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wyykak
ygopro
Commits
eafebf2e
Commit
eafebf2e
authored
Jul 04, 2016
by
mercury233
Browse files
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Merge
https://github.com/Fluorohydride/ygopro
into server
parents
780a4122
1bf74487
Changes
4
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4 changed files
with
31 additions
and
12 deletions
+31
-12
gframe/deck_con.cpp
gframe/deck_con.cpp
+4
-0
gframe/game.cpp
gframe/game.cpp
+15
-12
gframe/gframe.cpp
gframe/gframe.cpp
+8
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+4
-0
No files found.
gframe/deck_con.cpp
View file @
eafebf2e
...
...
@@ -633,6 +633,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EMIE_MOUSE_MOVED
:
{
int
x
=
event
.
MouseInput
.
X
;
int
y
=
event
.
MouseInput
.
Y
;
position2d
<
s32
>
mouse_pos
=
position2d
<
s32
>
(
x
,
y
);
irr
::
gui
::
IGUIElement
*
root
=
mainGame
->
env
->
getRootGUIElement
();
if
(
root
->
getElementFromPoint
(
mouse_pos
)
!=
root
)
break
;
int
pre_code
=
hovered_code
;
if
(
x
>=
314
&&
x
<=
794
&&
y
>=
164
&&
y
<=
435
)
{
int
lx
=
10
,
px
,
py
=
(
y
-
164
)
/
68
;
...
...
gframe/game.cpp
View file @
eafebf2e
...
...
@@ -451,6 +451,18 @@ bool Game::Initialize() {
btnClearDeck = env->addButton(rect<s32>(115, 99, 165, 120), wDeckEdit, BUTTON_CLEAR_DECK, dataManager.GetSysString(1304));
btnSideOK = env->addButton(rect<s32>(510, 40, 820, 80), 0, BUTTON_SIDE_OK, dataManager.GetSysString(1334));
btnSideOK->setVisible(false);
//
scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER);
scrFilter->setLargeStep(10);
scrFilter->setSmallStep(1);
scrFilter->setVisible(false);
//sort type
wSort = env->addStaticText(L"", rect<s32>(930, 132, 1020, 156), true, false, 0, -1, true);
cbSortType = env->addComboBox(rect<s32>(10, 2, 85, 22), wSort, COMBOBOX_SORTTYPE);
cbSortType->setMaxSelectionRows(10);
for(int i = 1370; i <= 1373; i++)
cbSortType->addItem(dataManager.GetSysString(i));
wSort->setVisible(false);
//filters
wFilter = env->addStaticText(L"", rect<s32>(610, 5, 1020, 130), true, false, 0, -1, true);
wFilter->setVisible(false);
...
...
@@ -513,17 +525,6 @@ bool Game::Initialize() {
btnCategoryOK = env->addButton(rect<s32>(135, 175, 235, 200), wCategories, BUTTON_CATEGORY_OK, dataManager.GetSysString(1211));
for(int i = 0; i < 32; ++i)
chkCategory[i] = env->addCheckBox(false, recti(10 + (i % 4) * 90, 10 + (i / 4) * 20, 100 + (i % 4) * 90, 30 + (i / 4) * 20), wCategories, -1, dataManager.GetSysString(1100 + i));
scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER);
scrFilter->setLargeStep(10);
scrFilter->setSmallStep(1);
scrFilter->setVisible(false);
//sort type
wSort = env->addStaticText(L"", rect<s32>(930, 132, 1020, 156), true, false, 0, -1, true);
cbSortType = env->addComboBox(rect<s32>(10, 2, 85, 22), wSort, COMBOBOX_SORTTYPE);
cbSortType->setMaxSelectionRows(10);
for(int i = 1370; i <= 1373; i++)
cbSortType->addItem(dataManager.GetSysString(i));
wSort->setVisible(false);
//replay window
wReplay = env->addWindow(rect<s32>(220, 100, 800, 520), false, dataManager.GetSysString(1202));
wReplay->getCloseButton()->setVisible(false);
...
...
@@ -752,7 +753,9 @@ void Game::RefreshExpansionDB() {
if(fh != INVALID_HANDLE_VALUE) {
do {
if(!(fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) {
sprintf(fpath, "./expansions/%ls", fdataw.cFileName);
char fname[780];
BufferIO::EncodeUTF8(fdataw.cFileName, fname);
sprintf(fpath, "./expansions/%s", fname);
dataManager.LoadDB(fpath);
}
} while(FindNextFileW(fh, &fdataw));
...
...
gframe/gframe.cpp
View file @
eafebf2e
...
...
@@ -55,7 +55,15 @@ int main(int argc, char* argv[]) {
for(int i = 1; i < argc; ++i) {
if(argv[i][0] == '-' && argv[i][1] == 'e') {
#ifdef _WIN32
wchar_t fname[260];
MultiByteToWideChar(CP_ACP, 0, &argv[i][2], -1, fname, 260);
char fname2[260];
BufferIO::EncodeUTF8(fname, fname2);
ygo::dataManager.LoadDB(fname2);
#else
ygo::dataManager.LoadDB(&argv[i][2]);
#endif
} else if(!strcmp(argv[i], "-j") || !strcmp(argv[i], "-d") || !strcmp(argv[i], "-r") || !strcmp(argv[i], "-s")) {
exit_on_return = true;
irr::SEvent event;
...
...
gframe/single_mode.cpp
View file @
eafebf2e
...
...
@@ -31,7 +31,11 @@ int SingleMode::SinglePlayThread(void* param) {
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
name
);
char
fname2
[
256
];
#ifdef _WIN32
size_t
slen
=
WideCharToMultiByte
(
CP_ACP
,
0
,
fname
,
-
1
,
fname2
,
256
,
NULL
,
NULL
);
#else
size_t
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
#endif
mtrandom
rnd
;
time_t
seed
=
time
(
0
);
rnd
.
reset
(
seed
);
...
...
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