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wind2009
ygopro
Commits
7187de54
Commit
7187de54
authored
Jun 03, 2024
by
Chen Bill
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check standard-layout class
parent
a8a1bac7
Changes
1
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1 changed file
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43 additions
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41 deletions
+43
-41
gframe/network.h
gframe/network.h
+43
-41
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gframe/network.h
View file @
7187de54
...
...
@@ -10,7 +10,7 @@
#include <event2/thread.h>
#include <type_traits>
#define check_trivially_copyable(T) static_assert(std::is_trivially_copyable<T>::value == true, "not trivially copyable")
#define check_trivially_copyable(T) static_assert(std::is_trivially_copyable<T>::value == true
&& std::is_standard_layout<T>::value == true
, "not trivially copyable")
namespace
ygo
{
constexpr
int
SIZE_NETWORK_BUFFER
=
0x2000
;
...
...
@@ -113,6 +113,7 @@ struct STOC_HandResult {
check_trivially_copyable
(
STOC_HandResult
);
static_assert
(
sizeof
(
STOC_HandResult
)
==
2
,
"size mismatch: STOC_HandResult"
);
// reserved for STOC_CREATE_GAME
struct
STOC_CreateGame
{
uint32_t
gameid
;
};
...
...
@@ -131,6 +132,7 @@ struct STOC_TypeChange {
check_trivially_copyable
(
STOC_TypeChange
);
static_assert
(
sizeof
(
STOC_TypeChange
)
==
1
,
"size mismatch: STOC_TypeChange"
);
// reserved for STOC_LEAVE_GAME
struct
STOC_ExitGame
{
unsigned
char
pos
;
};
...
...
@@ -250,46 +252,46 @@ public:
#define NETPLAYER_TYPE_PLAYER6 5
#define NETPLAYER_TYPE_OBSERVER 7
#define CTOS_RESPONSE 0x1
#define CTOS_UPDATE_DECK 0x2
#define CTOS_HAND_RESULT 0x3
#define CTOS_TP_RESULT 0x4
#define CTOS_PLAYER_INFO 0x10
#define CTOS_CREATE_GAME 0x11
#define CTOS_JOIN_GAME 0x12
#define CTOS_LEAVE_GAME 0x13
#define CTOS_SURRENDER 0x14
#define CTOS_TIME_CONFIRM 0x15
#define CTOS_CHAT 0x16
#define CTOS_HS_TODUELIST 0x20
#define CTOS_HS_TOOBSERVER 0x21
#define CTOS_HS_READY 0x22
#define CTOS_HS_NOTREADY 0x23
#define CTOS_HS_KICK 0x24
#define CTOS_HS_START 0x25
#define STOC_GAME_MSG 0x1
#define STOC_ERROR_MSG 0x2
#define STOC_SELECT_HAND 0x3
#define STOC_SELECT_TP 0x4
#define STOC_HAND_RESULT 0x5
#define STOC_TP_RESULT 0x6
#define STOC_CHANGE_SIDE 0x7
#define STOC_WAITING_SIDE 0x8
#define STOC_DECK_COUNT 0x9
#define STOC_CREATE_GAME 0x11
#define STOC_JOIN_GAME 0x12
#define STOC_TYPE_CHANGE 0x13
#define STOC_LEAVE_GAME 0x14
#define STOC_DUEL_START 0x15
#define STOC_DUEL_END 0x16
#define STOC_REPLAY 0x17
#define STOC_TIME_LIMIT 0x18
#define STOC_CHAT 0x19
#define STOC_HS_PLAYER_ENTER 0x20
#define STOC_HS_PLAYER_CHANGE 0x21
#define STOC_HS_WATCH_CHANGE 0x22
#define STOC_TEAMMATE_SURRENDER 0x23
#define CTOS_RESPONSE 0x1
// byte array
#define CTOS_UPDATE_DECK 0x2
// int32_t array
#define CTOS_HAND_RESULT 0x3
// CTOS_HandResult
#define CTOS_TP_RESULT 0x4
// CTOS_TPResult
#define CTOS_PLAYER_INFO 0x10
// CTOS_PlayerInfo
#define CTOS_CREATE_GAME 0x11
// CTOS_CreateGame
#define CTOS_JOIN_GAME 0x12
// CTOS_JoinGame
#define CTOS_LEAVE_GAME 0x13
// no data
#define CTOS_SURRENDER 0x14
// no data
#define CTOS_TIME_CONFIRM 0x15
// no data
#define CTOS_CHAT 0x16
// uint16_t array
#define CTOS_HS_TODUELIST 0x20
// no data
#define CTOS_HS_TOOBSERVER 0x21
// no data
#define CTOS_HS_READY 0x22
// no data
#define CTOS_HS_NOTREADY 0x23
// no data
#define CTOS_HS_KICK 0x24
// CTOS_Kick
#define CTOS_HS_START 0x25
// no data
#define STOC_GAME_MSG 0x1
// byte array
#define STOC_ERROR_MSG 0x2
// STOC_ErrorMsg
#define STOC_SELECT_HAND 0x3
// no data
#define STOC_SELECT_TP 0x4
// no data
#define STOC_HAND_RESULT 0x5
// STOC_HandResult
#define STOC_TP_RESULT 0x6
// reserved
#define STOC_CHANGE_SIDE 0x7
// no data
#define STOC_WAITING_SIDE 0x8
// no data
#define STOC_DECK_COUNT 0x9
// int16_t[6]
#define STOC_CREATE_GAME 0x11
// reserved
#define STOC_JOIN_GAME 0x12
// STOC_JoinGame
#define STOC_TYPE_CHANGE 0x13
// STOC_TypeChange
#define STOC_LEAVE_GAME 0x14
// reserved
#define STOC_DUEL_START 0x15
// no data
#define STOC_DUEL_END 0x16
// no data
#define STOC_REPLAY 0x17
// ReplayHeader + byte array
#define STOC_TIME_LIMIT 0x18
// STOC_TimeLimit
#define STOC_CHAT 0x19
// uint16_t + uint16_t array
#define STOC_HS_PLAYER_ENTER 0x20
// STOC_HS_PlayerEnter
#define STOC_HS_PLAYER_CHANGE 0x21
// STOC_HS_PlayerChange
#define STOC_HS_WATCH_CHANGE 0x22
// STOC_HS_WatchChange
#define STOC_TEAMMATE_SURRENDER 0x23
// no data
#define PLAYERCHANGE_OBSERVE 0x8
#define PLAYERCHANGE_READY 0x9
...
...
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