Commit cf9be67e authored by argon.sun's avatar argon.sun

fix

parent b81ebf36
--水精鱗-メガロアビス
function c21954587.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(21954587,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(c21954587.spcost)
e1:SetTarget(c21954587.sptg)
e1:SetOperation(c21954587.spop)
c:RegisterEffect(e1)
--return
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(21954587,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c21954587.thcon)
e2:SetTarget(c21954587.thtg)
e2:SetOperation(c21954587.thop)
c:RegisterEffect(e2)
--multiatk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(21954587,2))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c21954587.atkcon)
e3:SetCost(c21954587.atkcost)
e3:SetTarget(c21954587.atktg)
e3:SetOperation(c21954587.atkop)
c:RegisterEffect(e3)
end
function c21954587.cfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function c21954587.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c21954587.cfilter,tp,LOCATION_HAND,0,2,e:GetHandler()) end
Duel.ConfirmCards(1-tp,e:GetHandler())
Duel.DiscardHand(tp,c21954587.cfilter,2,2,REASON_COST+REASON_DISCARD,e:GetHandler())
Duel.ShuffleHand(tp)
end
function c21954587.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c21954587.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)
end
end
function c21954587.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function c21954587.thfilter(c)
return c:IsSetCard(0x74) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function c21954587.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c21954587.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATIOn_DECK)
end
function c21954587.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c21954587.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function c21954587.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_MAIN1
end
function c21954587.rfilter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAttribute(ATTRIBUTE_WATER)
end
function c21954587.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,c21954587.rfilter,1,e:GetHandler()) end
local g=Duel.SelectReleaseGroup(tp,c21954587.rfilter,1,1,e:GetHandler())
Duel.Release(g,REASON_COST)
end
function c21954587.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetEffectCount(EFFECT_EXTRA_ATTACK)==0 end
end
function c21954587.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
...@@ -25,16 +25,18 @@ function c69954399.initial_effect(c) ...@@ -25,16 +25,18 @@ function c69954399.initial_effect(c)
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_PHASE_START+PHASE_STANDBY) e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetCountLimit(1)
e4:SetRange(LOCATION_SZONE) e4:SetRange(LOCATION_SZONE)
e4:SetOperation(c69954399.turncount) e4:SetCondition(c69954399.turncon)
e4:SetOperation(c69954399.turnop)
c:RegisterEffect(e4) c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(69954399,0)) e5:SetDescription(aux.Stringid(69954399,0))
e5:SetCategory(CATEGORY_DESTROY) e5:SetCategory(CATEGORY_DESTROY)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetProperty(EFFECT_FLAG_REPEAT) e5:SetProperty(EFFECT_FLAG_REPEAT)
e5:SetCode(EVENT_PHASE+PHASE_STANDBY) e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetCountLimit(1) e5:SetCountLimit(1)
e5:SetRange(LOCATION_SZONE) e5:SetRange(LOCATION_SZONE)
e5:SetCondition(c69954399.descon) e5:SetCondition(c69954399.descon)
...@@ -62,17 +64,17 @@ function c69954399.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -62,17 +64,17 @@ function c69954399.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc) Duel.Equip(tp,e:GetHandler(),tc)
e:GetHandler():SetTurnCounter(0)
end end
end end
function c69954399.turncount(e,tp,eg,ep,ev,re,r,rp) function c69954399.turncon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget() local ec=e:GetHandler():GetEquipTarget()
if ec:GetControler()~=Duel.GetTurnPlayer() then return end return ec:GetControler()==Duel.GetTurnPlayer()
end
function c69954399.turnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if ec:GetFlagEffect(69954399)~=0 then c:SetTurnCounter(2) local ct=c:GetTurnCounter()
else c:SetTurnCounter(ct+1)
ec:RegisterFlagEffect(69954399,RESET_EVENT+0x3fe0000,0,0)
c:SetTurnCounter(1)
end
end end
function c69954399.descon(e,tp,eg,ep,ev,re,r,rp) function c69954399.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetTurnCounter()==2 return e:GetHandler():GetTurnCounter()==2
......
--子型ペンギン
function c76442347.initial_effect(c)
--flip effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_FLIP)
e1:SetOperation(c76442347.flipop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(76442347,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c76442347.spcon)
e2:SetTarget(c76442347.sptg)
e2:SetOperation(c76442347.spop)
c:RegisterEffect(e2)
end
function c76442347.flipop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(76442347,RESET_EVENT+0x17a0000,0,0)
end
function c76442347.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(76442347)~=0
end
function c76442347.filter(c,e,tp)
return c:IsSetCard(0x5a) and c:GetCode()~=76442347
and (c:IsCanBeSpecialSummoned(e,0,tp,false,false)
or c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN))
end
function c76442347.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c76442347.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c76442347.filter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,g:GetCount(),0,0)
end
function c76442347.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
local spos=0
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then spos=spos+POS_FACEUP_ATTACK end
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN) then spos=spos+POS_FACEDOWN_DEFENCE end
if spos~=0 then Duel.SpecialSummon(tc,0,tp,tp,false,false,spos) end
end
end
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment