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Vury Leo
pre-release-database-cdb
Commits
c15e2426
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Commit
c15e2426
authored
Feb 21, 2024
by
Amiya
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修复了冰灵山的龙祖的bug
parent
431166a5
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script/c96402918.lua
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c15e2426
--氷霊山の龍祖 ランセア
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
c
:
EnableReviveLimit
()
aux
.
AddSynchroProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsAttribute
,
ATTRIBUTE_WATER
),
aux
.
NonTuner
(
nil
),
1
)
--special summon from deck
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_POSITION
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e1
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
2
,
id
)
e1
:
SetCondition
(
s
.
spcon1
)
e1
:
SetTarget
(
s
.
sptg1
)
e1
:
SetOperation
(
s
.
spop1
)
c
:
RegisterEffect
(
e1
)
--special summon from extra
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_LEAVE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetCondition
(
s
.
spcon2
)
e2
:
SetTarget
(
s
.
sptg2
)
e2
:
SetOperation
(
s
.
spop2
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
spcon1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
Card
.
IsSummonPlayer
,
1
,
e
:
GetHandler
(),
1
-
tp
)
end
function
s
.
filter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x2f
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
function
s
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
e
:
GetHandler
():
GetFlagEffect
(
id
)
==
0
and
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_EXTRA
)
e
:
GetHandler
():
RegisterFlagEffect
(
id
,
RESET_CHAIN
,
0
,
1
)
end
function
s
.
posfilter
(
c
)
return
c
:
IsAttackPos
()
and
c
:
IsCanChangePosition
()
end
function
s
.
spop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_GRAVE
+
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
if
#
sg
>
0
and
Duel
.
SpecialSummon
(
sg
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_POSCHANGE
)
local
tg
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
posfilter
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
ChangePosition
(
tg
:
GetFirst
(),
POS_FACEUP_DEFENSE
)
end
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsSetCard
(
0x2f
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
SUMMON_TYPE_SYNCHRO
,
tp
,
false
,
false
)
end
function
s
.
spcon2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
return
c
:
IsSummonType
(
SUMMON_TYPE_SYNCHRO
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousControler
(
tp
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
GetReasonPlayer
()
==
1
-
tp
end
function
s
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_EXTRA
)
end
function
s
.
spop2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
spfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
g
:
GetFirst
()
if
tc
then
tc
:
SetMaterial
(
nil
)
if
Duel
.
SpecialSummon
(
tc
,
SUMMON_TYPE_SYNCHRO
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
>
0
then
tc
:
CompleteProcedure
()
end
end
end
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