Commit 378da927 authored by VanillaSalt's avatar VanillaSalt

Merge branch 'DailyShna-patch-DP16'

parents 0841b765 01e4f201
...@@ -1520,17 +1520,14 @@ void card::filter_disable_related_cards() { ...@@ -1520,17 +1520,14 @@ void card::filter_disable_related_cards() {
} }
int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute) { int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute) {
effect_set eset; effect_set eset;
effect* proc;
filter_effect(EFFECT_LIMIT_SUMMON_PROC, &eset); filter_effect(EFFECT_LIMIT_SUMMON_PROC, &eset);
if(eset.size() > 1) for(int32 i = 0; i < eset.size(); ++i)
return FALSE; if(eset[i]->check_count_limit(playerid) && is_summonable(eset[i], min_tribute)
&& pduel->game_field->is_player_can_summon(eset[i]->get_value(this), playerid, this))
peset->add_item(eset[i]);
if(eset.size()) { if(eset.size()) {
proc = eset[0]; if(peset->size())
if(proc->check_count_limit(playerid) && is_summonable(proc, min_tribute)
&& pduel->game_field->is_player_can_summon(proc->get_value(this), playerid, this)) {
peset->add_item(eset[0]);
return -1; return -1;
}
return -2; return -2;
} }
eset.clear(); eset.clear();
...@@ -1563,17 +1560,14 @@ int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ign ...@@ -1563,17 +1560,14 @@ int32 card::filter_summon_procedure(uint8 playerid, effect_set* peset, uint8 ign
} }
int32 card::filter_set_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute) { int32 card::filter_set_procedure(uint8 playerid, effect_set* peset, uint8 ignore_count, uint8 min_tribute) {
effect_set eset; effect_set eset;
effect* proc;
filter_effect(EFFECT_LIMIT_SET_PROC, &eset); filter_effect(EFFECT_LIMIT_SET_PROC, &eset);
if(eset.size() > 1) for(int32 i = 0; i < eset.size(); ++i)
return FALSE; if(eset[i]->check_count_limit(playerid) && is_summonable(eset[i], min_tribute)
&& pduel->game_field->is_player_can_mset(eset[i]->get_value(this), playerid, this))
peset->add_item(eset[i]);
if(eset.size()) { if(eset.size()) {
proc = eset[0]; if(peset->size())
if(proc->check_count_limit(playerid) && is_summonable(proc, min_tribute)
&& pduel->game_field->is_player_can_mset(proc->get_value(this), playerid, this)) {
peset->add_item(eset[0]);
return -1; return -1;
}
return -2; return -2;
} }
eset.clear(); eset.clear();
......
...@@ -220,7 +220,7 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con ...@@ -220,7 +220,7 @@ int32 effect::is_activateable(uint8 playerid, const tevent& e, int32 neglect_con
if(!(flag & EFFECT_FLAG_AVAILABLE_BD) && (type & EFFECT_TYPE_FIELD) && handler->is_status(STATUS_BATTLE_DESTROYED)) if(!(flag & EFFECT_FLAG_AVAILABLE_BD) && (type & EFFECT_TYPE_FIELD) && handler->is_status(STATUS_BATTLE_DESTROYED))
return FALSE; return FALSE;
if(((type & EFFECT_TYPE_FIELD) || ((type & EFFECT_TYPE_SINGLE) && (flag & EFFECT_FLAG_SINGLE_RANGE))) && (handler->current.location & LOCATION_ONFIELD) if(((type & EFFECT_TYPE_FIELD) || ((type & EFFECT_TYPE_SINGLE) && (flag & EFFECT_FLAG_SINGLE_RANGE))) && (handler->current.location & LOCATION_ONFIELD)
&& (!handler->is_position(POS_FACEUP) || !handler->is_status(STATUS_EFFECT_ENABLED))) && !(flag & EFFECT_FLAG_SET_AVAILABLE) && (!handler->is_position(POS_FACEUP) || !handler->is_status(STATUS_EFFECT_ENABLED)))
return FALSE; return FALSE;
if((type & EFFECT_TYPE_SINGLE) && (flag & EFFECT_FLAG_SINGLE_RANGE) && !in_range(handler->current.location, handler->current.sequence)) if((type & EFFECT_TYPE_SINGLE) && (flag & EFFECT_FLAG_SINGLE_RANGE) && !in_range(handler->current.location, handler->current.sequence))
return FALSE; return FALSE;
......
