Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wyykak
ygopro
Commits
8a3718e1
Commit
8a3718e1
authored
Feb 03, 2012
by
argon.sun
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
363c2ee4
Changes
11
Hide whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
42 additions
and
41 deletions
+42
-41
gframe/CGUIImageButton.cpp
gframe/CGUIImageButton.cpp
+2
-2
gframe/deck_con.cpp
gframe/deck_con.cpp
+26
-27
gframe/drawing.cpp
gframe/drawing.cpp
+4
-4
gframe/game.cpp
gframe/game.cpp
+1
-1
gframe/netserver.cpp
gframe/netserver.cpp
+2
-2
gframe/single_duel.cpp
gframe/single_duel.cpp
+1
-1
script/c29071332.lua
script/c29071332.lua
+1
-1
script/c39987164.lua
script/c39987164.lua
+1
-1
script/c43513897.lua
script/c43513897.lua
+1
-1
script/c90727556.lua
script/c90727556.lua
+1
-1
strings.conf
strings.conf
+2
-0
No files found.
gframe/CGUIImageButton.cpp
View file @
8a3718e1
...
@@ -25,8 +25,8 @@ void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, co
...
@@ -25,8 +25,8 @@ void Draw2DImageRotation(video::IVideoDriver* driver, video::ITexture* image, co
uvCorner
[
2
]
=
irr
::
core
::
vector2df
(
sourceRect
.
UpperLeftCorner
.
X
,
sourceRect
.
LowerRightCorner
.
Y
);
uvCorner
[
2
]
=
irr
::
core
::
vector2df
(
sourceRect
.
UpperLeftCorner
.
X
,
sourceRect
.
LowerRightCorner
.
Y
);
uvCorner
[
3
]
=
irr
::
core
::
vector2df
(
sourceRect
.
LowerRightCorner
.
X
,
sourceRect
.
LowerRightCorner
.
Y
);
uvCorner
[
3
]
=
irr
::
core
::
vector2df
(
sourceRect
.
LowerRightCorner
.
X
,
sourceRect
.
LowerRightCorner
.
Y
);
for
(
int
x
=
0
;
x
<
4
;
x
++
)
{
for
(
int
x
=
0
;
x
<
4
;
x
++
)
{
float
uvX
=
uvCorner
[
x
].
X
/
(
float
)
image
->
getSize
().
Width
;
float
uvX
=
uvCorner
[
x
].
X
/
(
float
)
image
->
get
Original
Size
().
Width
;
float
uvY
=
uvCorner
[
x
].
Y
/
(
float
)
image
->
getSize
().
Height
;
float
uvY
=
uvCorner
[
x
].
Y
/
(
float
)
image
->
get
Original
Size
().
Height
;
uvCorner
[
x
]
=
irr
::
core
::
vector2df
(
uvX
,
uvY
);
uvCorner
[
x
]
=
irr
::
core
::
vector2df
(
uvX
,
uvY
);
}
}
irr
::
video
::
S3DVertex
vertices
[
4
];
irr
::
video
::
S3DVertex
vertices
[
4
];
...
...
gframe/deck_con.cpp
View file @
8a3718e1
...
@@ -31,7 +31,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -31,7 +31,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
}
}
case
BUTTON_SAVE_DECK
:
{
case
BUTTON_SAVE_DECK
:
{
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()));
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
mainGame
->
cbDBDecks
->
getItem
(
mainGame
->
cbDBDecks
->
getSelected
()));
mainGame
->
stACMessage
->
setText
(
L"保存成功"
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
)
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
break
;
break
;
}
}
...
@@ -53,8 +53,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -53,8 +53,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
cbDBDecks
->
setSelected
(
mainGame
->
cbDBDecks
->
getItemCount
()
-
1
);
mainGame
->
cbDBDecks
->
setSelected
(
mainGame
->
cbDBDecks
->
getItemCount
()
-
1
);
}
}
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
dname
);
deckManager
.
SaveDeck
(
deckManager
.
current_deck
,
dname
);
mainGame
->
ebDeckname
->
setText
(
L""
);
mainGame
->
stACMessage
->
setText
(
dataManager
.
GetSysString
(
1335
));
mainGame
->
stACMessage
->
setText
(
L"保存成功"
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
break
;
break
;
}
}
...
@@ -348,19 +347,19 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -348,19 +347,19 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
ebDefence
->
setEnabled
(
true
);
mainGame
->
ebDefence
->
setEnabled
(
true
);
mainGame
->
ebStar
->
setEnabled
(
true
);
mainGame
->
ebStar
->
setEnabled
(
true
);
mainGame
->
cbCardType2
->
clear
();
mainGame
->
cbCardType2
->
clear
();
mainGame
->
cbCardType2
->
addItem
(
L"(无)"
,
0
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1080
)
,
0
);
mainGame
->
cbCardType2
->
addItem
(
L"通常"
,
TYPE_MONSTER
+
TYPE_NORMAL
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1054
)
,
TYPE_MONSTER
+
TYPE_NORMAL
);
mainGame
->
cbCardType2
->
addItem
(
L"效果"
,
TYPE_MONSTER
+
TYPE_EFFECT
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1055
)
,
TYPE_MONSTER
+
TYPE_EFFECT
);
mainGame
->
cbCardType2
->
addItem
(
L"融合"
,
TYPE_MONSTER
+
TYPE_FUSION
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1056
)
,
TYPE_MONSTER
+
TYPE_FUSION
);
mainGame
->
cbCardType2
->
addItem
(
L"仪式"
,
TYPE_MONSTER
+
TYPE_RITUAL
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1057
)
,
TYPE_MONSTER
+
TYPE_RITUAL
);
mainGame
->
cbCardType2
->
addItem
(
L"同调"
,
TYPE_MONSTER
+
TYPE_SYNCHRO
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1063
)
,
TYPE_MONSTER
+
TYPE_SYNCHRO
);
mainGame
->
cbCardType2
->
addItem
(
L"超量"
,
TYPE_MONSTER
+
TYPE_XYZ
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1073
)
,
TYPE_MONSTER
+
TYPE_XYZ
);
mainGame
->
cbCardType2
->
addItem
(
L"调整"
,
TYPE_MONSTER
+
TYPE_TUNER
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1062
)
,
TYPE_MONSTER
+
TYPE_TUNER
);
mainGame
->
cbCardType2
->
addItem
(
L"二重"
,
TYPE_MONSTER
+
TYPE_DUAL
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1061
)
,
TYPE_MONSTER
+
TYPE_DUAL
);
mainGame
->
cbCardType2
->
addItem
(
L"同盟"
,
TYPE_MONSTER
+
TYPE_UNION
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1060
)
,
TYPE_MONSTER
+
TYPE_UNION
);
mainGame
->
cbCardType2
->
addItem
(
L"灵魂"
,
TYPE_MONSTER
+
TYPE_SPIRIT
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1059
)
,
TYPE_MONSTER
+
TYPE_SPIRIT
);
mainGame
->
cbCardType2
->
addItem
(
L"反转"
,
TYPE_MONSTER
+
TYPE_FLIP
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1071
)
,
TYPE_MONSTER
+
TYPE_FLIP
);
mainGame
->
cbCardType2
->
addItem
(
L"卡通"
,
TYPE_MONSTER
+
TYPE_TOON
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1072
)
,
TYPE_MONSTER
+
TYPE_TOON
);
break
;
break
;
}
}
case
2
:
{
case
2
:
{
...
@@ -371,13 +370,13 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -371,13 +370,13 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
ebDefence
->
setEnabled
(
false
);
mainGame
->
ebDefence
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
cbCardType2
->
clear
();
mainGame
->
cbCardType2
->
clear
();
mainGame
->
cbCardType2
->
addItem
(
L"(无)"
,
0
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1080
)
,
0
);
mainGame
->
cbCardType2
->
addItem
(
L"通常"
,
TYPE_SPELL
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1054
)
,
TYPE_SPELL
);
mainGame
->
cbCardType2
->
addItem
(
L"速攻"
,
TYPE_SPELL
+
TYPE_QUICKPLAY
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1066
)
,
TYPE_SPELL
+
TYPE_QUICKPLAY
);
mainGame
->
cbCardType2
->
addItem
(
L"永续"
,
TYPE_SPELL
+
TYPE_CONTINUOUS
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1067
)
,
TYPE_SPELL
+
TYPE_CONTINUOUS
);
mainGame
->
cbCardType2
->
addItem
(
L"仪式"
,
TYPE_SPELL
+
TYPE_RITUAL
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1057
)
,
TYPE_SPELL
+
TYPE_RITUAL
);
mainGame
->
cbCardType2
->
addItem
(
L"装备"
,
TYPE_SPELL
+
TYPE_EQUIP
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1068
)
,
TYPE_SPELL
+
TYPE_EQUIP
);
mainGame
->
cbCardType2
->
addItem
(
L"场地"
,
TYPE_SPELL
+
TYPE_FIELD
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1069
)
,
TYPE_SPELL
+
TYPE_FIELD
);
break
;
break
;
}
}
case
3
:
{
case
3
:
{
...
@@ -388,10 +387,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -388,10 +387,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
ebDefence
->
setEnabled
(
false
);
mainGame
->
ebDefence
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
ebStar
->
setEnabled
(
false
);
mainGame
->
cbCardType2
->
clear
();
mainGame
->
cbCardType2
->
clear
();
mainGame
->
cbCardType2
->
addItem
(
L"(无)"
,
0
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1080
)
,
0
);
mainGame
->
cbCardType2
->
addItem
(
L"通常"
,
TYPE_TRAP
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1054
)
,
TYPE_TRAP
);
mainGame
->
cbCardType2
->
addItem
(
L"永续"
,
TYPE_TRAP
+
TYPE_CONTINUOUS
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1067
)
,
TYPE_TRAP
+
TYPE_CONTINUOUS
);
mainGame
->
cbCardType2
->
addItem
(
L"反击"
,
TYPE_TRAP
+
TYPE_COUNTER
);
mainGame
->
cbCardType2
->
addItem
(
dataManager
.
GetSysString
(
1070
)
,
TYPE_TRAP
+
TYPE_COUNTER
);
break
;
break
;
}
}
}
}
...
...
gframe/drawing.cpp
View file @
8a3718e1
...
@@ -600,8 +600,8 @@ void Game::DrawSpec() {
...
@@ -600,8 +600,8 @@ void Game::DrawSpec() {
}
}
}
}
void
Game
::
ShowElement
(
irr
::
gui
::
IGUIElement
*
win
,
int
autoframe
)
{
void
Game
::
ShowElement
(
irr
::
gui
::
IGUIElement
*
win
,
int
autoframe
)
{
if
(
fadingFrame
||
win
->
isVisible
()
)
if
(
fadingFrame
)
return
;
guiFading
->
setVisible
(
false
)
;
fadingSize
=
win
->
getRelativePosition
();
fadingSize
=
win
->
getRelativePosition
();
irr
::
core
::
position2di
center
=
fadingSize
.
getCenter
();
irr
::
core
::
position2di
center
=
fadingSize
.
getCenter
();
fadingDiff
.
X
=
fadingSize
.
getWidth
()
/
10
;
fadingDiff
.
X
=
fadingSize
.
getWidth
()
/
10
;
...
@@ -628,8 +628,8 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
...
@@ -628,8 +628,8 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
win
->
setVisible
(
true
);
win
->
setVisible
(
true
);
}
}
void
Game
::
HideElement
(
irr
::
gui
::
IGUIElement
*
win
,
bool
set_action
,
irr
::
gui
::
IGUIElement
*
next
)
{
void
Game
::
HideElement
(
irr
::
gui
::
IGUIElement
*
win
,
bool
set_action
,
irr
::
gui
::
IGUIElement
*
next
)
{
if
(
fadingFrame
||
!
win
->
isVisible
()
)
if
(
fadingFrame
)
return
;
guiFading
->
setVisible
(
false
)
;
fadingSize
=
win
->
getRelativePosition
();
fadingSize
=
win
->
getRelativePosition
();
fadingDiff
.
