Commit 346c0c6f authored by wind2009's avatar wind2009

Fix アルトメギア・バーニッシュ-改変-

parent ba413631
...@@ -3,6 +3,11 @@ ...@@ -3,6 +3,11 @@
101301002 101301002
101301003 101301003
101301004 101301004
101301008
101301009
101301010
101301011
101301012
101301013 101301013
101301014 101301014
101301015 101301015
...@@ -14,6 +19,8 @@ ...@@ -14,6 +19,8 @@
101301024 101301024
101301025 101301025
101301027 101301027
101301032
101301033
101301034 101301034
101301037 101301037
101301038 101301038
...@@ -26,6 +33,11 @@ ...@@ -26,6 +33,11 @@
101301049 101301049
101301051 101301051
101301052 101301052
101301054
101301055
101301056
101301057
101301058
101301059 101301059
101301060 101301060
101301061 101301061
...@@ -35,4 +47,5 @@ ...@@ -35,4 +47,5 @@
101301069 101301069
101301073 101301073
101301074 101301074
101301075
101301076 101301076
...@@ -112,7 +112,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp) ...@@ -112,7 +112,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g) Duel.ConfirmCards(1-tp,g)
end end
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......
...@@ -8,7 +8,7 @@ function s.initial_effect(c) ...@@ -8,7 +8,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
...@@ -19,6 +19,7 @@ function s.initial_effect(c) ...@@ -19,6 +19,7 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.negcon) e2:SetCondition(s.negcon)
e2:SetCost(aux.bfgcost) e2:SetCost(aux.bfgcost)
e2:SetOperation(s.negop) e2:SetOperation(s.negop)
......
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