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wind2009
ygopro
Commits
67f4e09f
Commit
67f4e09f
authored
Mar 05, 2015
by
VanillaSalt
Browse files
Options
Browse Files
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Email Patches
Plain Diff
fix
parent
86c44bbb
Changes
8
Hide whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
47 additions
and
25 deletions
+47
-25
ocgcore/card.cpp
ocgcore/card.cpp
+28
-10
ocgcore/effect.h
ocgcore/effect.h
+2
-0
ocgcore/processor.cpp
ocgcore/processor.cpp
+8
-8
script/c43661068.lua
script/c43661068.lua
+2
-2
script/c52340274.lua
script/c52340274.lua
+3
-3
script/c88494120.lua
script/c88494120.lua
+1
-1
script/c9831539.lua
script/c9831539.lua
+1
-1
script/constant.lua
script/constant.lua
+2
-0
No files found.
ocgcore/card.cpp
View file @
67f4e09f
...
@@ -511,21 +511,30 @@ uint32 card::get_level() {
...
@@ -511,21 +511,30 @@ uint32 card::get_level() {
return
temp
.
level
;
return
temp
.
level
;
effect_set
effects
;
effect_set
effects
;
int32
level
=
data
.
level
;
int32
level
=
data
.
level
;
temp
.
level
=
data
.
level
;
temp
.
level
=
level
;
int32
up
=
0
,
upc
=
0
;
int32
up
=
0
,
upc
=
0
;
filter_effect
(
EFFECT_UPDATE_LEVEL
,
&
effects
,
FALSE
);
filter_effect
(
EFFECT_UPDATE_LEVEL
,
&
effects
,
FALSE
);
filter_effect
(
EFFECT_CHANGE_LEVEL
,
&
effects
);
filter_effect
(
EFFECT_CHANGE_LEVEL
,
&
effects
,
FALSE
);
filter_effect
(
EFFECT_CHANGE_LEVEL_FINAL
,
&
effects
);
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
if
(
effects
[
i
]
->
code
==
EFFECT_UPDATE_LEVEL
)
{
switch
(
effects
[
i
]
->
code
)
{
case
EFFECT_UPDATE_LEVEL
:
if
((
effects
[
i
]
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
effects
[
i
]
->
flag
&
EFFECT_FLAG_SINGLE_RANGE
))
if
((
effects
[
i
]
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
effects
[
i
]
->
flag
&
EFFECT_FLAG_SINGLE_RANGE
))
up
+=
effects
[
i
]
->
get_value
(
this
);
up
+=
effects
[
i
]
->
get_value
(
this
);
else
else
upc
+=
effects
[
i
]
->
get_value
(
this
);
upc
+=
effects
[
i
]
->
get_value
(
this
);
}
else
{
break
;
case
EFFECT_CHANGE_LEVEL
:
level
=
effects
[
i
]
->
get_value
(
this
);
up
=
0
;
break
;
case
EFFECT_CHANGE_LEVEL_FINAL
:
level
=
effects
[
i
]
->
get_value
(
this
);
level
=
effects
[
i
]
->
get_value
(
this
);
up
=
0
;
up
=
0
;
upc
=
0
;
break
;
}
}
temp
.
level
=
level
;
temp
.
level
=
level
+
up
+
upc
;
}
}
level
+=
up
+
upc
;
level
+=
up
+
upc
;
if
(
level
<
1
&&
(
get_type
()
&
TYPE_MONSTER
))
if
(
level
<
1
&&
(
get_type
()
&
TYPE_MONSTER
))
...
@@ -544,21 +553,30 @@ uint32 card::get_rank() {
...
@@ -544,21 +553,30 @@ uint32 card::get_rank() {
return
temp
.
level
;
return
temp
.
level
;
effect_set
effects
;
effect_set
effects
;
int32
rank
=
data
.
level
;
int32
rank
=
data
.
level
;
temp
.
level
=
data
.
level
;
temp
.
level
=
rank
;
int32
up
=
0
,
upc
=
0
;
int32
up
=
0
,
upc
=
0
;
filter_effect
(
EFFECT_UPDATE_RANK
,
&
effects
,
FALSE
);
filter_effect
(
EFFECT_UPDATE_RANK
,
&
effects
,
FALSE
);
filter_effect
(
EFFECT_CHANGE_RANK
,
&
effects
);
filter_effect
(
EFFECT_CHANGE_RANK
,
&
effects
,
FALSE
);
filter_effect
(
EFFECT_CHANGE_RANK_FINAL
,
&
effects
);
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
for
(
int32
i
=
0
;
i
<
effects
.
size
();
++
i
)
{
if
(
effects
[
i
]
->
code
==
EFFECT_UPDATE_RANK
)
{
switch
(
effects
[
i
]
->
code
)
{
case
EFFECT_UPDATE_RANK
:
if
((
effects
[
i
]
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
effects
[
i
]
->
flag
&
EFFECT_FLAG_SINGLE_RANGE
))
if
((
effects
[
i
]
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
(
effects
[
i
]
->
flag
&
EFFECT_FLAG_SINGLE_RANGE
))
up
+=
effects
[
i
]
->
get_value
(
this
);
up
+=
effects
[
i
]
->
get_value
(
this
);
else
else
upc
+=
effects
[
i
]
->
get_value
(
this
);
upc
+=
effects
[
i
]
->
get_value
(
this
);
}
else
{
break
;
case
EFFECT_CHANGE_RANK
:
rank
=
effects
[
i
]
->
get_value
(
this
);
up
=
0
;
break
;
case
EFFECT_CHANGE_RANK_FINAL
:
rank
=
effects
[
i
]
->
get_value
(
this
);
rank
=
effects
[
i
]
->
get_value
(
this
);
up
=
0
;
up
=
0
;
upc
=
0
;
break
;
}
}
temp
.
level
=
rank
;
temp
.
level
=
rank
+
up
+
upc
;
}
}
rank
+=
up
+
upc
;
rank
+=
up
+
upc
;
if
(
rank
<
1
&&
(
get_type
()
&
TYPE_MONSTER
))
if
(
rank
<
1
&&
(
get_type
()
&
TYPE_MONSTER
))
...
...
ocgcore/effect.h
View file @
67f4e09f
...
@@ -371,6 +371,8 @@ public:
...
@@ -371,6 +371,8 @@ public:
#define EFFECT_QP_ACT_IN_NTPHAND 311
#define EFFECT_QP_ACT_IN_NTPHAND 311
#define EFFECT_MUST_BE_SMATERIAL 312
#define EFFECT_MUST_BE_SMATERIAL 312
#define EFFECT_TO_GRAVE_REDIRECT_CB 313
#define EFFECT_TO_GRAVE_REDIRECT_CB 313
#define EFFECT_CHANGE_LEVEL_FINAL 314
#define EFFECT_CHANGE_RANK_FINAL 315
#define EFFECT_SPSUMMON_PROC_G 320
#define EFFECT_SPSUMMON_PROC_G 320
#define EFFECT_SPSUMMON_COUNT_LIMIT 330
#define EFFECT_SPSUMMON_COUNT_LIMIT 330
#define EFFECT_LEFT_SPSUMMON_COUNT 331
#define EFFECT_LEFT_SPSUMMON_COUNT 331
...
...
ocgcore/processor.cpp
View file @
67f4e09f
...
@@ -1393,7 +1393,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1393,7 +1393,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
returns
.
ivalue
[
0
]
=
-
1
;
returns
.
ivalue
[
0
]
=
-
1
;
core
.
units
.
begin
()
->
step
=
1
;
core
.
units
.
begin
()
->
step
=
1
;
return
FALSE
;
return
FALSE
;
}
else
if
(
tf_count
==
1
&&
to_count
==
0
&&
fc_count
==
0
&&
cn
_count
==
0
)
{
}
else
if
(
tf_count
+
cn_count
==
1
&&
to_count
==
0
&&
fc
_count
==
0
)
{
returns
.
ivalue
[
0
]
=
0
;
returns
.
ivalue
[
0
]
=
0
;
core
.
units
.
begin
()
->
step
=
1
;
core
.
units
.
begin
()
->
step
=
1
;
return
FALSE
;
return
FALSE
;
...
@@ -1412,7 +1412,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1412,7 +1412,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
pduel
->
write_buffer32
(
25
);
pduel
->
write_buffer32
(
25
);
else
else
pduel
->
write_buffer32
(
26
);
pduel
->
write_buffer32
(
26
);
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]
|
(
tf_count
+
cn_count
?
0x10000
:
0
));
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]
|
(
tf_count
+
cn_count
?
0x10000
:
0
));
core
.
units
.
begin
()
->
step
=
1
;
core
.
units
.
begin
()
->
step
=
1
;
return
FALSE
;
return
FALSE
;
}
}
...
@@ -1564,7 +1564,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1564,7 +1564,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
returns
.
ivalue
[
0
]
=
-
1
;
returns
.
ivalue
[
0
]
=
-
1
;
core
.
units
.
begin
()
->
step
=
11
;
core
.
units
.
begin
()
->
step
=
11
;
return
FALSE
;
return
FALSE
;
}
else
if
(
tf_count
==
1
&&
to_count
==
0
&&
fc_count
==
0
&&
cn
_count
==
0
)
{
}
else
if
(
tf_count
+
cn_count
==
1
&&
to_count
==
0
&&
fc
_count
==
0
)
{
returns
.
ivalue
[
0
]
=
0
;
returns
.
ivalue
[
0
]
=
0
;
core
.
units
.
begin
()
->
step
=
11
;
core
.
units
.
begin
()
->
step
=
11
;
return
FALSE
;
return
FALSE
;
...
@@ -1583,7 +1583,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
...
@@ -1583,7 +1583,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
pduel
->
write_buffer32
(
25
);
pduel
->
write_buffer32
(
25
);
else
else
pduel
->
write_buffer32
(
26
);
pduel
->
write_buffer32
(
26
);
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]
|
(
tf_count
+
cn_count
?
0x10000
:
0
));
add_process
(
PROCESSOR_SELECT_CHAIN
,
0
,
0
,
0
,
check_player
,
core
.
spe_effect
[
check_player
]
|
(
tf_count
+
cn_count
?
0x10000
:
0
));
core
.
units
.
begin
()
->
step
=
11
;
core
.
units
.
begin
()
->
step
=
11
;
return
FALSE
;
return
FALSE
;
}
}
...
@@ -2297,8 +2297,8 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -2297,8 +2297,8 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
if
(
!
infos
.
priorities
[
0
]
||
!
infos
.
priorities
[
1
])
if
(
!
infos
.
priorities
[
0
]
||
!
infos
.
priorities
[
1
])
add_process
(
PROCESSOR_QUICK_EFFECT
,
1
,
0
,
0
,
skip_freechain
,
1
-
priority
);
add_process
(
PROCESSOR_QUICK_EFFECT
,
1
,
0
,
0
,
skip_freechain
,
1
-
priority
);
else
{
else
{
core
.
hint_timing
[
0
]
=
0
;
core
.
hint_timing
[
0
]
&=
TIMING_DAMAGE_STEP
|
TIMING_DAMAGE_CAL
;
core
.
hint_timing
[
1
]
=
0
;
core
.
hint_timing
[
1
]
&=
TIMING_DAMAGE_STEP
|
TIMING_DAMAGE_CAL
;
core
.
delayed_quick
.
clear
();
core
.
delayed_quick
.
clear
();
}
}
}
}
...
@@ -4895,8 +4895,8 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
...
@@ -4895,8 +4895,8 @@ int32 field::solve_chain(uint16 step, uint32 chainend_arg1, uint32 chainend_arg2
return
TRUE
;
return
TRUE
;
}
}
int32
field
::
break_effect
()
{
int32
field
::
break_effect
()
{
core
.
hint_timing
[
0
]
=
0
;
core
.
hint_timing
[
0
]
&=
TIMING_DAMAGE_STEP
|
TIMING_DAMAGE_CAL
;
core
.
hint_timing
[
1
]
=
0
;
core
.
hint_timing
[
1
]
&=
TIMING_DAMAGE_STEP
|
TIMING_DAMAGE_CAL
;
for
(
auto
chit
=
core
.
new_ochain
.
begin
();
chit
!=
core
.
new_ochain
.
end
();)
{
for
(
auto
chit
=
core
.
new_ochain
.
begin
();
chit
!=
core
.
new_ochain
.
end
();)
{
auto
rm
=
chit
++
;
auto
rm
=
chit
++
;
effect
*
peffect
=
rm
->
triggering_effect
;
effect
*
peffect
=
rm
->
triggering_effect
;
...
...
script/c43661068.lua
View file @
67f4e09f
...
@@ -25,13 +25,13 @@ end
...
@@ -25,13 +25,13 @@ end
function
c43661068
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c43661068
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
if
tc
:
IsFaceup
()
and
tc
:
IsRelateToEffect
(
e
)
then
local
g
=
Duel
.
GetMatchingGroup
(
c43661068
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
nil
,
tc
:
GetAttack
(),
tc
:
GetDefence
())
local
g
=
Duel
.
GetMatchingGroup
(
c43661068
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
tc
,
tc
:
GetAttack
(),
tc
:
GetDefence
())
local
lv
=
tc
:
GetLevel
()
local
lv
=
tc
:
GetLevel
()
local
lc
=
g
:
GetFirst
()
local
lc
=
g
:
GetFirst
()
while
lc
do
while
lc
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
_FINAL
)
e1
:
SetValue
(
lv
)
e1
:
SetValue
(
lv
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
lc
:
RegisterEffect
(
e1
)
lc
:
RegisterEffect
(
e1
)
...
...
script/c52340274.lua
View file @
67f4e09f
...
@@ -13,7 +13,7 @@ function c52340274.filter1(c)
...
@@ -13,7 +13,7 @@ function c52340274.filter1(c)
return
c
:
IsFaceup
()
and
c
:
IsLevelAbove
(
7
)
return
c
:
IsFaceup
()
and
c
:
IsLevelAbove
(
7
)
end
end
function
c52340274
.
filter2
(
c
)
function
c52340274
.
filter2
(
c
)
return
c
:
IsFaceup
()
and
not
c
:
IsType
(
TYPE_XYZ
)
return
c
:
IsFaceup
()
and
c
:
GetLevel
()
>
0
end
end
function
c52340274
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c52340274
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
c52340274
.
filter1
(
chkc
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsControler
(
tp
)
and
c52340274
.
filter1
(
chkc
)
end
...
@@ -25,13 +25,13 @@ end
...
@@ -25,13 +25,13 @@ end
function
c52340274
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c52340274
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
local
g
=
Duel
.
GetMatchingGroup
(
c52340274
.
filter2
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
c52340274
.
filter2
,
tp
,
LOCATION_MZONE
,
0
,
tc
)
local
lc
=
g
:
GetFirst
()
local
lc
=
g
:
GetFirst
()
local
lv
=
tc
:
GetLevel
()
local
lv
=
tc
:
GetLevel
()
while
lc
do
while
lc
do
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
_FINAL
)
e1
:
SetValue
(
lv
)
e1
:
SetValue
(
lv
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
lc
:
RegisterEffect
(
e1
)
lc
:
RegisterEffect
(
e1
)
...
...
script/c88494120.lua
View file @
67f4e09f
...
@@ -13,7 +13,7 @@ function c88494120.initial_effect(c)
...
@@ -13,7 +13,7 @@ function c88494120.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
function
c88494120
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c88494120
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCurrentPhase
()
~=
PHASE_DAMAGE
or
not
Duel
.
IsDamageCalculated
(
)
return
(
Duel
.
GetCurrentPhase
()
~=
PHASE_DAMAGE
or
not
Duel
.
IsDamageCalculated
()
)
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
==
1
and
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_MZONE
,
0
)
==
1
end
end
function
c88494120
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c88494120
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
...
...
script/c9831539.lua
View file @
67f4e09f
...
@@ -32,7 +32,7 @@ function c9831539.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -32,7 +32,7 @@ function c9831539.activate(e,tp,eg,ep,ev,re,r,rp)
local
lv
=
tc1
:
GetLevel
()
+
tc2
:
GetLevel
()
local
lv
=
tc1
:
GetLevel
()
+
tc2
:
GetLevel
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
)
e1
:
SetCode
(
EFFECT_CHANGE_LEVEL
_FINAL
)
e1
:
SetValue
(
lv
)
e1
:
SetValue
(
lv
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
tc1
:
RegisterEffect
(
e1
)
tc1
:
RegisterEffect
(
e1
)
...
...
script/constant.lua
View file @
67f4e09f
...
@@ -459,6 +459,8 @@ EFFECT_SYNCHRO_CHECK =310 --基因组斗士
...
@@ -459,6 +459,8 @@ EFFECT_SYNCHRO_CHECK =310 --基因组斗士
EFFECT_QP_ACT_IN_NTPHAND
=
311
--对方回合从自己手卡发动(失乐的圣女)
EFFECT_QP_ACT_IN_NTPHAND
=
311
--对方回合从自己手卡发动(失乐的圣女)
EFFECT_MUST_BE_SMATERIAL
=
312
--必须作为同调素材(波动龙 声子龙)
EFFECT_MUST_BE_SMATERIAL
=
312
--必须作为同调素材(波动龙 声子龙)
EFFECT_TO_GRAVE_REDIRECT_CB
=
313
--
EFFECT_TO_GRAVE_REDIRECT_CB
=
313
--
EFFECT_CHANGE_LEVEL_FINAL
=
314
--
EFFECT_CHANGE_RANK_FINAL
=
315
--
EFFECT_SPSUMMON_PROC_G
=
320
--P召唤规则
EFFECT_SPSUMMON_PROC_G
=
320
--P召唤规则
EFFECT_SPSUMMON_COUNT_LIMIT
=
330
--特殊召唤次数限制
EFFECT_SPSUMMON_COUNT_LIMIT
=
330
--特殊召唤次数限制
EFFECT_LEFT_SPSUMMON_COUNT
=
331
--
EFFECT_LEFT_SPSUMMON_COUNT
=
331
--
...
...
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