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wyykak
ygopro
Commits
5d2c607b
Commit
5d2c607b
authored
Nov 17, 2012
by
argon.sun
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
7077d631
Changes
10
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
30 additions
and
18 deletions
+30
-18
gframe/data_manager.cpp
gframe/data_manager.cpp
+7
-4
gframe/data_manager.h
gframe/data_manager.h
+2
-1
gframe/game.cpp
gframe/game.cpp
+4
-2
gframe/gframe.cpp
gframe/gframe.cpp
+8
-5
script/c19870120.lua
script/c19870120.lua
+2
-0
script/c21767650.lua
script/c21767650.lua
+1
-1
script/c23776077.lua
script/c23776077.lua
+1
-1
script/c23998625.lua
script/c23998625.lua
+3
-2
script/c31863912.lua
script/c31863912.lua
+1
-1
script/c57836546.lua
script/c57836546.lua
+1
-1
No files found.
gframe/data_manager.cpp
View file @
5d2c607b
...
@@ -7,7 +7,7 @@ const wchar_t* DataManager::unknown_string = L"???";
...
@@ -7,7 +7,7 @@ const wchar_t* DataManager::unknown_string = L"???";
wchar_t
DataManager
::
strBuffer
[
2048
];
wchar_t
DataManager
::
strBuffer
[
2048
];
DataManager
dataManager
;
DataManager
dataManager
;
bool
DataManager
::
LoadD
ates
(
const
char
*
file
)
{
bool
DataManager
::
LoadD
B
(
const
char
*
file
)
{
sqlite3
*
pDB
;
sqlite3
*
pDB
;
if
(
sqlite3_open
(
file
,
&
pDB
)
!=
SQLITE_OK
)
if
(
sqlite3_open
(
file
,
&
pDB
)
!=
SQLITE_OK
)
return
Error
(
pDB
);
return
Error
(
pDB
);
...
@@ -15,8 +15,6 @@ bool DataManager::LoadDates(const char* file) {
...
@@ -15,8 +15,6 @@ bool DataManager::LoadDates(const char* file) {
const
char
*
sql
=
"select * from datas,texts where datas.id=texts.id"
;
const
char
*
sql
=
"select * from datas,texts where datas.id=texts.id"
;
if
(
sqlite3_prepare_v2
(
pDB
,
sql
,
-
1
,
&
pStmt
,
0
)
!=
SQLITE_OK
)
if
(
sqlite3_prepare_v2
(
pDB
,
sql
,
-
1
,
&
pStmt
,
0
)
!=
SQLITE_OK
)
return
Error
(
pDB
);
return
Error
(
pDB
);
for
(
int
i
=
0
;
i
<
2048
;
++
i
)
_sysStrings
[
i
]
=
0
;
CardDataC
cd
;
CardDataC
cd
;
CardString
cs
;
CardString
cs
;
for
(
int
i
=
0
;
i
<
16
;
++
i
)
cs
.
desc
[
i
]
=
0
;
for
(
int
i
=
0
;
i
<
16
;
++
i
)
cs
.
desc
[
i
]
=
0
;
...
@@ -63,9 +61,14 @@ bool DataManager::LoadDates(const char* file) {
...
@@ -63,9 +61,14 @@ bool DataManager::LoadDates(const char* file) {
}
while
(
step
!=
SQLITE_DONE
);
}
while
(
step
!=
SQLITE_DONE
);
sqlite3_finalize
(
pStmt
);
sqlite3_finalize
(
pStmt
);
sqlite3_close
(
pDB
);
sqlite3_close
(
pDB
);
FILE
*
fp
=
fopen
(
"strings.conf"
,
"r"
);
return
true
;
}
bool
DataManager
::
LoadStrings
(
const
char
*
file
)
{
FILE
*
fp
=
fopen
(
file
,
"r"
);
if
(
!
fp
)
if
(
!
fp
)
return
false
;
return
false
;
for
(
int
i
=
0
;
i
<
2048
;
++
i
)
_sysStrings
[
i
]
=
0
;
char
linebuf
[
256
];
char
linebuf
[
256
];
char
strbuf
[
256
];
char
strbuf
[
256
];
int
value
;
int
value
;
...
...
gframe/data_manager.h
View file @
5d2c607b
...
@@ -11,7 +11,8 @@ namespace ygo {
...
@@ -11,7 +11,8 @@ namespace ygo {
class
DataManager
{
class
DataManager
{
public:
public:
DataManager
()
:
_datas
(
8192
),
_strings
(
8192
)
{}
DataManager
()
:
_datas
(
8192
),
_strings
(
8192
)
{}
bool
LoadDates
(
const
char
*
file
);
bool
LoadDB
(
const
char
*
file
);
bool
LoadStrings
(
const
char
*
file
);
bool
Error
(
sqlite3
*
pDB
,
sqlite3_stmt
*
pStmt
=
0
);
bool
Error
(
sqlite3
*
pDB
,
sqlite3_stmt
*
pStmt
=
0
);
bool
GetData
(
int
code
,
CardData
*
pData
);
bool
GetData
(
int
code
,
CardData
*
pData
);
code_pointer
GetCodePointer
(
int
code
);
code_pointer
GetCodePointer
(
int
code
);
...
