Commit b90ced6a authored by nanahira's avatar nanahira

Merge branch 'master' of https://github.com/Fluorohydride/ygopro into multi_search

parents bb51fb76 99c86f43
...@@ -125,6 +125,8 @@ void ClientCard::UpdateInfo(char* buf) { ...@@ -125,6 +125,8 @@ void ClientCard::UpdateInfo(char* buf) {
base_defense = BufferIO::ReadInt32(buf); base_defense = BufferIO::ReadInt32(buf);
if(flag & QUERY_REASON) if(flag & QUERY_REASON)
reason = BufferIO::ReadInt32(buf); reason = BufferIO::ReadInt32(buf);
if(flag & QUERY_REASON_CARD)
buf += 4;
if(flag & QUERY_EQUIP_CARD) { if(flag & QUERY_EQUIP_CARD) {
int c = BufferIO::ReadInt8(buf); int c = BufferIO::ReadInt8(buf);
int l = BufferIO::ReadInt8(buf); int l = BufferIO::ReadInt8(buf);
......
...@@ -66,6 +66,7 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) { ...@@ -66,6 +66,7 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) {
#include <memory.h> #include <memory.h>
#include <time.h> #include <time.h>
#include "bufferio.h" #include "bufferio.h"
#include "myfilesystem.h"
#include "mymutex.h" #include "mymutex.h"
#include "mysignal.h" #include "mysignal.h"
#include "mythread.h" #include "mythread.h"
......
...@@ -8,47 +8,11 @@ namespace ygo { ...@@ -8,47 +8,11 @@ namespace ygo {
DeckManager deckManager; DeckManager deckManager;
void DeckManager::LoadLFList() { void DeckManager::LoadLFListSingle(const char* path) {
LFList* cur = NULL; LFList* cur = NULL;
FILE* fp = fopen("lflist.conf", "r"); FILE* fp = fopen(path, "r");
FILE* fp_custom = fopen("expansions/lflist.conf", "r");
char linebuf[256]; char linebuf[256];
wchar_t strBuffer[256]; wchar_t strBuffer[256];
if(fp_custom) {
while(fgets(linebuf, 256, fp_custom)) {
if(linebuf[0] == '#')
continue;
int p = 0, sa = 0, code, count;
if(linebuf[0] == '!') {
sa = BufferIO::DecodeUTF8((const char*)(&linebuf[1]), strBuffer);
while(strBuffer[sa - 1] == L'\r' || strBuffer[sa - 1] == L'\n' ) sa--;
LFList newlist;
_lfList.push_back(newlist);
cur = &_lfList[_lfList.size() - 1];
memcpy(cur->listName, (const void*)strBuffer, 40);
cur->listName[sa] = 0;
cur->content = new std::unordered_map<int, int>;
cur->hash = 0x7dfcee6a;
continue;
}
while(linebuf[p] != ' ' && linebuf[p] != '\t' && linebuf[p] != 0) p++;
if(linebuf[p] == 0)
continue;
linebuf[p++] = 0;
sa = p;
code = atoi(linebuf);
if(code == 0)
continue;
while(linebuf[p] == ' ' || linebuf[p] == '\t') p++;
while(linebuf[p] != ' ' && linebuf[p] != '\t' && linebuf[p] != 0) p++;
linebuf[p] = 0;
count = atoi(&linebuf[sa]);
if(cur == NULL) continue;
(*cur->content)[code] = count;
cur->hash = cur->hash ^ ((code << 18) | (code >> 14)) ^ ((code << (27 + count)) | (code >> (5 - count)));
}
fclose(fp_custom);
}
if(fp) { if(fp) {
while(fgets(linebuf, 256, fp)) { while(fgets(linebuf, 256, fp)) {
if(linebuf[0] == '#') if(linebuf[0] == '#')
...@@ -60,7 +24,7 @@ void DeckManager::LoadLFList() { ...@@ -60,7 +24,7 @@ void DeckManager::LoadLFList() {
LFList newlist; LFList newlist;
_lfList.push_back(newlist); _lfList.push_back(newlist);
cur = &_lfList[_lfList.size() - 1]; cur = &_lfList[_lfList.size() - 1];
memcpy(cur->listName, (const void*)strBuffer, 40); memcpy(cur->listName, (const void*)strBuffer, 20 * sizeof(wchar_t));
cur->listName[sa] = 0; cur->listName[sa] = 0;
cur->content = new std::unordered_map<int, int>; cur->content = new std::unordered_map<int, int>;
cur->hash = 0x7dfcee6a; cur->hash = 0x7dfcee6a;
...@@ -84,6 +48,10 @@ void DeckManager::LoadLFList() { ...@@ -84,6 +48,10 @@ void DeckManager::LoadLFList() {
} }
fclose(fp); fclose(fp);
} }
}
void DeckManager::LoadLFList() {
LoadLFListSingle("expansions/lflist.conf");
LoadLFListSingle("lflist.conf");
LFList nolimit; LFList nolimit;
myswprintf(nolimit.listName, L"N/A"); myswprintf(nolimit.listName, L"N/A");
nolimit.hash = 0; nolimit.hash = 0;
...@@ -266,6 +234,8 @@ bool DeckManager::LoadDeck(const wchar_t* file) { ...@@ -266,6 +234,8 @@ bool DeckManager::LoadDeck(const wchar_t* file) {
return true; return true;
} }
bool DeckManager::SaveDeck(Deck& deck, const wchar_t* name) { bool DeckManager::SaveDeck(Deck& deck, const wchar_t* name) {
if(!FileSystem::IsDirExists(L"./deck") && !FileSystem::MakeDir(L"./deck"))
return false;
wchar_t file[64]; wchar_t file[64];
myswprintf(file, L"./deck/%ls.ydk", name); myswprintf(file, L"./deck/%ls.ydk", name);
FILE* fp = OpenDeckFile(file, "w"); FILE* fp = OpenDeckFile(file, "w");
......
...@@ -35,6 +35,7 @@ public: ...@@ -35,6 +35,7 @@ public:
Deck current_deck; Deck current_deck;
std::vector<LFList> _lfList; std::vector<LFList> _lfList;
void LoadLFListSingle(const char* path);
void LoadLFList(); void LoadLFList();
wchar_t* GetLFListName(int lfhash); wchar_t* GetLFListName(int lfhash);
int CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg); int CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg);
......
...@@ -681,12 +681,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) { ...@@ -681,12 +681,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnCancelOrFinish->setVisible(false); mainGame->btnCancelOrFinish->setVisible(false);
mainGame->btnShuffle->setVisible(false); mainGame->btnShuffle->setVisible(false);
time_t nowtime = time(NULL); time_t nowtime = time(NULL);
struct tm *localedtime = localtime(&nowtime); tm* localedtime = localtime(&nowtime);
char timebuf[40]; wchar_t timetext[40];
strftime(timebuf, 40, "%Y-%m-%d %H-%M-%S", localedtime); wcsftime(timetext, 40, L"%Y-%m-%d %H-%M-%S", localedtime);
size_t size = strlen(timebuf) + 1;
wchar_t timetext[80];
mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext); mainGame->ebRSName->setText(timetext);
mainGame->wReplaySave->setText(dataManager.GetSysString(1340)); mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->PopupElement(mainGame->wReplaySave); mainGame->PopupElement(mainGame->wReplaySave);
......
...@@ -995,6 +995,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -995,6 +995,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->ClearCardInfo(mcard->controler); mainGame->ClearCardInfo(mcard->controler);
} }
} }
if(id == TEXT_CARD_LIST_TIP) {
mainGame->stCardListTip->setVisible(true);
}
break; break;
} }
case irr::gui::EGET_ELEMENT_LEFT: { case irr::gui::EGET_ELEMENT_LEFT: {
...@@ -1010,6 +1013,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) { ...@@ -1010,6 +1013,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
SetShowMark(mcard, false); SetShowMark(mcard, false);
mainGame->stCardListTip->setVisible(false); mainGame->stCardListTip->setVisible(false);
} }
if(id == TEXT_CARD_LIST_TIP) {
mainGame->stCardListTip->setVisible(false);
}
break; break;
} }
default: default:
...@@ -2252,9 +2258,14 @@ void ClientField::ShowCardInfoInList(ClientCard* pcard, irr::gui::IGUIElement* e ...@@ -2252,9 +2258,14 @@ void ClientField::ShowCardInfoInList(ClientCard* pcard, irr::gui::IGUIElement* e
irr::core::rect<s32> ePos = element->getRelativePosition(); irr::core::rect<s32> ePos = element->getRelativePosition();
s32 x = (ePos.UpperLeftCorner.X + ePos.LowerRightCorner.X) / 2; s32 x = (ePos.UpperLeftCorner.X + ePos.LowerRightCorner.X) / 2;
s32 y = ePos.LowerRightCorner.Y; s32 y = ePos.LowerRightCorner.Y;
mainGame->SetStaticText(mainGame->stCardListTip, 160, mainGame->guiFont, str.c_str()); mainGame->SetStaticText(mainGame->stCardListTip, 320, mainGame->guiFont, str.c_str());
irr::core::dimension2d<unsigned int> dTip = mainGame->guiFont->getDimension(mainGame->stCardListTip->getText()) + irr::core::dimension2d<unsigned int>(10, 10); irr::core::dimension2d<unsigned int> dTip = mainGame->guiFont->getDimension(mainGame->stCardListTip->getText()) + irr::core::dimension2d<unsigned int>(10, 10);
mainGame->stCardListTip->setRelativePosition(recti(x - dTip.Width / 2, y - 10, x + dTip.Width / 2, y - 10 + dTip.Height)); s32 w = dTip.Width / 2;
if(x - w < 10)
x = w + 10;
if(x + w > 670)
x = 670 - w;
mainGame->stCardListTip->setRelativePosition(recti(x - w, y - 10, x + w, y - 10 + dTip.Height));
mainGame->stCardListTip->setVisible(true); mainGame->stCardListTip->setVisible(true);
} }
} }
......
This diff is collapsed.
...@@ -133,11 +133,10 @@ public: ...@@ -133,11 +133,10 @@ public:
void SaveConfig(); void SaveConfig();
void ShowCardInfo(int code); void ShowCardInfo(int code);
void ClearCardInfo(int player = 0); void ClearCardInfo(int player = 0);
void AddChatMsg(wchar_t* msg, int player); void AddChatMsg(const wchar_t* msg, int player);
void ClearChatMsg(); void ClearChatMsg();
void AddDebugMsg(char* msgbuf); void AddDebugMsg(const char* msgbuf);
bool MakeDirectory(const std::string folder); void ErrorLog(const char* msgbuf);
void initUtils();
void ClearTextures(); void ClearTextures();
void CloseDuelWindow(); void CloseDuelWindow();
...@@ -555,6 +554,7 @@ extern Game* mainGame; ...@@ -555,6 +554,7 @@ extern Game* mainGame;
#define BUTTON_CARD_4 234 #define BUTTON_CARD_4 234
#define SCROLL_CARD_SELECT 235 #define SCROLL_CARD_SELECT 235
#define BUTTON_CARD_SEL_OK 236 #define BUTTON_CARD_SEL_OK 236
#define TEXT_CARD_LIST_TIP 237
#define BUTTON_CMD_ACTIVATE 240 #define BUTTON_CMD_ACTIVATE 240
#define BUTTON_CMD_SUMMON 241 #define BUTTON_CMD_SUMMON 241
#define BUTTON_CMD_SPSUMMON 242 #define BUTTON_CMD_SPSUMMON 242
......
...@@ -439,7 +439,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -439,7 +439,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
std::wstring repinfo; std::wstring repinfo;
time_t curtime = ReplayMode::cur_replay.pheader.seed; time_t curtime = ReplayMode::cur_replay.pheader.seed;
tm* st = localtime(&curtime); tm* st = localtime(&curtime);
myswprintf(infobuf, L"%d/%d/%d %02d:%02d:%02d\n", st->tm_year + 1900, st->tm_mon + 1, st->tm_mday, st->tm_hour, st->tm_min, st->tm_sec); wcsftime(infobuf, 256, L"%Y/%m/%d %H:%M:%S\n", st);
repinfo.append(infobuf); repinfo.append(infobuf);
wchar_t namebuf[4][20]; wchar_t namebuf[4][20];
ReplayMode::cur_replay.ReadName(namebuf[0]); ReplayMode::cur_replay.ReadName(namebuf[0]);
...@@ -454,7 +454,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -454,7 +454,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
myswprintf(infobuf, L"%ls\n===VS===\n%ls\n", namebuf[0], namebuf[1]); myswprintf(infobuf, L"%ls\n===VS===\n%ls\n", namebuf[0], namebuf[1]);
repinfo.append(infobuf); repinfo.append(infobuf);
mainGame->ebRepStartTurn->setText(L"1"); mainGame->ebRepStartTurn->setText(L"1");
mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, (wchar_t*)repinfo.c_str()); mainGame->SetStaticText(mainGame->stReplayInfo, 180, mainGame->guiFont, repinfo.c_str());
break; break;
} }
case LISTBOX_BOT_LIST: { case LISTBOX_BOT_LIST: {
......
#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#include <string.h>
#include <functional>
#include "bufferio.h"
#ifdef _WIN32
#include <direct.h>
#include <sys/stat.h>
#else
#include <dirent.h>
#include <sys/stat.h>
#endif
#ifdef _WIN32
#include <Windows.h>
class FileSystem {
public:
static bool IsFileExists(const wchar_t* wfile) {
struct _stat fileStat;
return (_wstat(wfile, &fileStat) == 0) && !(fileStat.st_mode & _S_IFDIR);
}
static bool IsFileExists(const char* file) {
wchar_t wfile[1024];
BufferIO::DecodeUTF8(file, wfile);
return IsFileExists(wfile);
}
static bool IsDirExists(const wchar_t* wdir) {
struct _stat fileStat;
return (_wstat(wdir, &fileStat) == 0) && (fileStat.st_mode & _S_IFDIR);
}
static bool IsDirExists(const char* dir) {
wchar_t wdir[1024];
BufferIO::DecodeUTF8(dir, wdir);
return IsDirExists(wdir);
}
static bool MakeDir(const wchar_t* wdir) {
return _wmkdir(wdir) == 0;
}
static bool MakeDir(const char* dir) {
wchar_t wdir[1024];
BufferIO::DecodeUTF8(dir, wdir);
return MakeDir(wdir);
}
static void TraversalDir(const wchar_t* wpath, const std::function<void(const wchar_t*, bool)>& cb) {
wchar_t findstr[1024];
wcscpy(findstr, wpath);
wcscat(findstr, L"/*");
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(findstr, &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
cb(fdataw.cFileName, (fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
}
static void TraversalDir(const char* path, const std::function<void(const char*, bool)>& cb) {
wchar_t wpath[1024];
BufferIO::DecodeUTF8(path, wpath);
TraversalDir(wpath, [&cb](const wchar_t* wname, bool isdir) {
char name[1024];
BufferIO::EncodeUTF8(wname, name);
cb(name, isdir);
});
}
};
#else
class FileSystem {
public:
static bool IsFileExists(const char* file) {
struct stat fileStat;
return (stat(file, &fileStat) == 0) && !S_ISDIR(fileStat.st_mode);
}
static bool IsFileExists(const wchar_t* wfile) {
char file[1024];
BufferIO::EncodeUTF8(wfile, file);
return IsFileExists(file);
}
static bool IsDirExists(const char* dir) {
struct stat fileStat;
return (stat(dir, &fileStat) == 0) && S_ISDIR(fileStat.st_mode);
}
static bool IsDirExists(const wchar_t* wdir) {
char dir[1024];
BufferIO::EncodeUTF8(wdir, dir);
return IsDirExists(dir);
}
static bool MakeDir(const char* dir) {
return mkdir(dir, 0775) == 0;
}
static bool MakeDir(const wchar_t* wdir) {
char dir[1024];
BufferIO::EncodeUTF8(wdir, dir);
return MakeDir(dir);
}
static void TraversalDir(const char* path, const std::function<void(const char*, bool)>& cb) {
DIR* dir = nullptr;
struct dirent* dirp = nullptr;
if((dir = opendir(path)) == nullptr)
return;
struct stat fileStat;
while((dirp = readdir(dir)) != nullptr) {
char fname[1024];
strcpy(fname, path);
strcat(fname, "/");
strcat(fname, dirp->d_name);
stat(fname, &fileStat);
cb(dirp->d_name, S_ISDIR(fileStat.st_mode));
}
closedir(dir);
}
static void TraversalDir(const wchar_t* wpath, const std::function<void(const wchar_t*, bool)>& cb) {
char path[1024];
BufferIO::EncodeUTF8(wpath, path);
TraversalDir(path, [&cb](const char* name, bool isdir) {
wchar_t wname[1024];
BufferIO::DecodeUTF8(name, wname);
cb(wname, isdir);
});
}
};
#endif // _WIN32
#endif //FILESYSTEM_H
...@@ -17,6 +17,8 @@ Replay::~Replay() { ...@@ -17,6 +17,8 @@ Replay::~Replay() {
delete[] comp_data; delete[] comp_data;
} }
void Replay::BeginRecord() { void Replay::BeginRecord() {
if(!FileSystem::IsDirExists(L"./replay") && !FileSystem::MakeDir(L"./replay"))
return;
#ifdef _WIN32 #ifdef _WIN32
if(is_recording) if(is_recording)
CloseHandle(recording_fp); CloseHandle(recording_fp);
...@@ -123,6 +125,8 @@ void Replay::EndRecord() { ...@@ -123,6 +125,8 @@ void Replay::EndRecord() {
is_recording = false; is_recording = false;
} }
void Replay::SaveReplay(const wchar_t* name) { void Replay::SaveReplay(const wchar_t* name) {
if(!FileSystem::IsDirExists(L"./replay") && !FileSystem::MakeDir(L"./replay"))
return;
wchar_t fname[256]; wchar_t fname[256];
myswprintf(fname, L"./replay/%ls.yrp", name); myswprintf(fname, L"./replay/%ls.yrp", name);
#ifdef WIN32 #ifdef WIN32
......
...@@ -128,12 +128,9 @@ int SingleMode::SinglePlayThread(void* param) { ...@@ -128,12 +128,9 @@ int SingleMode::SinglePlayThread(void* param) {
} }
last_replay.EndRecord(); last_replay.EndRecord();
time_t nowtime = time(NULL); time_t nowtime = time(NULL);
struct tm *localedtime = localtime(&nowtime); tm* localedtime = localtime(&nowtime);
char timebuf[40]; wchar_t timetext[40];
strftime(timebuf, 40, "%Y-%m-%d %H-%M-%S", localedtime); wcsftime(timetext, 40, L"%Y-%m-%d %H-%M-%S", localedtime);
size_t size = strlen(timebuf) + 1;
wchar_t timetext[80];
mbstowcs(timetext, timebuf, size);
mainGame->ebRSName->setText(timetext); mainGame->ebRSName->setText(timetext);
mainGame->wReplaySave->setText(dataManager.GetSysString(1340)); mainGame->wReplaySave->setText(dataManager.GetSysString(1340));
mainGame->PopupElement(mainGame->wReplaySave); mainGame->PopupElement(mainGame->wReplaySave);
......
#include "sound_manager.h" #include "sound_manager.h"
#ifndef _WIN32
#include <dirent.h>
#endif
#ifdef IRRKLANG_STATIC #ifdef IRRKLANG_STATIC
#include "../ikpmp3/ikpMP3.h" #include "../ikpmp3/ikpMP3.h"
#endif #endif
...@@ -30,51 +27,23 @@ bool SoundManager::Init() { ...@@ -30,51 +27,23 @@ bool SoundManager::Init() {
} }
void SoundManager::RefreshBGMList() { void SoundManager::RefreshBGMList() {
RefershBGMDir(L"", BGM_DUEL); RefershBGMDir(L"", BGM_DUEL);
RefershBGMDir(L"duel/", BGM_DUEL); RefershBGMDir(L"duel", BGM_DUEL);
RefershBGMDir(L"menu/", BGM_MENU); RefershBGMDir(L"menu", BGM_MENU);
RefershBGMDir(L"deck/", BGM_DECK); RefershBGMDir(L"deck", BGM_DECK);
RefershBGMDir(L"advantage/", BGM_ADVANTAGE); RefershBGMDir(L"advantage", BGM_ADVANTAGE);
RefershBGMDir(L"disadvantage/", BGM_DISADVANTAGE); RefershBGMDir(L"disadvantage", BGM_DISADVANTAGE);
RefershBGMDir(L"win/", BGM_WIN); RefershBGMDir(L"win", BGM_WIN);
RefershBGMDir(L"lose/", BGM_LOSE); RefershBGMDir(L"lose", BGM_LOSE);
} }
void SoundManager::RefershBGMDir(std::wstring path, int scene) { void SoundManager::RefershBGMDir(std::wstring path, int scene) {
#ifdef _WIN32 std::wstring search = L"./sound/BGM/" + path;
WIN32_FIND_DATAW fdataw; FileSystem::TraversalDir(search.c_str(), [this, &path, scene](const wchar_t* name, bool isdir) {
std::wstring search = L"./sound/BGM/" + path + L"*.*"; if(!isdir && wcsrchr(name, '.') && (!mywcsncasecmp(wcsrchr(name, '.'), L".mp3", 4) || !mywcsncasecmp(wcsrchr(name, '.'), L".ogg", 4))) {
HANDLE fh = FindFirstFileW(search.c_str(), &fdataw); std::wstring filename = path + L"/" + name;
if(fh == INVALID_HANDLE_VALUE) BGMList[BGM_ALL].push_back(filename);
return; BGMList[scene].push_back(filename);
do { }
size_t len = wcslen(fdataw.cFileName); });
if((fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) || len < 5
|| !(_wcsicmp(fdataw.cFileName + len - 4, L".mp3") == 0 || _wcsicmp(fdataw.cFileName + len - 4, L".ogg") == 0))
continue;
std::wstring filename = path + (std::wstring)fdataw.cFileName;
BGMList[BGM_ALL].push_back(filename);
BGMList[scene].push_back(filename);
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
#else
DIR * dir;
struct dirent * dirp;
std::wstring wsearchpath = L"./sound/BGM/" + path;
char searchpath[256];
BufferIO::EncodeUTF8(wsearchpath.c_str(), searchpath);
if((dir = opendir(searchpath)) == NULL)
return;
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || !(strcasecmp(dirp->d_name + len - 4, ".mp3") == 0 || strcasecmp(dirp->d_name + len - 4, ".ogg")))
continue;
wchar_t wname[256];
BufferIO::DecodeUTF8(dirp->d_name, wname);
std::wstring filename = path + (std::wstring)wname;
BGMList[BGM_ALL].push_back(filename);
BGMList[scene].push_back(filename);
}
closedir(dir);
#endif
} }
void SoundManager::PlaySoundEffect(int sound) { void SoundManager::PlaySoundEffect(int sound) {
#ifdef YGOPRO_USE_IRRKLANG #ifdef YGOPRO_USE_IRRKLANG
......
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