Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Vury Leo
pre-release-database-cdb
Commits
e12878e0
Commit
e12878e0
authored
Mar 07, 2025
by
Amiya
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
新卡
parent
a837ee29
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
111 additions
and
0 deletions
+111
-0
etc.cdb
etc.cdb
+0
-0
script/c100200270.lua
script/c100200270.lua
+111
-0
No files found.
etc.cdb
View file @
e12878e0
No preview for this file type
script/c100200270.lua
0 → 100644
View file @
e12878e0
--暗黑栗子球
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--indestructable
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_RELEASE
+
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e1
:
SetCode
(
EVENT_BECOME_TARGET
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
indcon1
)
e1
:
SetCost
(
s
.
indcost
)
e1
:
SetTarget
(
s
.
indtg1
)
e1
:
SetOperation
(
s
.
indop
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e2
:
SetCondition
(
s
.
indcon2
)
e2
:
SetTarget
(
s
.
indtg2
)
c
:
RegisterEffect
(
e2
)
--search
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e3
:
SetCode
(
EVENT_TO_GRAVE
)
e3
:
SetCountLimit
(
1
,
id
+
o
)
e3
:
SetCondition
(
s
.
thcon
)
e3
:
SetTarget
(
s
.
thtg
)
e3
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e3
)
end
function
s
.
cfilter
(
c
,
tp
)
return
c
:
IsFaceupEx
()
and
c
:
IsRace
(
RACE_FIEND
)
and
c
:
IsControler
(
tp
)
end
function
s
.
indcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter
,
1
,
nil
,
tp
)
end
function
s
.
indcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
d
=
Duel
.
GetAttackTarget
()
return
d
:
IsFaceup
()
and
d
:
IsRace
(
RACE_FIEND
)
and
d
:
IsControler
(
tp
)
end
function
s
.
indcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
if
chk
==
0
then
return
c
:
IsDiscardable
()
end
Duel
.
SendtoGrave
(
c
,
REASON_COST
+
REASON_DISCARD
)
end
function
s
.
indfilter
(
c
,
g
)
return
c
:
IsFaceupEx
()
and
c
:
IsRace
(
RACE_FIEND
)
and
g
:
IsContains
(
c
)
end
function
s
.
indtg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsFaceup
()
and
chkc
:
IsControler
(
tp
)
and
s
.
indfilter
(
chkc
,
eg
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
indfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
,
eg
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_FACEUP
)
Duel
.
SelectTarget
(
tp
,
s
.
indfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
,
eg
)
end
function
s
.
indtg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
local
tg
=
Duel
.
GetAttackTarget
()
if
chkc
then
return
chkc
==
tg
end
if
chk
==
0
then
return
tg
:
IsOnField
()
and
tg
:
IsCanBeEffectTarget
(
e
)
end
Duel
.
SetTargetCard
(
tg
)
end
function
s
.
indop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
tc
:
IsFaceup
()
then
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
tc
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_CANNOT_DISEFFECT
)
e3
:
SetValue
(
s
.
effectfilter
)
e3
:
SetLabelObject
(
tc
)
Duel
.
RegisterEffect
(
e3
,
tp
)
end
end
function
s
.
effectfilter
(
e
,
ct
)
local
te
,
loc
=
Duel
.
GetChainInfo
(
ct
,
CHAININFO_TRIGGERING_EFFECT
,
CHAININFO_TRIGGERING_LOCATION
)
local
label
=
e
:
GetLabel
()
local
tc
=
e
:
GetLabelObject
()
return
tc
and
tc
==
te
:
GetHandler
()
and
bit
.
band
(
loc
,
LOCATION_MZONE
)
~=
0
and
tc
:
GetFlagEffect
(
id
)
~=
0
end
function
s
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousLocation
(
LOCATION_HAND
)
and
bit
.
band
(
r
,
REASON_EFFECT
)
~=
0
end
function
s
.
thfilter
(
c
)
return
c
:
IsCode
(
24094653
)
and
c
:
IsAbleToHand
()
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
thfilter
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
)
end
function
s
.
thop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
thfilter
),
tp
,
LOCATION_DECK
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
end
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment