Commit 67857689 authored by nanahira's avatar nanahira

update card cover in card selection

parent e8660b37
......@@ -408,7 +408,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else if(conti_selecting)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->chain_code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[0], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true);
......@@ -494,7 +494,7 @@ void ClientField::ShowChainCard() {
if(selectable_cards[i]->code)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardSelect[i], selectable_cards[i]->code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[0], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardSelect[i]->setPressed(false);
mainGame->btnCardSelect[i]->setVisible(true);
......@@ -549,7 +549,7 @@ void ClientField::ShowLocationCard() {
if(display_cards[i]->code)
mainGame->imageLoading.insert(std::make_pair(mainGame->btnCardDisplay[i], display_cards[i]->code));
else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[0], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(startpos + i * 125, 55, startpos + 120 + i * 125, 225));
mainGame->btnCardDisplay[i]->setPressed(false);
mainGame->btnCardDisplay[i]->setVisible(true);
......
......@@ -855,7 +855,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else if(conti_selecting)
mainGame->btnCardSelect[i]->setImage(imageManager.GetTexture(selectable_cards[i + pos]->chain_code));
else
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[0], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardSelect[i]->setRelativePosition(rect<s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
// text
wchar_t formatBuffer[2048];
......@@ -918,7 +918,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if(display_cards[i + pos]->code)
mainGame->btnCardDisplay[i]->setImage(imageManager.GetTexture(display_cards[i + pos]->code));
else
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[0], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardDisplay[i]->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
mainGame->btnCardDisplay[i]->setRelativePosition(rect<s32>(30 + i * 125, 55, 30 + 120 + i * 125, 225));
wchar_t formatBuffer[2048];
if(display_cards[i + pos]->location == LOCATION_OVERLAY) {
......
......@@ -403,14 +403,14 @@ bool Game::Initialize() {
btnPSAU->setImageScale(core::vector2df(0.5, 0.5));
btnPSAD = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(155, 45, 295, 185), wPosSelect, BUTTON_POS_AD);
btnPSAD->setImageScale(core::vector2df(0.5, 0.5));
btnPSAD->setImage(imageManager.tCover[0], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
btnPSAD->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
btnPSDU = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(300, 45, 440, 185), wPosSelect, BUTTON_POS_DU);
btnPSDU->setImageScale(core::vector2df(0.5, 0.5));
btnPSDU->setImageRotation(270);
btnPSDD = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(445, 45, 585, 185), wPosSelect, BUTTON_POS_DD);
btnPSDD->setImageScale(core::vector2df(0.5, 0.5));
btnPSDD->setImageRotation(270);
btnPSDD->setImage(imageManager.tCover[0], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
btnPSDD->setImage(imageManager.tCover[2], rect<s32>(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT));
//card select
wCardSelect = env->addWindow(rect<s32>(320, 100, 1000, 400), false, L"");
wCardSelect->getCloseButton()->setVisible(false);
......
......@@ -13,6 +13,7 @@ bool ImageManager::Initial() {
tCover[0] = NULL;
tCover[1] = NULL;
tCover[2] = NULL;
//tUnknown = NULL;
tUnknown[0] = NULL;
tUnknown[1] = NULL;
......@@ -193,6 +194,12 @@ void ImageManager::ResizeTexture() {
tCover[1] = GetRandomImage(TEXTURE_COVER_S, imgWidth, imgHeight);
if(!tCover[1])
tCover[1] = tCover[0];
if(!tCover[2])
tCover[2] = GetRandomImage(TEXTURE_COVER_S, CARD_IMG_WIDTH, CARD_IMG_HEIGHT);
if(!tCover[2])
tCover[2] = GetTextureFromFile("textures/cover.jpg", CARD_IMG_WIDTH, CARD_IMG_HEIGHT);
if(!tCover[2])
tCover[2] = tCover[0];
//driver->removeTexture(tUnknown);
//tUnknown = GetTextureFromFile("textures/unknown.jpg", imgWidth, imgHeight);
driver->removeTexture(tBackGround);
......
......@@ -32,7 +32,7 @@ public:
std::unordered_map<int, irr::video::ITexture*> tFields;
irr::IrrlichtDevice* device;
irr::video::IVideoDriver* driver;
irr::video::ITexture* tCover[2];
irr::video::ITexture* tCover[3];
irr::video::ITexture* tUnknown[3];
irr::video::ITexture* tAct;
irr::video::ITexture* tAttack;
......
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