Commit b7ab7ae4 authored by salix5's avatar salix5

Merge branch 'master' into patch

parents 02c1104e d70fa6e2
......@@ -54,11 +54,13 @@ function c11609969.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local scl=math.max(1,e:GetHandler():GetLeftScale()-2)
local g=Duel.GetMatchingGroup(c11609969.filter,tp,LOCATION_MZONE,0,nil,scl)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
if e:GetHandler():GetLeftScale()>1 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
end
function c11609969.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if not c:IsRelateToEffect(e) or c:GetLeftScale()==1 then return end
local scl=math.max(1,c:GetLeftScale()-2)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
--DDプラウド・シュバリエ
function c17979378.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(17979378,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCost(c17979378.atkcost)
e2:SetTarget(c17979378.atktg)
e2:SetOperation(c17979378.atkop)
c:RegisterEffect(e2)
--scale
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_CHANGE_LSCALE)
e3:SetRange(LOCATION_PZONE)
e3:SetCondition(c17979378.sccon)
e3:SetValue(5)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_CHANGE_RSCALE)
c:RegisterEffect(e4)
--to hand
local e5=Effect.CreateEffect(c)
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_SUMMON_SUCCESS)
e5:SetTarget(c17979378.thtg)
e5:SetOperation(c17979378.thop)
c:RegisterEffect(e5)
end
function c17979378.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function c17979378.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
end
function c17979378.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
end
end
function c17979378.sccon(e)
local seq=e:GetHandler():GetSequence()
local tc=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_SZONE,13-seq)
return not tc or not tc:IsSetCard(0xaf)
end
function c17979378.filter(c)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function c17979378.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c17979378.filter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function c17979378.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c17979378.filter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
--DDD制覇王カイゼル
function c44186624.initial_effect(c)
--spsummon success
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(c44186624.effcon)
e1:SetTarget(c44186624.distg)
e1:SetOperation(c44186624.disop)
c:RegisterEffect(e1)
--extra attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(c44186624.effcon)
e2:SetOperation(c44186624.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c44186624.descon)
e3:SetTarget(c44186624.destg)
e3:SetOperation(c44186624.desop)
c:RegisterEffect(e3)
end
function c44186624.effcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_PENDULUM
end
function c44186624.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
end
function c44186624.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
function c44186624.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(44186624,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
function c44186624.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(44186624)~=0
end
function c44186624.filter(c)
return c:GetSequence()<5 and c:IsDestructable()
end
function c44186624.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and c44186624.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c44186624.filter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c44186624.filter,tp,LOCATION_SZONE,0,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function c44186624.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
local ct=Duel.Destroy(g,REASON_EFFECT)
if ct>0 and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(ct)
e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
end
end
--EMヘイタイガー
function c44364077.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(44364077,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCountLimit(1,44364077)
e1:SetCondition(c44364077.condition)
e1:SetTarget(c44364077.target)
e1:SetOperation(c44364077.operation)
c:RegisterEffect(e1)
end
function c44364077.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER)
end
function c44364077.filter(c)
return c:IsSetCard(0x9f) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function c44364077.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c44364077.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c44364077.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c44364077.filter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
......@@ -28,30 +28,23 @@ function c54719828.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,1)
if e:GetLabel()==0 then
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetTarget(c54719828.actg)
e1:SetValue(c54719828.aclimit1)
elseif e:GetLabel()==1 then
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,1)
e1:SetValue(c54719828.aclimit2)
else
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,1)
e1:SetValue(c54719828.aclimit3)
end
else e1:SetValue(c54719828.aclimit3) end
e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1)
Duel.RegisterEffect(e1,tp)
end
function c54719828.actg(e,c)
return c:IsType(TYPE_MONSTER)
function c54719828.aclimit1(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and not re:GetHandler():IsImmuneToEffect(e)
end
function c54719828.aclimit2(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and not re:GetHandler():IsImmuneToEffect(e)
end
function c54719828.aclimit3(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_TRAP)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_TRAP) and not re:GetHandler():IsImmuneToEffect(e)
end
......@@ -28,9 +28,9 @@ end
function c64332231.desop(e,tp,eg,ep,ev,re,r,rp)
local ct1=Duel.GetMatchingGroupCount(Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
local rg=Duel.SelectReleaseGroupEx(tp,Card.IsReleasableByEffect,1,ct1,nil)
Duel.Release(rg,REASON_EFFECT)
local ct2=Duel.Release(rg,REASON_EFFECT)
if ct2==0 then return end
Duel.BreakEffect()
local ct2=rg:GetCount()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct2,ct2,nil)
Duel.HintSelection(dg)
......
--EMジンライノ
function c70458081.initial_effect(c)
--cannot be battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetTarget(c70458081.bttg)
e1:SetValue(1)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(c70458081.reptg)
e2:SetValue(c70458081.repval)
e2:SetOperation(c70458081.repop)
c:RegisterEffect(e2)
end
function c70458081.bttg(e,c)
return c:IsSetCard(0x9f) and c~=e:GetHandler()
end
function c70458081.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x9f) and not c:IsCode(70458081)
and c:IsOnField() and c:IsControler(tp) and c:IsReason(REASON_EFFECT+REASON_BATTLE)
end
function c70458081.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(c70458081.repfilter,1,nil,tp) end
return Duel.SelectYesNo(tp,aux.Stringid(70458081,0))
end
function c70458081.repval(e,c)
return c70458081.repfilter(c,e:GetHandlerPlayer())
end
function c70458081.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
......@@ -67,7 +67,7 @@ function c71422989.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp
local mg1=Duel.GetMatchingGroup(c71422989.filter1,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil,e)
local mg1=Duel.GetMatchingGroup(c71422989.filter1,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,e)
local sg1=Duel.GetMatchingGroup(c71422989.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
local mg2=nil
local sg2=nil
......
......@@ -64,6 +64,7 @@ function c73360025.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c73360025.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local chkf=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and PLAYER_NONE or tp
local mg1=Duel.GetMatchingGroup(c73360025.mfilter1,tp,LOCATION_HAND+LOCATION_MZONE,0,nil,e)
local sg1=Duel.GetMatchingGroup(c73360025.spfilter1,tp,LOCATION_EXTRA,0,nil,e,tp,mg1,nil,chkf)
......
......@@ -4,6 +4,7 @@ function c74605254.initial_effect(c)
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(74605254,1))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
......@@ -54,11 +55,13 @@ function c74605254.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local scl=math.min(10,e:GetHandler():GetLeftScale()+2)
local g=Duel.GetMatchingGroup(c74605254.filter,tp,LOCATION_MZONE,0,nil,scl)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
if e:GetHandler():GetLeftScale()<10 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
end
function c74605254.scop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if not c:IsRelateToEffect(e) or c:GetLeftScale()>=10 then return end
local scl=math.min(10,c:GetLeftScale()+2)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -14,7 +14,7 @@ function c79636594.initial_effect(c)
e2:SetDescription(aux.Stringid(79636594,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,79636594)
e2:SetTarget(c79636594.sptg)
......
--DDプラウド・オーガ
function c81571633.initial_effect(c)
--pendulum summon
aux.AddPendulumProcedure(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(81571633,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCost(c81571633.atkcost)
e2:SetTarget(c81571633.atktg)
e2:SetOperation(c81571633.atkop)
c:RegisterEffect(e2)
--scale
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_CHANGE_LSCALE)
e3:SetRange(LOCATION_PZONE)
e3:SetCondition(c81571633.sccon)
e3:SetValue(5)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_CHANGE_RSCALE)
c:RegisterEffect(e4)
--spsummon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(81571633,1))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_SUMMON_SUCCESS)
e5:SetTarget(c81571633.sptg)
e5:SetOperation(c81571633.spop)
c:RegisterEffect(e5)
end
function c81571633.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function c81571633.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0xaf)
end
function c81571633.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c81571633.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c81571633.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c81571633.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c81571633.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
end
end
function c81571633.sccon(e)
local seq=e:GetHandler():GetSequence()
local tc=Duel.GetFieldCard(e:GetHandlerPlayer(),LOCATION_SZONE,13-seq)
return not tc or not tc:IsSetCard(0xaf)
end
function c81571633.filter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_DARK)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c81571633.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c81571633.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c81571633.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c81571633.filter,tp,LOCATION_EXTRA,0,nil,e,tp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
local tc=sg:GetFirst()
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
end
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetTarget(c81571633.splimit)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function c81571633.splimit(e,c)
return not c:IsSetCard(0xaf)
end
......@@ -4,6 +4,11 @@ function c9765723.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(0,TIMING_DAMAGE_STEP)
e1:SetCondition(c9765723.condition)
e1:SetTarget(c9765723.target)
e1:SetOperation(c9765723.operation)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
......@@ -37,16 +42,68 @@ function c9765723.initial_effect(c)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1)
e4:SetCondition(c9765723.damcon)
e4:SetCost(c9765723.damcost)
e4:SetTarget(c9765723.damtg)
e4:SetOperation(c9765723.damop)
c:RegisterEffect(e4)
end
function c9765723.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c9765723.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsDestructable() end
if chk==0 then return true end
local ph=Duel.GetCurrentPhase()
local b1=Duel.GetFlagEffect(tp,9765723)==0
and Duel.IsExistingMatchingCard(c9765723.cfilter,tp,LOCATION_HAND,0,1,nil)
and Duel.IsExistingTarget(Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
local b2=Duel.GetTurnPlayer()==tp and ph==PHASE_STANDBY
if (b1 or b2) and ph~=PHASE_DAMAGE and Duel.SelectYesNo(tp,aux.Stringid(9765723,2)) then
local op=0
if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(9765723,0),aux.Stringid(9765723,1))
elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(9765723,0))
else op=Duel.SelectOption(tp,aux.Stringid(9765723,1))+1 end
e:SetLabel(op)
if op==0 then
e:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
Duel.DiscardHand(tp,c9765723.cfilter,1,1,REASON_COST)
Duel.RegisterFlagEffect(tp,9765723,RESET_PHASE+PHASE_END,0,1)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
else
e:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e:GetHandler():RegisterFlagEffect(9765723,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
else
e:SetLabel(2)
e:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
end
end
function c9765723.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local op=e:GetLabel()
if op==0 then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
elseif op==1 then
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
end
function c9765723.cfilter(c)
return (c:IsSetCard(0xaf) or c:IsSetCard(0xae)) and c:IsAbleToGraveAsCost()
end
function c9765723.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c9765723.cfilter,tp,LOCATION_HAND,0,1,nil) end
if chk==0 then return Duel.GetFlagEffect(tp,9765723)==0
and Duel.IsExistingMatchingCard(c9765723.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,c9765723.cfilter,1,1,REASON_COST)
Duel.RegisterFlagEffect(tp,9765723,RESET_PHASE+PHASE_END,0,1)
end
function c9765723.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsDestructable() end
......@@ -71,6 +128,10 @@ end
function c9765723.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c9765723.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(9765723)==0 end
e:GetHandler():RegisterFlagEffect(9765723,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1)
end
function c9765723.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
......
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