Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wyykak
ygopro
Commits
b8e25078
Commit
b8e25078
authored
Jul 19, 2017
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
update
parent
ce61b797
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
49 additions
and
1 deletion
+49
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+5
-1
gframe/game.cpp
gframe/game.cpp
+4
-0
gframe/game.h
gframe/game.h
+1
-0
sound/files.txt
sound/files.txt
+39
-0
No files found.
gframe/duelclient.cpp
View file @
b8e25078
...
@@ -2321,7 +2321,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2321,7 +2321,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cs = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int cp = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
if
(
!
mainGame
->
dInfo
.
isReplay
||
!
mainGame
->
dInfo
.
isReplaySkiping
)
{
mainGame
->
PlaySoundEffect
(
SOUND_SPECIAL_SUMMON
);
CardData
cd
;
if
(
dataManager
.
GetData
(
code
,
&
cd
)
&&
(
cd
.
type
&
TYPE_TOKEN
))
mainGame
->
PlaySoundEffect
(
SOUND_TOKEN
);
else
mainGame
->
PlaySoundEffect
(
SOUND_SPECIAL_SUMMON
);
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1605
),
dataManager
.
GetName
(
code
));
myswprintf
(
event_string
,
dataManager
.
GetSysString
(
1605
),
dataManager
.
GetName
(
code
));
mainGame
->
showcardcode
=
code
;
mainGame
->
showcardcode
=
code
;
mainGame
->
showcarddif
=
1
;
mainGame
->
showcarddif
=
1
;
...
...
gframe/game.cpp
View file @
b8e25078
...
@@ -1191,6 +1191,10 @@ void Game::PlaySoundEffect(int sound) {
...
@@ -1191,6 +1191,10 @@ void Game::PlaySoundEffect(int sound) {
engineSound
->
play2D
(
"./sound/banished.wav"
);
engineSound
->
play2D
(
"./sound/banished.wav"
);
break
;
break
;
}
}
case
SOUND_TOKEN
:
{
engineSound
->
play2D
(
"./sound/token.wav"
);
break
;
}
case
SOUND_ATTACK
:
{
case
SOUND_ATTACK
:
{
engineSound
->
play2D
(
"./sound/attack.wav"
);
engineSound
->
play2D
(
"./sound/attack.wav"
);
break
;
break
;
...
...
gframe/game.h
View file @
b8e25078
...
@@ -595,6 +595,7 @@ extern Game* mainGame;
...
@@ -595,6 +595,7 @@ extern Game* mainGame;
#define SOUND_EQUIP 107
#define SOUND_EQUIP 107
#define SOUND_DESTROYED 108
#define SOUND_DESTROYED 108
#define SOUND_BANISHED 109
#define SOUND_BANISHED 109
#define SOUND_TOKEN 110
#define SOUND_ATTACK 201
#define SOUND_ATTACK 201
#define SOUND_DIRECT_ATTACK 202
#define SOUND_DIRECT_ATTACK 202
...
...
sound/files.txt
0 → 100644
View file @
b8e25078
summon.wav
specialsummon.wav
activate.wav
set.wav
flip.wav
reveal.wav
equip.wav
destroyed.wav
banished.wav
token.wav
attack.wav
directattack.wav
draw.wav
shuffle.wav
damage.wav
gainlp.wav
addcounter.wav
removecounter.wav
coinflip.wav
diceroll.wav
nextturn.wav
phase.wav
menu.wav
button.wav
info.wav
question.wav
cardpick.wav
carddrop.wav
playerenter.wav
chatmessage.wav
BGM/*.mp3
BGM/duel/*.mp3
BGM/menu/*.mp3
BGM/deck/*.mp3
BGM/advantage/*.mp3
BGM/disadvantage/*.mp3
BGM/win/*.mp3
BGM/lose/*.mp3
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment