Commit 91aed1ff authored by wind2009's avatar wind2009

Fix The Toil of the Normal

parent 95d11fed
...@@ -7,7 +7,8 @@ function s.initial_effect(c) ...@@ -7,7 +7,8 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_TODECK) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_BATTLE_START+TIMING_SPSUMMON+TIMING_SUMMON) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
...@@ -60,14 +61,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -60,14 +61,6 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e3:SetValue(RESET_TURN_SET) e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
if tc:IsType(TYPE_TRAPMONSTER) then
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
end
end end
if op>2 then if op>2 then
local e5=Effect.CreateEffect(e:GetHandler()) local e5=Effect.CreateEffect(e:GetHandler())
......
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