Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wind2009
ygopro
Commits
10953b43
Commit
10953b43
authored
Mar 30, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'fh' into Select_Unselect
parents
dd22dfdb
96442947
Changes
35
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
35 changed files
with
1964 additions
and
742 deletions
+1964
-742
gframe/client_card.h
gframe/client_card.h
+3
-3
gframe/client_field.cpp
gframe/client_field.cpp
+30
-16
gframe/client_field.h
gframe/client_field.h
+1
-0
gframe/config.h
gframe/config.h
+7
-0
gframe/data_manager.cpp
gframe/data_manager.cpp
+22
-29
gframe/deck_con.cpp
gframe/deck_con.cpp
+22
-3
gframe/deck_con.h
gframe/deck_con.h
+1
-0
gframe/deck_manager.cpp
gframe/deck_manager.cpp
+43
-19
gframe/deck_manager.h
gframe/deck_manager.h
+2
-2
gframe/drawing.cpp
gframe/drawing.cpp
+10
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+237
-45
gframe/event_handler.cpp
gframe/event_handler.cpp
+160
-273
gframe/game.cpp
gframe/game.cpp
+117
-30
gframe/game.h
gframe/game.h
+34
-2
gframe/gframe.cpp
gframe/gframe.cpp
+20
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+161
-2
gframe/menu_handler.h
gframe/menu_handler.h
+3
-1
gframe/network.h
gframe/network.h
+9
-0
gframe/premake4.lua
gframe/premake4.lua
+2
-2
gframe/replay.cpp
gframe/replay.cpp
+31
-1
gframe/replay.h
gframe/replay.h
+3
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+229
-168
gframe/replay_mode.h
gframe/replay_mode.h
+3
-0
gframe/single_duel.cpp
gframe/single_duel.cpp
+51
-23
gframe/single_duel.h
gframe/single_duel.h
+1
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+87
-25
gframe/single_mode.h
gframe/single_mode.h
+5
-5
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+50
-12
gframe/tag_duel.h
gframe/tag_duel.h
+1
-0
lflist.conf
lflist.conf
+571
-72
ocgcore
ocgcore
+1
-1
script
script
+1
-1
strings.conf
strings.conf
+42
-4
system.conf
system.conf
+4
-1
textures/ot.png
textures/ot.png
+0
-0
No files found.
gframe/client_card.h
View file @
10953b43
...
...
@@ -39,9 +39,9 @@ struct CardDataC {
unsigned
int
category
;
};
struct
CardString
{
wchar_t
*
name
;
wchar_t
*
text
;
wchar_t
*
desc
[
16
];
std
::
wstring
name
;
std
::
wstring
text
;
std
::
wstring
desc
[
16
];
};
typedef
std
::
unordered_map
<
unsigned
int
,
CardDataC
>::
const_iterator
code_pointer
;
...
...
gframe/client_field.cpp
View file @
10953b43
...
...
@@ -203,8 +203,21 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
break
;
}
case
LOCATION_EXTRA
:
{
extra
[
controler
].
push_back
(
pcard
);
pcard
->
sequence
=
extra
[
controler
].
size
()
-
1
;
if
(
extra_p_count
[
controler
]
==
0
||
(
pcard
->
position
&
POS_FACEUP
))
{
extra
[
controler
].
push_back
(
pcard
);
pcard
->
sequence
=
extra
[
controler
].
size
()
-
1
;
}
else
{
extra
[
controler
].
push_back
(
0
);
int
p
=
extra
[
controler
].
size
()
-
extra_p_count
[
controler
]
-
1
;
for
(
int
i
=
extra
[
controler
].
size
()
-
1
;
i
>
p
;
--
i
)
{
extra
[
controler
][
i
]
=
extra
[
controler
][
i
-
1
];
extra
[
controler
][
i
]
->
sequence
++
;
extra
[
controler
][
i
]
->
curPos
+=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
extra
[
controler
][
i
]
->
mTransform
.
setTranslation
(
extra
[
controler
][
i
]
->
curPos
);
}
extra
[
controler
][
p
]
=
pcard
;
pcard
->
sequence
=
p
;
}
if
(
pcard
->
position
&
POS_FACEUP
)
extra_p_count
[
controler
]
++
;
break
;
...
...
@@ -340,6 +353,7 @@ void ClientField::ClearCommandFlag() {
(
*
cit
)
->
cmdFlag
=
0
;
for
(
cit
=
attackable_cards
.
begin
();
cit
!=
attackable_cards
.
end
();
++
cit
)
(
*
cit
)
->
cmdFlag
=
0
;
conti_cards
.
clear
();
deck_act
=
false
;
extra_act
=
false
;
grave_act
=
false
;
...
...
@@ -635,11 +649,11 @@ void ClientField::ReplaySwap() {
(
*
cit
)
->
is_moving
=
false
;
}
mainGame
->
dInfo
.
isFirst
=
!
mainGame
->
dInfo
.
isFirst
;
mainGame
->
dInfo
.
isReplaySwapped
=
!
mainGame
->
dInfo
.
isReplaySwapped
;
std
::
swap
(
mainGame
->
dInfo
.
lp
[
0
],
mainGame
->
dInfo
.
lp
[
1
]);
for
(
int
i
=
0
;
i
<
16
;
++
i
)
std
::
swap
(
mainGame
->
dInfo
.
strLP
[
0
][
i
],
mainGame
->
dInfo
.
strLP
[
1
][
i
]);
for
(
int
i
=
0
;
i
<
20
;
++
i
)
std
::
swap
(
mainGame
->
dInfo
.
hostname
[
i
],
mainGame
->
dInfo
.
clientname
[
i
]);
std
::
swap
(
mainGame
->
dInfo
.
strLP
[
0
],
mainGame
->
dInfo
.
strLP
[
1
]);
std
::
swap
(
mainGame
->
dInfo
.
hostname
,
mainGame
->
dInfo
.
clientname
);
std
::
swap
(
mainGame
->
dInfo
.
hostname_tag
,
mainGame
->
dInfo
.
clientname_tag
);
for
(
auto
chit
=
chains
.
begin
();
chit
!=
chains
.
end
();
++
chit
)
{
chit
->
controler
=
1
-
chit
->
controler
;
GetChainLocation
(
chit
->
controler
,
chit
->
location
,
chit
->
sequence
,
&
chit
->
chain_pos
);
...
...
@@ -1360,7 +1374,7 @@ void ClientField::UpdateDeclarableCodeType(bool enter) {
if
(
dataManager
.
GetString
(
trycode
,
&
cstr
)
&&
dataManager
.
GetData
(
trycode
,
&
cd
)
&&
is_declarable
(
cd
,
declarable_type
))
{
mainGame
->
lstANCard
->
clear
();
ancard
.
clear
();
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
);
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
()
);
ancard
.
push_back
(
trycode
);
return
;
}
...
...
@@ -1369,15 +1383,15 @@ void ClientField::UpdateDeclarableCodeType(bool enter) {
mainGame
->
lstANCard
->
clear
();
ancard
.
clear
();
for
(
auto
cit
=
dataManager
.
_strings
.
begin
();
cit
!=
dataManager
.
_strings
.
end
();
++
cit
)
{
if
(
wcsstr
(
cit
->
second
.
name
,
pname
)
!=
0
)
{
if
(
cit
->
second
.
name
.
find
(
pname
)
!=
std
::
wstring
::
npos
)
{
auto
cp
=
dataManager
.
GetCodePointer
(
cit
->
first
);
//verified by _strings
//datas.alias can be double card names or alias
if
(
is_declarable
(
cp
->
second
,
declarable_type
))
{
if
(
wcscmp
(
pname
,
cit
->
second
.
name
)
==
0
)
{
//exact match
mainGame
->
lstANCard
->
insertItem
(
0
,
cit
->
second
.
name
,
-
1
);
if
(
pname
==
cit
->
second
.
name
)
{
//exact match
mainGame
->
lstANCard
->
insertItem
(
0
,
cit
->
second
.
name
.
c_str
()
,
-
1
);
ancard
.
insert
(
ancard
.
begin
(),
cit
->
first
);
}
else
{
mainGame
->
lstANCard
->
addItem
(
cit
->
second
.
name
);
mainGame
->
lstANCard
->
addItem
(
cit
->
second
.
name
.
c_str
()
);
ancard
.
push_back
(
cit
->
first
);
}
}
...
...
@@ -1392,7 +1406,7 @@ void ClientField::UpdateDeclarableCodeOpcode(bool enter) {
if
(
dataManager
.
GetString
(
trycode
,
&
cstr
)
&&
dataManager
.
GetData
(
trycode
,
&
cd
)
&&
is_declarable
(
cd
,
opcode
))
{
mainGame
->
lstANCard
->
clear
();
ancard
.
clear
();
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
);
mainGame
->
lstANCard
->
addItem
(
cstr
.
name
.
c_str
()
);
ancard
.
push_back
(
trycode
);
return
;
}
...
...
@@ -1401,15 +1415,15 @@ void ClientField::UpdateDeclarableCodeOpcode(bool enter) {
mainGame
->
lstANCard
->
clear
();
ancard
.
clear
();
for
(
auto
cit
=
dataManager
.
_strings
.
begin
();
cit
!=
dataManager
.
_strings
.
end
();
++
cit
)
{
if
(
wcsstr
(
cit
->
second
.
name
,
pname
)
!=
0
)
{
if
(
cit
->
second
.
name
.
find
(
pname
)
!=
std
::
wstring
::
npos
)
{
auto
cp
=
dataManager
.
GetCodePointer
(
cit
->
first
);
//verified by _strings
//datas.alias can be double card names or alias
if
(
is_declarable
(
cp
->
second
,
opcode
))
{
if
(
wcscmp
(
pname
,
cit
->
second
.
name
)
==
0
)
{
//exact match
mainGame
->
lstANCard
->
insertItem
(
0
,
cit
->
second
.
name
,
-
1
);
if
(
pname
==
cit
->
second
.
name
)
{
//exact match
mainGame
->
lstANCard
->
insertItem
(
0
,
cit
->
second
.
name
.
c_str
()
,
-
1
);
ancard
.
insert
(
ancard
.
begin
(),
cit
->
first
);
}
else
{
mainGame
->
lstANCard
->
addItem
(
cit
->
second
.
name
);
mainGame
->
lstANCard
->
addItem
(
cit
->
second
.
name
.
c_str
()
);
ancard
.
push_back
(
cit
->
first
);
}
}
...
...
gframe/client_field.h
View file @
10953b43
...
...
@@ -137,6 +137,7 @@ public:
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
SetShowMark
(
ClientCard
*
pcard
,
bool
enable
);
void
SetResponseSelectedCards
()
const
;
void
CancelOrFinish
();
};
}
...
...
gframe/config.h
View file @
10953b43
...
...
@@ -13,8 +13,12 @@
#ifdef _MSC_VER
#define myswprintf _swprintf
#define mywcsncasecmp _wcsnicmp
#define mystrncasecmp _strnicmp
#else
#define myswprintf swprintf
#define mywcsncasecmp wcsncasecmp
#define mystrncasecmp strncasecmp
#endif
#define socklen_t int
...
...
@@ -41,6 +45,8 @@
#include <wchar.h>
#define myswprintf(buf, fmt, ...) swprintf(buf, 4096, fmt, ##__VA_ARGS__)
#define mywcsncasecmp wcsncasecmp
#define mystrncasecmp strncasecmp
inline
int
_wtoi
(
const
wchar_t
*
s
)
{
wchar_t
*
endptr
;
return
(
int
)
wcstol
(
s
,
&
endptr
,
10
);
...
...
@@ -76,5 +82,6 @@ extern int enable_log;
extern
bool
exit_on_return
;
extern
bool
open_file
;
extern
wchar_t
open_file_name
[
256
];
extern
bool
bot_mode
;
#endif
gframe/data_manager.cpp
View file @
10953b43
...
...
@@ -17,8 +17,7 @@ bool DataManager::LoadDB(const char* file) {
return
Error
(
pDB
);
CardDataC
cd
;
CardString
cs
;
for
(
int
i
=
0
;
i
<
16
;
++
i
)
cs
.
desc
[
i
]
=
0
;
int
step
=
0
,
len
=
0
;
int
step
=
0
;
do
{
step
=
sqlite3_step
(
pStmt
);
if
(
step
==
SQLITE_BUSY
||
step
==
SQLITE_ERROR
||
step
==
SQLITE_MISUSE
)
...
...
@@ -44,27 +43,21 @@ bool DataManager::LoadDB(const char* file) {
cd
.
attribute
=
sqlite3_column_int
(
pStmt
,
9
);
cd
.
category
=
sqlite3_column_int
(
pStmt
,
10
);
_datas
.
insert
(
std
::
make_pair
(
cd
.
code
,
cd
));
len
=
BufferIO
::
DecodeUTF8
((
const
char
*
)
sqlite3_column_text
(
pStmt
,
12
),
strBuffer
);
if
(
len
)
{
cs
.
name
=
new
wchar_t
[
len
+
1
];
memcpy
(
cs
.
name
,
strBuffer
,
(
len
+
1
)
*
sizeof
(
wchar_t
));
}
else
cs
.
name
=
0
;
len
=
BufferIO
::
DecodeUTF8
((
const
char
*
)
sqlite3_column_text
(
pStmt
,
13
),
strBuffer
);
if
(
len
)
{
cs
.
text
=
new
wchar_t
[
len
+
1
];
memcpy
(
cs
.
text
,
strBuffer
,
(
len
+
1
)
*
sizeof
(
wchar_t
));
}
else
{
cs
.
text
=
new
wchar_t
[
1
];
cs
.
text
[
0
]
=
0
;
if
(
const
char
*
text
=
(
const
char
*
)
sqlite3_column_text
(
pStmt
,
12
))
{
BufferIO
::
DecodeUTF8
(
text
,
strBuffer
);
cs
.
name
=
strBuffer
;
}
for
(
int
i
=
14
;
i
<
30
;
++
i
)
{
len
=
BufferIO
::
DecodeUTF8
((
const
char
*
)
sqlite3_column_text
(
pStmt
,
i
),
strBuffer
);
if
(
len
)
{
cs
.
desc
[
i
-
14
]
=
new
wchar_t
[
len
+
1
];
memcpy
(
cs
.
desc
[
i
-
14
],
strBuffer
,
(
len
+
1
)
*
sizeof
(
wchar_t
));
}
else
cs
.
desc
[
i
-
14
]
=
0
;
if
(
const
char
*
text
=
(
const
char
*
)
sqlite3_column_text
(
pStmt
,
13
))
{
BufferIO
::
DecodeUTF8
(
text
,
strBuffer
);
cs
.
text
=
strBuffer
;
}
_strings
.
insert
(
std
::
make_pair
(
cd
.
code
,
cs
));
for
(
int
i
=
0
;
i
<
16
;
++
i
)
{
if
(
const
char
*
text
=
(
const
char
*
)
sqlite3_column_text
(
pStmt
,
i
+
14
))
{
BufferIO
::
DecodeUTF8
(
text
,
strBuffer
);
cs
.
desc
[
i
]
=
strBuffer
;
}
}
_strings
.
emplace
(
cd
.
code
,
cs
);
}
}
while
(
step
!=
SQLITE_DONE
);
sqlite3_finalize
(
pStmt
);
...
...
@@ -126,8 +119,8 @@ code_pointer DataManager::GetCodePointer(int code) {
bool
DataManager
::
GetString
(
int
code
,
CardString
*
pStr
)
{
auto
csit
=
_strings
.
find
(
code
);
if
(
csit
==
_strings
.
end
())
{
pStr
->
name
=
(
wchar_t
*
)
unknown_string
;
pStr
->
text
=
(
wchar_t
*
)
unknown_string
;
pStr
->
name
=
unknown_string
;
pStr
->
text
=
unknown_string
;
return
false
;
}
*
pStr
=
csit
->
second
;
...
...
@@ -137,16 +130,16 @@ const wchar_t* DataManager::GetName(int code) {
auto
csit
=
_strings
.
find
(
code
);
if
(
csit
==
_strings
.
end
())
return
unknown_string
;
if
(
csit
->
second
.
name
)
return
csit
->
second
.
name
;
if
(
!
csit
->
second
.
name
.
empty
()
)
return
csit
->
second
.
name
.
c_str
()
;
return
unknown_string
;
}
const
wchar_t
*
DataManager
::
GetText
(
int
code
)
{
auto
csit
=
_strings
.
find
(
code
);
if
(
csit
==
_strings
.
end
())
return
unknown_string
;
if
(
csit
->
second
.
text
)
return
csit
->
second
.
text
;
if
(
!
csit
->
second
.
text
.
empty
()
)
return
csit
->
second
.
text
.
c_str
()
;
return
unknown_string
;
}
const
wchar_t
*
DataManager
::
GetDesc
(
int
strCode
)
{
...
...
@@ -157,8 +150,8 @@ const wchar_t* DataManager::GetDesc(int strCode) {
auto
csit
=
_strings
.
find
(
code
);
if
(
csit
==
_strings
.
end
())
return
unknown_string
;
if
(
csit
->
second
.
desc
[
offset
]
)
return
csit
->
second
.
desc
[
offset
];
if
(
!
csit
->
second
.
desc
[
offset
].
empty
()
)
return
csit
->
second
.
desc
[
offset
]
.
c_str
()
;
return
unknown_string
;
}
const
wchar_t
*
DataManager
::
GetSysString
(
int
code
)
{
...
...
gframe/deck_con.cpp
View file @
10953b43
...
...
@@ -69,6 +69,9 @@ void DeckBuilder::Initialize() {
mainGame
->
btnLeaveGame
->
setVisible
(
true
);
mainGame
->
btnLeaveGame
->
setText
(
dataManager
.
GetSysString
(
1306
));
mainGame
->
btnSideOK
->
setVisible
(
false
);
mainGame
->
btnSideShuffle
->
setVisible
(
false
);
mainGame
->
btnSideSort
->
setVisible
(
false
);
mainGame
->
btnSideReload
->
setVisible
(
false
);
filterList
=
deckManager
.
_lfList
[
0
].
content
;
mainGame
->
cbDBLFList
->
setSelected
(
0
);
ClearSearch
();
...
...
@@ -81,6 +84,7 @@ void DeckBuilder::Initialize() {
is_starting_dragging
=
false
;
prev_deck
=
mainGame
->
cbDBDecks
->
getSelected
();
prev_operation
=
0
;
prev_sel
=
-
1
;
is_modified
=
false
;
mainGame
->
device
->
setEventReceiver
(
this
);
}
...
...
@@ -181,6 +185,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_sel
=
sel
;
break
;
}
case
BUTTON_LEAVE_GAME
:
{
...
...
@@ -215,6 +220,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
for
(
int
i
=
0
;
i
<
32
;
++
i
,
filter
<<=
1
)
if
(
mainGame
->
chkCategory
[
i
]
->
isChecked
())
filter_effect
|=
filter
;
mainGame
->
btnEffectFilter
->
setPressed
(
filter_effect
>
0
);
mainGame
->
HideElement
(
mainGame
->
wCategories
);
InstantSearch
();
break
;
...
...
@@ -239,6 +245,10 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
DuelClient
::
SendBufferToServer
(
CTOS_UPDATE_DECK
,
deckbuf
,
pdeck
-
deckbuf
);
break
;
}
case
BUTTON_SIDE_RELOAD
:
{
deckManager
.
LoadDeck
(
mainGame
->
cbDeckSelect
->
getItem
(
mainGame
->
cbDeckSelect
->
getSelected
()));
break
;
}
case
BUTTON_MSG_OK
:
{
mainGame
->
HideElement
(
mainGame
->
wMessage
);
mainGame
->
actionSignal
.
Set
();
...
...
@@ -253,7 +263,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
deckManager
.
current_deck
.
extra
.
clear
();
deckManager
.
current_deck
.
side
.
clear
();
}
else
if
(
prev_operation
==
BUTTON_DELETE_DECK
)
{
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
()
;
int
sel
=
prev_sel
;
if
(
deckManager
.
DeleteDeck
(
deckManager
.
current_deck
,
mainGame
->
cbDBDecks
->
getItem
(
sel
)))
{
mainGame
->
cbDBDecks
->
removeItem
(
sel
);
int
count
=
mainGame
->
cbDBDecks
->
getItemCount
();
...
...
@@ -267,6 +277,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
prev_deck
=
sel
;
is_modified
=
false
;
}
prev_sel
=
-
1
;
}
else
if
(
prev_operation
==
BUTTON_LEAVE_GAME
)
{
Terminate
();
}
else
if
(
prev_operation
==
COMBOBOX_DBDECKS
)
{
...
...
@@ -309,6 +320,7 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
if
(
mainGame
->
btnMark
[
7
]
->
isPressed
())
filter_marks
|=
0004
;
mainGame
->
HideElement
(
mainGame
->
wLinkMarks
);
mainGame
->
btnMarksFilter
->
setPressed
(
filter_marks
>
0
);
InstantSearch
();
break
;
}
...
...
@@ -625,6 +637,11 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EMIE_MOUSE_WHEEL
:
{
if
(
!
mainGame
->
scrFilter
->
isVisible
())
break
;
if
(
mainGame
->
env
->
hasFocus
(
mainGame
->
scrFilter
))
break
;
irr
::
gui
::
IGUIElement
*
root
=
mainGame
->
env
->
getRootGUIElement
();
if
(
root
->
getElementFromPoint
(
mouse_pos
)
!=
root
)
break
;
if
(
event
.
MouseInput
.
Wheel
<
0
)
{
if
(
mainGame
->
scrFilter
->
getPos
()
<
mainGame
->
scrFilter
->
getMax
())
mainGame
->
scrFilter
->
setPos
(
mainGame
->
scrFilter
->
getPos
()
+
1
);
...
...
@@ -838,12 +855,12 @@ void DeckBuilder::FilterCards() {
}
if
(
pstr
)
{
if
(
pstr
[
0
]
==
L'$'
)
{
if
(
!
CardNameContains
(
text
.
name
,
&
pstr
[
1
]))
if
(
!
CardNameContains
(
text
.
name
.
c_str
()
,
&
pstr
[
1
]))
continue
;
}
else
if
(
pstr
[
0
]
==
L'@'
&&
set_code
)
{
if
(
!
check_set_code
(
data
,
set_code
))
continue
;
}
else
{
if
(
!
CardNameContains
(
text
.
name
,
pstr
)
&&
wcsstr
(
text
.
text
,
pstr
)
==
0
if
(
!
CardNameContains
(
text
.
name
.
c_str
(),
pstr
)
&&
text
.
text
.
find
(
pstr
)
==
std
::
wstring
::
npos
&&
(
!
set_code
||
!
check_set_code
(
data
,
set_code
)))
continue
;
}
...
...
@@ -894,6 +911,8 @@ void DeckBuilder::ClearFilter() {
filter_marks
=
0
;
for
(
int
i
=
0
;
i
<
8
;
i
++
)
mainGame
->
btnMark
[
i
]
->
setPressed
(
false
);
mainGame
->
btnEffectFilter
->
setPressed
(
false
);
mainGame
->
btnMarksFilter
->
setPressed
(
false
);
}
void
DeckBuilder
::
SortList
()
{
auto
left
=
results
.
begin
();
...
...
gframe/deck_con.h
View file @
10953b43
...
...
@@ -62,6 +62,7 @@ public:
code_pointer
draging_pointer
;
int
prev_deck
;
s32
prev_operation
;
int
prev_sel
;
bool
is_modified
;
std
::
unordered_map
<
int
,
int
>*
filterList
;
...
...
gframe/deck_manager.cpp
View file @
10953b43
#include "deck_manager.h"
#include "data_manager.h"
#include "network.h"
#include "game.h"
#include <algorithm>
...
...
@@ -61,7 +62,7 @@ wchar_t* DeckManager::GetLFListName(int lfhash) {
}
return
(
wchar_t
*
)
dataManager
.
unknown_string
;
}
int
DeckManager
::
Check
LFList
(
Deck
&
deck
,
int
lfhash
,
bool
allow_ocg
,
bool
allow_tcg
)
{
int
DeckManager
::
Check
Deck
(
Deck
&
deck
,
int
lfhash
,
bool
allow_ocg
,
bool
allow_tcg
)
{
std
::
unordered_map
<
int
,
int
>
ccount
;
std
::
unordered_map
<
int
,
int
>*
list
=
0
;
for
(
size_t
i
=
0
;
i
<
_lfList
.
size
();
++
i
)
{
...
...
@@ -73,53 +74,73 @@ int DeckManager::CheckLFList(Deck& deck, int lfhash, bool allow_ocg, bool allow_
if
(
!
list
)
return
0
;
int
dc
=
0
;
if
(
deck
.
main
.
size
()
<
40
||
deck
.
main
.
size
()
>
60
||
deck
.
extra
.
size
()
>
15
||
deck
.
side
.
size
()
>
15
)
return
1
;
if
(
deck
.
main
.
size
()
<
40
||
deck
.
main
.
size
()
>
60
)
return
(
DECKERROR_MAINCOUNT
<<
28
)
+
deck
.
main
.
size
();
if
(
deck
.
extra
.
size
()
>
15
)
return
(
DECKERROR_EXTRACOUNT
<<
28
)
+
deck
.
extra
.
size
();
if
(
deck
.
side
.
size
()
>
15
)
return
(
DECKERROR_SIDECOUNT
<<
28
)
+
deck
.
side
.
size
();
for
(
size_t
i
=
0
;
i
<
deck
.
main
.
size
();
++
i
)
{
code_pointer
cit
=
deck
.
main
[
i
];
if
((
!
allow_ocg
&&
(
cit
->
second
.
ot
==
0x1
))
||
(
!
allow_tcg
&&
(
cit
->
second
.
ot
==
0x2
)))
return
cit
->
first
;
if
(
!
allow_ocg
&&
(
cit
->
second
.
ot
==
0x1
))
return
(
DECKERROR_OCGONLY
<<
28
)
+
cit
->
first
;
if
(
!
allow_tcg
&&
(
cit
->
second
.
ot
==
0x2
))
return
(
DECKERROR_TCGONLY
<<
28
)
+
cit
->
first
;
if
(
cit
->
second
.
type
&
(
TYPE_FUSION
|
TYPE_SYNCHRO
|
TYPE_XYZ
|
TYPE_TOKEN
|
TYPE_LINK
))
return
1
;
return
(
DECKERROR_EXTRACOUNT
<<
28
)
;
int
code
=
cit
->
second
.
alias
?
cit
->
second
.
alias
:
cit
->
first
;
ccount
[
code
]
++
;
dc
=
ccount
[
code
];
if
(
dc
>
3
)
return
(
DECKERROR_CARDCOUNT
<<
28
)
+
cit
->
first
;
auto
it
=
list
->
find
(
code
);
if
(
dc
>
3
||
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
)
return
cit
->
first
;
if
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
return
(
DECKERROR_LFLIST
<<
28
)
+
cit
->
first
;
}
for
(
size_t
i
=
0
;
i
<
deck
.
extra
.
size
();
++
i
)
{
code_pointer
cit
=
deck
.
extra
[
i
];
if
((
!
allow_ocg
&&
(
cit
->
second
.
ot
==
0x1
))
||
(
!
allow_tcg
&&
(
cit
->
second
.
ot
==
0x2
)))
return
cit
->
first
;
if
(
!
allow_ocg
&&
(
cit
->
second
.
ot
==
0x1
))
return
(
DECKERROR_OCGONLY
<<
28
)
+
cit
->
first
;
if
(
!
allow_tcg
&&
(
cit
->
second
.
ot
==
0x2
))
return
(
DECKERROR_TCGONLY
<<
28
)
+
cit
->
first
;
int
code
=
cit
->
second
.
alias
?
cit
->
second
.
alias
:
cit
->
first
;
ccount
[
code
]
++
;
dc
=
ccount
[
code
];
if
(
dc
>
3
)
return
(
DECKERROR_CARDCOUNT
<<
28
)
+
cit
->
first
;
auto
it
=
list
->
find
(
code
);
if
(
dc
>
3
||
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
)
return
cit
->
first
;
if
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
return
(
DECKERROR_LFLIST
<<
28
)
+
cit
->
first
;
}
for
(
size_t
i
=
0
;
i
<
deck
.
side
.
size
();
++
i
)
{
code_pointer
cit
=
deck
.
side
[
i
];
if
((
!
allow_ocg
&&
(
cit
->
second
.
ot
==
0x1
))
||
(
!
allow_tcg
&&
(
cit
->
second
.
ot
==
0x2
)))
return
cit
->
first
;
if
(
!
allow_ocg
&&
(
cit
->
second
.
ot
==
0x1
))
return
(
DECKERROR_OCGONLY
<<
28
)
+
cit
->
first
;
if
(
!
allow_tcg
&&
(
cit
->
second
.
ot
==
0x2
))
return
(
DECKERROR_TCGONLY
<<
28
)
+
cit
->
first
;
int
code
=
cit
->
second
.
alias
?
cit
->
second
.
alias
:
cit
->
first
;
ccount
[
code
]
++
;
dc
=
ccount
[
code
];
if
(
dc
>
3
)
return
(
DECKERROR_CARDCOUNT
<<
28
)
+
cit
->
first
;
auto
it
=
list
->
find
(
code
);
if
(
dc
>
3
||
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
)
return
cit
->
first
;
if
(
it
!=
list
->
end
()
&&
dc
>
it
->
second
)
return
(
DECKERROR_LFLIST
<<
28
)
+
cit
->
first
;
}
return
0
;
}
void
DeckManager
::
LoadDeck
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
)
{
int
DeckManager
::
LoadDeck
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
)
{
deck
.
clear
();
int
code
;
int
errorcode
=
0
;
CardData
cd
;
for
(
int
i
=
0
;
i
<
mainc
;
++
i
)
{
code
=
dbuf
[
i
];
if
(
!
dataManager
.
GetData
(
code
,
&
cd
))
if
(
!
dataManager
.
GetData
(
code
,
&
cd
))
{
errorcode
=
code
;
continue
;
}
if
(
cd
.
type
&
TYPE_TOKEN
)
continue
;
else
if
(
cd
.
type
&
(
TYPE_FUSION
|
TYPE_SYNCHRO
|
TYPE_XYZ
|
TYPE_LINK
)
&&
deck
.
extra
.
size
()
<
15
)
{
...
...
@@ -130,13 +151,16 @@ void DeckManager::LoadDeck(Deck& deck, int* dbuf, int mainc, int sidec) {
}
for
(
int
i
=
0
;
i
<
sidec
;
++
i
)
{
code
=
dbuf
[
mainc
+
i
];
if
(
!
dataManager
.
GetData
(
code
,
&
cd
))
if
(
!
dataManager
.
GetData
(
code
,
&
cd
))
{
errorcode
=
code
;
continue
;
}
if
(
cd
.
type
&
TYPE_TOKEN
)
continue
;
if
(
deck
.
side
.
size
()
<
15
)
deck
.
side
.
push_back
(
dataManager
.
GetCodePointer
(
code
));
//verified by GetData()
}
return
errorcode
;
}
bool
DeckManager
::
LoadSide
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
)
{
std
::
unordered_map
<
int
,
int
>
pcount
;
...
...
gframe/deck_manager.h
View file @
10953b43
...
...
@@ -37,8 +37,8 @@ public:
void
LoadLFList
();
wchar_t
*
GetLFListName
(
int
lfhash
);
int
Check
LFList
(
Deck
&
deck
,
int
lfhash
,
bool
allow_ocg
,
bool
allow_tcg
);
void
LoadDeck
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
int
Check
Deck
(
Deck
&
deck
,
int
lfhash
,
bool
allow_ocg
,
bool
allow_tcg
);
int
LoadDeck
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
bool
LoadSide
(
Deck
&
deck
,
int
*
dbuf
,
int
mainc
,
int
sidec
);
FILE
*
OpenDeckFile
(
const
wchar_t
*
file
,
const
char
*
mode
);
bool
LoadDeck
(
const
wchar_t
*
file
);
...
...
gframe/drawing.cpp
View file @
10953b43
...
...
@@ -1045,7 +1045,16 @@ void Game::DrawThumb(code_pointer cp, position2di pos, std::unordered_map<int, i
break
;
}
}
if
(
mainGame
->
cbLimit
->
getSelected
()
>=
4
)
{
if
(
mainGame
->
cbLimit
->
getSelected
()
>=
4
&&
(
cp
->
second
.
ot
&
mainGame
->
gameConf
.
defaultOT
))
{
switch
(
cp
->
second
.
ot
)
{
case
1
:
driver
->
draw2DImage
(
imageManager
.
tOT
,
recti
(
pos
.
X
+
7
,
pos
.
Y
+
50
,
pos
.
X
+
37
,
pos
.
Y
+
65
),
recti
(
0
,
128
,
128
,
192
),
0
,
0
,
true
);
break
;
case
2
:
driver
->
draw2DImage
(
imageManager
.
tOT
,
recti
(
pos
.
X
+
7
,
pos
.
Y
+
50
,
pos
.
X
+
37
,
pos
.
Y
+
65
),
recti
(
0
,
192
,
128
,
256
),
0
,
0
,
true
);
break
;
}
}
else
if
(
mainGame
->
cbLimit
->
getSelected
()
>=
4
||
!
(
cp
->
second
.
ot
&
mainGame
->
gameConf
.
defaultOT
))
{
switch
(
cp
->
second
.
ot
)
{
case
1
:
driver
->
draw2DImage
(
imageManager
.
tOT
,
recti
(
pos
.
X
+
7
,
pos
.
Y
+
50
,
pos
.
X
+
37
,
pos
.
Y
+
65
),
recti
(
0
,
0
,
128
,
64
),
0
,
0
,
true
);
...
...
gframe/duelclient.cpp
View file @
10953b43
This diff is collapsed.
Click to expand it.
gframe/event_handler.cpp
View file @
10953b43
This diff is collapsed.
Click to expand it.
gframe/game.cpp
View file @
10953b43
This diff is collapsed.
Click to expand it.
gframe/game.h
View file @
10953b43
...
...
@@ -40,6 +40,8 @@ struct Config {
int
separate_clear_button
;
int
auto_search_limit
;
int
chkIgnoreDeckChanges
;
int
defaultOT
;
int
enable_bot_mode
;
};
struct
DuelInfo
{
...
...
@@ -65,6 +67,15 @@ struct DuelInfo {
unsigned
char
time_player
;
unsigned
short
time_limit
;
unsigned
short
time_left
[
2
];
bool
isReplaySwapped
;
};
struct
BotInfo
{
wchar_t
name
[
256
];
wchar_t
command
[
256
];
wchar_t
desc
[
256
];
bool
support_master_rule_3
;
bool
support_new_master_rule
;
};
struct
FadingUnit
{
...
...
@@ -91,6 +102,7 @@ public:
void
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
RefreshReplay
();
void
RefreshSingleplay
();
void
RefreshBot
();
void
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
);
void
DrawBackGround
();
void
DrawLinkedZones
(
ClientCard
*
pcard
);
...
...
@@ -126,6 +138,7 @@ public:
void
SetWindowsIcon
();
void
FlashWindow
();
void
SetCursor
(
ECURSOR_ICON
icon
);
Mutex
gMutex
;
Mutex
gBuffer
;
...
...
@@ -141,6 +154,7 @@ public:
std
::
list
<
FadingUnit
>
fadingList
;
std
::
vector
<
int
>
logParam
;
std
::
wstring
chatMsg
[
8
];
std
::
vector
<
BotInfo
>
botInfo
;
int
hideChatTimer
;
bool
hideChat
;
...
...
@@ -221,7 +235,7 @@ public:
//main menu
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
irr
::
gui
::
IGUIButton
*
btnLanMode
;
irr
::
gui
::
IGUIButton
*
btnS
erver
Mode
;
irr
::
gui
::
IGUIButton
*
btnS
ingle
Mode
;
irr
::
gui
::
IGUIButton
*
btnReplayMode
;
irr
::
gui
::
IGUIButton
*
btnTestMode
;
irr
::
gui
::
IGUIButton
*
btnDeckEdit
;
...
...
@@ -272,10 +286,20 @@ public:
irr
::
gui
::
IGUIListBox
*
lstReplayList
;
irr
::
gui
::
IGUIStaticText
*
stReplayInfo
;
irr
::
gui
::
IGUIButton
*
btnLoadReplay
;
irr
::
gui
::
IGUIButton
*
btnDeleteReplay
;
irr
::
gui
::
IGUIButton
*
btnRenameReplay
;
irr
::
gui
::
IGUIButton
*
btnReplayCancel
;
irr
::
gui
::
IGUIEditBox
*
ebRepStartTurn
;
//single play
irr
::
gui
::
IGUIWindow
*
wSinglePlay
;
irr
::
gui
::
IGUIListBox
*
lstBotList
;
irr
::
gui
::
IGUIStaticText
*
stBotInfo
;
irr
::
gui
::
IGUIButton
*
btnStartBot
;
irr
::
gui
::
IGUIButton
*
btnBotCancel
;
irr
::
gui
::
IGUICheckBox
*
chkBotOldRule
;
irr
::
gui
::
IGUICheckBox
*
chkBotHand
;
irr
::
gui
::
IGUICheckBox
*
chkBotNoCheckDeck
;
irr
::
gui
::
IGUICheckBox
*
chkBotNoShuffleDeck
;
irr
::
gui
::
IGUIListBox
*
lstSinglePlayList
;
irr
::
gui
::
IGUIStaticText
*
stSinglePlayInfo
;
irr
::
gui
::
IGUIButton
*
btnLoadSinglePlay
;
...
...
@@ -374,6 +398,9 @@ public:
irr
::
gui
::
IGUIButton
*
btnDeleteDeck
;
irr
::
gui
::
IGUIButton
*
btnSaveDeckAs
;
irr
::
gui
::
IGUIButton
*
btnSideOK
;
irr
::
gui
::
IGUIButton
*
btnSideShuffle
;
irr
::
gui
::
IGUIButton
*
btnSideSort
;
irr
::
gui
::
IGUIButton
*
btnSideReload
;
irr
::
gui
::
IGUIEditBox
*
ebDeckname
;
//filter
irr
::
gui
::
IGUIStaticText
*
wFilter
;
...
...
@@ -475,6 +502,8 @@ extern Game* mainGame;
#define LISTBOX_REPLAY_LIST 130
#define BUTTON_LOAD_REPLAY 131
#define BUTTON_CANCEL_REPLAY 132
#define BUTTON_DELETE_REPLAY 133
#define BUTTON_RENAME_REPLAY 134
#define EDITBOX_CHAT 140
#define BUTTON_MSG_OK 200
#define BUTTON_YES 201
...
...
@@ -540,7 +569,7 @@ extern Game* mainGame;
#define BUTTON_SAVE_DECK 304
#define BUTTON_SAVE_DECK_AS 305
#define BUTTON_DELETE_DECK 306
//#define BUTTON_DBEXIT
307
#define BUTTON_SIDE_RELOAD
307
#define BUTTON_SORT_DECK 308
#define BUTTON_SIDE_OK 309
#define BUTTON_SHUFFLE_DECK 310
...
...
@@ -561,6 +590,9 @@ extern Game* mainGame;
#define BUTTON_REPLAY_SWAP 325
#define BUTTON_REPLAY_SAVE 330
#define BUTTON_REPLAY_CANCEL 331
#define BUTTON_BOT_START 340
#define LISTBOX_BOT_LIST 341
#define CHECKBOX_BOT_OLD_RULE 342
#define LISTBOX_SINGLEPLAY_LIST 350
#define BUTTON_LOAD_SINGLEPLAY 351
#define BUTTON_CANCEL_SINGLEPLAY 352
...
...
gframe/gframe.cpp
View file @
10953b43
...
...
@@ -10,6 +10,7 @@ int enable_log = 0;
bool
exit_on_return
=
false
;
bool
open_file
=
false
;
wchar_t
open_file_name
[
256
]
=
L""
;
bool
bot_mode
=
false
;
void
GetParameter
(
char
*
param
,
const
char
*
arg
)
{
#ifdef _WIN32
...
...
@@ -77,6 +78,7 @@ int main(int argc, char* argv[]) {
char
param
[
128
];
GetParameter
(
param
,
&
argv
[
i
][
2
]);
ygo
::
dataManager
.
LoadDB
(
param
);
continue
;
}
if
(
!
strcmp
(
argv
[
i
],
"-e"
))
{
// extra database
++
i
;
...
...
@@ -151,10 +153,27 @@ int main(int argc, char* argv[]) {
open_file
=
true
;
GetParameterW
(
open_file_name
,
&
argv
[
i
+
1
][
0
]);
}
ClickButton
(
ygo
::
mainGame
->
btnS
erver
Mode
);
ClickButton
(
ygo
::
mainGame
->
btnS
ingle
Mode
);
if
(
open_file
)
ClickButton
(
ygo
::
mainGame
->
btnLoadSinglePlay
);
break
;
}
else
if
(
argc
==
2
&&
strlen
(
argv
[
1
])
>=
4
)
{
char
*
pstrext
=
argv
[
1
]
+
strlen
(
argv
[
1
])
-
4
;
if
(
!
mystrncasecmp
(
pstrext
,
".ydk"
,
4
))
{
open_file
=
true
;
GetParameterW
(
open_file_name
,
&
argv
[
1
][
0
]);
exit_on_return
=
!
keep_on_return
;
ClickButton
(
ygo
::
mainGame
->
btnDeckEdit
);
break
;
}
if
(
!
mystrncasecmp
(
pstrext
,
".yrp"
,
4
))
{
open_file
=
true
;
GetParameterW
(
open_file_name
,
&
argv
[
1
][
0
]);
exit_on_return
=
!
keep_on_return
;
ClickButton
(
ygo
::
mainGame
->
btnReplayMode
);
ClickButton
(
ygo
::
mainGame
->
btnLoadReplay
);
break
;
}
}
}
ygo
::
mainGame
->
MainLoop
();
...
...
gframe/menu_handler.cpp
View file @
10953b43
...
...
@@ -30,7 +30,25 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
case
irr
:
:
EET_GUI_EVENT
:
{
irr
::
gui
::
IGUIElement
*
caller
=
event
.
GUIEvent
.
Caller
;
s32
id
=
caller
->
getID
();
if
(
mainGame
->
wQuery
->
isVisible
()
&&
id
!=
BUTTON_YES
&&
id
!=
BUTTON_NO
)
{
mainGame
->
wQuery
->
getParent
()
->
bringToFront
(
mainGame
->
wQuery
);
break
;
}
if
(
mainGame
->
wReplaySave
->
isVisible
()
&&
id
!=
BUTTON_REPLAY_SAVE
&&
id
!=
BUTTON_REPLAY_CANCEL
)
{
mainGame
->
wReplaySave
->
getParent
()
->
bringToFront
(
mainGame
->
wReplaySave
);
break
;
}
switch
(
event
.
GUIEvent
.
EventType
)
{
case
irr
:
:
gui
::
EGET_ELEMENT_HOVERED
:
{
if
(
event
.
GUIEvent
.
Caller
->
getType
()
==
EGUIET_EDIT_BOX
)
mainGame
->
SetCursor
(
event
.
GUIEvent
.
Caller
->
isEnabled
()
?
ECI_IBEAM
:
ECI_NORMAL
);
break
;
}
case
irr
:
:
gui
::
EGET_ELEMENT_LEFT
:
{
if
(
event
.
GUIEvent
.
Caller
->
getType
()
==
EGUIET_EDIT_BOX
)
mainGame
->
SetCursor
(
ECI_NORMAL
);
break
;
}
case
irr
:
:
gui
::
EGET_BUTTON_CLICKED
:
{
switch
(
id
)
{
case
BUTTON_MODE_EXIT
:
{
...
...
@@ -46,6 +64,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_JOIN_HOST
:
{
bot_mode
=
false
;
char
ip
[
20
];
const
wchar_t
*
pstr
=
mainGame
->
ebJoinHost
->
getText
();
BufferIO
::
CopyWStr
(
pstr
,
ip
,
16
);
...
...
@@ -62,7 +81,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
hints
.
ai_socktype
=
SOCK_STREAM
;
hints
.
ai_protocol
=
IPPROTO_TCP
;
hints
.
ai_flags
=
EVUTIL_AI_ADDRCONFIG
;
int
status
=
evutil_getaddrinfo
(
hostname
,
port
,
&
hints
,
&
answer
);
int
status
=
evutil_getaddrinfo
(
hostname
,
port
,
&
hints
,
&
answer
);
if
(
status
!=
0
)
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1412
));
...
...
@@ -103,6 +122,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_HOST_CONFIRM
:
{
bot_mode
=
false
;
BufferIO
::
CopyWStr
(
mainGame
->
ebServerName
->
getText
(),
mainGame
->
gameConf
.
gamename
,
20
);
if
(
!
NetServer
::
StartServer
(
mainGame
->
gameConf
.
serverport
))
break
;
...
...
@@ -167,8 +187,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnStartBot
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
HideElement
(
mainGame
->
wHostPrepare
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
if
(
bot_mode
)
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
else
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
wChat
->
setVisible
(
false
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
...
...
@@ -178,6 +203,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wReplay
);
mainGame
->
ebRepStartTurn
->
setText
(
L"1"
);
mainGame
->
stReplayInfo
->
setText
(
L""
);
mainGame
->
RefreshReplay
();
break
;
}
...
...
@@ -185,6 +211,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
mainGame
->
RefreshSingleplay
();
mainGame
->
RefreshBot
();
break
;
}
case
BUTTON_LOAD_REPLAY
:
{
...
...
@@ -222,11 +249,90 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
ReplayMode
::
StartReplay
(
start_turn
);
break
;
}
case
BUTTON_DELETE_REPLAY
:
{
int
sel
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
mainGame
->
gMutex
.
Lock
();
wchar_t
textBuffer
[
256
];
myswprintf
(
textBuffer
,
L"%ls
\n
%ls"
,
mainGame
->
lstReplayList
->
getListItem
(
sel
),
dataManager
.
GetSysString
(
1363
));
mainGame
->
SetStaticText
(
mainGame
->
stQMessage
,
310
,
mainGame
->
textFont
,
(
wchar_t
*
)
textBuffer
);
mainGame
->
PopupElement
(
mainGame
->
wQuery
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_sel
=
sel
;
break
;
}
case
BUTTON_RENAME_REPLAY
:
{
int
sel
=
mainGame
->
lstReplayList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1364
));
mainGame
->
ebRSName
->
setText
(
mainGame
->
lstReplayList
->
getListItem
(
sel
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
prev_operation
=
id
;
prev_sel
=
sel
;
break
;
}
case
BUTTON_CANCEL_REPLAY
:
{
mainGame
->
HideElement
(
mainGame
->
wReplay
);
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
break
;
}
case
BUTTON_BOT_START
:
{
int
sel
=
mainGame
->
lstBotList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
bot_mode
=
true
;
#ifdef _WIN32
if
(
!
NetServer
::
StartServer
(
mainGame
->
gameConf
.
serverport
))
break
;
if
(
!
DuelClient
::
StartClient
(
0x7f000001
,
mainGame
->
gameConf
.
serverport
))
{
NetServer
::
StopServer
();
break
;
}
STARTUPINFO
si
;
PROCESS_INFORMATION
pi
;
ZeroMemory
(
&
si
,
sizeof
(
si
));
si
.
cb
=
sizeof
(
si
);
ZeroMemory
(
&
pi
,
sizeof
(
pi
));
wchar_t
cmd
[
MAX_PATH
];
int
flag
=
0
;
flag
+=
(
mainGame
->
chkBotHand
->
isChecked
()
?
0x1
:
0
);
myswprintf
(
cmd
,
L"Bot.exe
\"
%ls
\"
%d %d"
,
mainGame
->
botInfo
[
sel
].
command
,
flag
,
mainGame
->
gameConf
.
serverport
);
if
(
!
CreateProcessW
(
NULL
,
cmd
,
NULL
,
NULL
,
FALSE
,
0
,
NULL
,
NULL
,
&
si
,
&
pi
))
{
NetServer
::
StopServer
();
break
;
}
#else
if
(
fork
()
==
0
)
{
usleep
(
100000
);
char
arg1
[
512
];
BufferIO
::
EncodeUTF8
(
mainGame
->
botInfo
[
sel
].
command
,
arg1
);
int
flag
=
0
;
flag
+=
(
mainGame
->
chkBotHand
->
isChecked
()
?
0x1
:
0
);
char
arg2
[
8
];
sprintf
(
arg2
,
"%d"
,
flag
);
char
arg3
[
8
];
sprintf
(
arg3
,
"%d"
,
mainGame
->
gameConf
.
serverport
);
execl
(
"./bot"
,
"bot"
,
arg1
,
arg2
,
arg3
,
NULL
);
exit
(
0
);
}
else
{
if
(
!
NetServer
::
StartServer
(
mainGame
->
gameConf
.
serverport
))
break
;
if
(
!
DuelClient
::
StartClient
(
0x7f000001
,
mainGame
->
gameConf
.
serverport
))
{
NetServer
::
StopServer
();
break
;
}
}
#endif
mainGame
->
btnStartBot
->
setEnabled
(
false
);
mainGame
->
btnBotCancel
->
setEnabled
(
false
);
break
;
}
case
BUTTON_LOAD_SINGLEPLAY
:
{
if
(
!
open_file
&&
mainGame
->
lstSinglePlayList
->
getSelected
()
==
-
1
)
break
;
...
...
@@ -271,6 +377,48 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
deckBuilder
.
Initialize
();
break
;
}
case
BUTTON_YES
:
{
mainGame
->
HideElement
(
mainGame
->
wQuery
);
if
(
prev_operation
==
BUTTON_DELETE_REPLAY
)
{
if
(
Replay
::
DeleteReplay
(
mainGame
->
lstReplayList
->
getListItem
(
prev_sel
)))
{
mainGame
->
stReplayInfo
->
setText
(
L""
);
mainGame
->
lstReplayList
->
removeItem
(
prev_sel
);
}
}
prev_operation
=
0
;
prev_sel
=
-
1
;
break
;
}
case
BUTTON_NO
:
{
mainGame
->
HideElement
(
mainGame
->
wQuery
);
prev_operation
=
0
;
prev_sel
=
-
1
;
break
;
}
case
BUTTON_REPLAY_SAVE
:
{
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
if
(
prev_operation
==
BUTTON_RENAME_REPLAY
)
{
wchar_t
newname
[
256
];
BufferIO
::
CopyWStr
(
mainGame
->
ebRSName
->
getText
(),
newname
,
256
);
if
(
mywcsncasecmp
(
newname
+
wcslen
(
newname
)
-
4
,
L".yrp"
,
4
))
{
myswprintf
(
newname
,
L"%ls.yrp"
,
mainGame
->
ebRSName
->
getText
());
}
if
(
Replay
::
RenameReplay
(
mainGame
->
lstReplayList
->
getListItem
(
prev_sel
),
newname
))
{
mainGame
->
lstReplayList
->
setItem
(
prev_sel
,
newname
,
-
1
);
}
else
{
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1365
));
}
}
prev_operation
=
0
;
prev_sel
=
-
1
;
break
;
}
case
BUTTON_REPLAY_CANCEL
:
{
mainGame
->
HideElement
(
mainGame
->
wReplaySave
);
prev_operation
=
0
;
prev_sel
=
-
1
;
break
;
}
}
break
;
}
...
...
@@ -317,6 +465,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
SetStaticText
(
mainGame
->
stReplayInfo
,
180
,
mainGame
->
guiFont
,
(
wchar_t
*
)
repinfo
.
c_str
());
break
;
}
case
LISTBOX_BOT_LIST
:
{
int
sel
=
mainGame
->
lstBotList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
mainGame
->
SetStaticText
(
mainGame
->
stBotInfo
,
200
,
mainGame
->
guiFont
,
mainGame
->
botInfo
[
sel
].
desc
);
break
;
}
}
break
;
}
...
...
@@ -341,6 +496,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
break
;
}
case
CHECKBOX_BOT_OLD_RULE
:
{
mainGame
->
RefreshBot
();
break
;
}
}
break
;
}
...
...
gframe/menu_handler.h
View file @
10953b43
...
...
@@ -8,7 +8,9 @@ namespace ygo {
class
MenuHandler
:
public
irr
::
IEventReceiver
{
public:
virtual
bool
OnEvent
(
const
irr
::
SEvent
&
event
);
s32
prev_operation
;
int
prev_sel
;
};
}
...
...
gframe/network.h
View file @
10953b43
...
...
@@ -207,6 +207,15 @@ public:
#define ERRMSG_SIDEERROR 0x3
#define ERRMSG_VERERROR 0x4
#define DECKERROR_LFLIST 0x1
#define DECKERROR_OCGONLY 0x2
#define DECKERROR_TCGONLY 0x3
#define DECKERROR_UNKNOWNCARD 0x4
#define DECKERROR_CARDCOUNT 0x5
#define DECKERROR_MAINCOUNT 0x6
#define DECKERROR_EXTRACOUNT 0x7
#define DECKERROR_SIDECOUNT 0x8
#define MODE_SINGLE 0x0
#define MODE_MATCH 0x1
#define MODE_TAG 0x2
...
...
gframe/premake4.lua
View file @
10953b43
include
"lzma"
include
"lzma
/.
"
project
"ygopro"
kind
"WindowedApp"
...
...
@@ -18,6 +18,6 @@ project "ygopro"
configuration
"not vs*"
buildoptions
{
"-std=gnu++0x"
,
"-fno-rtti"
}
configuration
"not windows"
includedirs
{
"/usr/include/lua"
,
"/usr/include/lua5.
2"
,
"/usr/include/lua/5.2
"
,
"/usr/include/irrlicht"
,
"/usr/include/freetype2"
}
includedirs
{
"/usr/include/lua"
,
"/usr/include/lua5.
3"
,
"/usr/include/lua/5.3
"
,
"/usr/include/irrlicht"
,
"/usr/include/freetype2"
}
excludes
{
"COSOperator.*"
}
links
{
"event_pthreads"
,
"GL"
,
"dl"
,
"pthread"
}
gframe/replay.cpp
View file @
10953b43
...
...
@@ -192,6 +192,36 @@ bool Replay::CheckReplay(const wchar_t* name) {
fclose
(
rfp
);
return
rheader
.
id
==
0x31707279
&&
rheader
.
version
>=
0x12d0
;
}
bool
Replay
::
DeleteReplay
(
const
wchar_t
*
name
)
{
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./replay/%ls"
,
name
);
#ifdef WIN32
BOOL
result
=
DeleteFileW
(
fname
);
return
!!
result
;
#else
char
filefn
[
256
];
BufferIO
::
EncodeUTF8
(
fname
,
filefn
);
int
result
=
unlink
(
filefn
);
return
result
==
0
;
#endif
}
bool
Replay
::
RenameReplay
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
)
{
wchar_t
oldfname
[
256
];
wchar_t
newfname
[
256
];
myswprintf
(
oldfname
,
L"./replay/%ls"
,
oldname
);
myswprintf
(
newfname
,
L"./replay/%ls"
,
newname
);
#ifdef WIN32
BOOL
result
=
MoveFileW
(
oldfname
,
newfname
);
return
!!
result
;
#else
char
oldfilefn
[
256
];
char
newfilefn
[
256
];
BufferIO
::
EncodeUTF8
(
oldfname
,
oldfilefn
);
BufferIO
::
EncodeUTF8
(
newfname
,
newfilefn
);
int
result
=
rename
(
oldfilefn
,
newfilefn
);
return
result
==
0
;
#endif
}
bool
Replay
::
ReadNextResponse
(
unsigned
char
resp
[
64
])
{
if
(
pdata
-
replay_data
>=
(
int
)
replay_size
)
return
false
;
...
...
@@ -226,7 +256,7 @@ short Replay::ReadInt16() {
if
(
!
is_replaying
)
return
-
1
;
short
ret
=
*
((
short
*
)
pdata
);
pdata
+=
4
;
pdata
+=
2
;
return
ret
;
}
char
Replay
::
ReadInt8
()
{
...
...
gframe/replay.h
View file @
10953b43
...
...
@@ -9,6 +9,7 @@ namespace ygo {
#define REPLAY_COMPRESSED 0x1
#define REPLAY_TAG 0x2
#define REPLAY_DECODED 0x4
#define REPLAY_SINGLE_MODE 0x8
struct
ReplayHeader
{
unsigned
int
id
;
...
...
@@ -35,6 +36,8 @@ public:
void
SaveReplay
(
const
wchar_t
*
name
);
bool
OpenReplay
(
const
wchar_t
*
name
);
static
bool
CheckReplay
(
const
wchar_t
*
name
);
static
bool
DeleteReplay
(
const
wchar_t
*
name
);
static
bool
RenameReplay
(
const
wchar_t
*
oldname
,
const
wchar_t
*
newname
);
bool
ReadNextResponse
(
unsigned
char
resp
[
64
]);
void
ReadName
(
wchar_t
*
data
);
void
ReadHeader
(
ReplayHeader
&
header
);
...
...
gframe/replay_mode.cpp
View file @
10953b43
This diff is collapsed.
Click to expand it.
gframe/replay_mode.h
View file @
10953b43
...
...
@@ -33,6 +33,8 @@ public:
static
void
Pause
(
bool
is_pause
,
bool
is_step
);
static
bool
ReadReplayResponse
();
static
int
ReplayThread
(
void
*
param
);
static
bool
StartDuel
();
static
void
EndDuel
();
static
void
Restart
(
bool
refresh
);
static
void
Undo
();
static
bool
ReplayAnalyze
(
char
*
msg
,
unsigned
int
len
);
...
...
@@ -43,6 +45,7 @@ public:
static
void
ReplayRefreshDeck
(
int
player
,
int
flag
=
0x181fff
);
static
void
ReplayRefreshExtra
(
int
player
,
int
flag
=
0x181fff
);
static
void
ReplayRefreshSingle
(
int
player
,
int
location
,
int
sequence
,
int
flag
=
0xf81fff
);
static
void
ReplayReload
();
static
int
MessageHandler
(
long
fduel
,
int
type
);
};
...
...
gframe/single_duel.cpp
View file @
10953b43
...
...
@@ -27,17 +27,10 @@ void SingleDuel::Chat(DuelPlayer* dp, void* pdata, int len) {
scc
.
player
=
dp
->
type
;
unsigned
short
*
msg
=
(
unsigned
short
*
)
pdata
;
int
msglen
=
BufferIO
::
CopyWStr
(
msg
,
scc
.
msg
,
256
);
if
(
dp
->
type
>
1
)
{
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_CHAT
,
&
scc
,
4
+
msglen
*
2
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
if
((
*
pit
)
!=
dp
)
NetServer
::
ReSendToPlayer
(
*
pit
);
}
else
{
NetServer
::
SendBufferToPlayer
(
players
[
1
-
dp
->
type
],
STOC_CHAT
,
&
scc
,
4
+
msglen
*
2
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
ReSendToPlayer
(
*
pit
);
}
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_CHAT
,
&
scc
,
4
+
msglen
*
2
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
ReSendToPlayer
(
*
pit
);
}
void
SingleDuel
::
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{
if
(
!
is_creater
)
{
...
...
@@ -78,12 +71,14 @@ void SingleDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
if
(
!
players
[
0
]
||
!
players
[
1
])
{
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
CopyWStr
(
dp
->
name
,
scpe
.
name
,
20
);
if
(
players
[
0
])
{
if
(
!
players
[
0
])
scpe
.
pos
=
0
;
else
scpe
.
pos
=
1
;
if
(
players
[
0
])
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_HS_PLAYER_ENTER
,
scpe
);
}
if
(
players
[
1
])
{
scpe
.
pos
=
0
;
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_HS_PLAYER_ENTER
,
scpe
);
}
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
...
...
@@ -252,16 +247,23 @@ void SingleDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
if
(
ready
[
dp
->
type
]
==
is_ready
)
return
;
if
(
is_ready
)
{
bool
allow_ocg
=
host_info
.
rule
==
0
||
host_info
.
rule
==
2
;
bool
allow_tcg
=
host_info
.
rule
==
1
||
host_info
.
rule
==
2
;
int
res
=
host_info
.
no_check_deck
?
false
:
deckManager
.
CheckLFList
(
pdeck
[
dp
->
type
],
host_info
.
lflist
,
allow_ocg
,
allow_tcg
);
if
(
res
)
{
unsigned
int
deckerror
=
0
;
if
(
!
host_info
.
no_check_deck
)
{
if
(
deck_error
[
dp
->
type
])
{
deckerror
=
(
DECKERROR_UNKNOWNCARD
<<
28
)
+
deck_error
[
dp
->
type
];
}
else
{
bool
allow_ocg
=
host_info
.
rule
==
0
||
host_info
.
rule
==
2
;
bool
allow_tcg
=
host_info
.
rule
==
1
||
host_info
.
rule
==
2
;
deckerror
=
deckManager
.
CheckDeck
(
pdeck
[
dp
->
type
],
host_info
.
lflist
,
allow_ocg
,
allow_tcg
);
}
}
if
(
deckerror
)
{
STOC_HS_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_NOTREADY
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
res
;
scem
.
code
=
deckerror
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_ERROR_MSG
,
scem
);
return
;
}
...
...
@@ -287,7 +289,7 @@ void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata) {
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
if
(
duel_count
==
0
)
{
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
deck
_error
[
dp
->
type
]
=
deck
Manager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
}
else
{
if
(
deckManager
.
LoadSide
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
))
{
ready
[
dp
->
type
]
=
true
;
...
...
@@ -782,6 +784,16 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_CONFIRM_EXTRATOP
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
7
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_CONFIRM_CARDS
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -817,6 +829,18 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
RefreshHand
(
player
,
0x781fff
,
0
);
break
;
}
case
MSG_SHUFFLE_EXTRA
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
(
pbuf
-
offset
)
+
count
*
4
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
BufferIO
::
WriteInt32
(
pbuf
,
0
);
NetServer
::
SendBufferToPlayer
(
players
[
1
-
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshExtra
(
player
);
break
;
}
case
MSG_REFRESH_DECK
:
{
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
...
...
@@ -1416,8 +1440,10 @@ void SingleDuel::RefreshMzone(int player, int flag, int use_cache) {
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_MZONE
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_MZONE
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
int
qlen
=
0
;
while
(
qlen
<
len
)
{
int
clen
=
BufferIO
::
ReadInt32
(
qbuf
);
qlen
+=
clen
;
if
(
clen
==
4
)
continue
;
if
(
qbuf
[
11
]
&
POS_FACEDOWN
)
...
...
@@ -1436,8 +1462,10 @@ void SingleDuel::RefreshSzone(int player, int flag, int use_cache) {
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_SZONE
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_SZONE
,
flag
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
for
(
int
i
=
0
;
i
<
8
;
++
i
)
{
int
qlen
=
0
;
while
(
qlen
<
len
)
{
int
clen
=
BufferIO
::
ReadInt32
(
qbuf
);
qlen
+=
clen
;
if
(
clen
==
4
)
continue
;
if
(
qbuf
[
11
]
&
POS_FACEDOWN
)
...
...
@@ -1456,9 +1484,9 @@ void SingleDuel::RefreshHand(int player, int flag, int use_cache) {
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_HAND
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_HAND
,
flag
|
QUERY_IS_PUBLIC
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
int
qlen
=
0
,
slen
;
int
qlen
=
0
;
while
(
qlen
<
len
)
{
slen
=
BufferIO
::
ReadInt32
(
qbuf
);
int
slen
=
BufferIO
::
ReadInt32
(
qbuf
);
int
qflag
=
*
(
int
*
)
qbuf
;
int
pos
=
slen
-
8
;
if
(
qflag
&
QUERY_LSCALE
)
...
...
gframe/single_duel.h
View file @
10953b43
...
...
@@ -46,6 +46,7 @@ protected:
DuelPlayer
*
pplayer
[
2
];
bool
ready
[
2
];
Deck
pdeck
[
2
];
int
deck_error
[
2
];
unsigned
char
hand_result
[
2
];
unsigned
char
last_response
;
std
::
set
<
DuelPlayer
*>
observers
;
...
...
gframe/single_mode.cpp
View file @
10953b43
...
...
@@ -10,6 +10,7 @@ namespace ygo {
long
SingleMode
::
pduel
=
0
;
bool
SingleMode
::
is_closing
=
false
;
bool
SingleMode
::
is_continuing
=
false
;
Replay
SingleMode
::
last_replay
;
static
byte
buffer
[
0x20000
];
...