X
=
fadingSize
.
getWidth
()
/
10
;
fadingDiff
.
X
=
fadingSize
.
getWidth
()
/
10
;
fadingDiff
.
Y
=
(
fadingSize
.
getHeight
()
-
4
)
/
10
;
fadingDiff
.
Y
=
(
fadingSize
.
getHeight
()
-
4
)
/
10
;
...
...
gframe/game.cpp
View file @
8a3718e1
...
@@ -466,7 +466,7 @@ void Game::MainLoop() {
...
@@ -466,7 +466,7 @@ void Game::MainLoop() {
atkdy
=
(
float
)
sin
(
atkframe
);
atkdy
=
(
float
)
sin
(
atkframe
);
driver
->
beginScene
(
true
,
true
,
SColor
(
0
,
0
,
0
,
0
));
driver
->
beginScene
(
true
,
true
,
SColor
(
0
,
0
,
0
,
0
));
if
(
imageManager
.
tBackGround
)
if
(
imageManager
.
tBackGround
)
driver
->
draw2DImage
(
imageManager
.
tBackGround
,
recti
(
0
,
0
,
1024
,
640
),
recti
(
0
,
0
,
imageManager
.
tBackGround
->
get
Size
().
Width
,
imageManager
.
tBackGround
->
get
Size
().
Height
));
driver
->
draw2DImage
(
imageManager
.
tBackGround
,
recti
(
0
,
0
,
1024
,
640
),
recti
(
0
,
0
,
imageManager
.
tBackGround
->
get
OriginalSize
().
Width
,
imageManager
.
tBackGround
->
getOriginal
Size
().
Height
));
gMutex
.
Lock
();
gMutex
.
Lock
();
if
(
dInfo
.
isStarted
)
{
if
(
dInfo
.
isStarted
)
{
DrawBackGround
();
DrawBackGround
();
...
...
gframe/netserver.cpp
View file @
8a3718e1
...
@@ -213,14 +213,14 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, char* data, unsigned int len) {
...
@@ -213,14 +213,14 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, char* data, unsigned int len) {
pkt
->
info
.
rule
=
0
;
pkt
->
info
.
rule
=
0
;
if
(
pkt
->
info
.
mode
>
1
)
if
(
pkt
->
info
.
mode
>
1
)
pkt
->
info
.
mode
=
0
;
pkt
->
info
.
mode
=
0
;
unsigned
int
hash
=
0
;
unsigned
int
hash
=
1
;
for
(
auto
lfit
=
deckManager
.
_lfList
.
begin
();
lfit
!=
deckManager
.
_lfList
.
end
();
++
lfit
)
{
for
(
auto
lfit
=
deckManager
.
_lfList
.
begin
();
lfit
!=
deckManager
.
_lfList
.
end
();
++
lfit
)
{
if
(
pkt
->
info
.
lflist
==
lfit
->
hash
)
{
if
(
pkt
->
info
.
lflist
==
lfit
->
hash
)
{
hash
=
pkt
->
info
.
lflist
;
hash
=
pkt
->
info
.
lflist
;
break
;
break
;
}
}
}
}
if
(
!
hash
)
if
(
hash
==
1
)
pkt
->
info
.
lflist
=
deckManager
.
_lfList
[
0
].
hash
;
pkt
->
info
.
lflist
=
deckManager
.
_lfList
[
0
].
hash
;
duel_mode
->
host_info
=
pkt
->
info
;
duel_mode
->
host_info
=
pkt
->
info
;
BufferIO
::
CopyWStr
(
pkt
->
name
,
duel_mode
->
name
,
20
);
BufferIO
::
CopyWStr
(
pkt
->
name
,
duel_mode
->
name
,
20
);
...
...
gframe/single_duel.cpp
View file @
8a3718e1
...
@@ -124,6 +124,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -124,6 +124,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
}
else
{
}
else
{
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_LEAVE
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_LEAVE
;
if
(
players
[
0
]
&&
dp
->
type
!=
0
)
if
(
players
[
0
]
&&
dp
->
type
!=
0
)
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_HS_PLAYER_CHANGE
,
scpc
);
...
@@ -134,7 +135,6 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -134,7 +135,6 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
if
(
pduel
)
if
(
pduel
)
NetServer
::
StopServer
();
NetServer
::
StopServer
();
else
{
else
{
ready
[
dp
->
type
]
=
false
;
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
}
}
}
...
...
script/c29071332.lua
View file @
8a3718e1
...
@@ -80,7 +80,7 @@ end
...
@@ -80,7 +80,7 @@ end
function
c29071332
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c29071332
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
_ATTACK
)
end
end
end
end
function
c29071332
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c29071332
.
damcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
script/c39987164.lua
View file @
8a3718e1
...
@@ -31,7 +31,7 @@ function c39987164.eqcost(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -31,7 +31,7 @@ function c39987164.eqcost(e,tp,eg,ep,ev,re,r,rp,chk)
e
:
GetHandler
():
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_COST
)
e
:
GetHandler
():
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_COST
)
end
end
function
c39987164
.
filter
(
c
)
function
c39987164
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsAttack
()
and
c
:
IsAbleToChangeControler
()
return
c
:
IsFaceup
()
and
c
:
IsAttack
()
and
c
:
Is
Type
(
TYPE_EFFECT
)
and
c
:
Is
AbleToChangeControler
()
end
end
function
c39987164
.
eqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c39987164
.
eqtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
c39987164
.
filter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
c39987164
.
filter
(
chkc
)
end
...
...
script/c43513897.lua
View file @
8a3718e1
...
@@ -23,7 +23,7 @@ function c43513897.atkop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -23,7 +23,7 @@ function c43513897.atkop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
RESET_END
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetValue
(
500
)
e1
:
SetValue
(
500
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
tc
=
g
:
GetNext
()
tc
=
g
:
GetNext
()
...
...
script/c90727556.lua
View file @
8a3718e1
...
@@ -31,7 +31,7 @@ function c90727556.initial_effect(c)
...
@@ -31,7 +31,7 @@ function c90727556.initial_effect(c)
c
:
RegisterEffect
(
e4
)
c
:
RegisterEffect
(
e4
)
end
end
function
c90727556
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c90727556
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
CheckPhaseActivity
()
and
e
:
GetHandler
():
IsSetCard
(
0x100a
)
return
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
and
not
Duel
.
CheckPhaseActivity
()
and
e
:
GetHandler
():
IsSetCard
(
0x100a
)
and
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
TYPE_SPELL
+
TYPE_TRAP
)
and
not
Duel
.
IsExistingMatchingCard
(
Card
.
IsType
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
,
TYPE_SPELL
+
TYPE_TRAP
)
end
end
function
c90727556
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c90727556
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
...
strings.conf
View file @
8a3718e1
...
@@ -157,6 +157,7 @@
...
@@ -157,6 +157,7 @@
!
system
1071
反转
!
system
1071
反转
!
system
1072
卡通
!
system
1072
卡通
!
system
1073
超量
!
system
1073
超量
!
system
1080
(
N
/
A
)
#GUI
#GUI
!
system
1100
魔陷破坏
!
system
1100
魔陷破坏
!
system
1101
怪兽破坏
!
system
1101
怪兽破坏
...
@@ -283,6 +284,7 @@
...
@@ -283,6 +284,7 @@
!
system
1332
副卡组:
!
system
1332
副卡组:
!
system
1333
搜索结果:
!
system
1333
搜索结果:
!
system
1334
副卡组更换完成
!
system
1334
副卡组更换完成
!
system
1335
保存成功
!
system
1340
是否保存录像?
!
system
1340
是否保存录像?
!
system
1341
保存
!
system
1341
保存
!
system
1342
录像文件:
!
system
1342
录像文件:
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment