Commit d50cf377 authored by wind2009's avatar wind2009

Merge remote-tracking branch 'upstream/master'

parents 967bfd6a 82542f13
......@@ -153,6 +153,10 @@ public:
static int DecodeUTF8(const char* src, wchar_t(&dst)[N]) {
return DecodeUTF8String(src, dst, N);
}
template<size_t N, typename T>
static void NullTerminate(T(&str)[N]) {
str[N - 1] = 0;
}
static int GetVal(const wchar_t* pstr) {
unsigned int ret = 0;
while(*pstr >= L'0' && *pstr <= L'9') {
......
......@@ -31,7 +31,6 @@
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <locale.h>
#define SD_BOTH 2
#define SOCKET int
......
......@@ -1757,7 +1757,7 @@ bool DeckBuilder::push_main(code_pointer pointer, int seq) {
if(pointer->second.type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ | TYPE_LINK))
return false;
auto& container = deckManager.current_deck.main;
int maxc = mainGame->is_siding ? DECK_MAX_SIZE + 4 : DECK_MAX_SIZE;
int maxc = mainGame->is_siding ? DECK_MAX_SIZE + 5 : DECK_MAX_SIZE;
if((int)container.size() >= maxc)
return false;
if(seq >= 0 && seq < (int)container.size())
......
......@@ -173,7 +173,7 @@ int DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec, bool is_p
}
if(cd.type & TYPE_TOKEN)
continue;
if(deck.side.size() < 15)
if(deck.side.size() < SIDE_MAX_SIZE)
deck.side.push_back(dataManager.GetCodePointer(code));
}
return errorcode;
......@@ -242,6 +242,8 @@ bool DeckManager::LoadDeck(irr::gui::IGUIComboBox* cbCategory, irr::gui::IGUICom
bool res = LoadDeck(filepath, is_packlist);
if(res && mainGame->is_building)
mainGame->deckBuilder.RefreshPackListScroll();
if (!res)
current_deck.clear();
return res;
}
FILE* DeckManager::OpenDeckFile(const wchar_t* file, const char* mode) {
......@@ -280,8 +282,8 @@ bool DeckManager::LoadDeck(const wchar_t* file, bool is_packlist) {
}
if(!reader)
return false;
size_t size = reader->getSize();
if(size >= 0x20000) {
auto size = reader->getSize();
if(size >= (int)sizeof deckBuffer) {
reader->drop();
return false;
}
......@@ -296,7 +298,7 @@ bool DeckManager::LoadDeck(std::istringstream* deckStream, bool is_packlist) {
int cardlist[300];
bool is_side = false;
std::string linebuf;
while(std::getline(*deckStream, linebuf) && ct < 300) {
while(std::getline(*deckStream, linebuf, '\n') && ct < 300) {
if(linebuf[0] == '!') {
is_side = true;
continue;
......
......@@ -19,8 +19,6 @@ unsigned char DuelClient::selftype = 0;
bool DuelClient::is_host = false;
event_base* DuelClient::client_base = 0;
bufferevent* DuelClient::client_bev = 0;
unsigned char DuelClient::duel_client_read[SIZE_NETWORK_BUFFER];
int DuelClient::read_len = 0;
unsigned char DuelClient::duel_client_write[SIZE_NETWORK_BUFFER];
bool DuelClient::is_closing = false;
bool DuelClient::is_swapping = false;
......@@ -50,6 +48,7 @@ bool DuelClient::StartClient(unsigned int ip, unsigned short port, bool create_g
sin.sin_addr.s_addr = htonl(ip);
sin.sin_port = htons(port);
client_bev = bufferevent_socket_new(client_base, -1, BEV_OPT_CLOSE_ON_FREE);
bufferevent_setwatermark(client_bev, EV_READ, 3, 0);
bufferevent_setcb(client_bev, ClientRead, NULL, ClientEvent, (void*)create_game);
if (bufferevent_socket_connect(client_bev, (sockaddr*)&sin, sizeof(sin)) < 0) {
bufferevent_free(client_bev);
......@@ -100,24 +99,23 @@ void DuelClient::StopClient(bool is_exiting) {
void DuelClient::ClientRead(bufferevent* bev, void* ctx) {
evbuffer* input = bufferevent_get_input(bev);
int len = evbuffer_get_length(input);
unsigned short packet_len = 0;
while(true) {
if(len < 2)
return;
evbuffer_copyout(input, &packet_len, 2);
unsigned char* duel_client_read = new unsigned char[std::min(len, SIZE_NETWORK_BUFFER)];
unsigned short packet_len;
while (len >= 2) {
evbuffer_copyout(input, &packet_len, sizeof packet_len);
if (packet_len + 2 > SIZE_NETWORK_BUFFER) {
delete[] duel_client_read;
ClientEvent(bev, BEV_EVENT_ERROR, 0);
return;
}
if(len < packet_len + 2)
return;
if (packet_len < 1)
return;
read_len = evbuffer_remove(input, duel_client_read, packet_len + 2);
if (len < packet_len + 2)
break;
int read_len = evbuffer_remove(input, duel_client_read, packet_len + 2);
if (read_len >= 3)
HandleSTOCPacketLan(&duel_client_read[2], read_len - 2);
len -= packet_len + 2;
}
delete[] duel_client_read;
}
void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
if (events & BEV_EVENT_CONNECTED) {
......@@ -823,10 +821,11 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, int len) {
soundManager.PlaySoundEffect(SOUND_PLAYER_ENTER);
STOC_HS_PlayerEnter packet;
std::memcpy(&packet, pdata, STOC_HS_PlayerEnter_size);
const auto* pkt = &packet;
auto pkt = &packet;
if(pkt->pos > 3)
break;
wchar_t name[20];
BufferIO::NullTerminate(pkt->name);
BufferIO::CopyWStr(pkt->name, name, 20);
if(mainGame->dInfo.isTag) {
if(pkt->pos == 0)
......@@ -1515,7 +1514,7 @@ int DuelClient::ClientAnalyze(unsigned char* msg, unsigned int len) {
wchar_t ynbuf[256];
myswprintf(ynbuf, dataManager.GetSysString(221), dataManager.FormatLocation(l, s), dataManager.GetName(code));
myswprintf(textBuffer, L"%ls\n%ls\n%ls", event_string, ynbuf, dataManager.GetSysString(223));
} else if(desc < 2048) {
} else if(desc <= MAX_STRING_ID) {
myswprintf(textBuffer, dataManager.GetSysString(desc), dataManager.GetName(code));
} else {
myswprintf(textBuffer, dataManager.GetDesc(desc), dataManager.GetName(code));
......
......@@ -21,8 +21,6 @@ private:
static bool is_host;
static event_base* client_base;
static bufferevent* client_bev;
static unsigned char duel_client_read[SIZE_NETWORK_BUFFER];
static int read_len;
static unsigned char duel_client_write[SIZE_NETWORK_BUFFER];
static bool is_closing;
static bool is_swapping;
......@@ -56,13 +54,12 @@ public:
template<typename ST>
static void SendPacketToServer(unsigned char proto, ST& st) {
auto p = duel_client_write;
int blen = sizeof(ST);
if (blen > MAX_DATA_SIZE)
if ((int)sizeof(ST) > MAX_DATA_SIZE)
return;
BufferIO::WriteInt16(p, (short)(1 + blen));
BufferIO::WriteInt16(p, (short)(1 + sizeof(ST)));
BufferIO::WriteInt8(p, proto);
std::memcpy(p, &st, blen);
bufferevent_write(client_bev, duel_client_write, blen + 3);
std::memcpy(p, &st, sizeof(ST));
bufferevent_write(client_bev, duel_client_write, sizeof(ST) + 3);
}
static void SendBufferToServer(unsigned char proto, void* buffer, size_t len) {
auto p = duel_client_write;
......
......@@ -2,6 +2,7 @@
#include "game.h"
#include "data_manager.h"
#include <event2/thread.h>
#include <locale.h>
#include <memory>
#ifdef __APPLE__
#import <CoreFoundation/CoreFoundation.h>
......
......@@ -9,8 +9,6 @@ event_base* NetServer::net_evbase = 0;
event* NetServer::broadcast_ev = 0;
evconnlistener* NetServer::listener = 0;
DuelMode* NetServer::duel_mode = 0;
unsigned char NetServer::net_server_read[SIZE_NETWORK_BUFFER];
int NetServer::read_len = 0;
unsigned char NetServer::net_server_write[SIZE_NETWORK_BUFFER];
unsigned short NetServer::last_sent = 0;
......@@ -109,6 +107,7 @@ void NetServer::ServerAccept(evconnlistener* listener, evutil_socket_t fd, socka
dp.type = 0xff;
dp.bev = bev;
users[bev] = dp;
bufferevent_setwatermark(bev, EV_READ, 3, 0);
bufferevent_setcb(bev, ServerEchoRead, NULL, ServerEchoEvent, NULL);
bufferevent_enable(bev, EV_READ);
}
......@@ -123,24 +122,23 @@ void NetServer::ServerAcceptError(evconnlistener* listener, void* ctx) {
void NetServer::ServerEchoRead(bufferevent *bev, void *ctx) {
evbuffer* input = bufferevent_get_input(bev);
int len = evbuffer_get_length(input);
unsigned short packet_len = 0;
while(true) {
if(len < 2)
return;
evbuffer_copyout(input, &packet_len, 2);
unsigned char* net_server_read = new unsigned char[std::min(len, SIZE_NETWORK_BUFFER)];
unsigned short packet_len;
while (len >= 2) {
evbuffer_copyout(input, &packet_len, sizeof packet_len);
if (packet_len + 2 > SIZE_NETWORK_BUFFER) {
delete[] net_server_read;
ServerEchoEvent(bev, BEV_EVENT_ERROR, 0);
return;
}
if (len < packet_len + 2)
return;
if (packet_len < 1)
return;
read_len = evbuffer_remove(input, net_server_read, packet_len + 2);
break;
int read_len = evbuffer_remove(input, net_server_read, packet_len + 2);
if (read_len >= 3)
HandleCTOSPacket(&users[bev], &net_server_read[2], read_len - 2);
len -= packet_len + 2;
}
delete[] net_server_read;
}
void NetServer::ServerEchoEvent(bufferevent* bev, short events, void* ctx) {
if (events & (BEV_EVENT_EOF | BEV_EVENT_ERROR)) {
......@@ -249,7 +247,8 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, unsigned char* data, int len) {
return;
CTOS_PlayerInfo packet;
std::memcpy(&packet, pdata, sizeof packet);
const auto* pkt = &packet;
auto pkt = &packet;
BufferIO::NullTerminate(pkt->name);
BufferIO::CopyWStr(pkt->name, dp->name, 20);
break;
}
......@@ -271,10 +270,10 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, unsigned char* data, int len) {
duel_mode = new TagDuel();
duel_mode->etimer = event_new(net_evbase, 0, EV_TIMEOUT | EV_PERSIST, TagDuel::TagTimer, duel_mode);
}
if(pkt->info.rule > 5)
pkt->info.rule = 5;
if(pkt->info.mode > 2)
pkt->info.mode = 0;
if(pkt->info.rule > CURRENT_RULE)
pkt->info.rule = CURRENT_RULE;
if(pkt->info.mode > MODE_TAG)
pkt->info.mode = MODE_SINGLE;
unsigned int hash = 1;
for(auto lfit = deckManager._lfList.begin(); lfit != deckManager._lfList.end(); ++lfit) {
if(pkt->info.lflist == lfit->hash) {
......@@ -284,8 +283,9 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, unsigned char* data, int len) {
}
if(hash == 1)
pkt->info.lflist = deckManager._lfList[0].hash;
std::memcpy(pdata, &packet, sizeof packet);
duel_mode->host_info = pkt->info;
BufferIO::NullTerminate(pkt->name);
BufferIO::NullTerminate(pkt->pass);
BufferIO::CopyWStr(pkt->name, duel_mode->name, 20);
BufferIO::CopyWStr(pkt->pass, duel_mode->pass, 20);
duel_mode->JoinGame(dp, 0, true);
......
......@@ -18,8 +18,6 @@ private:
static event* broadcast_ev;
static evconnlistener* listener;
static DuelMode* duel_mode;
static unsigned char net_server_read[SIZE_NETWORK_BUFFER];
static int read_len;
static unsigned char net_server_write[SIZE_NETWORK_BUFFER];
static unsigned short last_sent;
......@@ -50,15 +48,14 @@ public:
template<typename ST>
static void SendPacketToPlayer(DuelPlayer* dp, unsigned char proto, ST& st) {
auto p = net_server_write;
int blen = sizeof(ST);
if (blen > MAX_DATA_SIZE)
if ((int)sizeof(ST) > MAX_DATA_SIZE)
return;
BufferIO::WriteInt16(p, (short)(1 + blen));
BufferIO::WriteInt16(p, (short)(1 + sizeof(ST)));
BufferIO::WriteInt8(p, proto);
std::memcpy(p, &st, blen);
last_sent = blen + 3;
std::memcpy(p, &st, sizeof(ST));
last_sent = sizeof(ST) + 3;
if (dp)
bufferevent_write(dp->bev, net_server_write, blen + 3);
bufferevent_write(dp->bev, net_server_write, sizeof(ST) + 3);
}
static void SendBufferToPlayer(DuelPlayer* dp, unsigned char proto, void* buffer, size_t len) {
auto p = net_server_write;
......
......@@ -34,7 +34,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater)
}
CTOS_JoinGame packet;
std::memcpy(&packet, pdata, sizeof packet);
const auto* pkt = &packet;
auto pkt = &packet;
if(pkt->version != PRO_VERSION) {
STOC_ErrorMsg scem;
scem.msg = ERRMSG_VERERROR;
......@@ -44,6 +44,7 @@ void SingleDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater)
return;
}
wchar_t jpass[20];
BufferIO::NullTerminate(pkt->pass);
BufferIO::CopyWStr(pkt->pass, jpass, 20);
if(wcscmp(jpass, pass)) {
STOC_ErrorMsg scem;
......@@ -1417,7 +1418,7 @@ int SingleDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 0;
}
void SingleDuel::GetResponse(DuelPlayer* dp, unsigned char* pdata, unsigned int len) {
byte resb[SIZE_RETURN_VALUE];
byte resb[SIZE_RETURN_VALUE]{};
if (len > SIZE_RETURN_VALUE)
len = SIZE_RETURN_VALUE;
std::memcpy(resb, pdata, len);
......
......@@ -38,7 +38,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater) {
}
CTOS_JoinGame packet;
std::memcpy(&packet, pdata, sizeof packet);
const auto* pkt = &packet;
auto pkt = &packet;
if(pkt->version != PRO_VERSION) {
STOC_ErrorMsg scem;
scem.msg = ERRMSG_VERERROR;
......@@ -48,6 +48,7 @@ void TagDuel::JoinGame(DuelPlayer* dp, unsigned char* pdata, bool is_creater) {
return;
}
wchar_t jpass[20];
BufferIO::NullTerminate(pkt->pass);
BufferIO::CopyWStr(pkt->pass, jpass, 20);
if(wcscmp(jpass, pass)) {
STOC_ErrorMsg scem;
......@@ -1532,7 +1533,7 @@ int TagDuel::Analyze(unsigned char* msgbuffer, unsigned int len) {
return 0;
}
void TagDuel::GetResponse(DuelPlayer* dp, unsigned char* pdata, unsigned int len) {
byte resb[SIZE_RETURN_VALUE];
byte resb[SIZE_RETURN_VALUE]{};
if (len > SIZE_RETURN_VALUE)
len = SIZE_RETURN_VALUE;
std::memcpy(resb, pdata, len);
......
This diff is collapsed.
1 ICON "ygopro.ico"
1 VERSIONINFO
FILEVERSION 1, 0, 35, 3
PRODUCTVERSION 1, 0, 35, 3
FILEOS 0x4
FILETYPE 0x1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
VALUE "FileDescription", "YGOPro"
VALUE "InternalName", "YGOPro"
VALUE "LegalCopyright", "Copyright (C) 2022 Fluorohydride"
VALUE "OriginalFilename", "YGOPro.exe"
VALUE "ProductName", "YGOPro"
VALUE "FileVersion", "1.035.3"
VALUE "ProductVersion", "1.035.3"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
1 ICON "ygopro.ico"
1 VERSIONINFO
FILEVERSION 1, 0, 35, 3
PRODUCTVERSION 1, 0, 35, 3
FILEOS 0x4
FILETYPE 0x1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080404b0"
BEGIN
VALUE "FileDescription", "YGOPro"
VALUE "InternalName", "YGOPro"
VALUE "LegalCopyright", "Copyright (C) 2022 Fluorohydride"
VALUE "OriginalFilename", "YGOPro.exe"
VALUE "ProductName", "YGOPro"
VALUE "FileVersion", "1.035.3"
VALUE "ProductVersion", "1.035.3"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x804, 1200
END
END
......@@ -1222,3 +1222,5 @@
!setname 0x1b1 白森林 白き森
!setname 0x1b2 欢聚友伴 マルチャミー
!setname 0x1b3 徽记 エンブレーマ
!setname 0x1b4 时空 タキオン
!setname 0x1b5 蓝泪 青い涙
#config file
#nickname & gamename should be less than 20 characters
use_d3d = 0
use_image_scale = 1
antialias = 2
errorlog = 3
nickname = Player
gamename = Game
lastcategory = 未分类卡组
lastdeck = new
textfont = ./fonts/textFont.ttf 14
numfont = ./fonts/numFont.ttf
serverport = 7911
lasthost = 127.0.0.1
lastport = 7911
automonsterpos = 0
autospellpos = 0
randompos = 0
autochain = 0
waitchain = 0
showchain = 0
mute_opponent = 0
mute_spectators = 0
use_lflist = 1
default_lflist = 0
default_rule = 0
hide_setname = 0
hide_hint_button = 0
#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
control_mode = 0
draw_field_spell = 1
separate_clear_button = 1
#auto_search_limit >= 0: Start search automatically when the user enters N chars
auto_search_limit = -1
#search_multiple_keywords = 0: Disable. 1: Search mutiple keywords with separator " ". 2: with separator "+"
search_multiple_keywords = 1
ignore_deck_changes = 0
default_ot = 1
enable_bot_mode = 1
bot_deck_path = ./windbot/Decks
quick_animation = 0
auto_save_replay = 0
draw_single_chain = 0
hide_player_name = 0
prefer_expansion_script = 0
window_maximized = 0
window_width = 1280
window_height = 800
resize_popup_menu = 0
enable_sound = 1
enable_music = 1
#Volume of sound and music, between 0 and 100
sound_volume = 50
music_volume = 50
music_mode = 1
#config file
#nickname & gamename should be less than 20 characters
use_d3d = 0
use_image_scale = 1
antialias = 2
errorlog = 3
nickname = Player
gamename = Game
lastcategory = 未分类卡组
lastdeck = new
textfont = ./fonts/textFont.ttf 14
numfont = ./fonts/numFont.ttf
serverport = 7911
lasthost = 127.0.0.1
lastport = 7911
automonsterpos = 0
autospellpos = 0
randompos = 0
autochain = 0
waitchain = 0
showchain = 0
mute_opponent = 0
mute_spectators = 0
use_lflist = 1
default_lflist = 0
default_rule = 0
hide_setname = 0
hide_hint_button = 0
#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
control_mode = 0
draw_field_spell = 1
separate_clear_button = 1
#auto_search_limit >= 0: Start search automatically when the user enters N chars
auto_search_limit = -1
#search_multiple_keywords = 0: Disable. 1: Search mutiple keywords with separator " ". 2: with separator "+"
search_multiple_keywords = 1
ignore_deck_changes = 0
default_ot = 1
enable_bot_mode = 1
bot_deck_path = ./windbot/Decks
quick_animation = 0
auto_save_replay = 0
draw_single_chain = 0
hide_player_name = 0
prefer_expansion_script = 0
window_maximized = 0
window_width = 1280
window_height = 800
resize_popup_menu = 0
enable_sound = 1
enable_music = 1
#Volume of sound and music, between 0 and 100
sound_volume = 50
music_volume = 50
music_mode = 1
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