...
@@ -23,23 +24,18 @@ void SingleMode::StopPlay(bool is_exiting) {
mainGame
->
actionSignal
.
Set
();
mainGame
->
singleSignal
.
Set
();
}
void
SingleMode
::
SetResponse
(
unsigned
char
*
resp
)
{
void
SingleMode
::
SetResponse
(
unsigned
char
*
resp
,
unsigned
int
len
)
{
if
(
!
pduel
)
return
;
last_replay
.
WriteInt8
(
len
);
last_replay
.
WriteData
(
resp
,
len
);
set_responseb
(
pduel
,
resp
);
}
int
SingleMode
::
SinglePlayThread
(
void
*
param
)
{
char
fname2
[
256
];
size_t
slen
;
if
(
open_file
)
{
slen
=
BufferIO
::
EncodeUTF8
(
open_file_name
,
fname2
);
open_file
=
false
;
}
else
{
const
wchar_t
*
name
=
mainGame
->
lstSinglePlayList
->
getListItem
(
mainGame
->
lstSinglePlayList
->
getSelected
());
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
}
const
int
start_lp
=
8000
;
const
int
start_hand
=
5
;
const
int
draw_count
=
1
;
const
int
opt
=
0
;
mtrandom
rnd
;
time_t
seed
=
time
(
0
);
rnd
.
reset
(
seed
);
...
...
@@ -47,24 +43,44 @@ int SingleMode::SinglePlayThread(void* param) {
set_card_reader
((
card_reader
)
DataManager
::
CardReader
);
set_message_handler
((
message_handler
)
MessageHandler
);
pduel
=
create_duel
(
rnd
.
rand
());
set_player_info
(
pduel
,
0
,
8000
,
5
,
1
);
set_player_info
(
pduel
,
1
,
8000
,
5
,
1
);
mainGame
->
dInfo
.
lp
[
0
]
=
8000
;
mainGame
->
dInfo
.
lp
[
1
]
=
8000
;
set_player_info
(
pduel
,
0
,
start_lp
,
start_hand
,
draw_count
);
set_player_info
(
pduel
,
1
,
start_lp
,
start_hand
,
draw_count
);
mainGame
->
dInfo
.
lp
[
0
]
=
start_lp
;
mainGame
->
dInfo
.
lp
[
1
]
=
start_lp
;
myswprintf
(
mainGame
->
dInfo
.
strLP
[
0
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
0
]);
myswprintf
(
mainGame
->
dInfo
.
strLP
[
1
],
L"%d"
,
mainGame
->
dInfo
.
lp
[
1
]);
BufferIO
::
CopyWStr
(
mainGame
->
ebNickName
->
getText
(),
mainGame
->
dInfo
.
hostname
,
20
);
mainGame
->
dInfo
.
clientname
[
0
]
=
0
;
mainGame
->
dInfo
.
turn
=
0
;
if
(
!
preload_script
(
pduel
,
fname2
,
slen
))
{
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
open_file_name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
fname2
);
if
(
!
preload_script
(
pduel
,
fname2
,
slen
))
{
end_duel
(
pduel
);
return
0
;
char
filename
[
256
];
size_t
slen
=
0
;
if
(
open_file
)
{
open_file
=
false
;
slen
=
BufferIO
::
EncodeUTF8
(
open_file_name
,
filename
);
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
{
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
open_file_name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
filename
);
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
slen
=
0
;
}
}
else
{
const
wchar_t
*
name
=
mainGame
->
lstSinglePlayList
->
getListItem
(
mainGame
->
lstSinglePlayList
->
getSelected
());
wchar_t
fname
[
256
];
myswprintf
(
fname
,
L"./single/%ls"
,
name
);
slen
=
BufferIO
::
EncodeUTF8
(
fname
,
filename
);
if
(
!
preload_script
(
pduel
,
filename
,
slen
))
slen
=
0
;
}
if
(
slen
==
0
)
{
end_duel
(
pduel
);
return
0
;
}
ReplayHeader
rh
;
rh
.
id
=
0x31707279
;
rh
.
version
=
PRO_VERSION
;
rh
.
flag
=
REPLAY_SINGLE_MODE
;
rh
.
seed
=
seed
;
mainGame
->
gMutex
.
Lock
();
mainGame
->
HideElement
(
mainGame
->
wSinglePlay
);
mainGame
->
wCardImg
->
setVisible
(
true
);
...
...
@@ -84,11 +100,27 @@ int SingleMode::SinglePlayThread(void* param) {
mainGame
->
dInfo
.
isSingleMode
=
true
;
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
dField
);
mainGame
->
gMutex
.
Unlock
();
start_duel
(
pduel
,
0
);
char
engineBuffer
[
0x1000
];
is_closing
=
false
;
is_continuing
=
true
;
int
len
=
0
;
int
len
=
get_message
(
pduel
,
(
byte
*
)
engineBuffer
);
if
(
len
>
0
)
is_continuing
=
SinglePlayAnalyze
(
engineBuffer
,
len
);
last_replay
.
BeginRecord
();
last_replay
.
WriteHeader
(
rh
);
unsigned
short
buffer
[
20
];
BufferIO
::
CopyWStr
(
mainGame
->
dInfo
.
hostname
,
buffer
,
20
);
last_replay
.
WriteData
(
buffer
,
40
,
false
);
BufferIO
::
CopyWStr
(
mainGame
->
dInfo
.
clientname
,
buffer
,
20
);
last_replay
.
WriteData
(
buffer
,
40
,
false
);
last_replay
.
WriteInt32
(
start_lp
,
false
);
last_replay
.
WriteInt32
(
start_hand
,
false
);
last_replay
.
WriteInt32
(
draw_count
,
false
);
last_replay
.
WriteInt32
(
opt
,
false
);
last_replay
.
WriteInt16
(
slen
,
false
);
last_replay
.
WriteData
(
filename
,
slen
,
false
);
last_replay
.
Flush
();
start_duel
(
pduel
,
opt
);
while
(
is_continuing
)
{
int
result
=
process
(
pduel
);
len
=
result
&
0xffff
;
...
...
@@ -98,6 +130,22 @@ int SingleMode::SinglePlayThread(void* param) {
is_continuing
=
SinglePlayAnalyze
(
engineBuffer
,
len
);
}
}
last_replay
.
EndRecord
();
time_t
nowtime
=
time
(
NULL
);
struct
tm
*
localedtime
=
localtime
(
&
nowtime
);
char
timebuf
[
40
];
strftime
(
timebuf
,
40
,
"%Y-%m-%d %H-%M-%S"
,
localedtime
);
size_t
size
=
strlen
(
timebuf
)
+
1
;
wchar_t
timetext
[
80
];
mbstowcs
(
timetext
,
timebuf
,
size
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
if
(
mainGame
->
actionParam
)
last_replay
.
SaveReplay
(
mainGame
->
ebRSName
->
getText
());
end_duel
(
pduel
);
if
(
!
is_closing
)
{
mainGame
->
gMutex
.
Lock
();
...
...
@@ -308,6 +356,13 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_CONFIRM_EXTRATOP
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
7
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_CONFIRM_CARDS
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -328,6 +383,13 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_SHUFFLE_EXTRA
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
4
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_REFRESH_DECK
:
{
pbuf
++
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
...
...
gframe/single_mode.h
View file @
10953b43
#ifndef SINGLE_MODE_H
#define SINGLE_MODE_H
#include "config.h"
#include "data_manager.h"
#include "deck_manager.h"
#include "../ocgcore/mtrandom.h"
#include "replay.h"
namespace
ygo
{
...
...
@@ -17,7 +14,7 @@ private:
public:
static
bool
StartPlay
();
static
void
StopPlay
(
bool
is_exiting
=
false
);
static
void
SetResponse
(
unsigned
char
*
resp
);
static
void
SetResponse
(
unsigned
char
*
resp
,
unsigned
int
len
);
static
int
SinglePlayThread
(
void
*
param
);
static
bool
SinglePlayAnalyze
(
char
*
msg
,
unsigned
int
len
);
...
...
@@ -31,6 +28,9 @@ public:
static
byte
*
ScriptReader
(
const
char
*
script_name
,
int
*
slen
);
static
int
MessageHandler
(
long
fduel
,
int
type
);
protected:
static
Replay
last_replay
;
};
}
...
...
gframe/tag_duel.cpp
View file @
10953b43
...
...
@@ -24,8 +24,9 @@ void TagDuel::Chat(DuelPlayer* dp, void* pdata, int len) {
unsigned
short
*
msg
=
(
unsigned
short
*
)
pdata
;
int
msglen
=
BufferIO
::
CopyWStr
(
msg
,
scc
.
msg
,
256
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
dp
)
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_CHAT
,
&
scc
,
4
+
msglen
*
2
);
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_CHAT
,
&
scc
,
4
+
msglen
*
2
);
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
NetServer
::
ReSendToPlayer
(
*
pit
);
}
void
TagDuel
::
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{
if
(
!
is_creater
)
{
...
...
@@ -222,16 +223,23 @@ void TagDuel::PlayerReady(DuelPlayer* dp, bool is_ready) {
if
(
dp
->
type
>
3
||
ready
[
dp
->
type
]
==
is_ready
)
return
;
if
(
is_ready
)
{
bool
allow_ocg
=
host_info
.
rule
==
0
||
host_info
.
rule
==
2
;
bool
allow_tcg
=
host_info
.
rule
==
1
||
host_info
.
rule
==
2
;
int
res
=
host_info
.
no_check_deck
?
false
:
deckManager
.
CheckLFList
(
pdeck
[
dp
->
type
],
host_info
.
lflist
,
allow_ocg
,
allow_tcg
);
if
(
res
)
{
unsigned
int
deckerror
=
0
;
if
(
!
host_info
.
no_check_deck
)
{
if
(
deck_error
[
dp
->
type
])
{
deckerror
=
(
DECKERROR_UNKNOWNCARD
<<
28
)
+
deck_error
[
dp
->
type
];
}
else
{
bool
allow_ocg
=
host_info
.
rule
==
0
||
host_info
.
rule
==
2
;
bool
allow_tcg
=
host_info
.
rule
==
1
||
host_info
.
rule
==
2
;
deckerror
=
deckManager
.
CheckDeck
(
pdeck
[
dp
->
type
],
host_info
.
lflist
,
allow_ocg
,
allow_tcg
);
}
}
if
(
deckerror
)
{
STOC_HS_PlayerChange
scpc
;
scpc
.
status
=
(
dp
->
type
<<
4
)
|
PLAYERCHANGE_NOTREADY
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_HS_PLAYER_CHANGE
,
scpc
);
STOC_ErrorMsg
scem
;
scem
.
msg
=
ERRMSG_DECKERROR
;
scem
.
code
=
res
;
scem
.
code
=
deckerror
;
NetServer
::
SendPacketToPlayer
(
dp
,
STOC_ERROR_MSG
,
scem
);
return
;
}
...
...
@@ -256,7 +264,7 @@ void TagDuel::UpdateDeck(DuelPlayer* dp, void* pdata) {
char
*
deckbuf
=
(
char
*
)
pdata
;
int
mainc
=
BufferIO
::
ReadInt32
(
deckbuf
);
int
sidec
=
BufferIO
::
ReadInt32
(
deckbuf
);
deckManager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
deck
_error
[
dp
->
type
]
=
deck
Manager
.
LoadDeck
(
pdeck
[
dp
->
type
],
(
int
*
)
deckbuf
,
mainc
,
sidec
);
}
void
TagDuel
::
StartDuel
(
DuelPlayer
*
dp
)
{
if
(
dp
!=
host_player
)
...
...
@@ -716,6 +724,18 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_CONFIRM_EXTRATOP
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
7
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_CONFIRM_CARDS
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -757,6 +777,20 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
RefreshHand
(
player
,
0x781fff
,
0
);
break
;
}
case
MSG_SHUFFLE_EXTRA
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
(
pbuf
-
offset
)
+
count
*
4
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
BufferIO
::
WriteInt32
(
pbuf
,
0
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
if
(
players
[
i
]
!=
cur_player
[
player
])
NetServer
::
SendBufferToPlayer
(
players
[
i
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshExtra
(
player
);
break
;
}
case
MSG_REFRESH_DECK
:
{
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
...
...
@@ -1497,8 +1531,10 @@ void TagDuel::RefreshMzone(int player, int flag, int use_cache) {
int
pid
=
(
player
==
0
)
?
0
:
2
;
NetServer
::
SendBufferToPlayer
(
players
[
pid
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
NetServer
::
ReSendToPlayer
(
players
[
pid
+
1
]);
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
int
qlen
=
0
;
while
(
qlen
<
len
)
{
int
clen
=
BufferIO
::
ReadInt32
(
qbuf
);
qlen
+=
clen
;
if
(
clen
==
4
)
continue
;
if
(
qbuf
[
11
]
&
POS_FACEDOWN
)
...
...
@@ -1521,8 +1557,10 @@ void TagDuel::RefreshSzone(int player, int flag, int use_cache) {
int
pid
=
(
player
==
0
)
?
0
:
2
;
NetServer
::
SendBufferToPlayer
(
players
[
pid
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
NetServer
::
ReSendToPlayer
(
players
[
pid
+
1
]);
for
(
int
i
=
0
;
i
<
8
;
++
i
)
{
int
qlen
=
0
;
while
(
qlen
<
len
)
{
int
clen
=
BufferIO
::
ReadInt32
(
qbuf
);
qlen
+=
clen
;
if
(
clen
==
4
)
continue
;
if
(
qbuf
[
11
]
&
POS_FACEDOWN
)
...
...
@@ -1543,9 +1581,9 @@ void TagDuel::RefreshHand(int player, int flag, int use_cache) {
BufferIO
::
WriteInt8
(
qbuf
,
LOCATION_HAND
);
int
len
=
query_field_card
(
pduel
,
player
,
LOCATION_HAND
,
flag
|
QUERY_IS_PUBLIC
,
(
unsigned
char
*
)
qbuf
,
use_cache
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
query_buffer
,
len
+
3
);
int
qlen
=
0
,
slen
;
int
qlen
=
0
;
while
(
qlen
<
len
)
{
slen
=
BufferIO
::
ReadInt32
(
qbuf
);
int
slen
=
BufferIO
::
ReadInt32
(
qbuf
);
int
qflag
=
*
(
int
*
)
qbuf
;
int
pos
=
slen
-
8
;
if
(
qflag
&
QUERY_LSCALE
)
...
...
gframe/tag_duel.h
View file @
10953b43
...
...
@@ -48,6 +48,7 @@ protected:
std
::
set
<
DuelPlayer
*>
observers
;
bool
ready
[
4
];
Deck
pdeck
[
4
];
int
deck_error
[
4
];
unsigned
char
hand_result
[
2
];
unsigned
char
last_response
;
Replay
last_replay
;
...
...
lflist.conf
View file @
10953b43
This diff is collapsed.
Click to expand it.
ocgcore
@
a4e17256
Subproject commit
1f1d9cba25969e85760185a3fbb6f2070beba1aa
Subproject commit
a4e17256838bf1b657238f554362d9cc9841b233
script
@
eacd96e1
Subproject commit
0f2bb610e85d5d61faefbf91c6f4c5aa4e52ec3c
Subproject commit
eacd96e1bc6ed66c00947d30adacffd0157ba8e8
strings.conf
View file @
10953b43
...
...
@@ -49,6 +49,7 @@
!
system
95
是否使用[%
ls
]的效果?
!
system
96
是否使用[%
ls
]的效果代替破坏?
!
system
97
是否把[%
ls
]在魔法与陷阱区域放置?
!
system
98
是否要解放对方怪兽?
!
system
100
先攻
!
system
101
后攻
!
system
200
是否在[%
ls
]发动[%
ls
]的效果?
...
...
@@ -241,7 +242,7 @@
!
system
1163
灵摆召唤
#menu
!
system
1200
联机模式
!
system
1201
残局
模式
!
system
1201
单人
模式
!
system
1202
观看录像
!
system
1203
N/A
!
system
1204
编辑卡组
...
...
@@ -280,6 +281,8 @@
!
system
1244
单局模式
!
system
1245
比赛模式
!
system
1246
TAG
!
system
1247
标准对战
!
system
1248
自定义
!
system
1250
决斗准备
!
system
1251
→决斗者
!
system
1252
→观战
...
...
@@ -299,8 +302,6 @@
!
system
1276
自动排列连锁顺序
!
system
1277
没有可连锁的卡时延迟回应
!
system
1278
自动选择魔陷卡片位置
!
system
1280
标准对战
!
system
1281
自定义
!
system
1290
忽略对方发言
!
system
1291
忽略观战者发言
!
system
1292
忽略时点
...
...
@@ -319,6 +320,7 @@
!
system
1306
退出编辑
!
system
1307
打乱
!
system
1308
删除
!
system
1309
重置
!
system
1310
(无)
!
system
1311
种类:
!
system
1312
怪兽
...
...
@@ -367,11 +369,22 @@
!
system
1357
不提示保留对卡组的修改
!
system
1358
键入关键字后自动进行搜索
!
system
1360
上一步
!
system
1361
删除录像
!
system
1362
重命名
!
system
1363
是否删除这个录像?
!
system
1364
重命名录像
!
system
1365
重命名失败,可能存在同名文件
!
system
1370
星数↑
!
system
1371
攻击↑
!
system
1372
守备↑
!
system
1373
名称↓
!
system
1374
连接标记
!
system
1380
人机模式
!
system
1381
残局模式
!
system
1382
人机信息:
!
system
1383
使用旧规则(大师规则3)
!
system
1384
电脑锁定出剪刀
!
system
1385
列表为空,可能未安装合适的人机
!
system
1390
等待行动中...
!
system
1391
等待行动中....
!
system
1392
等待行动中.....
...
...
@@ -382,12 +395,20 @@
!
system
1404
密码错误。
!
system
1405
主机拒绝了连接。
!
system
1406
无效卡组。
!
system
1407
「%
ls
」的数量不符合当前设定。
!
system
1407
「%
ls
」的数量不符合当前
禁限卡表
设定。
!
system
1408
更换副卡组失败。
!
system
1409
等待更换副卡组中...
!
system
1410
卡组数量与先前不符合。
!
system
1411
版本不匹配(%
X
.
0
%
X
.%
X
)。
!
system
1412
无法解析主机地址。
!
system
1413
「%
ls
」为
OCG
独有卡,不允许在当前设定下使用。
!
system
1414
「%
ls
」为
TCG
独有卡,不允许在当前设定下使用。
!
system
1415
卡组中「%
ls
(%
d
)」无法被主机识别。
!
system
1416
卡组中「%
ls
」的总数量超过
3
张。
!
system
1417
主卡组数量应为
40
-
60
张,当前卡组数量为%
d
张。
!
system
1418
额外卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1419
副卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1420
有额外卡组卡片存在于主卡组,可能是额外卡组数量超过
15
张。
!
system
1500
决斗结束。
!
system
1501
录像结束。
!
system
1502
连接已断开。
...
...
@@ -503,6 +524,10 @@
!
counter
0
x1041
捕食指示物
!
counter
0
x42
指示物(爆竹鬼)
!
counter
0
x43
缺陷指示物
!
counter
0
x44
指示物(弹带城壁龙)
!
counter
0
x1045
鳞粉指示物
!
counter
0
x46
指示物(刚鬼死斗)
!
counter
0
x47
指示物(限制代码)
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
...
...
@@ -527,6 +552,7 @@
!
setname
0
xd
剑士 セイバー
!
setname
0
x100d
X
-剑士
X
-セイバー
#setname 0x300d XX-剑士 XX-セイバー
!
setname
0
x400d
元素灵剑士 エレメントセイバー
!
setname
0
xe
电气 エレキ
!
setname
0
xf
扰乱 おジャマ
!
setname
0
x10
薰风 ガスタ
...
...
@@ -850,3 +876,15 @@
!
setname
0
x108
魔弹 魔弾
!
setname
0
x109
天气 天気
!
setname
0
x10a
珀耳修斯 パーシアス
!
setname
0
x10b
廷达魔三角 ティンダングル
!
setname
0
x10c
机界骑士 ジャックナイツ
!
setname
0
x10d
魔导兽 魔導獣
!
setname
0
x10e
进化药 進化薬
!
setname
0
x10f
枪管 ヴァレル
!
setname
0
x110
眼纳祭神 アイズ・サクリファイス
!
setname
0
x111
武装龙 アームド・ドラゴン
!
setname
0
x112
幻崩 トロイメア
!
setname
0
x113
灵神 霊神
!
setname
0
x114
空牙团 空牙団
!
setname
0
x115
闪刀 閃刀
!
setname
0
x1115
闪刀姬 閃刀姫
system.conf
View file @
10953b43
#config file
#nickname & gamename should be less than 20 characters
use_d3d
=
0
use_image_scale
=
1
antialias
=
2
errorlog
=
1
nickname
=
Player
...
...
@@ -24,6 +25,8 @@ hide_hint_button = 1
control_mode
=
0
draw_field_spell
=
1
separate_clear_button
=
1
#auto_search_limit >= 0: Start search automatically when the user enters N chars
.
#auto_search_limit >= 0: Start search automatically when the user enters N chars
auto_search_limit
= -
1
ignore_deck_changes
=
0
default_ot
=
1
enable_bot_mode
=
0
textures/ot.png
View replaced file @
dd22dfdb
View file @
10953b43
18.2 KB
|
W:
|
H:
8.26 KB
|
W:
|
H:
2-up
Swipe
Onion skin
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment