Commit 76d085be authored by VanillaSalt's avatar VanillaSalt

Merge pull request #858 from salix5/patch

fix
parents 82487a74 ba09bbbd
...@@ -32,7 +32,7 @@ function c31077447.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -32,7 +32,7 @@ function c31077447.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-val) e1:SetValue(-val)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
end end
end end
...@@ -7,6 +7,7 @@ function c44256816.initial_effect(c) ...@@ -7,6 +7,7 @@ function c44256816.initial_effect(c)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,44256816+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,44256816+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c44256816.cost) e1:SetCost(c44256816.cost)
e1:SetCondition(c44256816.con)
e1:SetTarget(c44256816.target) e1:SetTarget(c44256816.target)
e1:SetOperation(c44256816.activate) e1:SetOperation(c44256816.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -32,6 +33,9 @@ function c44256816.checkop(e,tp,eg,ep,ev,re,r,rp) ...@@ -32,6 +33,9 @@ function c44256816.checkop(e,tp,eg,ep,ev,re,r,rp)
if p1 then Duel.RegisterFlagEffect(0,44256816,RESET_PHASE+PHASE_END,0,1) end if p1 then Duel.RegisterFlagEffect(0,44256816,RESET_PHASE+PHASE_END,0,1) end
if p2 then Duel.RegisterFlagEffect(1,44256816,RESET_PHASE+PHASE_END,0,1) end if p2 then Duel.RegisterFlagEffect(1,44256816,RESET_PHASE+PHASE_END,0,1) end
end end
function c44256816.con(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function c44256816.cost(e,tp,eg,ep,ev,re,r,rp,chk) function c44256816.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,44256816)==0 end if chk==0 then return Duel.GetFlagEffect(tp,44256816)==0 end
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
......
...@@ -11,13 +11,6 @@ function c65305468.initial_effect(c) ...@@ -11,13 +11,6 @@ function c65305468.initial_effect(c)
e1:SetOperation(c65305468.xyzop) e1:SetOperation(c65305468.xyzop)
e1:SetValue(SUMMON_TYPE_XYZ) e1:SetValue(SUMMON_TYPE_XYZ)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--rank
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_CHANGE_RANK)
e2:SetValue(1)
c:RegisterEffect(e2)
--indes --indes
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -33,8 +33,9 @@ function c66127916.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -33,8 +33,9 @@ function c66127916.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c66127916.filter2,tp,LOCATION_DECK,0,1,1,nil,cg:GetFirst()) local g=Duel.SelectMatchingCard(tp,c66127916.filter2,tp,LOCATION_DECK,0,1,1,nil,cg:GetFirst())
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
local tc=Duel.GetFirstMatchingCard(c66127916.filter3,tp,LOCATION_DECK,0,nil) Duel.ConfirmCards(1-tp,g)
local tc=Duel.GetFirstMatchingCard(c66127916.filter3,tp,LOCATION_GRAVE,0,nil)
if tc and Duel.SelectYesNo(tp,aux.Stringid(66127916,0)) then if tc and Duel.SelectYesNo(tp,aux.Stringid(66127916,0)) then
Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc) Duel.ConfirmCards(1-tp,tc)
......
...@@ -18,7 +18,7 @@ function c67249508.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -18,7 +18,7 @@ function c67249508.condition(e,tp,eg,ep,ev,re,r,rp)
end end
function c67249508.activate(e,tp,eg,ep,ev,re,r,rp) function c67249508.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local tc=Duel.GetAttackTarget() local tc=e:GetLabelObject()
if tc:IsRelateToBattle() then if tc:IsRelateToBattle() then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
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