Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wyykak
ygopro
Commits
968e7b2a
Commit
968e7b2a
authored
Oct 10, 2015
by
salix5
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
owner check
owner==controller of xyz monster: black(default) owner!=controller of xyz monster: blue
parent
a7e75b1e
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
86 additions
and
26 deletions
+86
-26
gframe/client_field.cpp
gframe/client_field.cpp
+46
-13
gframe/event_handler.cpp
gframe/event_handler.cpp
+39
-12
script
script
+1
-1
No files found.
gframe/client_field.cpp
View file @
968e7b2a
...
@@ -357,6 +357,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -357,6 +357,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else
else
startpos
=
30
;
startpos
=
30
;
for
(
size_t
i
=
0
;
i
<
min
(
selectable_cards
.
size
(),
5
);
++
i
)
{
for
(
size_t
i
=
0
;
i
<
min
(
selectable_cards
.
size
(),
5
);
++
i
)
{
mainGame
->
stCardPos
[
i
]
->
enableOverrideColor
(
false
);
if
(
selectable_cards
[
i
]
->
code
)
if
(
selectable_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
if
(
chain
)
else
if
(
chain
)
...
@@ -369,19 +370,27 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -369,19 +370,27 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CHAIN
&&
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CHAIN
&&
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
if
(
chain
&&
selectable_cards
[
i
]
->
is_conti
)
if
(
chain
&&
selectable_cards
[
i
]
->
is_conti
)
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
{
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
overlayTarget
->
location
,
selectable_cards
[
i
]
->
overlayTarget
->
sequence
),
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
overlayTarget
->
location
,
selectable_cards
[
i
]
->
overlayTarget
->
sequence
),
selectable_cards
[
i
]
->
overlayTarget
->
sequence
+
1
,
selectable_cards
[
i
]
->
sequence
+
1
);
selectable_cards
[
i
]
->
overlayTarget
->
sequence
+
1
,
selectable_cards
[
i
]
->
sequence
+
1
);
}
else
else
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
selectable_cards
[
i
]
->
sequence
+
1
);
selectable_cards
[
i
]
->
sequence
+
1
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
selectable_cards
[
i
]
->
owner
!=
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
}
else
{
if
(
sort_list
[
i
])
{
if
(
sort_list
[
i
])
{
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
i
]);
myswprintf
(
formatBuffer
,
L"%d"
,
sort_list
[
i
]);
...
@@ -427,10 +436,19 @@ void ClientField::ShowChainCard() {
...
@@ -427,10 +436,19 @@ void ClientField::ShowChainCard() {
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
selectable_cards
[
i
]
->
sequence
+
1
);
selectable_cards
[
i
]
->
sequence
+
1
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
selectable_cards
[
i
]
->
owner
!=
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stCardPos
[
i
]
->
setVisible
(
true
);
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
30
,
startpos
+
120
+
i
*
125
,
50
));
mainGame
->
stCardPos
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
30
,
startpos
+
120
+
i
*
125
,
50
));
}
}
if
(
selectable_cards
.
size
()
<=
5
)
{
if
(
selectable_cards
.
size
()
<=
5
)
{
...
@@ -459,6 +477,7 @@ void ClientField::ShowLocationCard() {
...
@@ -459,6 +477,7 @@ void ClientField::ShowLocationCard() {
else
else
startpos
=
30
;
startpos
=
30
;
for
(
size_t
i
=
0
;
i
<
min
(
display_cards
.
size
(),
5
);
++
i
)
{
for
(
size_t
i
=
0
;
i
<
min
(
display_cards
.
size
(),
5
);
++
i
)
{
mainGame
->
stDisplayPos
[
i
]
->
enableOverrideColor
(
false
);
if
(
display_cards
[
i
]
->
code
)
if
(
display_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
else
...
@@ -466,13 +485,27 @@ void ClientField::ShowLocationCard() {
...
@@ -466,13 +485,27 @@ void ClientField::ShowLocationCard() {
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
display_cards
[
i
]
->
location
,
display_cards
[
i
]
->
sequence
),
if
(
display_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
display_cards
[
i
]
->
sequence
+
1
);
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
dataManager
.
FormatLocation
(
display_cards
[
i
]
->
overlayTarget
->
location
,
display_cards
[
i
]
->
overlayTarget
->
sequence
),
display_cards
[
i
]
->
overlayTarget
->
sequence
+
1
,
display_cards
[
i
]
->
sequence
+
1
);
else
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
display_cards
[
i
]
->
location
,
display_cards
[
i
]
->
sequence
),
display_cards
[
i
]
->
sequence
+
1
);
mainGame
->
stDisplayPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stDisplayPos
[
i
]
->
setText
(
formatBuffer
);
if
(
display_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
display_cards
[
i
]
->
owner
!=
display_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
display_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
if
(
display_cards
[
i
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
mainGame
->
stDisplayPos
[
i
]
->
setVisible
(
true
);
mainGame
->
stDisplayPos
[
i
]
->
setVisible
(
true
);
if
(
display_cards
[
i
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stDisplayPos
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
30
,
startpos
+
120
+
i
*
125
,
50
));
mainGame
->
stDisplayPos
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
30
,
startpos
+
120
+
i
*
125
,
50
));
}
}
if
(
display_cards
.
size
()
<=
5
)
{
if
(
display_cards
.
size
()
<=
5
)
{
...
...
gframe/event_handler.cpp
View file @
968e7b2a
...
@@ -728,6 +728,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -728,6 +728,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case
SCROLL_CARD_SELECT
:
{
case
SCROLL_CARD_SELECT
:
{
int
pos
=
mainGame
->
scrCardList
->
getPos
()
/
10
;
int
pos
=
mainGame
->
scrCardList
->
getPos
()
/
10
;
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
mainGame
->
stCardPos
[
i
]
->
enableOverrideColor
(
false
);
if
(
selectable_cards
[
i
+
pos
]
->
code
)
if
(
selectable_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
code
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
code
));
else
else
...
@@ -741,38 +742,64 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -741,38 +742,64 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
else
{
}
else
{
if
(
selectable_cards
[
i
+
pos
]
->
is_conti
)
if
(
selectable_cards
[
i
+
pos
]
->
is_conti
)
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
location
,
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
),
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
location
,
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
),
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
+
1
,
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
+
1
,
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
}
else
else
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
location
,
selectable_cards
[
i
+
pos
]
->
sequence
),
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
+
pos
]
->
location
,
selectable_cards
[
i
+
pos
]
->
sequence
),
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
}
}
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
if
(
selectable_cards
[
i
+
pos
]
->
owner
!=
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
}
}
break
;
break
;
}
}
case
SCROLL_CARD_DISPLAY
:
{
case
SCROLL_CARD_DISPLAY
:
{
int
pos
=
mainGame
->
scrDisplayList
->
getPos
()
/
10
;
int
pos
=
mainGame
->
scrDisplayList
->
getPos
()
/
10
;
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
mainGame
->
stDisplayPos
[
i
]
->
enableOverrideColor
(
false
);
if
(
display_cards
[
i
+
pos
]
->
code
)
if
(
display_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
display_cards
[
i
+
pos
]
->
code
));
else
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
display_cards
[
i
+
pos
]
->
location
,
display_cards
[
i
+
pos
]
->
sequence
),
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
display_cards
[
i
+
pos
]
->
sequence
+
1
);
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
dataManager
.
FormatLocation
(
display_cards
[
i
+
pos
]
->
overlayTarget
->
location
,
display_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
),
display_cards
[
i
+
pos
]
->
overlayTarget
->
sequence
+
1
,
display_cards
[
i
+
pos
]
->
sequence
+
1
);
}
else
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
display_cards
[
i
+
pos
]
->
location
,
display_cards
[
i
+
pos
]
->
sequence
),
display_cards
[
i
+
pos
]
->
sequence
+
1
);
mainGame
->
stDisplayPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stDisplayPos
[
i
]
->
setText
(
formatBuffer
);
if
(
display_cards
[
i
+
pos
]
->
controler
)
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
if
(
display_cards
[
i
+
pos
]
->
owner
!=
display_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stDisplayPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
display_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
if
(
display_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
}
}
break
;
break
;
}
}
...
...
script
@
b1e1b6ad
Subproject commit
7eac1f376e3364021806d6f252c7f0bc02f169ed
Subproject commit
b1e1b6ad7d608814e4fb83cd9335455adf22fa45
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment