Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
P
pre-release-database-cdb
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Vury Leo
pre-release-database-cdb
Commits
2ad3dfa9
You need to sign in or sign up before continuing.
Commit
2ad3dfa9
authored
Dec 21, 2024
by
wind2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fix
parent
ef871c41
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
25 additions
and
69 deletions
+25
-69
SUDA-EN.cdb
SUDA-EN.cdb
+0
-0
pics/101207092.jpg
pics/101207092.jpg
+0
-0
script/c101207094.lua
script/c101207094.lua
+21
-64
script/c101207095.lua
script/c101207095.lua
+4
-5
No files found.
SUDA-EN.cdb
View file @
2ad3dfa9
No preview for this file type
pics/101207092.jpg
View replaced file @
ef871c41
View file @
2ad3dfa9
112 KB
|
W:
|
H:
112 KB
|
W:
|
H:
2-up
Swipe
Onion skin
script/c101207094.lua
View file @
2ad3dfa9
...
@@ -11,17 +11,6 @@ function s.initial_effect(c)
...
@@ -11,17 +11,6 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--cost
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
+
CATEGORY_DAMAGE
+
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_GRAVE_SPSUMMON
)
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e2
:
SetCost
(
s
.
cost
)
e2
:
SetTarget
(
s
.
target2
)
e2
:
SetOperation
(
s
.
activate2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
costfilter
(
c
,
tp
)
function
s
.
costfilter
(
c
,
tp
)
return
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
return
(
c
:
IsControler
(
tp
)
or
c
:
IsFaceup
())
...
@@ -40,14 +29,30 @@ function s.spfilter(c,e,tp)
...
@@ -40,14 +29,30 @@ function s.spfilter(c,e,tp)
return
c
:
IsSetCard
(
0x2c4
)
return
c
:
IsSetCard
(
0x2c4
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
end
--- comment
--- @param e Effect
--- @param tp any
--- @param eg any
--- @param ep any
--- @param ev any
--- @param re any
--- @param r any
--- @param rp any
--- @param chk any
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b2
=
true
local
b2
=
true
if
chk
==
0
then
return
b1
or
b2
end
if
chk
==
0
then
return
b1
or
b2
end
if
b1
and
b2
and
e
:
IsCostChecked
()
and
Duel
.
CheckReleaseGroupEx
(
tp
,
s
.
costfilter
,
1
,
REASON_COST
,
true
,
nil
,
tp
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_RELEASE
)
local
g
=
Duel
.
SelectReleaseGroupEx
(
tp
,
s
.
costfilter
,
1
,
1
,
REASON_COST
,
true
,
nil
,
tp
)
Duel
.
Release
(
g
,
REASON_COST
)
e
:
SetLabel
(
1
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
op
=
0
local
op
=
0
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b2
=
true
local
b2
=
true
...
@@ -62,56 +67,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -62,56 +67,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
op
=
1
op
=
1
end
end
end
end
local
b2
=
true
local
b3
=
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
b3
=
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
if
b2
and
(
op
==
0
or
e
:
GetLabel
()
==
1
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
)))
then
if
b2
and
(
op
==
0
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
)))
then
if
op
~=
0
then
Duel
.
BreakEffect
()
end
Duel
.
Damage
(
tp
,
800
,
REASON_EFFECT
)
if
b3
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
4
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
e
:
GetHandler
()
if
tc
then
Duel
.
BreakEffect
()
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_OATH
)
e1
:
SetCode
(
EFFECT_CANNOT_DIRECT_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
Duel
.
SpecialSummonComplete
()
end
end
end
end
function
s
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b2
=
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
if
chk
==
0
then
return
b1
or
b2
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOHAND
,
nil
,
1
,
tp
,
LOCATION_DECK
)
end
function
s
.
activate2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
op
=
0
local
b1
=
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
)
local
b2
=
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
if
b1
then
if
not
b2
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
2
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_ATOHAND
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_DECK
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
SendtoHand
(
g
,
nil
,
REASON_EFFECT
)
Duel
.
ConfirmCards
(
1
-
tp
,
g
)
end
op
=
1
end
end
local
b2
=
true
b3
=
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
e
,
tp
)
if
b2
and
(
op
==
0
or
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
3
)))
then
if
op
~=
0
then
if
op
~=
0
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
end
end
...
@@ -119,7 +76,7 @@ function s.activate2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -119,7 +76,7 @@ function s.activate2(e,tp,eg,ep,ev,re,r,rp)
if
b3
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
4
))
then
if
b3
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
4
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
e
:
GetHandler
()
local
tc
=
g
:
GetFirst
()
if
tc
then
if
tc
then
Duel
.
BreakEffect
()
Duel
.
BreakEffect
()
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummonStep
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
...
@@ -127,7 +84,7 @@ function s.activate2(e,tp,eg,ep,ev,re,r,rp)
...
@@ -127,7 +84,7 @@ function s.activate2(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_OATH
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_OATH
)
e1
:
SetCode
(
EFFECT_CANNOT_DIRECT_ATTACK
)
e1
:
SetCode
(
EFFECT_CANNOT_DIRECT_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
Duel
.
SpecialSummonComplete
()
Duel
.
SpecialSummonComplete
()
end
end
...
...
script/c101207095.lua
View file @
2ad3dfa9
...
@@ -19,26 +19,25 @@ function s.gfilter(g)
...
@@ -19,26 +19,25 @@ function s.gfilter(g)
return
g
:
GetCount
()
<
3
return
g
:
GetCount
()
<
3
end
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
mg1
=
Duel
.
GetRitualMaterial
(
tp
):
Filter
(
Card
.
IsRace
,
nil
,
RACE_REPTILE
)
local
mg1
=
Duel
.
GetRitualMaterial
(
tp
):
Filter
(
Card
.
IsRace
,
nil
,
RACE_REPTILE
)
local
mg2
=
Duel
.
GetMatchingGroup
(
s
.
mfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
mg2
=
Duel
.
GetMatchingGroup
(
s
.
mfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
aux
.
RitualUltimateFilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
s
.
filter
,
e
,
tp
,
mg1
,
nil
,
Card
.
GetLevel
,
"Equal"
)
local
b1
=
Duel
.
IsExistingMatchingCard
(
aux
.
RitualUltimateFilter
,
tp
,
LOCATION_DECK
,
0
,
1
,
nil
,
s
.
filter
,
e
,
tp
,
mg1
,
nil
,
Card
.
GetLevel
,
"Equal"
)
aux
.
GCheckAdditional
=
s
.
gfilter
aux
.
GCheckAdditional
=
s
.
gfilter
local
b2
=
Duel
.
IsExistingMatchingCard
(
aux
.
RitualUltimateFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
s
.
filter
,
e
,
tp
,
mg1
,
mg2
,
Card
.
GetLevel
,
"Equal"
)
local
b2
=
Duel
.
IsExistingMatchingCard
(
aux
.
RitualUltimateFilter
,
tp
,
LOCATION_HAND
,
0
,
1
,
nil
,
s
.
filter
,
e
,
tp
,
mg1
,
mg2
,
Card
.
GetLevel
,
"Equal"
)
aux
.
GCheckAdditional
=
nil
aux
.
GCheckAdditional
=
nil
if
chk
==
0
then
return
b1
and
(
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
or
not
c
:
IsCostChecked
())
if
chk
==
0
then
return
b1
and
(
Duel
.
GetFlagEffect
(
tp
,
id
)
==
0
or
not
e
:
IsCostChecked
())
or
b2
and
(
Duel
.
GetFlagEffect
(
tp
,
id
+
o
)
==
0
or
not
c
:
IsCostChecked
())
end
or
b2
and
(
Duel
.
GetFlagEffect
(
tp
,
id
+
o
)
==
0
or
not
e
:
IsCostChecked
())
end
local
op
=
aux
.
SelectFromOptions
(
tp
,
local
op
=
aux
.
SelectFromOptions
(
tp
,
{
b1
,
aux
.
Stringid
(
id
,
1
)},
{
b1
,
aux
.
Stringid
(
id
,
1
)},
{
b2
,
aux
.
Stringid
(
id
,
2
)})
{
b2
,
aux
.
Stringid
(
id
,
2
)})
if
op
==
1
then
if
op
==
1
then
if
not
c
:
IsCostChecked
()
then
if
not
e
:
IsCostChecked
()
then
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
id
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_DECK
)
e
:
SetOperation
(
s
.
spop1
)
e
:
SetOperation
(
s
.
spop1
)
elseif
op
==
2
then
elseif
op
==
2
then
if
not
c
:
IsCostChecked
()
then
if
not
e
:
IsCostChecked
()
then
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
Duel
.
RegisterFlagEffect
(
tp
,
id
+
o
,
RESET_PHASE
+
PHASE_END
,
0
,
1
)
end
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment