Commit 2196ff7c authored by nekrozar's avatar nekrozar

fix

parent c4dc2d68
......@@ -54,6 +54,7 @@ function c69058960.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......@@ -62,6 +63,7 @@ function c69058960.operation(e,tp,eg,ep,ev,re,r,rp)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetCondition(c69058960.becon)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
......@@ -71,10 +73,12 @@ function c69058960.operation(e,tp,eg,ep,ev,re,r,rp)
e3:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e3:SetTarget(c69058960.bttg)
e3:SetValue(c69058960.vala)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
tc=g:GetNext()
end
......
......@@ -54,6 +54,7 @@ function c95442074.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
......@@ -62,6 +63,7 @@ function c95442074.operation(e,tp,eg,ep,ev,re,r,rp)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetCondition(c95442074.becon)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
......@@ -71,10 +73,12 @@ function c95442074.operation(e,tp,eg,ep,ev,re,r,rp)
e3:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e3:SetTarget(c95442074.bttg)
e3:SetValue(c95442074.vala)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e4:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
tc=g:GetNext()
end
......
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