Commit 0b214836 authored by mercury233's avatar mercury233

Merge branch 'sound' into link

parents 97985307 fb517f2a
......@@ -1812,9 +1812,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
case MSG_SHUFFLE_HAND: {
int player = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
/*int count = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
if(!mainGame->dInfo.isReplay || !mainGame->dInfo.isReplaySkiping) {
mainGame->PlaySoundEffect(SOUND_SHUFFLE);
if(count > 1)
mainGame->PlaySoundEffect(SOUND_SHUFFLE);
mainGame->WaitFrameSignal(5);
if(player == 1 && !mainGame->dInfo.isReplay && !mainGame->dInfo.isSingleMode) {
bool flip = false;
......@@ -2521,13 +2522,13 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return true;
}
case MSG_RANDOM_SELECTED: {
//mainGame->PlaySoundEffect(SOUND_TARGET);
/*int player = */BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping) {
pbuf += count * 4;
return true;
}
mainGame->PlaySoundEffect(SOUND_DICE);
ClientCard* pcards[10];
for (int i = 0; i < count; ++i) {
int c = mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
......
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