...
gframe/game.cpp
View file @
5d2c607b
...
@@ -14,7 +14,7 @@
...
@@ -14,7 +14,7 @@
#include <dirent.h>
#include <dirent.h>
#endif
#endif
const
unsigned
short
PRO_VERSION
=
0x12
e1
;
const
unsigned
short
PRO_VERSION
=
0x12
f0
;
namespace
ygo
{
namespace
ygo
{
...
@@ -51,7 +51,9 @@ bool Game::Initialize() {
...
@@ -51,7 +51,9 @@ bool Game::Initialize() {
imageManager
.
SetDevice
(
device
);
imageManager
.
SetDevice
(
device
);
if
(
!
imageManager
.
Initial
())
if
(
!
imageManager
.
Initial
())
return
false
;
return
false
;
if
(
!
dataManager
.
LoadDates
(
"cards.cdb"
))
if
(
!
dataManager
.
LoadDB
(
"cards.cdb"
))
return
false
;
if
(
!
dataManager
.
LoadStrings
(
"strings.conf"
))
return
false
;
return
false
;
env
=
device
->
getGUIEnvironment
();
env
=
device
->
getGUIEnvironment
();
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
numFont
=
irr
::
gui
::
CGUITTFont
::
createTTFont
(
env
,
gameConf
.
numfont
,
16
);
...
...
gframe/gframe.cpp
View file @
5d2c607b
#include "config.h"
#include "config.h"
#include "game.h"
#include "game.h"
#include "data_manager.h"
#include <event2/thread.h>
#include <event2/thread.h>
int
enable_log
=
0
;
int
enable_log
=
0
;
...
@@ -20,26 +21,28 @@ int main(int argc, char* argv[]) {
...
@@ -20,26 +21,28 @@ int main(int argc, char* argv[]) {
if
(
!
ygo
::
mainGame
->
Initialize
())
if
(
!
ygo
::
mainGame
->
Initialize
())
return
0
;
return
0
;
if
(
argc
>=
2
)
{
for
(
int
i
=
1
;
i
<
argc
;
++
i
)
{
/*command line args:
/*command line args:
* -j: join host (host info from system.conf)
* -j: join host (host info from system.conf)
* -d: deck edit
* -d: deck edit
* -r: replay */
* -r: replay */
if
(
!
strcmp
(
argv
[
1
],
"-j"
)
||
!
strcmp
(
argv
[
1
],
"-d"
)
||
!
strcmp
(
argv
[
1
],
"-r"
))
{
if
(
argv
[
i
][
0
]
==
'-'
&&
argv
[
i
][
1
]
==
'e'
)
{
ygo
::
dataManager
.
LoadDB
(
&
argv
[
i
][
2
]);
}
else
if
(
!
strcmp
(
argv
[
i
],
"-j"
)
||
!
strcmp
(
argv
[
i
],
"-d"
)
||
!
strcmp
(
argv
[
i
],
"-r"
))
{
exit_on_return
=
true
;
exit_on_return
=
true
;
irr
::
SEvent
event
;
irr
::
SEvent
event
;
event
.
EventType
=
irr
::
EET_GUI_EVENT
;
event
.
EventType
=
irr
::
EET_GUI_EVENT
;
event
.
GUIEvent
.
EventType
=
irr
::
gui
::
EGET_BUTTON_CLICKED
;
event
.
GUIEvent
.
EventType
=
irr
::
gui
::
EGET_BUTTON_CLICKED
;
if
(
!
strcmp
(
argv
[
1
],
"-j"
))
{
if
(
!
strcmp
(
argv
[
i
],
"-j"
))
{
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnLanMode
;
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnLanMode
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
//TODO: wait for wLanWindow show. if network connection faster than wLanWindow, wLanWindow will still show on duel scene.
//TODO: wait for wLanWindow show. if network connection faster than wLanWindow, wLanWindow will still show on duel scene.
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnJoinHost
;
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnJoinHost
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
}
else
if
(
!
strcmp
(
argv
[
1
],
"-d"
))
{
}
else
if
(
!
strcmp
(
argv
[
i
],
"-d"
))
{
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnDeckEdit
;
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnDeckEdit
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
}
else
if
(
!
strcmp
(
argv
[
1
],
"-r"
))
{
}
else
if
(
!
strcmp
(
argv
[
i
],
"-r"
))
{
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnReplayMode
;
event
.
GUIEvent
.
Caller
=
ygo
::
mainGame
->
btnReplayMode
;
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
ygo
::
mainGame
->
device
->
postEventFromUser
(
event
);
ygo
::
mainGame
->
lstReplayList
->
setSelected
(
0
);
ygo
::
mainGame
->
lstReplayList
->
setSelected
(
0
);
...
...
script/c19870120.lua
View file @
5d2c607b
...
@@ -18,6 +18,7 @@ function c19870120.initial_effect(c)
...
@@ -18,6 +18,7 @@ function c19870120.initial_effect(c)
local
e3
=
Effect
.
CreateEffect
(
c
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e3
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e3
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetRange
(
LOCATION_SZONE
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e3
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e3
:
SetTarget
(
c19870120
.
target
)
e3
:
SetTarget
(
c19870120
.
target
)
...
@@ -26,6 +27,7 @@ function c19870120.initial_effect(c)
...
@@ -26,6 +27,7 @@ function c19870120.initial_effect(c)
local
e4
=
Effect
.
CreateEffect
(
c
)
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e4
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
e4
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetRange
(
LOCATION_SZONE
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e4
:
SetTargetRange
(
LOCATION_MZONE
,
0
)
e4
:
SetTarget
(
c19870120
.
target
)
e4
:
SetTarget
(
c19870120
.
target
)
...
...
script/c21767650.lua
View file @
5d2c607b
...
@@ -24,7 +24,7 @@ function c21767650.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -24,7 +24,7 @@ function c21767650.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
c21767650
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c21767650
.
lvop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
opt
=
e
:
GetLabel
()
local
opt
=
e
:
GetLabel
()
local
g
=
Duel
.
GetMatchingGroup
(
c21767650
.
filter
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
c21767650
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
while
tc
do
while
tc
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
...
...
script/c23776077.lua
View file @
5d2c607b
...
@@ -76,5 +76,5 @@ function c23776077.tgvalue(e,re,rp)
...
@@ -76,5 +76,5 @@ function c23776077.tgvalue(e,re,rp)
return
rp
~=
e
:
GetHandlerPlayer
()
return
rp
~=
e
:
GetHandlerPlayer
()
end
end
function
c23776077
.
indcon
(
e
)
function
c23776077
.
indcon
(
e
)
return
e
:
GetHandler
():
GetOverlayCount
()
>
=
5
return
e
:
GetHandler
():
GetOverlayCount
()
=
=
5
end
end
script/c23998625.lua
View file @
5d2c607b
...
@@ -57,8 +57,9 @@ function c23998625.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -57,8 +57,9 @@ function c23998625.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
else
return
false
end
else
return
false
end
end
end
function
c23998625
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c23998625
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsReason
(
REASON_EFFECT
)
and
e
:
GetHandler
():
GetOverlayCount
()
==
0
local
c
=
e
:
GetHandler
()
and
e
:
GetHandler
():
IsLocation
(
LOCATION_GRAVE
)
return
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsReason
(
REASON_EFFECT
)
and
c
:
GetOverlayCount
()
==
0
and
c
:
IsLocation
(
LOCATION_GRAVE
)
end
end
function
c23998625
.
spfilter
(
c
,
e
,
tp
)
function
c23998625
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsCode
(
97403510
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_XYZ
,
tp
,
false
,
false
)
return
c
:
IsCode
(
97403510
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_XYZ
,
tp
,
false
,
false
)
...
...
script/c31863912.lua
View file @
5d2c607b
...
@@ -20,7 +20,7 @@ function c31863912.initial_effect(c)
...
@@ -20,7 +20,7 @@ function c31863912.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
c31863912
.
cfilter
(
c
,
sp
)
function
c31863912
.
cfilter
(
c
,
sp
)
return
c
:
IsFaceup
()
and
c
:
GetSummonPlayer
()
==
sp
and
c
:
GetLevel
()
>
0
and
c
:
IsAbleToHand
()
return
c
:
IsFaceup
()
and
c
:
GetSummonPlayer
()
==
sp
end
end
function
c31863912
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c31863912
.
target1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
...
...
script/c57836546.lua
View file @
5d2c607b
...
@@ -16,7 +16,7 @@ function c57836546.condition(e,tp,eg,ep,ev,re,r,rp)
...
@@ -16,7 +16,7 @@ function c57836546.condition(e,tp,eg,ep,ev,re,r,rp)
end
end
function
c57836546
.
filter1
(
c
,
e
,
tp
,
turn
)
function
c57836546
.
filter1
(
c
,
e
,
tp
,
turn
)
return
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsReason
(
REASON_DESTROY
)
and
c
:
GetPreviousControler
()
==
tp
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
return
c
:
IsType
(
TYPE_XYZ
)
and
c
:
IsReason
(
REASON_DESTROY
)
and
c
:
GetPreviousControler
()
==
tp
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
GetTurnID
()
==
turn
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
GetTurnID
()
==
turn
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
Duel
.
IsExistingTarget
(
c57836546
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
c
,
e
,
tp
,
c
:
GetAttack
())
and
Duel
.
IsExistingTarget
(
c57836546
.
filter2
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
c
,
e
,
tp
,
c
:
GetAttack
())
end
end
function
c57836546
.
filter2
(
c
,
e
,
tp
,
atk
)
function
c57836546
.
filter2
(
c
,
e
,
tp
,
atk
)
...
...
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