Commit 26acbf21 authored by mercury233's avatar mercury233

Merge branch 'resize' into test

parents e0d6739a 9ad0000c
......@@ -1052,7 +1052,7 @@ void Game::DrawThumb(code_pointer cp, position2di pos, std::unordered_map<int, i
if(drag) {
dragloc = recti(pos.X, pos.Y, pos.X + CARD_THUMB_WIDTH * mainGame->xScale, pos.Y + CARD_THUMB_HEIGHT * mainGame->yScale);
limitloc = recti(pos.X, pos.Y, pos.X + 20 * mainGame->xScale, pos.Y + 20 * mainGame->yScale);
otloc = recti(pos.X + 7, pos.Y + 50, pos.X + 37 * mainGame->xScale, pos.Y + 65 * mainGame->yScale);
otloc = recti(pos.X + 7, pos.Y + 50 * mainGame->yScale, pos.X + 37 * mainGame->xScale, pos.Y + 65 * mainGame->yScale);
}
driver->draw2DImage(img, dragloc, rect<s32>(0, 0, size.Width, size.Height));
if(lflist->count(lcode)) {
......
......@@ -611,14 +611,23 @@ bool Game::Initialize() {
btnStartFilter->setRelativePosition(rect<s32>(260, 80 + 125 / 6, 390, 100 + 125 / 6));
btnClearFilter = env->addButton(rect<s32>(205, 80 + 125 / 6, 255, 100 + 125 / 6), wFilter, BUTTON_CLEAR_FILTER, dataManager.GetSysString(1304));
}
wCategories = env->addWindow(rect<s32>(630, 60, 1000, 270), false, dataManager.strBuffer);
wCategories = env->addWindow(rect<s32>(600, 60, 1000, 305), false, dataManager.strBuffer);
wCategories->getCloseButton()->setVisible(false);
wCategories->setDrawTitlebar(false);
wCategories->setDraggable(false);
wCategories->setVisible(false);
btnCategoryOK = env->addButton(rect<s32>(135, 175, 235, 200), wCategories, BUTTON_CATEGORY_OK, dataManager.GetSysString(1211));
btnCategoryOK = env->addButton(rect<s32>(150, 210, 250, 235), wCategories, BUTTON_CATEGORY_OK, dataManager.GetSysString(1211));
int catewidth = 0;
for(int i = 0; i < 32; ++i) {
irr::core::dimension2d<unsigned int> dtxt = mainGame->guiFont->getDimension(dataManager.GetSysString(1100 + i));
if(dtxt.Width + 40 > catewidth)
catewidth = dtxt.Width + 40;
}
for(int i = 0; i < 32; ++i)
chkCategory[i] = env->addCheckBox(false, recti(10 + (i % 4) * 90, 10 + (i / 4) * 20, 100 + (i % 4) * 90, 30 + (i / 4) * 20), wCategories, -1, dataManager.GetSysString(1100 + i));
chkCategory[i] = env->addCheckBox(false, recti(10 + (i % 4) * catewidth, 5 + (i / 4) * 25, 10 + (i % 4 + 1) * catewidth, 5 + (i / 4 + 1) * 25), wCategories, -1, dataManager.GetSysString(1100 + i));
int wcatewidth = catewidth * 4 + 16;
wCategories->setRelativePosition(rect<s32>(1000 - wcatewidth, 60, 1000, 305));
btnCategoryOK->setRelativePosition(recti(wcatewidth / 2 - 50, 210, wcatewidth / 2 + 50, 235));
btnMarksFilter = env->addButton(rect<s32>(60, 80 + 125 / 6, 190, 100 + 125 / 6), wFilter, BUTTON_MARKS_FILTER, dataManager.GetSysString(1374));
wLinkMarks = env->addWindow(rect<s32>(700, 30, 820, 150), false, dataManager.strBuffer);
wLinkMarks->getCloseButton()->setVisible(false);
......@@ -1552,7 +1561,13 @@ void Game::OnResize() {
btnClearFilter->setRelativePosition(Resize(205, 80 + 125 / 6, 255, 100 + 125 / 6));
btnMarksFilter->setRelativePosition(Resize(60, 80 + 125 / 6, 190, 100 + 125 / 6));
wCategories->setRelativePosition(ResizeWin(450, 60, 1000, 270));
recti btncatepos = btnEffectFilter->getAbsolutePosition();
wCategories->setRelativePosition(recti(
btncatepos.LowerRightCorner.X - wCategories->getRelativePosition().getWidth(),
btncatepos.LowerRightCorner.Y - btncatepos.getHeight() / 2,
btncatepos.LowerRightCorner.X,
btncatepos.LowerRightCorner.Y - btncatepos.getHeight() / 2 + 245));
wLinkMarks->setRelativePosition(ResizeWin(700, 30, 820, 150));
stBanlist->setRelativePosition(Resize(10, 9, 100, 29));
stDeck->setRelativePosition(Resize(10, 39, 100, 59));
......@@ -1591,7 +1606,8 @@ void Game::OnResize() {
wANAttribute->setRelativePosition(ResizeWin(500, 200, 830, 285));
wANRace->setRelativePosition(ResizeWin(480, 200, 850, 410));
wReplaySave->setRelativePosition(ResizeWin(510, 200, 820, 320));
stHintMsg->setRelativePosition(ResizeWin(500, 60, 820, 90));
stHintMsg->setRelativePosition(ResizeWin(660 - 160 * xScale, 60, 660 + 160 * xScale, 90));
//sound / music volume bar
scrSoundVolume->setRelativePosition(recti(scrSoundVolume->getRelativePosition().UpperLeftCorner.X, scrSoundVolume->getRelativePosition().UpperLeftCorner.Y, 20 + (300 * xScale) - 70, scrSoundVolume->getRelativePosition().LowerRightCorner.Y));
......@@ -1637,8 +1653,8 @@ void Game::OnResize() {
btnReset->setRelativePosition(recti(1, 1, width, height));
}
wCardImg->setRelativePosition(ResizeCard(1, 1, 20, 18));
imgCard->setRelativePosition(ResizeCard(10, 9, 0, 0));
wCardImg->setRelativePosition(ResizeCardImgWin(1, 1, 20, 18));
imgCard->setRelativePosition(ResizeCardImgWin(10, 9, 0, 0));
wInfos->setRelativePosition(Resize(1, 275, 301, 639));
stName->setRelativePosition(recti(10, 10, 300 * xScale - 13, 10 + 22));
lstLog->setRelativePosition(Resize(10, 10, 290, 290));
......@@ -1652,7 +1668,7 @@ void Game::OnResize() {
btnM2->setRelativePosition(Resize(160, 0, 210, 20));
btnEP->setRelativePosition(Resize(320, 0, 370, 20));
wChat->setRelativePosition(ResizeWin(wInfos->getRelativePosition().LowerRightCorner.X + 6, 615, 1020, 640, true));
wChat->setRelativePosition(recti(wInfos->getRelativePosition().LowerRightCorner.X + 6, window_size.Height - 25, window_size.Width, window_size.Height));
ebChatInput->setRelativePosition(recti(3, 2, window_size.Width - wChat->getRelativePosition().UpperLeftCorner.X - 6, 22));
btnLeaveGame->setRelativePosition(Resize(205, 5, 295, 80));
......@@ -1695,19 +1711,13 @@ position2di Game::ResizeReverse(s32 x, s32 y) {
y = y / yScale;
return position2di(x, y);
}
recti Game::ResizeWin(s32 x, s32 y, s32 x2, s32 y2, bool chat) {
s32 sx = x2 - x;
s32 sy = y2 - y;
if(chat) {
y = window_size.Height - sy;
x2 = window_size.Width;
y2 = y + sy;
return recti(x, y, x2, y2);
}
x = (x + sx / 2) * xScale - sx / 2;
y = (y + sy / 2) * yScale - sy / 2;
x2 = sx + x;
y2 = sy + y;
recti Game::ResizeWin(s32 x, s32 y, s32 x2, s32 y2) {
s32 w = x2 - x;
s32 h = y2 - y;
x = (x + w / 2) * xScale - w / 2;
y = (y + h / 2) * yScale - h / 2;
x2 = w + x;
y2 = h + y;
return recti(x, y, x2, y2);
}
recti Game::ResizePhaseHint(s32 x, s32 y, s32 x2, s32 y2, s32 width) {
......@@ -1717,17 +1727,15 @@ recti Game::ResizePhaseHint(s32 x, s32 y, s32 x2, s32 y2, s32 width) {
y2 = y2 * yScale;
return recti(x, y, x2, y2);
}
recti Game::ResizeCard(s32 x, s32 y, s32 x2, s32 y2) {
recti Game::ResizeCardImgWin(s32 x, s32 y, s32 mx, s32 my) {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
s32 sx = CARD_IMG_WIDTH * mul + x2 * xScale;
s32 sy = CARD_IMG_HEIGHT * mul + y2 * yScale;
s32 w = CARD_IMG_WIDTH * mul + mx * xScale;
s32 h = CARD_IMG_HEIGHT * mul + my * yScale;
x = x * xScale;
y = y * yScale;
x2 = sx + x;
y2 = sy + y;
return recti(x, y, x2, y2);
return recti(x, y, x + w, y + h);
}
recti Game::ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2) {
return ResizeCardMid(x, y, x2, y2, (x + x2) * 0.5, (y + y2) * 0.5);
......
......@@ -161,8 +161,8 @@ public:
position2di Resize(s32 x, s32 y);
position2di ResizeReverse(s32 x, s32 y);
recti ResizePhaseHint(s32 x, s32 y, s32 x2, s32 y2, s32 width);
recti ResizeWin(s32 x, s32 y, s32 x2, s32 y2, bool chat = false);
recti ResizeCard(s32 x, s32 y, s32 x2, s32 y2);
recti ResizeWin(s32 x, s32 y, s32 x2, s32 y2);
recti ResizeCardImgWin(s32 x, s32 y, s32 mx, s32 my);
recti ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2);
position2di ResizeCardHint(s32 x, s32 y);
recti ResizeCardMid(s32 x, s32 y, s32 x2, s32 y2, s32 midx, s32 midy);
......
......@@ -850,7 +850,7 @@
!setname 0xd4 伯吉斯异兽 バージェストマ
!setname 0xd5 但丁 ダンテ
!setname 0xd6 破坏剑 破壊剣
!setname 0xd7 巴斯达·布雷达 バスター・ブレイダー
!setname 0xd7 破坏之剑士 バスター・ブレイダー
!setname 0xd8 雾动机龙 ダイナミスト
!setname 0xd9 不知火
!setname 0x10d9 妖刀-不知火 妖刀-不知火
......
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