Commit a4448fb8 authored by wind2009's avatar wind2009

Fix K9-∅∅号 ルプス

parent 48ac7eb7
...@@ -38,7 +38,6 @@ function s.initial_effect(c) ...@@ -38,7 +38,6 @@ function s.initial_effect(c)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter) Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end end
function s.chainfilter(re,tp,cid) function s.chainfilter(re,tp,cid)
local ph=Duel.GetCurrentPhase()
local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION) local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)
if re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0 if re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0
and Duel.IsMainPhase() then and Duel.IsMainPhase() then
......
...@@ -20,7 +20,7 @@ function s.initial_effect(c) ...@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_START+TIMING_BATTLE_END) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_START+TIMING_BATTLE_END+TIMING_END_PHASE)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o) e2:SetCountLimit(1,id+o)
e2:SetCondition(s.xyzcon) e2:SetCondition(s.xyzcon)
...@@ -38,10 +38,9 @@ function s.initial_effect(c) ...@@ -38,10 +38,9 @@ function s.initial_effect(c)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter) Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
end end
function s.chainfilter(re,tp,cid) function s.chainfilter(re,tp,cid)
local ph=Duel.GetCurrentPhase()
local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION) local loc=Duel.GetChainInfo(cid,CHAININFO_TRIGGERING_LOCATION)
if re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0 if re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0
and (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) then and Duel.IsMainPhase() then
Duel.RegisterFlagEffect(1-tp,id,RESET_PHASE+PHASE_MAIN1+PHASE_MAIN2,0,1) Duel.RegisterFlagEffect(1-tp,id,RESET_PHASE+PHASE_MAIN1+PHASE_MAIN2,0,1)
end end
return not (re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0) return not (re:IsActiveType(TYPE_MONSTER) and loc&(LOCATION_HAND|LOCATION_GRAVE)>0)
...@@ -56,7 +55,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -56,7 +55,7 @@ function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then if c:IsRelateToChain() and aux.NecroValleyFilter()(c) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
...@@ -67,7 +66,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -67,7 +66,6 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end end
end end
function s.xyzcon(e,tp,eg,ep,ev,re,r,rp) function s.xyzcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
function s.exgfilter(c,mg,mc) function s.exgfilter(c,mg,mc)
......
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