1. 11 May, 2024 3 commits
  2. 07 May, 2024 3 commits
  3. 06 May, 2024 2 commits
  4. 03 May, 2024 1 commit
  5. 02 May, 2024 1 commit
    • salix5's avatar
      Use BufferIO::ReadUInt8 (#2537) · b2901259
      salix5 authored
      * change code, location, position to unsigned
      
      * change code, location, postion to unsigned
      
      * use ReadUInt8() for 1-byte data
      
      * Game::LocalPlayer() returns 0, 1
      
      * wrong matching
      
      * change card code to unsigned
      b2901259
  6. 28 Apr, 2024 2 commits
  7. 27 Apr, 2024 1 commit
  8. 24 Apr, 2024 2 commits
  9. 23 Apr, 2024 2 commits
  10. 22 Apr, 2024 1 commit
  11. 21 Apr, 2024 1 commit
  12. 18 Apr, 2024 1 commit
  13. 04 Apr, 2024 1 commit
  14. 31 Mar, 2024 1 commit
  15. 28 Mar, 2024 1 commit
  16. 26 Mar, 2024 5 commits
  17. 22 Mar, 2024 1 commit
  18. 21 Mar, 2024 1 commit
  19. 14 Mar, 2024 1 commit
  20. 13 Mar, 2024 1 commit
  21. 12 Mar, 2024 1 commit
  22. 26 Feb, 2024 1 commit
  23. 17 Feb, 2024 1 commit
  24. 14 Feb, 2024 2 commits
  25. 12 Feb, 2024 2 commits
    • salix5's avatar
      Use array to store setcode (#2510) · 05da015f
      salix5 authored
      * card_data.setcode: use std vector
      
      * remove CARD_ARTWORK_VERSIONS_OFFSET
      
      * add extra_setcode for cards with 5+ setcodes
      
      * setcode use array
      
      * Update data_manager.cpp
      05da015f
    • salix5's avatar
      update setname · 99cc1108
      salix5 authored
      99cc1108
  26. 09 Feb, 2024 1 commit