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Vury Leo
pre-release-database-cdb
Commits
ccdc80f8
You need to sign in or sign up before continuing.
Commit
ccdc80f8
authored
Sep 21, 2023
by
fallenstardust
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fix code
parent
8fed684f
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cards.cdb
cards.cdb
+0
-0
script/c100200238.lua
script/c100200238.lua
+40
-45
script/c100200239.lua
script/c100200239.lua
+45
-40
test-release.cdb
test-release.cdb
+0
-0
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cards.cdb
deleted
100644 → 0
View file @
8fed684f
script/c100200238.lua
View file @
ccdc80f8
--废品
盔甲
--废品
插座龙
local
s
,
id
=
GetID
()
function
c100200238
.
initial_effect
(
c
)
--battle
--special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_BE_MATERIAL
)
e1
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e1
:
SetCondition
(
s
.
indcon
)
e1
:
SetOperation
(
s
.
indop
)
c
:
RegisterEffect
(
e1
)
--spsummon
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetValue
(
SUMMON_VALUE_SELF
)
c
:
RegisterEffect
(
e1
)
--atk up
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
sp
con
)
e2
:
Set
Target
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
sp
op
)
e2
:
SetCountLimit
(
1
,
id
+
100
)
e2
:
SetCondition
(
s
.
atk
con
)
e2
:
Set
Cost
(
aux
.
bfgcost
)
e2
:
SetOperation
(
s
.
atk
op
)
c
:
RegisterEffect
(
e2
)
end
--battle
function
s
.
indcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
r
==
REASON_SYNCHRO
end
function
s
.
indop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
end
--spsummon
function
s
.
spfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsOriginalSetCard
(
0x66
,
0x1017
,
0xa3
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
aux
.
exccon
(
e
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
return
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
c
:
GetControler
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
--atk up
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ac
=
Duel
.
GetAttacker
()
if
not
ac
:
IsControler
(
tp
)
then
return
false
end
return
ac
and
ac
:
IsControler
(
tp
)
and
ac
:
IsFaceup
()
and
ac
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
atkfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRelateToBattle
()
end
function
s
.
sp
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
function
s
.
atk
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ac
=
e
:
GetLabelObject
()
if
ac
:
IsRelateToBattle
()
and
ac
:
IsFaceup
()
and
ac
:
IsControler
(
tp
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_
LEAVE_FIELD_REDIRECT
)
e1
:
SetCode
(
EFFECT_
UPDATE_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
Set
Reset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e1
:
Set
Value
(
LOCATION_REMOVE
D
)
c
:
RegisterEffect
(
e1
,
true
)
e1
:
Set
Value
(
800
)
e1
:
Set
Reset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_EN
D
)
ac
:
RegisterEffect
(
e1
)
end
end
script/c100200239.lua
View file @
ccdc80f8
--废品
插座龙
--废品
盔甲
local
s
,
id
=
GetID
()
function
c100200239
.
initial_effect
(
c
)
--special summon
--battle
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e1
:
SetProperty
(
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetRange
(
LOCATION_HAND
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCondition
(
s
.
spcon
)
e1
:
SetValue
(
SUMMON_VALUE_SELF
)
c
:
RegisterEffect
(
e1
)
--atk up
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_BE_MATERIAL
)
e1
:
SetProperty
(
EFFECT_FLAG_EVENT_PLAYER
)
e1
:
SetCondition
(
s
.
indcon
)
e1
:
SetOperation
(
s
.
indop
)
c
:
RegisterEffect
(
e1
)
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_ATKCHANGE
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetCountLimit
(
1
,
id
+
100
)
e2
:
SetCondition
(
s
.
atk
con
)
e2
:
Set
Cost
(
aux
.
bfgcost
)
e2
:
SetOperation
(
s
.
atk
op
)
e2
:
SetCountLimit
(
1
,
id
)
e2
:
SetCondition
(
s
.
sp
con
)
e2
:
Set
Target
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
sp
op
)
c
:
RegisterEffect
(
e2
)
end
--battle
function
s
.
indcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
r
==
REASON_SYNCHRO
end
function
s
.
indop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
rc
=
c
:
GetReasonCard
()
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetValue
(
1
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
rc
:
RegisterEffect
(
e1
,
true
)
end
--spsummon
function
s
.
spfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
return
Duel
.
GetLocationCount
(
c
:
GetControler
(),
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
c
:
GetControler
(),
LOCATION_MZONE
,
0
,
1
,
nil
)
return
c
:
IsFaceup
()
and
c
:
IsOriginalSetCard
(
0x66
,
0x1017
,
0xa3
)
and
c
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
aux
.
exccon
(
e
)
end
--atk up
function
s
.
atkcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ac
=
Duel
.
GetAttacker
()
if
not
ac
:
IsControler
(
tp
)
then
return
false
end
return
ac
and
ac
:
IsControler
(
tp
)
and
ac
:
IsFaceup
()
and
ac
:
IsType
(
TYPE_SYNCHRO
)
end
function
s
.
atkfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsRelateToBattle
()
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
e
:
GetHandler
(),
1
,
0
,
0
)
end
function
s
.
atk
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ac
=
e
:
GetLabelObject
()
if
ac
:
IsRelateToBattle
()
and
ac
:
IsFaceup
()
and
ac
:
IsControler
(
tp
)
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
()
)
function
s
.
sp
op
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_
UPDATE_ATTACK
)
e1
:
SetCode
(
EFFECT_
LEAVE_FIELD_REDIRECT
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
Set
Value
(
800
)
e1
:
Set
Reset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_EN
D
)
ac
:
RegisterEffect
(
e1
)
e1
:
Set
Reset
(
RESET_EVENT
+
RESETS_REDIRECT
)
e1
:
Set
Value
(
LOCATION_REMOVE
D
)
c
:
RegisterEffect
(
e1
,
true
)
end
end
test-release.cdb
View file @
ccdc80f8
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