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pre-release-database-cdb
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Vury Leo
pre-release-database-cdb
Commits
a71efd35
Commit
a71efd35
authored
Feb 12, 2025
by
wind2009
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Fix ヤミー★リデンプション
parent
9691c83e
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DBJH.cdb
DBJH.cdb
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script/c100236026.lua
script/c100236026.lua
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DBJH.cdb
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script/c100236026.lua
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a71efd35
...
@@ -4,7 +4,9 @@ function s.initial_effect(c)
...
@@ -4,7 +4,9 @@ function s.initial_effect(c)
--activate
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
+
EFFECT_FLAG_DAMAGE_STEP
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
TIMING_DAMAGE_STEP
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--atk down
--atk down
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
...
@@ -33,6 +35,7 @@ function s.initial_effect(c)
...
@@ -33,6 +35,7 @@ function s.initial_effect(c)
e4
:
SetCategory
(
CATEGORY_CONTROL
)
e4
:
SetCategory
(
CATEGORY_CONTROL
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetCode
(
EVENT_FREE_CHAIN
)
e4
:
SetCode
(
EVENT_FREE_CHAIN
)
e4
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e4
:
SetRange
(
LOCATION_GRAVE
)
e4
:
SetRange
(
LOCATION_GRAVE
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e4
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e4
:
SetCountLimit
(
1
,
id
+
o
)
e4
:
SetCountLimit
(
1
,
id
+
o
)
...
@@ -70,6 +73,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -70,6 +73,7 @@ function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
HINTMSG_TODECK
)
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
HINTMSG_TODECK
)
local
g
=
Duel
.
SelectMatchingCard
(
p
,
Card
.
IsAbleToDeck
,
p
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
p
,
Card
.
IsAbleToDeck
,
p
,
LOCATION_HAND
,
0
,
1
,
1
,
nil
)
Duel
.
ShuffleHand
(
p
)
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKBOTTOM
,
REASON_EFFECT
)
Duel
.
SendtoDeck
(
g
,
nil
,
SEQ_DECKBOTTOM
,
REASON_EFFECT
)
end
end
end
end
...
...
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