2
......
......@@ -226,7 +226,7 @@ short Replay::ReadInt16() {
if(!is_replaying)
return -1;
short ret = *((short*)pdata);
pdata += 4;
pdata += 2;
return ret;
}
char Replay::ReadInt8() {
......
......@@ -9,6 +9,7 @@ namespace ygo {
#define REPLAY_COMPRESSED 0x1
#define REPLAY_TAG 0x2
#define REPLAY_DECODED 0x4
#define REPLAY_SINGLE_MODE 0x8
struct ReplayHeader {
unsigned int id;
......
This diff is collapsed.
......@@ -43,6 +43,7 @@ public:
static void ReplayRefreshDeck(int player, int flag = 0x181fff);
static void ReplayRefreshExtra(int player, int flag = 0x181fff);
static void ReplayRefreshSingle(int player, int location, int sequence, int flag = 0xf81fff);
static void ReplayReload();
static int MessageHandler(long fduel, int type);
};
......
......@@ -252,16 +252,23 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
if(ready[dp->type] == is_ready)
return;
if(is_ready) {
bool allow_ocg = host_info.rule == 0 || host_info.rule == 2;
bool allow_tcg = host_info.rule == 1 || host_info.rule == 2;
int res = host_info.no_check_deck ? false : deckManager.CheckLFList(pdeck[dp->type], host_info.lflist, allow_ocg, allow_tcg);
if(res) {
unsigned int deckerror = 0;
if(!host_info.no_check_deck) {
if(deck_error[dp->type]) {
deckerror = (DECKERROR_UNKNOWNCARD << 28) + deck_error[dp->type];
} else {
bool allow_ocg = host_info.rule == 0 || host_info.rule == 2;
bool allow_tcg = host_info.rule == 1 || host_info.rule == 2;
deckerror = deckManager.CheckDeck(pdeck[dp->type], host_info.lflist, allow_ocg, allow_tcg);
}
}
if(deckerror) {
STOC_HS_PlayerChange scpc;
scpc.status = (dp->type << 4) | PLAYERCHANGE_NOTREADY;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc);
STOC_ErrorMsg scem;
scem.msg = ERRMSG_DECKERROR;
scem.code = res;
scem.code = deckerror;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return;
}
......@@ -287,7 +294,7 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata) {
int mainc = BufferIO::ReadInt32(deckbuf);
int sidec = BufferIO::ReadInt32(deckbuf);
if(duel_count == 0) {
deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec);
deck_error[dp->type] = deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec);
} else {
if(deckManager.LoadSide(pdeck[dp->type], (int*)deckbuf, mainc, sidec)) {
ready[dp->type] = true;
......
......@@ -46,6 +46,7 @@ protected:
DuelPlayer* pplayer[2];
bool ready[2];
Deck pdeck[2];
int deck_error[2];
unsigned char hand_result[2];
unsigned char last_response;
std::set<DuelPlayer*> observers;
......
