Commit bd77e35e authored by VanillaSalt's avatar VanillaSalt

fix

parent ab550a4b
--플랑크스케일 --プランクスケール
function c10282757.initial_effect(c) function c10282757.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Sacred Noble Knight of King Artorigus --神聖騎士王アルトリウス
function c10613952.initial_effect(c) function c10613952.initial_effect(c)
--xyz summon --xyz summon
aux.AddXyzProcedure(c,aux.XyzFilterFunctionF(c,aux.FilterBoolFunction(Card.IsSetCard,0x107a),5),2) aux.AddXyzProcedure(c,aux.XyzFilterFunctionF(c,aux.FilterBoolFunction(Card.IsSetCard,0x107a),5),2)
......
--Lady of the Lake --湖の乙女ヴィヴィアン
function c10736540.initial_effect(c) function c10736540.initial_effect(c)
--synchro limit --synchro limit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Bujingi Pavo --武神器-イオツミ
function c10860121.initial_effect(c) function c10860121.initial_effect(c)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Sylvan Bladefender --森羅の葉心棒 ブレイド
function c11682713.initial_effect(c) function c11682713.initial_effect(c)
--deck check --deck check
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Bujingi Raven --武神器-マフツ
function c11958188.initial_effect(c) function c11958188.initial_effect(c)
--destroy --destroy
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Moon Dance Ritual --ムーンダンスの儀式
function c14005031.initial_effect(c) function c14005031.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Mecha Phantom Beast Aerosguin --幻獣機エアロスバード
function c16943770.initial_effect(c) function c16943770.initial_effect(c)
--level --level
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--구신 노덴 --旧神ノーデン
function c17412721.initial_effect(c) function c17412721.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
......
--Escalation of the Monarchs --連撃の帝王
function c18235309.initial_effect(c) function c18235309.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Gwenhwyfar, Queen of Noble Arms --聖剣を抱く王妃ギネヴィア
function c19748583.initial_effect(c) function c19748583.initial_effect(c)
--equip --equip
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Artifact Scythe --アーティファクト-デスサイズ
function c20292186.initial_effect(c) function c20292186.initial_effect(c)
--set --set
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Sylvan Princessprout --森羅の姫芽君 スプラウト
function c20579538.initial_effect(c) function c20579538.initial_effect(c)
--deck check --deck check
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Gladiator Beast Nerokius --剣闘獣ネロキウス
function c29357956.initial_effect(c) function c29357956.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
......
--아룡포효 --牙竜咆哮
function c34898052.initial_effect(c) function c34898052.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Angel of Zera --ゼラの天使
function c42216237.initial_effect(c) function c42216237.initial_effect(c)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
......
--Cockadoodledoo --こけコッコ
function c42338879.initial_effect(c) function c42338879.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--플라봇 --フラボット
function c45010690.initial_effect(c) function c45010690.initial_effect(c)
--token --token
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Noble Arms - Excaliburn --聖剣 EX-カリバーン
function c46008667.initial_effect(c) function c46008667.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Powered Inzektron --甲化鎧骨格
function c46132282.initial_effect(c) function c46132282.initial_effect(c)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,nil,aux.NonTuner(nil),1)
......
--Gravekeepers Heretic --墓守の異端者
function c46955770.initial_effect(c) function c46955770.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
--Sylvan Mikorange --森羅の蜜柑子 シトラ
function c47077318.initial_effect(c) function c47077318.initial_effect(c)
--deck check --deck check
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Noble Knight Borz --聖騎士ボールス
function c47120245.initial_effect(c) function c47120245.initial_effect(c)
--Normal monster --Normal monster
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Blue Flame Swordsman --蒼炎の剣士
function c50903514.initial_effect(c) function c50903514.initial_effect(c)
--atk --atk
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Noble Knight Drystan --聖騎士トリスタン
function c53550467.initial_effect(c) function c53550467.initial_effect(c)
--cannot be battle target --cannot be battle target
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--경천동지 --驚天動地
function c54407825.initial_effect(c) function c54407825.initial_effect(c)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
...@@ -7,33 +7,33 @@ function c54407825.initial_effect(c) ...@@ -7,33 +7,33 @@ function c54407825.initial_effect(c)
--to deck --to deck
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK) e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE) e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE) e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c54407825.condition) e2:SetCondition(c54407825.condition)
e2:SetTarget(c54407825.target) e2:SetTarget(c54407825.target)
e2:SetOperation(c54407825.activate) e2:SetOperation(c54407825.operation)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c54407825.filter(c) function c54407825.filter(c)
return c:IsPreviousLocation(LOCATION_DECK) and c:IsLocation(LOCATION_GRAVE) return c:IsPreviousLocation(LOCATION_DECK)
end end
function c54407825.condition(e,tp,eg,ep,ev,re,r,rp) function c54407825.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c54407825.filter,1,nil) return eg:IsExists(c54407825.filter,1,nil)
end end
function c54407825.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c54407825.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
end end
function c54407825.activate(e,tp,eg,ep,ev,re,r,rp) function c54407825.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then if tc and tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,2,REASON_EFFECT) Duel.SendtoDeck(tc,nil,2,REASON_EFFECT)
end end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--게릴라카이트 --ゲリラカイト
function c54629413.initial_effect(c) function c54629413.initial_effect(c)
--damage --damage
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Noble Knights of the Round Table --円卓の聖騎士
function c55742055.initial_effect(c) function c55742055.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Bujingi Sinyou --武神器-ツムガリ
function c56574543.initial_effect(c) function c56574543.initial_effect(c)
--atkup --atkup
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Noble Knight Brothers --聖騎士の三兄弟
function c57690191.initial_effect(c) function c57690191.initial_effect(c)
--atk limit --atk limit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Vampire Duke --ヴァンパイア・デューク
function c58947797.initial_effect(c) function c58947797.initial_effect(c)
--spsuccess --spsuccess
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--험프티 댄디 --ハンプティ・ダンディ
function c71415349.initial_effect(c) function c71415349.initial_effect(c)
--turn set --turn set
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Sinister Yorishiro --悪魔の憑代
function c72497366.initial_effect(c) function c72497366.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Noble Knight Peredur --聖騎士パーシヴァル
function c73359475.initial_effect(c) function c73359475.initial_effect(c)
--Attribute Dark --Attribute Dark
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
......
--Xyz Encore --エクシーズ・オーバーディレイ
function c78610936.initial_effect(c) function c78610936.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Bujingi Warg --武神器-チカヘシ
function c80555062.initial_effect(c) function c80555062.initial_effect(c)
-- --
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--고스트릭 브레이크 --ゴーストリック・ブレイク
function c80802524.initial_effect(c) function c80802524.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_TO_GRAVE) e1:SetCode(EVENT_TO_GRAVE)
......
--일렉킥 파이터 --エレキック・ファイター
function c81028112.initial_effect(c) function c81028112.initial_effect(c)
--to deck --to deck
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
...@@ -8,25 +8,24 @@ function c81028112.initial_effect(c) ...@@ -8,25 +8,24 @@ function c81028112.initial_effect(c)
e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,81028112) e1:SetCountLimit(1,81028112)
e1:SetTarget(c81028112.tg) e1:SetTarget(c81028112.target)
e1:SetOperation(c81028112.op) e1:SetOperation(c81028112.operation)
c:RegisterEffect(e1) c:RegisterEffect(e1)
local e2=e1:Clone() local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c81028112.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c81028112.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsAbleToDeck() end if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,1,nil) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end end
function c81028112.op(e,tp,eg,ep,ev,re,r,rp) function c81028112.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc=Duel.GetFirstTarget()
local sg=g:Filter(Card.IsRelateToEffect,nil,e) if tc:IsRelateToEffect(e) then
if sg:GetCount()>0 then
local opt=Duel.SelectOption(tp,aux.Stringid(81028112,1),aux.Stringid(81028112,2)) local opt=Duel.SelectOption(tp,aux.Stringid(81028112,1),aux.Stringid(81028112,2))
Duel.SendtoDeck(sg,nil,opt,REASON_EFFECT) Duel.SendtoDeck(tc,nil,opt,REASON_EFFECT)
end end
end end
--Avalon --約束の地-アヴァロン-
function c82140600.initial_effect(c) function c82140600.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Vampire Vamp --ヴァンプ・オブ・ヴァンパイア
function c82962242.initial_effect(c) function c82962242.initial_effect(c)
--equip --equip
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Ignoble Knight of High Laundsallyn --魔聖騎士皇ランスロット
function c83519853.initial_effect(c) function c83519853.initial_effect(c)
c:SetUniqueOnField(1,0,83519853) c:SetUniqueOnField(1,0,83519853)
--synchro summon --synchro summon
......
--Archfiend Giant --デーモンの巨神
function c84341431.initial_effect(c) function c84341431.initial_effect(c)
--destroy replace --destroy replace
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Ghostrick Yeti --ゴーストリック・イエティ
function c84472026.initial_effect(c) function c84472026.initial_effect(c)
--summon limit --summon limit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--The First Monarch --始源の帝王
function c8522996.initial_effect(c) function c8522996.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Ghostrick Ghoul --ゴーストリック・グール
function c85463083.initial_effect(c) function c85463083.initial_effect(c)
--summon limit --summon limit
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Harpie Lady Phoenix Formation --ハーピィ・レディ -鳳凰の陣-
function c86308219.initial_effect(c) function c86308219.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Tour Bus To Forbidden Realms --魔界発冥界行きバス
function c89732524.initial_effect(c) function c89732524.initial_effect(c)
--flip --flip
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
--Noble Knight Eachtar --聖騎士エクター・ド・マリス
function c93085839.initial_effect(c) function c93085839.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
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