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wyykak
ygopro
Commits
b0c449da
Commit
b0c449da
authored
Apr 07, 2017
by
edo9300
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Revert "Updated strings, fixed coordinates"
This reverts commit
bdfe3798
.
parent
bdfe3798
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
22 additions
and
66 deletions
+22
-66
gframe/game.cpp
gframe/game.cpp
+7
-38
strings.conf
strings.conf
+15
-28
No files found.
gframe/game.cpp
View file @
b0c449da
...
...
@@ -517,10 +517,10 @@ bool Game::Initialize() {
ebDefense
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
40
+
75
/
6
,
340
,
60
+
75
/
6
),
true
,
wFilter
);
ebDefense
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stStar
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1324
),
rect
<
s32
>
(
10
,
62
+
100
/
6
,
80
,
82
+
100
/
6
),
false
,
false
,
wFilter
);
ebStar
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
60
,
60
+
100
/
6
,
1
0
0
,
80
+
100
/
6
),
true
,
wFilter
);
ebStar
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
60
,
60
+
100
/
6
,
1
9
0
,
80
+
100
/
6
),
true
,
wFilter
);
ebStar
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stScale
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1336
),
rect
<
s32
>
(
10
1
,
62
+
100
/
6
,
150
,
82
+
100
/
6
),
false
,
false
,
wFilter
);
ebScale
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
150
,
60
+
100
/
6
,
190
,
80
+
100
/
6
),
true
,
wFilter
);
stScale
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1336
),
rect
<
s32
>
(
10
,
82
+
125
/
6
,
80
,
102
+
125
/
6
),
false
,
false
,
wFilter
);
ebScale
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
60
,
80
+
125
/
6
,
190
,
100
+
125
/
6
),
true
,
wFilter
);
ebScale
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stSearch
=
env
->
addStaticText
(
dataManager
.
GetSysString
(
1325
),
rect
<
s32
>
(
205
,
62
+
100
/
6
,
280
,
82
+
100
/
6
),
false
,
false
,
wFilter
);
ebCardName
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
60
+
100
/
6
,
390
,
80
+
100
/
6
),
true
,
wFilter
,
EDITBOX_KEYWORD
);
...
...
@@ -539,23 +539,6 @@ bool Game::Initialize() {
btnCategoryOK
=
env
->
addButton
(
rect
<
s32
>
(
200
,
175
,
300
,
200
),
wCategories
,
BUTTON_CATEGORY_OK
,
dataManager
.
GetSysString
(
1211
));
for
(
int
i
=
0
;
i
<
32
;
++
i
)
chkCategory
[
i
]
=
env
->
addCheckBox
(
false
,
recti
(
10
+
(
i
%
4
)
*
130
,
10
+
(
i
/
4
)
*
20
,
140
+
(
i
%
4
)
*
130
,
30
+
(
i
/
4
)
*
20
),
wCategories
,
-
1
,
dataManager
.
GetSysString
(
1100
+
i
));
btnMarksFilter
=
env
->
addButton
(
rect
<
s32
>
(
60
,
80
+
125
/
6
,
190
,
100
+
125
/
6
),
wFilter
,
BUTTON_MARKS_FILTER
,
dataManager
.
GetSysString
(
1374
));
wLinkMarks
=
env
->
addWindow
(
rect
<
s32
>
(
700
,
30
,
820
,
150
),
false
,
dataManager
.
strBuffer
);
wLinkMarks
->
getCloseButton
()
->
setVisible
(
false
);
wLinkMarks
->
setDrawTitlebar
(
false
);
wLinkMarks
->
setDraggable
(
false
);
wLinkMarks
->
setVisible
(
false
);
btnMarksOK
=
env
->
addButton
(
recti
(
45
,
45
,
75
,
75
),
wLinkMarks
,
BUTTON_MARKERS_OK
,
dataManager
.