......@@ -10,6 +10,7 @@ namespace ygo {
long SingleMode::pduel = 0;
bool SingleMode::is_closing = false;
bool SingleMode::is_continuing = false;
Replay SingleMode::last_replay;
static byte buffer[0x20000];
......@@ -23,23 +24,18 @@ void SingleMode::StopPlay(bool is_exiting) {
mainGame->actionSignal.Set();
mainGame->singleSignal.Set();
}
void SingleMode::SetResponse(unsigned char* resp) {
void SingleMode::SetResponse(unsigned char* resp, unsigned int len) {
if(!pduel)
return;
last_replay.WriteInt8(len);
last_replay.WriteData(resp, len);
set_responseb(pduel, resp);
}
int SingleMode::SinglePlayThread(void* param) {
char fname2[256];
size_t slen;
if(open_file) {
slen = BufferIO::EncodeUTF8(open_file_name, fname2);
open_file = false;
} else {
const wchar_t* name = mainGame->lstSinglePlayList->getListItem(mainGame->lstSinglePlayList->getSelected());
wchar_t fname[256];
myswprintf(fname, L"./single/%ls", name);
slen = BufferIO::EncodeUTF8(fname, fname2);
}
const int start_lp = 8000;
const int start_hand = 5;
const int draw_count = 1;
const int opt = 0;
mtrandom rnd;
time_t seed = time(0);
rnd.reset(seed);
......@@ -47,24 +43,44 @@ int SingleMode::SinglePlayThread(void* param) {
set_card_reader((card_reader)DataManager::CardReader);
set_message_handler((message_handler)MessageHandler);
pduel = create_duel(rnd.rand());
set_player_info(pduel, 0, 8000, 5, 1);
set_player_info(pduel, 1, 8000, 5, 1);
mainGame->dInfo.lp[0] = 8000;
mainGame->dInfo.lp[1] = 8000;
set_player_info(pduel, 0, start_lp, start_hand, draw_count);
set_player_info(pduel, 1, start_lp, start_hand, draw_count);
mainGame->dInfo.lp[0] = start_lp;
mainGame->dInfo.lp[1] = start_lp;
myswprintf(mainGame->dInfo.strLP[0], L"%d", mainGame->dInfo.lp[0]);
myswprintf(mainGame->dInfo.strLP[1], L"%d", mainGame->dInfo.lp[1]);
BufferIO::CopyWStr(mainGame->ebNickName->getText(), mainGame->dInfo.hostname, 20);
mainGame->dInfo.clientname[0] = 0;
mainGame->dInfo.turn = 0;
if(!preload_script(pduel, fname2, slen)) {
wchar_t fname[256];
myswprintf(fname, L"./single/%ls", open_file_name);
slen = BufferIO::EncodeUTF8(fname, fname2);
if(!preload_script(pduel, fname2, slen)) {
end_duel(pduel);
return 0;
char filename[256];
size_t slen = 0;
if(open_file) {
open_file = false;
slen = BufferIO::EncodeUTF8(open_file_name, filename);
if(!preload_script(pduel, filename, slen)) {
wchar_t fname[256];
myswprintf(fname, L"./single/%ls", open_file_name);
slen = BufferIO::EncodeUTF8(fname, filename);
if(!preload_script(pduel, filename, slen))
slen = 0;
}
} else {
const wchar_t* name = mainGame->lstSinglePlayList->getListItem(mainGame->lstSinglePlayList->getSelected());
wchar_t fname[256];
myswprintf(fname, L"./single/%ls", name);
slen = BufferIO::EncodeUTF8(fname, filename);
if(!preload_script(pduel, filename, slen))
slen = 0;
}
if(slen == 0) {
end_duel(pduel);
return 0;
}
ReplayHeader rh;
rh.id = 0x31707279;
rh.version = PRO_VERSION;
rh.flag = REPLAY_SINGLE_MODE;
rh.seed = seed;
mainGame->gMutex.Lock();
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->wCardImg->setVisible(true);
......@@ -85,11 +101,24 @@ int SingleMode::SinglePlayThread(void* param) {
mainGame->dInfo.isSingleMode = true;
mainGame->device->setEventReceiver(&mainGame->dField);
mainGame->gMutex.Unlock();
start_duel(pduel, 0);
char engineBuffer[0x1000];
is_closing = false;
is_continuing = true;
int len = 0;
int len = get_message(pduel, (byte*)engineBuffer);
if (len > 0)
is_continuing = SinglePlayAnalyze(engineBuffer, len);
last_replay.BeginRecord();
last_replay.WriteHeader(rh);
last_replay.WriteData(mainGame->dInfo.hostname, 40, false);
last_replay.WriteData(mainGame->dInfo.clientname, 40, false);
last_replay.WriteInt32(start_lp, false);
last_replay.WriteInt32(start_hand, false);
last_replay.WriteInt32(draw_count, false);
last_replay.WriteInt32(opt, false);
last_replay.WriteInt16(slen, false);
last_replay.WriteData(filename, slen, false);
last_replay.Flush();
start_duel(pduel, opt);
while (is_continuing) {
int result = process(pduel);
len = result & 0xffff;
......@@ -99,6 +128,21 @@ int SingleMode::SinglePlayThread(void* param) {
is_continuing = SinglePlayAnalyze(engineBuffer, len);
}
}
last_replay.EndRecord();
time_t nowtime = time(NULL);
struct tm *localedtime = localtime(&nowtime);
char timebuf[40];
strftime(timebuf, 40, "%Y-%m-%d %H-%M-%S", localedtime);
size_t size = strlen(timebuf) + 1;
wchar_t timetext[80];
mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext);
mainGame->PopupElement(mainGame->wReplaySave);
mainGame->gMutex.Unlock();
mainGame->replaySignal.Reset();
mainGame->replaySignal.Wait();
if(mainGame->actionParam)
last_replay.SaveReplay(mainGame->ebRSName->getText());
end_duel(pduel);
if(!is_closing) {
mainGame->gMutex.Lock();
......
#ifndef SINGLE_MODE_H
#define SINGLE_MODE_H
#include "config.h"
#include "data_manager.h"
#include "deck_manager.h"
#include "../ocgcore/mtrandom.h"
#include "replay.h"
namespace ygo {
......@@ -17,7 +14,7 @@ private:
public:
static bool StartPlay();
static void StopPlay(bool is_exiting = false);
static void SetResponse(unsigned char* resp);
static void SetResponse(unsigned char* resp, unsigned int len);
static int SinglePlayThread(void* param);
static bool SinglePlayAnalyze(char* msg, unsigned int len);
......@@ -31,6 +28,9 @@ public:
static byte* ScriptReader(const char* script_name, int* slen);
static int MessageHandler(long fduel, int type);
protected:
static Replay last_replay;
};
}
......
......@@ -222,16 +222,23 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
if(dp->type > 3 || ready[dp->type] == is_ready)
return;
if(is_ready) {
bool allow_ocg = host_info.rule == 0 || host_info.rule == 2;
bool allow_tcg = host_info.rule == 1 || host_info.rule == 2;
int res = host_info.no_check_deck ? false : deckManager.CheckLFList(pdeck[dp->type], host_info.lflist, allow_ocg, allow_tcg);
if(res) {
unsigned int deckerror = 0;
if(!host_info.no_check_deck) {
if(deck_error[dp->type]) {
deckerror = (DECKERROR_UNKNOWNCARD << 28) + deck_error[dp->type];
} else {
bool allow_ocg = host_info.rule == 0 || host_info.rule == 2;
bool allow_tcg = host_info.rule == 1 || host_info.rule == 2;
deckerror = deckManager.CheckDeck(pdeck[dp->type], host_info.lflist, allow_ocg, allow_tcg);
}
}
if(deckerror) {
STOC_HS_PlayerChange scpc;
scpc.status = (dp->type << 4) | PLAYERCHANGE_NOTREADY;
NetServer::SendPacketToPlayer(dp, STOC_HS_PLAYER_CHANGE, scpc);
STOC_ErrorMsg scem;
scem.msg = ERRMSG_DECKERROR;
scem.code = res;
scem.code = deckerror;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return;
}
......@@ -256,7 +263,7 @@ void TagDuel::UpdateDeck(DuelPlayer* dp, void* pdata) {
char* deckbuf = (char*)pdata;
int mainc = BufferIO::ReadInt32(deckbuf);
int sidec = BufferIO::ReadInt32(deckbuf);
deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec);
deck_error[dp->type] = deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec);
}
void TagDuel::StartDuel(DuelPlayer* dp) {
if(dp != host_player)
......
......@@ -48,6 +48,7 @@ protected:
std::set<DuelPlayer*> observers;
bool ready[4];
Deck pdeck[4];
int deck_error[4];
unsigned char hand_result[2];
unsigned char last_response;
Replay last_replay;
......
#[2017.10][2017.9 TCG][2017.7][2017.4][2017.1][2016.10][2016.7][2016.4][2016.1][2015.10][2015.4][2015.1][2014.10][2014.7][2014.4][2014.2][2013.9][2017.6 TCG][2017.3 TCG][2016.8 TCG][2016.4 TCG][2015.11 TCG][2015.7 TCG][2015.4 TCG][2015.1 TCG][2014.10 TCG][2014.7 TCG][2014.4 TCG][2014.1.1 TCG][2013.10.11 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1]
#[2017.10][2017.11 TCG][2017.7][2017.4][2017.1][2016.10][2016.7][2016.4][2016.1][2015.10][2015.4][2015.1][2014.10][2014.7][2014.4][2014.2][2013.9][2017.9 TCG][2017.6 TCG][2017.3 TCG][2016.8 TCG][2016.4 TCG][2015.11 TCG][2015.7 TCG][2015.4 TCG][2015.1 TCG][2014.10 TCG][2014.7 TCG][2014.4 TCG][2014.1.1 TCG][2013.10.11 TCG][2013.3.1][2012.9.1][2012.3.1][2011.9.1]
!2017.10
#forbidden
20663556 0 --イレカエル
......@@ -153,7 +153,7 @@
66399653 2 --ユニオン格納庫
40605147 2 --神の通告
!2017.9 TCG
!2017.11 TCG
#forbidden
27279764 0 --アポクリフォート・キラー
20663556 0 --イレカエル
......@@ -250,6 +250,8 @@
78872731 1 --十二獣モルモラット
78868119 1 --深海のディーヴァ
22499034 1 --真竜戦士イグニスH
04474060 1 --SPYRAL GEAR-ドローン
78080961 1 --SPYRAL-ジーニアス
81275020 1 --SRベイゴマックス
48063985 1 --聖霊獣騎 カンナホーク
23434538 1 --増殖するG
......@@ -268,6 +270,7 @@
70903634 1 --封印されし者の右腕
44519536 1 --封印されし者の左足
08124921 1 --封印されし者の右足
09929398 1 --BF-朧影のゴウフウ
26674724 1 --ブリューナクの影霊衣
10802915 1 --魔界発現世行きデスガイド
89463537 1 --ユニコールの影霊衣
......@@ -294,6 +297,7 @@
70368879 1 --成金ゴブリン
22842126 1 --汎神の帝王
53129443 1 --ブラック·ホール
73468603 1 --盆回し
15854426 1 --霞の谷の神風
77565204 1 --未来融合-フューチャー·フュージョン
58577036 1 --名推理
......@@ -2606,6 +2610,187 @@
53582587 2 --激流葬
29401950 2 --奈落の落とし穴
!2017.9 TCG
#forbidden
27279764 0 --アポクリフォート・キラー
20663556 0 --イレカエル
44910027 0 --ヴィクトリー・ドラゴン
20366274 0 --エルシャドール・ネフィリム
40044918 0 --E·HERO エアーマン
53804307 0 --焔征竜-ブラスター
68819554 0 --Emダメージ・ジャグラー
07563579 0 --Emヒグルミ
17330916 0 --EMモンキーボード
82301904 0 --混沌帝龍 -終焉の使者-
79106360 0 --カオスポッド
90411554 0 --巌征竜-レドックス
08903700 0 --儀式魔人リリーサー
17412721 0 --旧神ノーデン
65536818 0 --源竜星-ボウテンコウ
34124316 0 --サイバーポッド
88071625 0 --The tyrant NEPTUNE
48905153 0 --十二獣ドランシア
85115440 0 --十二獣ブルホーン
21593977 0 --処刑人-マキュラ
30539496 0 --真竜皇リトスアジムD
58984738 0 --真竜拳士ダイナマイトK
81122844 0 --発条空母ゼンマイティ
00581014 0 --ダイガスタ・エメラル
61468779 0 --地霊神グランソイル
56570271 0 --DHERO ディスクガイ
69015963 0 --デビル·フランケン
18326736 0 --星守の騎士 プトレマイオス
33184167 0 --同族感染ウィルス
90307777 0 --影霊衣の術士 シュリット
54719828 0 --No.16 色の支配者ショック·ルーラー
26400609 0 --瀑征竜-タイダル
78706415 0 --ファイバーポッド
93369354 0 --フィッシュボーグ-ガンナー
31178212 0 --マジェスペクター・ユニコーン
34206604 0 --魔導サイエンティスト
33508719 0 --メタモルポット
96782886 0 --メンタルマスター
03078576 0 --八汰烏
34086406 0 --ラヴァルバル·チェイン
89399912 0 --嵐征竜-テンペスト
46772449 0 --励輝士 ヴェルズビュート
41482598 0 --悪夢の蜃気楼
44763025 0 --いたずら好きな双子悪魔
19613556 0 --大嵐
17375316 0 --押収
35059553 0 --カイザーコロシアム
74191942 0 --苦渋の選択
42829885 0 --強引な番兵
45986603 0 --強奪
55144522 0 --強欲な壺
04031928 0 --心変わり
23557835 0 --次元融合
83764718 0 --死者蘇生
57953380 0 --生還の宝札
60682203 0 --大寒波
67616300 0 --チキンレース
48130397 0 --超融合
67169062 0 --貪欲な壺
27770341 0 --超再生能力
69243953 0 --蝶の短剣-エルマ
72892473 0 --手札抹殺
79571449 0 --天使の施し
42703248 0 --ハリケーン
18144506 0 --ハーピィの羽根帚
70828912 0 --早すぎた埋葬
34906152 0 --マスドライバー
46448938 0 --魔導書の神判
46411259 0 --突然変異
85602018 0 --遺言状
27174286 0 --異次元からの帰還
93016201 0 --王宮の弾圧
41420027 0 --神の宣告
05851097 0 --虚無空間
57585212 0 --自爆スイッチ
03280747 0 --第六感
64697231 0 --ダスト·シュート
35316708 0 --刻の封印
80604091 0 --血の代償
28566710 0 --ラストバトル!
#limit
85103922 1 --アーティファクト-モラルタ
64034255 1 --A·ジェネクス·バードマン
45222299 1 --イビリチュア·ガストクラーケ
11877465 1 --イビリチュア·マインドオーガス
99177923 1 --インフェルニティ·デーモン
68184115 1 --甲虫装機 ダンセル
69207766 1 --甲虫装機 ホーネット
27552504 1 --永遠の淑女 ベアトリーチェ
65518099 1 --クリフォート・ツール
38572779 1 --幻創のミセラサウルス
55885348 1 --Kozmo-ダークシミター
78872731 1 --十二獣モルモラット
78868119 1 --深海のディーヴァ
22499034 1 --真竜戦士イグニスH
81275020 1 --SRベイゴマックス
48063985 1 --聖霊獣騎 カンナホーク
23434538 1 --増殖するG
65192027 1 --ダーク·アームド·ドラゴン
15341821 1 --ダンディライオン
96570609 1 --天帝アイテール
16226786 1 --深淵の暗殺者
80344569 1 --N·グラン·モール
18239909 1 --爆竜剣士イグニスターP
57143342 1 --彼岸の悪鬼 ガトルホッグ
20758643 1 --彼岸の悪鬼 グラバースニッチ
70583986 1 --氷結界の虎王ドゥローレン
52687916 1 --氷結界の龍 トリシューラ
33396948 1 --封印されしエクゾディア
07902349 1 --封印されし者の左腕
70903634 1 --封印されし者の右腕
44519536 1 --封印されし者の左足
08124921 1 --封印されし者の右足
26674724 1 --ブリューナクの影霊衣
10802915 1 --魔界発現世行きデスガイド
89463537 1 --ユニコールの影霊衣
88264978 1 --レッドアイズ·ダークネスメタルドラゴン
33782437 1 --一時休戦
66957584 1 --インフェルニティガン
72405967 1 --王家の生け贄
81439173 1 --おろかな埋葬
67723438 1 --緊急テレポート
45305419 1 --継承の印
17639150 1 --機殻の生贄
99330325 1 --妨げられた壊獣の眠り
12580477 1 --サンダー·ボルト
95308449 1 --終焉のカウントダウン
74845897 1 --真炎の爆発
35125879 1 --真竜皇の復活
37520316 1 --精神操作
32807846 1 --増援
54447022 1 --ソウル・チャージ
14087893 1 --月の書
81674782 1 --次元の裂け目
79844764 1 --帝王の烈旋
11110587 1 --隣の芝刈り
70368879 1 --成金ゴブリン
22842126 1 --汎神の帝王
53129443 1 --ブラック·ホール
15854426 1 --霞の谷の神風
77565204 1 --未来融合-フューチャー·フュージョン
58577036 1 --名推理
43040603 1 --モンスターゲート
23171610 1 --リミッター解除
14733538 1 --竜呼相打つ
27970830 1 --六武の門
02295440 1 --ワン·フォー·ワン
09059700 1 --インフェルニティ・バリア
61740673 1 --王宮の勅命
84749824 1 --神の警告
94192409 1 --強制脱出装置
53582587 1 --激流葬
82732705 1 --スキルドレイン
73599290 1 --ソウルドレイン
29401950 1 --奈落の落とし穴
83555666 1 --破壊輪
17078030 1 --光の護封壁
30241314 1 --マクロコスモス
32723153 1 --マジカル·エクスプロージョン
54974237 1 --闇のデッキ破壊ウイルス
#semi limit
85087012 2 --カードガンナー
74311226 2 --海皇の竜騎隊
72989439 2 --カオス·ソルジャー -開闢の使者-
59297550 2 --ゼンマイマジシャン
90953320 2 --TG ハイパー·ライブラリアン
28297833 2 --ネクロフェイス
50321796 2 --氷結界の龍 ブリューナク
41386308 2 --マスマティシャン
71564252 2 --ライオウ
92746535 2 --竜剣士ラスターP
48976825 2 --異次元からの埋葬
06417578 2 --神の写し身との接触
96729612 2 --儀式の準備
87910978 2 --洗脳-ブレインコントロール
91623717 2 --連鎖爆撃
29843091 2 --おジャマトリオ
36468556 2 --停戦協定
!2017.6 TCG
#forbidden
27279764 0 --アポクリフォート・キラー
......
Subproject commit 1f1d9cba25969e85760185a3fbb6f2070beba1aa
Subproject commit b12628811d5f449ab5e0b2242bfc6d474ceb5211
Subproject commit 0f2bb610e85d5d61faefbf91c6f4c5aa4e52ec3c
Subproject commit 5672ac76978214f48d297bb5c49ab9fa5b00f2ef
......@@ -319,6 +319,7 @@
!system 1306 退出编辑
!system 1307 打乱
!system 1308 删除
!system 1309 重置
!system 1310 (无)
!system 1311 种类:
!system 1312 怪兽
......@@ -385,12 +386,20 @@
!system 1404 密码错误。
!system 1405 主机拒绝了连接。
!system 1406 无效卡组。
!system 1407 「%ls」的数量不符合当前设定。
!system 1407 「%ls」的数量不符合当前禁限卡表设定。
!system 1408 更换副卡组失败。
!system 1409 等待更换副卡组中...
!system 1410 卡组数量与先前不符合。
!system 1411 版本不匹配(%X.0%X.%X)。
!system 1412 无法解析主机地址。
!system 1413 「%ls」为OCG独有卡,不允许在当前设定下使用。
!system 1414 「%ls」为TCG独有卡,不允许在当前设定下使用。
!system 1415 卡组中「%ls(%d)」无法被主机识别。
!system 1416 卡组中「%ls」的总数量超过3张。
!system 1417 主卡组数量应为40-60张,当前卡组数量为%d张。
!system 1418 额外卡组数量应不超过15张,当前卡组数量为%d张。
!system 1419 副卡组数量应不超过15张,当前卡组数量为%d张。
!system 1420 有额外卡组卡片存在于主卡组,可能是额外卡组数量超过15张。
!system 1500 决斗结束。
!system 1501 录像结束。
!system 1502 连接已断开。
......
......@@ -27,6 +27,7 @@ separate_clear_button = 1
#auto_search_limit >= 0: Start search automatically when the user enters N chars.
auto_search_limit = -1
ignore_deck_changes = 0
default_ot = 1
enable_sound = 1
enable_music = 1
#Volume of sound and music, between 0 and 100
......
textures/ot.png

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textures/ot.png

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textures/ot.png
textures/ot.png
textures/ot.png
textures/ot.png
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