...@@ -1189,7 +1189,7 @@ int32 field::check_release_list(uint8 playerid, int32 count, int32 use_con, int3 ...@@ -1189,7 +1189,7 @@ int32 field::check_release_list(uint8 playerid, int32 count, int32 use_con, int3
} }
return FALSE; return FALSE;
} }
int32 field::get_summon_release_list(card* target, card_set* release_list, card_set* ex_list, card_set* ex_list_sum, group* mg) { int32 field::get_summon_release_list(card* target, card_set* release_list, card_set* ex_list, card_set* ex_list_sum, group* mg, uint32 ex) {
uint8 p = target->current.controler; uint8 p = target->current.controler;
card* pcard; card* pcard;
uint32 rcount = 0; uint32 rcount = 0;
...@@ -1214,7 +1214,7 @@ int32 field::get_summon_release_list(card* target, card_set* release_list, card_ ...@@ -1214,7 +1214,7 @@ int32 field::get_summon_release_list(card* target, card_set* release_list, card_
continue; continue;
if(mg && !mg->has_card(pcard)) if(mg && !mg->has_card(pcard))
continue; continue;
if(pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE)) { if(ex || pcard->is_affected_by_effect(EFFECT_EXTRA_RELEASE)) {
if(ex_list) if(ex_list)
ex_list->insert(pcard); ex_list->insert(pcard);
if(pcard->is_affected_by_effect(EFFECT_DOUBLE_TRIBUTE, target)) if(pcard->is_affected_by_effect(EFFECT_DOUBLE_TRIBUTE, target))
......
...@@ -350,7 +350,7 @@ public: ...@@ -350,7 +350,7 @@ public:
int32 get_release_list(uint8 playerid, card_set* release_list, card_set* ex_list, int32 use_con, int32 use_hand, int32 fun, int32 exarg, card* exp); int32 get_release_list(uint8 playerid, card_set* release_list, card_set* ex_list, int32 use_con, int32 use_hand, int32 fun, int32 exarg, card* exp);
int32 check_release_list(uint8 playerid, int32 count, int32 use_con, int32 use_hand, int32 fun, int32 exarg, card* exp); int32 check_release_list(uint8 playerid, int32 count, int32 use_con, int32 use_hand, int32 fun, int32 exarg, card* exp);
int32 get_summon_release_list(card* target, card_set* release_list, card_set* ex_list, card_set* ex_list_sum, group* mg = 0); int32 get_summon_release_list(card* target, card_set* release_list, card_set* ex_list, card_set* ex_list_sum, group* mg = 0, uint32 ex = 0);
int32 get_summon_count_limit(uint8 playerid); int32 get_summon_count_limit(uint8 playerid);
int32 get_draw_count(uint8 playerid); int32 get_draw_count(uint8 playerid);
void get_ritual_material(uint8 playerid, effect* peffect, card_set* material); void get_ritual_material(uint8 playerid, effect* peffect, card_set* material);
......
...@@ -1896,8 +1896,11 @@ int32 scriptlib::duel_get_tribute_count(lua_State *L) { ...@@ -1896,8 +1896,11 @@ int32 scriptlib::duel_get_tribute_count(lua_State *L) {
check_param(L, PARAM_TYPE_GROUP, 2); check_param(L, PARAM_TYPE_GROUP, 2);
mg = *(group**) lua_touserdata(L, 2); mg = *(group**) lua_touserdata(L, 2);
} }
uint32 ex = 0;
if(lua_gettop(L) >= 3)
ex = lua_toboolean(L, 3);
duel* pduel = interpreter::get_duel_info(L); duel* pduel = interpreter::get_duel_info(L);
lua_pushinteger(L, pduel->game_field->get_summon_release_list(target, 0, 0, 0, mg)); lua_pushinteger(L, pduel->game_field->get_summon_release_list(target, 0, 0, 0, mg, ex));
return 1; return 1;
} }
int32 scriptlib::duel_select_tribute(lua_State *L) { int32 scriptlib::duel_select_tribute(lua_State *L) {
...@@ -1915,11 +1918,14 @@ int32 scriptlib::duel_select_tribute(lua_State *L) { ...@@ -1915,11 +1918,14 @@ int32 scriptlib::duel_select_tribute(lua_State *L) {
check_param(L, PARAM_TYPE_GROUP, 5); check_param(L, PARAM_TYPE_GROUP, 5);
mg = *(group**) lua_touserdata(L, 5); mg = *(group**) lua_touserdata(L, 5);
} }
uint32 ex = 0;
if(lua_gettop(L) >= 6)
ex = lua_toboolean(L, 6);
duel* pduel = interpreter::get_duel_info(L); duel* pduel = interpreter::get_duel_info(L);
pduel->game_field->core.release_cards.clear(); pduel->game_field->core.release_cards.clear();
pduel->game_field->core.release_cards_ex.clear(); pduel->game_field->core.release_cards_ex.clear();
pduel->game_field->core.release_cards_ex_sum.clear(); pduel->game_field->core.release_cards_ex_sum.clear();
pduel->game_field->get_summon_release_list(target, &pduel->game_field->core.release_cards, &pduel->game_field->core.release_cards_ex, &pduel->game_field->core.release_cards_ex_sum, mg); pduel->game_field->get_summon_release_list(target, &pduel->game_field->core.release_cards, &pduel->game_field->core.release_cards_ex, &pduel->game_field->core.release_cards_ex_sum, mg, ex);
pduel->game_field->add_process(PROCESSOR_SELECT_TRIBUTE_S, 0, 0, 0, playerid, (max << 16) + min); pduel->game_field->add_process(PROCESSOR_SELECT_TRIBUTE_S, 0, 0, 0, playerid, (max << 16) + min);
return lua_yield(L, 0); return lua_yield(L, 0);
} }
......
...@@ -1201,14 +1201,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc, ...@@ -1201,14 +1201,9 @@ int32 field::summon(uint16 step, uint8 sumplayer, card * target, effect * proc,
core.units.begin()->step = 3; core.units.begin()->step = 3;
return FALSE; return FALSE;
} }
if(res == -1) {
core.units.begin()->peffect = eset[0];
core.units.begin()->step = 3;
return FALSE;
}
core.select_effects.clear(); core.select_effects.clear();
core.select_options.clear(); core.select_options.clear();
if(res) { if(res > 0) {
core.select_effects.push_back(0); core.select_effects.push_back(0);
core.select_options.push_back(1); core.select_options.push_back(1);
} }
...@@ -1694,14 +1689,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui ...@@ -1694,14 +1689,9 @@ int32 field::mset(uint16 step, uint8 setplayer, card * target, effect * proc, ui
core.units.begin()->step = 3; core.units.begin()->step = 3;
return FALSE; return FALSE;
} }
if(res == -1) {
core.units.begin()->peffect = eset[0];
core.units.begin()->step = 3;
return FALSE;
}
core.select_effects.clear(); core.select_effects.clear();
core.select_options.clear(); core.select_options.clear();
if(res) { if(res > 0) {
core.select_effects.push_back(0); core.select_effects.push_back(0);
core.select_options.push_back(1); core.select_options.push_back(1);
} }
......
