Commit 7482ae69 authored by argon.sun's avatar argon.sun

aux replace

parent a043a690
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c1546123.initial_effect(c) function c1546123.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCodeRep(c,70095154,3,false,true) aux.AddFusionProcCodeRep(c,70095154,3,false,true)
--pierce --pierce
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c23995346.initial_effect(c) function c23995346.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCodeRep(c,89631139,3,true,true) aux.AddFusionProcCodeRep(c,89631139,3,true,true)
end end
c23995346.material_count=1 c23995346.material_count=1
c23995346.material={89631139} c23995346.material={89631139}
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c3366982.initial_effect(c) function c3366982.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCode2(c,88819587,64428736,true,true) aux.AddFusionProcCode2(c,88819587,64428736,true,true)
--direct attack --direct attack
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c40391316.initial_effect(c) function c40391316.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0xf),2,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0xf),2,true)
--disable field --disable field
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD) e2:SetType(EFFECT_TYPE_FIELD)
......
...@@ -40,7 +40,7 @@ function c40854197.atkup(e,c) ...@@ -40,7 +40,7 @@ function c40854197.atkup(e,c)
end end
function c40854197.descondition(e,tp,eg,ep,ev,re,r,rp) function c40854197.descondition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
return bit.band(c:GetPreviousPosition(),POS_FACEUP)~=0 return c:IsPreviousPosition(POS_FACEUP)
end end
function c40854197.destarget(e,tp,eg,ep,ev,re,r,rp,chk) function c40854197.destarget(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c41544074.initial_effect(c) function c41544074.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCode2(c,15025844,22026707,true,true) aux.AddFusionProcCode2(c,15025844,22026707,true,true)
end end
c41544074.material_count=2 c41544074.material_count=2
c41544074.material={15025844,22026707} c41544074.material={15025844,22026707}
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c45170821.initial_effect(c) function c45170821.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x8),2,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x8),2,true)
--summon success --summon success
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(45170821,0)) e2:SetDescription(aux.Stringid(45170821,0))
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c46759931.initial_effect(c) function c46759931.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x8),3,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsSetCard,0x8),3,true)
--summon success --summon success
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c56907389.initial_effect(c) function c56907389.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCode2(c,78010363,17358176,true,true) aux.AddFusionProcCode2(c,78010363,17358176,true,true)
end end
c56907389.material_count=2 c56907389.material_count=2
c56907389.material={78010363,17358176} c56907389.material={78010363,17358176}
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c63519819.initial_effect(c) function c63519819.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCode2(c,64631466,27125110,true,true) aux.AddFusionProcCode2(c,64631466,27125110,true,true)
--equip --equip
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(63519819,0)) e2:SetDescription(aux.Stringid(63519819,0))
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c74157028.initial_effect(c) function c74157028.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCodeRep(c,70095154,2,false,false) aux.AddFusionProcCodeRep(c,70095154,2,false,false)
--extra att --extra att
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c76263644.initial_effect(c) function c76263644.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCode2(c,83965310,17132130,false,false) aux.AddFusionProcCode2(c,83965310,17132130,false,false)
--destroy --destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c80727036.initial_effect(c) function c80727036.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCode3(c,71746462,65623423,17968114,true,true) aux.AddFusionProcCode3(c,71746462,65623423,17968114,true,true)
end end
c80727036.material_count=3 c80727036.material_count=3
c80727036.material={71746462,65623423,17968114} c80727036.material={71746462,65623423,17968114}
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c85684223.initial_effect(c) function c85684223.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCode2(c,23205979,59290628,true,true) aux.AddFusionProcCode2(c,23205979,59290628,true,true)
--battle indestructable --battle indestructable
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c89112729.initial_effect(c) function c89112729.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCode2(c,70138455,94119974,true,true) aux.AddFusionProcCode2(c,70138455,94119974,true,true)
end end
c89112729.material_count=2 c89112729.material_count=2
c89112729.material={70138455,94119974} c89112729.material={70138455,94119974}
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c9910360.initial_effect(c) function c9910360.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcCodeRep(c,84451804,3,false,false) aux.AddFusionProcCodeRep(c,84451804,3,false,false)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
function c99267150.initial_effect(c) function c99267150.initial_effect(c)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
Auxiliary.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),5,true) aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),5,true)
--battle indestructable --battle indestructable
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
......
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