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pre-release-database-cdb
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Vury Leo
pre-release-database-cdb
Commits
fd2af27d
Commit
fd2af27d
authored
Feb 12, 2025
by
Amiya
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修复
parent
9afa7873
Changes
2
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2 changed files
with
6 additions
and
6 deletions
+6
-6
script/c100236023.lua
script/c100236023.lua
+3
-3
script/c100236024.lua
script/c100236024.lua
+3
-3
No files found.
script/c100236023.lua
View file @
fd2af27d
...
...
@@ -65,7 +65,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
then
if
tc
:
IsRelateToEffect
(
e
)
and
aux
.
NecroValleyFilter
()(
tc
)
then
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
...
...
@@ -84,8 +84,8 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
sg
=
Duel
.
GetTargetsRelateToChain
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
local
sg
=
Duel
.
GetTargetsRelateToChain
()
:
Filter
(
aux
.
NecroValleyFilter
(
aux
.
TRUE
),
nil
)
if
not
c
:
IsRelateToEffect
(
e
)
or
not
aux
.
NecroValleyFilter
()(
c
)
then
return
end
sg
:
AddCard
(
c
)
if
#
sg
==
0
then
return
end
aux
.
PlaceCardsOnDeckBottom
(
tp
,
sg
)
...
...
script/c100236024.lua
View file @
fd2af27d
...
...
@@ -9,7 +9,7 @@ function s.initial_effect(c)
--destroy
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_REMOVE
)
e2
:
SetCategory
(
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetRange
(
LOCATION_FZONE
)
...
...
@@ -101,8 +101,8 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
sg
=
Duel
.
GetTargetsRelateToChain
()
if
not
c
:
IsRelateToEffect
(
e
)
then
return
end
local
sg
=
Duel
.
GetTargetsRelateToChain
()
:
Filter
(
aux
.
NecroValleyFilter
(
aux
.
TRUE
),
nil
)
if
not
c
:
IsRelateToEffect
(
e
)
or
not
aux
.
NecroValleyFilter
()(
c
)
then
return
end
sg
:
AddCard
(
c
)
if
#
sg
==
0
then
return
end
aux
.
PlaceCardsOnDeckBottom
(
tp
,
sg
)
...
...
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