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minh khanh
MDPro3
Commits
6e4db9fa
Commit
6e4db9fa
authored
Jun 01, 2024
by
SherryChaos
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Plain Diff
new card particle effects
parent
b5b6fdcd
Changes
8
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8 changed files
with
168 additions
and
19 deletions
+168
-19
Assets/AddressableAssetsData/Android/addressables_content_state.bin
...ressableAssetsData/Android/addressables_content_state.bin
+0
-0
Assets/Addressables/Text/UpdateContent.txt
Assets/Addressables/Text/UpdateContent.txt
+5
-4
Assets/Main.unity
Assets/Main.unity
+2
-2
Assets/Prefabs/PopupDuelSelectCardItem.prefab
Assets/Prefabs/PopupDuelSelectCardItem.prefab
+2
-2
Assets/Scripts/MDPro3/Duel/GameCard.cs
Assets/Scripts/MDPro3/Duel/GameCard.cs
+5
-0
Assets/Scripts/MDPro3/Servants/OcgCore.cs
Assets/Scripts/MDPro3/Servants/OcgCore.cs
+121
-8
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
+15
-0
Assets/Scripts/Tools/AssetBundleRobber.cs
Assets/Scripts/Tools/AssetBundleRobber.cs
+18
-3
No files found.
Assets/AddressableAssetsData/Android/addressables_content_state.bin
View file @
6e4db9fa
No preview for this file type
Assets/Addressables/Text/UpdateContent.txt
View file @
6e4db9fa
MDPro3 v1.1.3更新:
1.现在能设置决斗开始时是否自动加速了。
2.现在能显示已知盖卡了,设置中可以关闭。
3.修复SelectSum消息中,可选卡片数量为1时,点击不可选卡片会导致游戏无法继续的错误。
4.修复上版本中,更改设置中的[画面质量]导致游戏背景异常的错误。
5.修复部分情况下立绘为空白的错误。
6.修复弹窗确认卡片时,使用快捷键关闭弹窗时游戏无法继续的错误。
3.新增 [超融合] [技能抽取] [无限泡影] [闪电风暴] [效果遮蒙者]特效。
4.修复SelectSum消息中,可选卡片数量为1时,点击不可选卡片会导致游戏无法继续的错误。
5.修复上版本中,更改设置中的[画面质量]导致游戏背景异常的错误。
6.修复部分情况下立绘为空白的错误。
7.修复弹窗确认卡片时,使用快捷键关闭弹窗时游戏无法继续的错误。
MDPro3 v1.1.2更新:
1.现在房主能在房间中添加AI进行游戏了。
...
...
Assets/Main.unity
View file @
6e4db9fa
...
...
@@ -40464,7 +40464,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y:
-
0.000030517578}
m_AnchoredPosition: {x: 0, y: 0.000030517578}
m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &702608002
...
...
@@ -63165,7 +63165,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0
.000030517578
}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 300}
m_Pivot: {x: 0.5, y: 1}
--- !u!1 &1117266860
Assets/Prefabs/PopupDuelSelectCardItem.prefab
View file @
6e4db9fa
...
...
@@ -1210,7 +1210,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
0
m_RaycastPadding
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
0
}
m_Maskable
:
1
m_OnCullStateChanged
:
...
...
@@ -1422,7 +1422,7 @@ MonoBehaviour:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
0
m_RaycastPadding
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
0
}
m_Maskable
:
1
m_OnCullStateChanged
:
...
...
Assets/Scripts/MDPro3/Duel/GameCard.cs
View file @
6e4db9fa
...
...
@@ -905,6 +905,7 @@ namespace MDPro3
foreach
(
var
card
in
Program
.
I
().
ocgcore
.
cards
)
card
.
RemoveTarget
(
this
);
disabled
=
false
;
setOverTurn
=
false
;
RefreshData
();
}
...
...
@@ -955,6 +956,8 @@ namespace MDPro3
CreateModel
();
ModelAt
(
p
);
ShowFaceDownCardOrNot
(
NeedShowFaceDownCard
());
if
(
IsFaceDownOnSpellZone
())
setOverTurn
=
true
;
}
return
0
;
}
...
...
@@ -2823,6 +2826,7 @@ namespace MDPro3
}
int
setTurn
=
0
;
public
bool
setOverTurn
;
public
void
ShowFaceDownCardOrNot
(
bool
show
)
{
if
(
model
==
null
)
...
...
@@ -2871,6 +2875,7 @@ namespace MDPro3
return
;
manager
.
GetElement
(
"EffectDisquiet"
).
SetActive
(
true
);
setOverTurn
=
true
;
}
#
endregion
...
...
Assets/Scripts/MDPro3/Servants/OcgCore.cs
View file @
6e4db9fa
This diff is collapsed.
Click to expand it.
Assets/Scripts/MDPro3/UI/Handler/PlaceSelector.cs
View file @
6e4db9fa
...
...
@@ -579,5 +579,20 @@ namespace MDPro3.UI
else
disable
.
SetActive
(
false
);
}
public
bool
InTheSameLine
(
GPS
gps
)
{
if
((
gps
.
location
&
((
uint
)
CardLocation
.
Deck
+
(
uint
)
CardLocation
.
Extra
))
>
0
)
return
false
;
if
((
p
.
location
&
((
uint
)
CardLocation
.
Deck
+
(
uint
)
CardLocation
.
Extra
))
>
0
)
return
false
;
if
((
p
.
sequence
==
gps
.
sequence
)
&&
(
p
.
controller
==
gps
.
controller
))
return
true
;
if
((
p
.
sequence
==
(
4
-
gps
.
sequence
))
&&
(
p
.
controller
!=
gps
.
controller
))
return
true
;
return
false
;
}
}
}
Assets/Scripts/Tools/AssetBundleRobber.cs
View file @
6e4db9fa
...
...
@@ -56,8 +56,8 @@ public class AssetBundleRobber : MonoBehaviour
masterDuelAssetBundlePath
=
masterDuelWindowsAssetBundlePath
;
workingPlace
=
windowsWorkingPlace
;
//
masterDuelAssetBundlePath = masterDuelAndroidAssetBundlePath;
//
workingPlace = androindWorkingPlace;
masterDuelAssetBundlePath
=
masterDuelAndroidAssetBundlePath
;
workingPlace
=
androindWorkingPlace
;
fullCopy
=
true
;
//fullCopy = false;
...
...
@@ -66,7 +66,22 @@ public class AssetBundleRobber : MonoBehaviour
//StartCoroutine(RefreshFileResources());
Copy
(
"ecf3e547"
);
//Fusion07445TrailFieldCard01
Copy
(
"b9f86e1a"
);
//Effects/Hit/Eff_Duel_HitEffect_00
Copy
(
"20f13fa0"
);
//Effects/Hit/Eff_Duel_HitEffect_03
Copy
(
"ac8758eb"
);
//Effects/MagicTrapEffects/fxp_05740_Area
Copy
(
"6d07fd50"
);
//Effects/MagicTrapEffects/fxp_05740_Card
Copy
(
"1670a856"
);
//Effects/MagicTrapEffects/fxp_13631_Area_Loop
Copy
(
"6b1dcc84"
);
//Effects/MagicTrapEffects/fxp_13631_Area
Copy
(
"aa9d693f"
);
//Effects/MagicTrapEffects/fxp_13631_Card
Copy
(
"55f66563"
);
//Effects/MagicTrapEffects/fxp_14876
Copy
(
"138f1dcd"
);
//Effects/MonsterEffectProcess/fxp_mep08933_01
Copy
(
"1d6fc525"
);
//Effects/Sacrifice/fxp_Sacrifice_fsn_001
Copy
(
"1bd494f3"
);
//Effects/Sacrifice/fxp_Sacrifice_fsn_ef07445_001
Copy
(
"e93b1e20"
);
//Effects/Sacrifice/fxp_Sacrifice_rtl_001
}
void
Copy
(
string
path
)
...
...
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