GetSysString
(
1211
));
btnMark
[
0
]
=
env
->
addButton
(
recti
(
10
,
10
,
40
,
40
),
wLinkMarks
,
-
1
,
L"
\x2196
"
);
btnMark
[
1
]
=
env
->
addButton
(
recti
(
45
,
10
,
75
,
40
),
wLinkMarks
,
-
1
,
L"
\x2191
"
);
btnMark
[
2
]
=
env
->
addButton
(
recti
(
80
,
10
,
110
,
40
),
wLinkMarks
,
-
1
,
L"
\x2197
"
);
btnMark
[
3
]
=
env
->
addButton
(
recti
(
10
,
45
,
40
,
75
),
wLinkMarks
,
-
1
,
L"
\x2190
"
);
btnMark
[
4
]
=
env
->
addButton
(
recti
(
80
,
45
,
110
,
75
),
wLinkMarks
,
-
1
,
L"
\x2192
"
);
btnMark
[
5
]
=
env
->
addButton
(
recti
(
10
,
80
,
40
,
110
),
wLinkMarks
,
-
1
,
L"
\x2199
"
);
btnMark
[
6
]
=
env
->
addButton
(
recti
(
45
,
80
,
75
,
110
),
wLinkMarks
,
-
1
,
L"
\x2193
"
);
btnMark
[
7
]
=
env
->
addButton
(
recti
(
80
,
80
,
110
,
110
),
wLinkMarks
,
-
1
,
L"
\x2198
"
);
for
(
int
i
=
0
;
i
<
8
;
i
++
)
btnMark
[
i
]
->
setIsPushButton
(
true
);
//replay window
wReplay
=
env
->
addWindow
(
rect
<
s32
>
(
220
,
100
,
800
,
520
),
false
,
dataManager
.
GetSysString
(
1202
));
wReplay
->
getCloseButton
()
->
setVisible
(
false
);
...
...
@@ -831,18 +814,6 @@ void Game::LoadExpansionDB() {
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
}
fh
=
FindFirstFileW
(
L"./expansions/live2017/*.cdb"
,
&
fdataw
);
if
(
fh
!=
INVALID_HANDLE_VALUE
)
{
do
{
if
(
!
(
fdataw
.
dwFileAttributes
&
FILE_ATTRIBUTE_DIRECTORY
))
{
char
fname
[
780
];
BufferIO
::
EncodeUTF8
(
fdataw
.
cFileName
,
fname
);
sprintf
(
fpath
,
"./expansions/live2017/%s"
,
fname
);
dataManager
.
LoadDB
(
fpath
);
}
}
while
(
FindNextFileW
(
fh
,
&
fdataw
));
FindClose
(
fh
);
}
#else
DIR
*
dir
;
struct
dirent
*
dirp
;
...
...
@@ -1379,18 +1350,16 @@ void Game::OnResize()
cbRace
->
setRelativePosition
(
Resize
(
60
,
49
,
190
,
69
));
cbAttribute
->
setRelativePosition
(
Resize
(
60
,
26
,
190
,
46
));
cbLimit
->
setRelativePosition
(
Resize
(
260
,
3
,
390
,
23
));
ebStar
->
setRelativePosition
(
Resize
(
60
,
60
+
100
/
6
,
100
,
80
+
100
/
6
));
ebScale
->
setRelativePosition
(
Resize
(
150
,
60
+
100
/
6
,
190
,
80
+
100
/
6
));
ebStar
->
setRelativePosition
(
Resize
(
60
,
72
,
100
,
92
));
ebScale
->
setRelativePosition
(
Resize
(
150
,
72
,
190
,
92
));
ebAttack
->
setRelativePosition
(
Resize
(
260
,
26
,
340
,
46
));
ebDefense
->
setRelativePosition
(
Resize
(
260
,
49
,
340
,
69
));
ebCardName
->
setRelativePosition
(
Resize
(
260
,
72
,
390
,
92
));
btnEffectFilter
->
setRelativePosition
(
Resize
(
345
,
28
,
390
,
69
));
btnStartFilter
->
setRelativePosition
(
Resize
(
260
,
96
,
390
,
118
));
btnClearFilter
->
setRelativePosition
(
Resize
(
205
,
96
,
255
,
118
));
btnMarksFilter
->
setRelativePosition
(
Resize
(
60
,
80
+
125
/
6
,
190
,
100
+
125
/
6
));
wCategories
->
setRelativePosition
(
ResizeWin
(
450
,
60
,
1000
,
270
));
wLinkMarks
->
setRelativePosition
(
ResizeWin
(
700
,
30
,
820
,
150
));
stBanlist
->
setRelativePosition
(
ResizeWin
(
10
,
9
,
100
,
29
));
stDeck
->
setRelativePosition
(
ResizeWin
(
10
,
39
,
100
,
59
));
stCategory
->
setRelativePosition
(
ResizeWin
(
10
,
5
,
70
,
25
));
...
...
@@ -1399,9 +1368,9 @@ void Game::OnResize()
stRace
->
setRelativePosition
(
ResizeWin
(
10
,
51
,
70
,
71
));
stAttack
->
setRelativePosition
(
ResizeWin
(
205
,
28
,
280
,
48
));
stDefense
->
setRelativePosition
(
ResizeWin
(
205
,
51
,
280
,
71
));
stStar
->
setRelativePosition
(
ResizeWin
(
10
,
62
+
100
/
6
,
80
,
82
+
100
/
6
));
stStar
->
setRelativePosition
(
ResizeWin
(
10
,
74
,
80
,
94
));
stSearch
->
setRelativePosition
(
ResizeWin
(
205
,
74
,
280
,
94
));
stScale
->
setRelativePosition
(
ResizeWin
(
101
,
62
+
100
/
6
,
150
,
82
+
100
/
6
));
stScale
->
setRelativePosition
(
ResizeWin
(
101
,
74
,
150
,
94
));
btnSideOK
->
setRelativePosition
(
Resize
(
510
,
40
,
820
,
80
));
btnDeleteDeck
->
setRelativePosition
(
Resize
(
225
,
95
,
290
,
120
));
...
...
strings.conf
View file @
b0c449da
...
...
@@ -34,8 +34,7 @@
!
system
62
Heads
effect
!
system
63
Tails
effect
!
system
64
Gemini
!
system
65
Use
Effect
!
system
66
Keep
public
!
System
65
Use
Effect
!
system
70
Monster
Cards
!
system
71
Spell
Cards
!
system
72
Trap
Cards
...
...
@@ -58,7 +57,7 @@
!
system
207
Revealing
%
d
card
(
s
):
!
system
208
Confirm
%
d
card
(
s
):
!
system
209
The
card
has
met
the
requisites
!
system
210
Continue
selecting
cards
?
!
system
210
Select
if
you
want
continue
:
!
system
211
Round
count
:
!
system
212
Declared
card
:
!
system
213
Declared
type
:
...
...
@@ -75,9 +74,9 @@
!
system
508
Select
the
card
to
Summon
!
system
509
Select
a
Monster
to
Special
Summon
!
system
510
Select
a
card
to
flip
-
up
!
system
511
Select
a
card
to
use
as
Fusion
Material
!
system
512
Select
a
card
to
use
as
Synchro
Material
!
system
513
Select
a
card
to
be
Xyz
Material
!
system
511
Select
a
target
to
banish
!
system
512
Select
materials
for
Synchro
Summon
!
system
513
Select
materials
for
Xyz
Summon
!
system
514
Select
a
card
on
opponent
'
s
side
!
system
515
Select
a
card
on
your
side
!
system
516
Select
a
monster
in
attack
position
...
...
@@ -92,18 +91,18 @@
!
system
525
Select
defense
monster
!
system
526
Reveal
a
card
!
system
527
to
select
the
field
you
want
to
place
the
card
!
system
528
Select
a
monster
to
change
its
battle
position
!
system
528
Select
a
monster
to
change
!
system
529
Select
your
card
!
system
530
Select
opponent
card
!
system
531
Select
the
highest
level
monsters
for
tribute
:
!
system
532
Select
monster
to
remove
Xyz
material
!
system
532
请选择要取除超量素材的怪兽
!
system
550
Select
the
effect
that
activates
!
system
551
Select
the
target
of
the
effect
!
system
552
Select
head
or
tails
!
system
553
Select
dice
results
!
system
554
Declare
1
card
type
!
system
554
Select
a
category
!
system
555
Select
an
option
!
system
556
Select
effect
to
activate
/
resolve
!
system
556
请选择要发动/处理的效果
!
system
560
Select
!
system
561
Select
the
battle
position
!
system
562
Select
Attribute
...
...
@@ -112,8 +111,6 @@
!
system
565
Select
a
number
!
system
566
Select
the
effect
to
activate
!
system
567
Select
a
Level
/
Rank
!
system
569
Select
a
Zone
to
play
the
card
!
system
570
Select
a
Zone
to
become
unusable
!
system
1000
Deck
!
system
1001
Hand
!
system
1002
Monster
Zone
...
...
@@ -155,7 +152,6 @@
!
system
1041
Divine
-
Beast
!
system
1042
Creator
God
!
system
1043
Wyrm
!
system
1044
Cyberse
!
system
1050
Monster
!
system
1051
Spell
!
system
1052
Trap
...
...
@@ -164,7 +160,7 @@
!
system
1055
Effect
!
system
1056
Fusion
!
system
1057
Ritual
!
system
1058
Trap
Monster
!
system
1058
Trap
Monster
s
!
system
1059
Spirit
!
system
1060
Union
!
system
1061
Gemini
...
...
@@ -181,8 +177,6 @@
!
system
1072
Toon
!
system
1073
Xyz
!
system
1074
Pendulum
!
system
1075
Special
Summon
!
system
1076
Link
!
system
1080
(
N
/
A
)
#GUI
!
system
1100
S
/
T
Destroy
...
...
@@ -274,7 +268,7 @@
!
system
1233
Cards
per
Draw
:
!
system
1234
Host
Name
:
!
system
1235
Password
:
!
system
1236
Rule
!
system
1236
Obsolete
Rulings
!
system
1237
Time
limit
:
!
system
1240
OCG
!
system
1241
TCG
...
...
@@ -289,10 +283,6 @@
!
system
1253
Current
Spectators
:
!
system
1254
Select
Deck
!
system
1255
Ready
!
!
system
1260
Master
Rule
1
!
system
1261
Master
Rule
2
!
system
1262
Master
Rule
3
!
system
1263
Master
Rule
4
!
system
1270
Card
info
!
system
1271
Log
!
system
1272
Clear
Log
...
...
@@ -308,8 +298,8 @@
!
system
1292
Ignore
Chain
!
system
1293
Always
Chain
!
system
1294
Normal
Chain
!
system
1295
Cancel
!
system
1296
Finish
!
system
1295
Enable
sound
effects
!
system
1296
Enable
music
!
system
1300
Ban
List
:
!
system
1301
Deck
:
!
system
1302
Save
...
...
@@ -367,7 +357,6 @@
!
system
1371
Attack
↑
!
system
1372
Defense
↑
!
system
1373
Name
↓
!
system
1374
Link
Marker
!
system
1390
Waiting
...
!
system
1391
Waiting
....
!
system
1392
Waiting
.....
...
...
@@ -392,7 +381,7 @@
!
system
1512
Choice
of
opponent
:[%
d
]
!
system
1600
Activate
a
card
!
system
1601
Set
a
card
!
system
1602
C
ard
control
is
change
d
!
system
1602
C
hange
a
car
d
!
system
1603
[%
ls
]
Normal
Summon
...
!
system
1604
Normal
Summon
success
!
system
1605
[%
ls
]
Special
Summon
...
...
...
@@ -417,8 +406,6 @@
!
system
1624
Die
landed
on
:
!
system
1625
Event
Modes
!
system
1626
Destiny
Draw
!
system
2046
Enable
sound
effects
!
system
2047
Enable
music
#victory reason
!
victory
0
x0
Surrendered
!
victory
0
x1
LP
reached
0
...
...
@@ -504,4 +491,4 @@
!
counter
0
x92
Plasma
Counter
!
counter
0
x93
Sacred
Beast
Counter
!
counter
0
x94
Pumpkin
Counter
!
counter
0
x95
Rising
Sun
Counter
\ No newline at end of file
!
counter
0
x95
Rising
Sun
Counter
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