--ラーの翼神竜-球体 --ラーの翼神竜-球体
function c10000080.initial_effect(c) function c10000080.initial_effect(c)
--cannot special summon --summon with 3 tribute
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10000080,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e1:SetCondition(c10000080.ttcon1)
e1:SetOperation(c10000080.ttop1)
e1:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--summon with 3 tribute
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetDescription(aux.Stringid(10000080,1))
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LIMIT_SUMMON_PROC) e2:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e2:SetCondition(c10000080.ttcon) e2:SetTargetRange(POS_FACEUP_ATTACK,1)
e2:SetOperation(c10000080.ttop) e2:SetCondition(c10000080.ttcon2)
e2:SetOperation(c10000080.ttop2)
e2:SetValue(SUMMON_TYPE_ADVANCE) e2:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_MSET) e3:SetCode(EFFECT_LIMIT_SET_PROC)
e3:SetCondition(c10000080.setcon)
c:RegisterEffect(e3) c:RegisterEffect(e3)
--cannot special summon
local e4=Effect.CreateEffect(c) local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SPSUMMON_CONDITION)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetOperation(c10000080.retreg)
c:RegisterEffect(e4) c:RegisterEffect(e4)
--cannot attack --control return
local e5=Effect.CreateEffect(c) local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EFFECT_CANNOT_ATTACK) e5:SetCode(EVENT_SUMMON_SUCCESS)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e5:SetOperation(c10000080.retreg)
c:RegisterEffect(e5) c:RegisterEffect(e5)
--cannot be target --attack limit
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE) e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e6:SetCode(EFFECT_CANNOT_ATTACK)
e6:SetRange(LOCATION_MZONE)
e6:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e6:SetValue(aux.imval1)
c:RegisterEffect(e6) c:RegisterEffect(e6)
local e7=e6:Clone() --cannot be target
e7:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) local e7=Effect.CreateEffect(c)
e7:SetValue(aux.tgoval) e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e7:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e7:SetRange(LOCATION_MZONE)
e7:SetValue(aux.imval1)
c:RegisterEffect(e7) c:RegisterEffect(e7)
--special summon local e8=e7:Clone()
local e8=Effect.CreateEffect(c) e8:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e8:SetDescription(aux.Stringid(10000080,2)) e8:SetValue(aux.tgoval)
e8:SetCategory(CATEGORY_SPECIAL_SUMMON)
e8:SetType(EFFECT_TYPE_IGNITION)
e8:SetRange(LOCATION_MZONE)
e8:SetCost(c10000080.spcost)
e8:SetTarget(c10000080.sptg)
e8:SetOperation(c10000080.spop)
c:RegisterEffect(e8) c:RegisterEffect(e8)
--spsummon
local e9=Effect.CreateEffect(c)
e9:SetDescription(aux.Stringid(10000080,2))
e9:SetCategory(CATEGORY_SPECIAL_SUMMON)
e9:SetType(EFFECT_TYPE_IGNITION)
e9:SetRange(LOCATION_MZONE)
e9:SetCost(c10000080.spcost)
e9:SetTarget(c10000080.sptg)
e9:SetOperation(c10000080.spop)
c:RegisterEffect(e9)
end end
function c10000080.ttcon(e,c) function c10000080.ttcon1(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-3 and Duel.GetTributeCount(c)>=3
end
function c10000080.ttop1(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectTribute(tp,c,3,3)
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
end
function c10000080.ttcon2(e,c)
if c==nil then return true end if c==nil then return true end
local tp=c:GetControler() local tp=c:GetControler()
local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE) local mg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
return (Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and Duel.GetTributeCount(c)>=3) return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>-3 and Duel.GetTributeCount(c,mg,true)>=3
or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>-3 and Duel.IsExistingMatchingCard(Card.IsReleasable,c:GetControler(),0,LOCATION_MZONE,3,nil))
end end
function c10000080.ttop(e,tp,eg,ep,ev,re,r,rp,c) function c10000080.ttop2(e,tp,eg,ep,ev,re,r,rp,c)
local b1=Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>-3 and Duel.GetTributeCount(c)>=3 local mg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
local g=Duel.GetFieldGroup(c:GetControler(),0,LOCATION_MZONE) local g=Duel.SelectTribute(tp,c,3,3,mg,true)
local b2=Duel.GetLocationCount(1-c:GetControler(),LOCATION_MZONE)>-3 and Duel.IsExistingMatchingCard(Card.IsReleasable,c:GetControler(),0,LOCATION_MZONE,3,nil) c:SetMaterial(g)
local op=0 Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(10000080,0),aux.Stringid(10000080,1))
elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(10000080,0))
else op=Duel.SelectOption(tp,aux.Stringid(10000080,1))+1 end
if op==0 then
local mg=Duel.SelectTribute(tp,c,3,3)
c:SetMaterial(mg)
Duel.Release(mg,REASON_SUMMON+REASON_MATERIAL)
else
local sg=Duel.SelectMatchingCard(tp,Card.IsReleasable,tp,0,LOCATION_MZONE,3,3,nil)
c:SetMaterial(sg)
Duel.Release(sg,REASON_SUMMON+REASON_MATERIAL)
e:SetProperty(EFFECT_FLAG_SPSUM_PARAM)
e:SetTargetRange(POS_FACEUP_ATTACK,1)
end
end end
function c10000080.setcon(e,c) function c10000080.setcon(e,c)
if not c then return true end if not c then return true end
return false return false
end end
function c10000080.retreg(e,tp,eg,ep,ev,re,r,rp) function c10000080.retreg(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local c=e:GetHandler()
c:RegisterFlagEffect(10000080,RESET_EVENT+0x1fc0000+RESET_PHASE+RESET_END,0,2)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount()) e1:SetLabel(Duel.GetTurnCount()+1)
e1:SetCountLimit(1) e1:SetCountLimit(1)
e1:SetCondition(c10000080.retcon) e1:SetCondition(c10000080.retcon)
e1:SetOperation(c10000080.retop) e1:SetOperation(c10000080.retop)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END,2) e1:SetReset(RESET_PHASE+RESET_END,2)
e:GetHandler():RegisterEffect(e1) Duel.RegisterEffect(e1,tp)
end end
function c10000080.retcon(e,tp,eg,ep,ev,re,r,rp) function c10000080.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel() return Duel.GetTurnCount()==e:GetLabel() and e:GetOwner():GetFlagEffect(10000080)~=0
end end
function c10000080.retop(e,tp,eg,ep,ev,re,r,rp) function c10000080.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetOwner()
if c:GetControler()~=c:GetOwner() then if c:GetControler()~=c:GetOwner() then
Duel.GetControl(c,c:GetOwner()) Duel.GetControl(c,c:GetOwner())
end end
...@@ -116,7 +124,7 @@ end ...@@ -116,7 +124,7 @@ end
function c10000080.sptg(e,tp,eg,ep,ev,re,r,rp,chk) function c10000080.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c10000080.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end and Duel.IsExistingMatchingCard(c10000080.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_HAND+LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end end
function c10000080.spop(e,tp,eg,ep,ev,re,r,rp) function c10000080.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
......
...@@ -16,30 +16,33 @@ function c14057297.condition(e,tp,eg,ep,ev,re,r,rp) ...@@ -16,30 +16,33 @@ function c14057297.condition(e,tp,eg,ep,ev,re,r,rp)
end end
function c14057297.target(e,tp,eg,ep,ev,re,r,rp,chk) function c14057297.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,5) and Duel.IsPlayerCanDraw(1-tp,5) end if chk==0 then return Duel.IsPlayerCanDraw(tp,5) and Duel.IsPlayerCanDraw(1-tp,5) end
local g1=Duel.GetFieldGroup(tp,LOCATION_HAND,0) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND)
local g2=Duel.GetFieldGroup(tp,0,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,g1:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,5) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,5)
end end
function c14057297.activate(e,tp,eg,ep,ev,re,r,rp) function c14057297.activate(e,tp,eg,ep,ev,re,r,rp)
local ct1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if Duel.GetFieldGroupCount(tp,LOCATION_HAND,LOCATION_HAND)==0 then return end
local ct2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) local p=tp
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local st=0
local g1=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,ct1,ct1,nil) for i=1,2 do
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK) local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0)
local g2=Duel.SelectMatchingCard(1-tp,aux.TRUE,tp,0,LOCATION_HAND,ct2,ct2,nil) Duel.SendtoDeck(sg,nil,0,REASON_EFFECT)
g1:Merge(g2) local og=Duel.GetOperatedGroup()
local count=Duel.SendtoDeck(g1,nil,1,REASON_EFFECT) local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if count>0 then if ct>0 then
Duel.BreakEffect() st=st+ct
local lp=Duel.GetLP(tp) Duel.SortDecktop(p,p,ct)
if lp<=count*300 then for j=1,ct do
Duel.SetLP(tp,0) local mg=Duel.GetDecktopGroup(p,1)
else Duel.MoveSequence(mg:GetFirst(),1)
Duel.SetLP(tp,lp-count*300) end
end end
if lp==0 then return end p=1-p
end
local lp=Duel.GetLP(tp)
Duel.SetLP(tp,lp-st*300)
if Duel.GetLP(tp)>0 then
Duel.BreakEffect()
Duel.Draw(tp,5,REASON_EFFECT) Duel.Draw(tp,5,REASON_EFFECT)
Duel.Draw(1-tp,5,REASON_EFFECT) Duel.Draw(1-tp,5,REASON_EFFECT)
end end
......
...@@ -17,22 +17,22 @@ function c25280974.initial_effect(c) ...@@ -17,22 +17,22 @@ function c25280974.initial_effect(c)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE) e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,25280974) e2:SetCountLimit(1,25280974)
e2:SetCondition(c25280974.condition) e2:SetCondition(c25280974.thcon)
e2:SetTarget(c25280974.target) e2:SetTarget(c25280974.thtg)
e2:SetOperation(c25280974.operation) e2:SetOperation(c25280974.thop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c25280974.condition(e,tp,eg,ep,ev,re,r,rp) function c25280974.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end end
function c25280974.filter(c) function c25280974.filter(c)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand() and not c:IsHasEffect(EFFECT_NECRO_VALLEY) return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand() and not c:IsHasEffect(EFFECT_NECRO_VALLEY)
end end
function c25280974.target(e,tp,eg,ep,ev,re,r,rp,chk) function c25280974.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c25280974.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(c25280974.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end end
function c25280974.operation(e,tp,eg,ep,ev,re,r,rp) function c25280974.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c25280974.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) local g=Duel.SelectMatchingCard(tp,c25280974.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
if g:GetCount()>0 then if g:GetCount()>0 then
......
--ジュラゲド --ジュラゲド
function c59546797.initial_effect(c) function c59546797.initial_effect(c)
--summon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(59546797,0)) e1:SetDescription(aux.Stringid(59546797,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
...@@ -8,9 +8,9 @@ function c59546797.initial_effect(c) ...@@ -8,9 +8,9 @@ function c59546797.initial_effect(c)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND) e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,59546797) e1:SetCountLimit(1,59546797)
e1:SetCondition(c59546797.condition) e1:SetCondition(c59546797.spcon)
e1:SetTarget(c59546797.target) e1:SetTarget(c59546797.sptg)
e1:SetOperation(c59546797.operation) e1:SetOperation(c59546797.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--atk --atk
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
...@@ -19,29 +19,33 @@ function c59546797.initial_effect(c) ...@@ -19,29 +19,33 @@ function c59546797.initial_effect(c)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(TIMING_DAMAGE_STEP)
e2:SetCondition(c59546797.atkcon)
e2:SetCost(c59546797.atkcost) e2:SetCost(c59546797.atkcost)
e2:SetTarget(c59546797.atktg) e2:SetTarget(c59546797.atktg)
e2:SetOperation(c59546797.atkop) e2:SetOperation(c59546797.atkop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function c59546797.condition(e,tp,eg,ep,ev,re,r,rp) function c59546797.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()==PHASE_BATTLE and not Duel.CheckTiming(TIMING_BATTLE_START) and not Duel.CheckTiming(TIMING_BATTLE_END) return Duel.GetCurrentPhase()==PHASE_BATTLE and not Duel.CheckTiming(TIMING_BATTLE_START+TIMING_BATTLE_END)
end end
function c59546797.target(e,tp,eg,ep,ev,re,r,rp,chk) function c59546797.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000)
end end
function c59546797.operation(e,tp,eg,ep,ev,re,r,rp) function c59546797.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Recover(tp,1000,REASON_EFFECT) Duel.Recover(tp,1000,REASON_EFFECT)
elseif Duel.IsPlayerCanSpecialSummon(tp) then
Duel.SendtoGrave(c,REASON_RULE)
end end
end end
function c59546797.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()
end
function c59546797.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) function c59546797.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST) Duel.Release(e:GetHandler(),REASON_COST)
......
--封魔の矢 --封魔の矢
function c971203942.initial_effect(c) function c97120394.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_BATTLE_START,0) e1:SetHintTiming(TIMING_BATTLE_START)
e1:SetCondition(c97120394.condition) e1:SetCondition(c97120394.condition)
e1:SetTarget(c97120394.target) e1:SetTarget(c97120394.target)
e1:SetOperation(c97120394.operation) e1:SetOperation(c97120394.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c97120394.condition(e,tp,eg,ep,ev,re,r,rp) function c97120394.condition(e,tp,eg,ep,ev,re,r,rp)
...@@ -17,11 +17,11 @@ function c97120394.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -17,11 +17,11 @@ function c97120394.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
Duel.SetChainLimit(aux.FALSE) Duel.SetChainLimit(aux.FALSE)
end end
function c97120394.operation(e,tp,eg,ep,ev,re,r,rp) function c97120394.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1) e1:SetTargetRange(1,1)
e1:SetValue(c97120394.aclimit) e1:SetValue(c97120394.aclimit)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END)
......
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