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Vury Leo
pre-release-database-cdb
Commits
bcf8c623
You need to sign in or sign up before continuing.
Commit
bcf8c623
authored
Dec 16, 2023
by
fallenstardust
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fix 24PR-JP004\005 scripts
parent
021267e8
Changes
2
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2 changed files
with
6 additions
and
6 deletions
+6
-6
script/c100213004.lua
script/c100213004.lua
+4
-4
script/c100213005.lua
script/c100213005.lua
+2
-2
No files found.
script/c100213004.lua
View file @
bcf8c623
...
@@ -7,7 +7,7 @@ function c100213004.initial_effect(c)
...
@@ -7,7 +7,7 @@ function c100213004.initial_effect(c)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_STEP
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_STEP
)
e1
:
SetCountLimit
(
1
,
100213004
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
100213004
)
e1
:
SetCondition
(
aux
.
dscon
)
e1
:
SetCondition
(
aux
.
dscon
)
e1
:
SetTarget
(
c100213004
.
target
)
e1
:
SetTarget
(
c100213004
.
target
)
e1
:
SetOperation
(
c100213004
.
activate
)
e1
:
SetOperation
(
c100213004
.
activate
)
...
@@ -25,7 +25,7 @@ function c100213004.initial_effect(c)
...
@@ -25,7 +25,7 @@ function c100213004.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
c100213004
.
filter
(
c
,
tp
)
function
c100213004
.
filter
(
c
,
tp
)
return
c
:
IsFaceup
()
and
not
c
:
IsAttack
(
Duel
.
GetLP
(
tp
)
/
2
)
return
c
:
IsFaceup
()
and
not
c
:
IsAttack
(
Duel
.
GetLP
(
tp
))
end
end
function
c100213004
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c100213004
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
c100213004
.
filter
(
chkc
,
1
-
tp
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
c100213004
.
filter
(
chkc
,
1
-
tp
)
end
...
@@ -39,7 +39,7 @@ function c100213004.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -39,7 +39,7 @@ function c100213004.activate(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
Duel
.
GetLP
(
1
-
tp
)
/
2
)
e1
:
SetValue
(
Duel
.
GetLP
(
1
-
tp
))
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
end
end
...
@@ -64,7 +64,7 @@ function c100213004.atkop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -64,7 +64,7 @@ function c100213004.atkop(e,tp,eg,ep,ev,re,r,rp)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetCode
(
EFFECT_SET_ATTACK_FINAL
)
e1
:
SetValue
(
Duel
.
GetLP
(
tp
)
/
2
)
e1
:
SetValue
(
Duel
.
GetLP
(
tp
))
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
end
end
...
...
script/c100213005.lua
View file @
bcf8c623
--獸累々
--獸累々
function
c100213005
.
initial_effect
(
c
)
function
c100213005
.
initial_effect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_POSITION
+
CATEGORY_DRAW
)
e1
:
SetCategory
(
CATEGORY_POSITION
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
...
@@ -23,7 +23,7 @@ end
...
@@ -23,7 +23,7 @@ end
function
c100213005
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c100213005
.
checkop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
eg
:
GetFirst
()
local
tc
=
eg
:
GetFirst
()
while
tc
do
while
tc
do
tc
:
RegisterFlagEffect
(
100213005
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
tc
:
RegisterFlagEffect
(
100213005
,
RESET_EVENT
+
RESETS_STANDARD
-
RESET_TEMP_REMOVE
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
tc
=
eg
:
GetNext
()
tc
=
eg
:
GetNext
()
end
end
end
end
...
...
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