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pre-release-database-cdb
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Vury Leo
pre-release-database-cdb
Commits
5be2d0b6
Commit
5be2d0b6
authored
May 08, 2025
by
wind2009
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Fix ティマイオスの眼光
parent
45d0263a
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1
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script/c100242003.lua
script/c100242003.lua
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script/c100242003.lua
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5be2d0b6
...
...
@@ -34,30 +34,30 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
not
aux
.
MustMaterialCheck
(
tc
,
tp
,
EFFECT_MUST_BE_FMATERIAL
)
then
return
end
local
code
=
tc
:
GetCode
()
if
not
tc
or
not
tc
:
IsRelateToChain
()
or
not
aux
.
NecroValleyFilter
()(
tc
)
or
Duel
.
SendtoDeck
(
tc
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
<=
0
or
not
tc
:
IsLocation
(
LOCATION_DECK
+
LOCATION_EXTRA
)
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
fusfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
tc
,
e
,
tp
,
code
)
local
mg
=
Group
.
FromCards
(
tc
)
local
sc
=
sg
:
GetFirst
()
if
sc
then
Duel
.
BreakEffect
()
sc
:
SetMaterial
(
mg
)
Duel
.
SpecialSummon
(
sc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
sc
:
CompleteProcedure
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabelObject
(
sc
)
e1
:
SetLabel
(
Duel
.
GetTurnCount
())
e1
:
SetCondition
(
s
.
rmcon
)
e1
:
SetOperation
(
s
.
rmop
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
2
)
Duel
.
RegisterEffect
(
e1
,
tp
)
if
tc
and
tc
:
IsRelateToChain
()
and
aux
.
NecroValleyFilter
()(
tc
)
and
not
tc
:
IsImmuneToEffect
(
e
)
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
fusfilter
,
tp
,
LOCATION_EXTRA
,
0
,
1
,
1
,
tc
,
e
,
tp
,
code
)
local
sc
=
sg
:
GetFirst
()
if
sc
then
sc
:
SetMaterial
(
Group
.
FromCards
(
tc
))
Duel
.
SendtoDeck
(
tc
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
BreakEffect
()
Duel
.
SpecialSummon
(
sc
,
SUMMON_TYPE_FUSION
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
tc
:
RegisterFlagEffect
(
id
,
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
sc
:
CompleteProcedure
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e1
:
SetCountLimit
(
1
)
e1
:
SetLabelObject
(
sc
)
e1
:
SetLabel
(
Duel
.
GetTurnCount
())
e1
:
SetCondition
(
s
.
rmcon
)
e1
:
SetOperation
(
s
.
rmop
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_END
,
2
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
end
end
function
s
.
rmcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
...
...
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