Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wyykak
ygopro
Commits
2e237987
Commit
2e237987
authored
Jul 25, 2016
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Revert "fix player leave when finger-guessing"
This reverts commit
29d8350a
.
parent
946819c2
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
5 additions
and
9 deletions
+5
-9
gframe/single_duel.cpp
gframe/single_duel.cpp
+3
-5
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+2
-4
No files found.
gframe/single_duel.cpp
View file @
2e237987
...
@@ -20,7 +20,6 @@ extern unsigned short time_limit;
...
@@ -20,7 +20,6 @@ extern unsigned short time_limit;
extern
unsigned
char
start_hand
;
extern
unsigned
char
start_hand
;
extern
unsigned
char
draw_count
;
extern
unsigned
char
draw_count
;
bool
runasserver
=
true
;
bool
runasserver
=
true
;
bool
started_hand
=
false
;
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
SingleDuel
::
SingleDuel
(
bool
is_match
)
{
match_mode
=
is_match
;
match_mode
=
is_match
;
...
@@ -197,7 +196,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -197,7 +196,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
}
}
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
observers
.
erase
(
dp
);
observers
.
erase
(
dp
);
if
(
!
started_hand
)
{
if
(
!
pduel
)
{
STOC_HS_WatchChange
scwc
;
STOC_HS_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
scwc
.
watch_count
=
observers
.
size
();
if
(
players
[
0
])
if
(
players
[
0
])
...
@@ -209,7 +208,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -209,7 +208,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
}
}
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
{
if
(
!
started_hand
&&
duel_count
==
0
)
{
if
(
!
pduel
&&
duel_count
==
0
)
{
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
ready
[
dp
->
type
]
=
false
;
...
@@ -222,7 +221,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -222,7 +221,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
SendPacketToPlayer
(
*
pit
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
{
if
(
!
started_hand
)
{
if
(
!
pduel
)
{
if
(
!
ready
[
0
])
if
(
!
ready
[
0
])
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_DUEL_START
);
if
(
!
ready
[
1
])
if
(
!
ready
[
1
])
...
@@ -368,7 +367,6 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
...
@@ -368,7 +367,6 @@ void SingleDuel::StartDuel(DuelPlayer* dp) {
(
*
oit
)
->
state
=
CTOS_LEAVE_GAME
;
(
*
oit
)
->
state
=
CTOS_LEAVE_GAME
;
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
}
}
started_hand
=
true
;
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_HAND
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_HAND
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
hand_result
[
0
]
=
0
;
hand_result
[
0
]
=
0
;
...
...
gframe/tag_duel.cpp
View file @
2e237987
...
@@ -19,7 +19,6 @@ extern unsigned int start_lp;
...
@@ -19,7 +19,6 @@ extern unsigned int start_lp;
extern
unsigned
short
time_limit
;
extern
unsigned
short
time_limit
;
extern
unsigned
char
start_hand
;
extern
unsigned
char
start_hand
;
extern
unsigned
char
draw_count
;
extern
unsigned
char
draw_count
;
bool
started_hand_tag
=
false
;
TagDuel
::
TagDuel
()
{
TagDuel
::
TagDuel
()
{
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
...
@@ -175,7 +174,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -175,7 +174,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
}
}
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
if
(
dp
->
type
==
NETPLAYER_TYPE_OBSERVER
)
{
observers
.
erase
(
dp
);
observers
.
erase
(
dp
);
if
(
!
started_hand_tag
)
{
if
(
!
pduel
)
{
STOC_HS_WatchChange
scwc
;
STOC_HS_WatchChange
scwc
;
scwc
.
watch_count
=
observers
.
size
();
scwc
.
watch_count
=
observers
.
size
();
for
(
int
i
=
0
;
i
<
4
;
++
i
)
for
(
int
i
=
0
;
i
<
4
;
++
i
)
...
@@ -186,7 +185,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
...
@@ -186,7 +185,7 @@ void TagDuel::LeaveGame(DuelPlayer* dp) {
}
}
NetServer
::
DisconnectPlayer
(
dp
);
NetServer
::
DisconnectPlayer
(
dp
);
}
else
{
}
else
{
if
(
!
started_hand_tag
)
{
if
(
!
pduel
)
{
STOC_HS_PlayerChange
scpc
;
STOC_HS_PlayerChange
scpc
;
players
[
dp
->
type
]
=
0
;
players
[
dp
->
type
]
=
0
;
ready
[
dp
->
type
]
=
false
;
ready
[
dp
->
type
]
=
false
;
...
@@ -326,7 +325,6 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
...
@@ -326,7 +325,6 @@ void TagDuel::StartDuel(DuelPlayer* dp) {
(
*
oit
)
->
state
=
CTOS_LEAVE_GAME
;
(
*
oit
)
->
state
=
CTOS_LEAVE_GAME
;
NetServer
::
ReSendToPlayer
(
*
oit
);
NetServer
::
ReSendToPlayer
(
*
oit
);
}
}
started_hand_tag
=
true
;
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_HAND
);
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_SELECT_HAND
);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
hand_result
[
0
]
=
0
;
hand_result
[
0
]
=
0
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment